# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameGroup', [dirname(__file__)]) except ImportError: import _IPY_GameGroup return _IPY_GameGroup if fp is not None: try: _mod = imp.load_module('_IPY_GameGroup', fp, pathname, description) finally: fp.close() return _mod _IPY_GameGroup = swig_import_helper() del swig_import_helper else: import _IPY_GameGroup del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameGroup.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameGroup.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameGroup.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameGroup.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameGroup.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameGroup.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameGroup.SwigPyIterator_copy(self) def next(self): return _IPY_GameGroup.SwigPyIterator_next(self) def __next__(self): return _IPY_GameGroup.SwigPyIterator___next__(self) def previous(self): return _IPY_GameGroup.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameGroup.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameGroup.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameGroup.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameGroup.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameGroup.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameGroup.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameGroup.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameGroup.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameGroup.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameGroup.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameGroup.IntVector___bool__(self) def __len__(self): return _IPY_GameGroup.IntVector___len__(self) def pop(self): return _IPY_GameGroup.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameGroup.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameGroup.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameGroup.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameGroup.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameGroup.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameGroup.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameGroup.IntVector_append(self, *args) def empty(self): return _IPY_GameGroup.IntVector_empty(self) def size(self): return _IPY_GameGroup.IntVector_size(self) def clear(self): return _IPY_GameGroup.IntVector_clear(self) def swap(self, *args): return _IPY_GameGroup.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameGroup.IntVector_get_allocator(self) def begin(self): return _IPY_GameGroup.IntVector_begin(self) def end(self): return _IPY_GameGroup.IntVector_end(self) def rbegin(self): return _IPY_GameGroup.IntVector_rbegin(self) def rend(self): return _IPY_GameGroup.IntVector_rend(self) def pop_back(self): return _IPY_GameGroup.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameGroup.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameGroup.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameGroup.IntVector_push_back(self, *args) def front(self): return _IPY_GameGroup.IntVector_front(self) def back(self): return _IPY_GameGroup.IntVector_back(self) def assign(self, *args): return _IPY_GameGroup.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameGroup.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameGroup.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameGroup.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameGroup.IntVector_capacity(self) __swig_destroy__ = _IPY_GameGroup.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameGroup.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameGroup.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameGroup.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameGroup.DoubleVector___bool__(self) def __len__(self): return _IPY_GameGroup.DoubleVector___len__(self) def pop(self): return _IPY_GameGroup.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameGroup.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameGroup.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameGroup.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameGroup.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameGroup.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameGroup.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameGroup.DoubleVector_append(self, *args) def empty(self): return _IPY_GameGroup.DoubleVector_empty(self) def size(self): return _IPY_GameGroup.DoubleVector_size(self) def clear(self): return _IPY_GameGroup.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameGroup.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameGroup.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameGroup.DoubleVector_begin(self) def end(self): return _IPY_GameGroup.DoubleVector_end(self) def rbegin(self): return _IPY_GameGroup.DoubleVector_rbegin(self) def rend(self): return _IPY_GameGroup.DoubleVector_rend(self) def pop_back(self): return _IPY_GameGroup.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameGroup.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameGroup.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameGroup.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameGroup.DoubleVector_front(self) def back(self): return _IPY_GameGroup.DoubleVector_back(self) def assign(self, *args): return _IPY_GameGroup.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameGroup.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameGroup.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameGroup.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameGroup.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameGroup.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameGroup.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameGroup.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameGroup.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameGroup.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameGroup.PairInt_first_get, _IPY_GameGroup.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameGroup.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameGroup.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameGroup.PairInt_second_get, _IPY_GameGroup.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameGroup.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameGroup.PairInt_swigregister PairInt_swigregister(PairInt) class IPY_GameGroupMutualInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupMutualInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupMutualInfo, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetType(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetType(self) def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetGroupID(self) def GetPlayerID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetPlayerID(self) def GetTargetID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetTargetID(self) def GetFriendliness(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetFriendliness(self) def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra1(self) def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra2(self) def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra3(self) def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetType(self, *args) def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetGroupID(self, *args) def SetPlayerID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetPlayerID(self, *args) def SetTargetID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetTargetID(self, *args) def SetFriendliness(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetFriendliness(self, *args) def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra1(self, *args) def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra2(self, *args) def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra3(self, *args) __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupMutualInfo __del__ = lambda self : None; IPY_GameGroupMutualInfo_swigregister = _IPY_GameGroup.IPY_GameGroupMutualInfo_swigregister IPY_GameGroupMutualInfo_swigregister(IPY_GameGroupMutualInfo) class IPY_GameGroupMember(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupMember, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupMember, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetType(self): return _IPY_GameGroup.IPY_GameGroupMember_GetType(self) def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroupMember_GetGroupID(self) def GetPlayerID(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerID(self) def GetPlayerName(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerName(self) def GetPositionIndex(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPositionIndex(self) def GetPlayerDataLen(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerDataLen(self) def GetPlayerData(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerData(self) def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra1(self) def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra2(self) def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra3(self) def GetExtra4(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra4(self) def GetExtra5(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra5(self) def GetExtra6(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra6(self) def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetType(self, *args) def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetGroupID(self, *args) def SetPlayerID(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerID(self, *args) def SetPlayerName(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerName(self, *args) def SetPositionIndex(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPositionIndex(self, *args) def SetPlayerData(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerData(self, *args) def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra1(self, *args) def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra2(self, *args) def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra3(self, *args) def SetExtra4(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra4(self, *args) def SetExtra5(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra5(self, *args) def SetExtra6(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra6(self, *args) def AddTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_AddTargetMutual(self, *args) def FindTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_FindTargetMutual(self, *args) def GetTargetMutualByIndex(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_GetTargetMutualByIndex(self, *args) def DelTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_DelTargetMutual(self, *args) def TargetCount(self): return _IPY_GameGroup.IPY_GameGroupMember_TargetCount(self) __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupMember __del__ = lambda self : None; IPY_GameGroupMember_swigregister = _IPY_GameGroup.IPY_GameGroupMember_swigregister IPY_GameGroupMember_swigregister(IPY_GameGroupMember) class IPY_GameGroup(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroup, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroup, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetType(self): return _IPY_GameGroup.IPY_GameGroup_GetType(self) def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupID(self) def GetGroupNameLen(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupNameLen(self) def GetGroupName(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupName(self) def GetMemberCount(self): return _IPY_GameGroup.IPY_GameGroup_GetMemberCount(self) def GetGroupDataLen(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupDataLen(self) def GetGroupData(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupData(self) def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra1(self) def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra2(self) def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra3(self) def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetType(self, *args) def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupID(self, *args) def SetGroupName(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupName(self, *args) def SetGroupData(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupData(self, *args) def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra1(self, *args) def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra2(self, *args) def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra3(self, *args) def AddMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_AddMember(self, *args) def FindMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_FindMember(self, *args) def DelMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_DelMember(self, *args) def ClearMember(self): return _IPY_GameGroup.IPY_GameGroup_ClearMember(self) __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroup __del__ = lambda self : None; IPY_GameGroup_swigregister = _IPY_GameGroup.IPY_GameGroup_swigregister IPY_GameGroup_swigregister(IPY_GameGroup) class IPY_GameGroupType(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupType, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupType, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupType_SetType(self, *args) def GetType(self): return _IPY_GameGroup.IPY_GameGroupType_GetType(self) def CreateGroup(self): return _IPY_GameGroup.IPY_GameGroupType_CreateGroup(self) def FindGroup(self, *args): return _IPY_GameGroup.IPY_GameGroupType_FindGroup(self, *args) def AtGroup(self, *args): return _IPY_GameGroup.IPY_GameGroupType_AtGroup(self, *args) def GroupCount(self): return _IPY_GameGroup.IPY_GameGroupType_GroupCount(self) def Delete(self, *args): return _IPY_GameGroup.IPY_GameGroupType_Delete(self, *args) def Clear(self): return _IPY_GameGroup.IPY_GameGroupType_Clear(self) def FindMember(self, *args): return _IPY_GameGroup.IPY_GameGroupType_FindMember(self, *args) def MemberCnt(self): return _IPY_GameGroup.IPY_GameGroupType_MemberCnt(self) __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupType __del__ = lambda self : None; IPY_GameGroupType_swigregister = _IPY_GameGroup.IPY_GameGroupType_swigregister IPY_GameGroupType_swigregister(IPY_GameGroupType) class IPY_GameGroupManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupManager, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def Count(self): return _IPY_GameGroup.IPY_GameGroupManager_Count(self) def Delete(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_Delete(self, *args) def Clear(self): return _IPY_GameGroup.IPY_GameGroupManager_Clear(self) def FindType(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_FindType(self, *args) def CreateType(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_CreateType(self, *args) __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupManager __del__ = lambda self : None; IPY_GameGroupManager_swigregister = _IPY_GameGroup.IPY_GameGroupManager_swigregister IPY_GameGroupManager_swigregister(IPY_GameGroupManager) # This file is compatible with both classic and new-style classes.