# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameServer1', [dirname(__file__)]) except ImportError: import _IPY_GameServer1 return _IPY_GameServer1 if fp is not None: try: _mod = imp.load_module('_IPY_GameServer1', fp, pathname, description) finally: fp.close() return _mod _IPY_GameServer1 = swig_import_helper() del swig_import_helper else: import _IPY_GameServer1 del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameServer1.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameServer1.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameServer1.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameServer1.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameServer1.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameServer1.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameServer1.SwigPyIterator_copy(self) def next(self): return _IPY_GameServer1.SwigPyIterator_next(self) def __next__(self): return _IPY_GameServer1.SwigPyIterator___next__(self) def previous(self): return _IPY_GameServer1.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameServer1.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameServer1.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameServer1.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameServer1.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameServer1.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameServer1.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameServer1.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameServer1.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameServer1.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameServer1.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameServer1.IntVector___bool__(self) def __len__(self): return _IPY_GameServer1.IntVector___len__(self) def pop(self): return _IPY_GameServer1.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameServer1.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameServer1.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameServer1.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameServer1.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameServer1.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameServer1.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameServer1.IntVector_append(self, *args) def empty(self): return _IPY_GameServer1.IntVector_empty(self) def size(self): return _IPY_GameServer1.IntVector_size(self) def clear(self): return _IPY_GameServer1.IntVector_clear(self) def swap(self, *args): return _IPY_GameServer1.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameServer1.IntVector_get_allocator(self) def begin(self): return _IPY_GameServer1.IntVector_begin(self) def end(self): return _IPY_GameServer1.IntVector_end(self) def rbegin(self): return _IPY_GameServer1.IntVector_rbegin(self) def rend(self): return _IPY_GameServer1.IntVector_rend(self) def pop_back(self): return _IPY_GameServer1.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameServer1.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameServer1.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameServer1.IntVector_push_back(self, *args) def front(self): return _IPY_GameServer1.IntVector_front(self) def back(self): return _IPY_GameServer1.IntVector_back(self) def assign(self, *args): return _IPY_GameServer1.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameServer1.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameServer1.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameServer1.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameServer1.IntVector_capacity(self) __swig_destroy__ = _IPY_GameServer1.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameServer1.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameServer1.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameServer1.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameServer1.DoubleVector___bool__(self) def __len__(self): return _IPY_GameServer1.DoubleVector___len__(self) def pop(self): return _IPY_GameServer1.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameServer1.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameServer1.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameServer1.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameServer1.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameServer1.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameServer1.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameServer1.DoubleVector_append(self, *args) def empty(self): return _IPY_GameServer1.DoubleVector_empty(self) def size(self): return _IPY_GameServer1.DoubleVector_size(self) def clear(self): return _IPY_GameServer1.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameServer1.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameServer1.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameServer1.DoubleVector_begin(self) def end(self): return _IPY_GameServer1.DoubleVector_end(self) def rbegin(self): return _IPY_GameServer1.DoubleVector_rbegin(self) def rend(self): return _IPY_GameServer1.DoubleVector_rend(self) def pop_back(self): return _IPY_GameServer1.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameServer1.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameServer1.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameServer1.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameServer1.DoubleVector_front(self) def back(self): return _IPY_GameServer1.DoubleVector_back(self) def assign(self, *args): return _IPY_GameServer1.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameServer1.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameServer1.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameServer1.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameServer1.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameServer1.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameServer1.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameServer1.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameServer1.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameServer1.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameServer1.PairInt_first_get, _IPY_GameServer1.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameServer1.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameServer1.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameServer1.PairInt_second_get, _IPY_GameServer1.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameServer1.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameServer1.PairInt_swigregister PairInt_swigregister(PairInt) class IPY_DBMapServerInfoManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfoManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfoManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBMapServerInfoManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBMapServerInfoManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfoManager_SetInstance(self, *args) def GetDBMapServerInfo(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfoManager_GetDBMapServerInfo(self, *args) def DataServer_SaveAllInfo(self): return _IPY_GameServer1.IPY_DBMapServerInfoManager_DataServer_SaveAllInfo(self) IPY_DBMapServerInfoManager_swigregister = _IPY_GameServer1.IPY_DBMapServerInfoManager_swigregister IPY_DBMapServerInfoManager_swigregister(IPY_DBMapServerInfoManager) class IPY_DBMapServerInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfo, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBMapServerInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBMapServerInfo __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetInstance(self, *args) def GetLogIndex(self): return _IPY_GameServer1.IPY_DBMapServerInfo_GetLogIndex(self) def GetLogID(self): return _IPY_GameServer1.IPY_DBMapServerInfo_GetLogID(self) def GetMsg(self): return _IPY_GameServer1.IPY_DBMapServerInfo_GetMsg(self) def GetValue(self): return _IPY_GameServer1.IPY_DBMapServerInfo_GetValue(self) def GetTime(self): return _IPY_GameServer1.IPY_DBMapServerInfo_GetTime(self) def SetLogIndex(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetLogIndex(self, *args) def SetLogID(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetLogID(self, *args) def SetMsg(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetMsg(self, *args) def SetValue(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetValue(self, *args) def SetTime(self, *args): return _IPY_GameServer1.IPY_DBMapServerInfo_SetTime(self, *args) def DataServer_SaveInfo(self): return _IPY_GameServer1.IPY_DBMapServerInfo_DataServer_SaveInfo(self) IPY_DBMapServerInfo_swigregister = _IPY_GameServer1.IPY_DBMapServerInfo_swigregister IPY_DBMapServerInfo_swigregister(IPY_DBMapServerInfo) class IPY_DBCountryInfoManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryInfoManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryInfoManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryInfoManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryInfoManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryInfoManager_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBCountryInfoManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBCountryInfoManager_GetAt(self, *args) def DeleteByCountry(self, *args): return _IPY_GameServer1.IPY_DBCountryInfoManager_DeleteByCountry(self, *args) def Add(self, *args): return _IPY_GameServer1.IPY_DBCountryInfoManager_Add(self, *args) def Clear(self): return _IPY_GameServer1.IPY_DBCountryInfoManager_Clear(self) def Find(self, *args): return _IPY_GameServer1.IPY_DBCountryInfoManager_Find(self, *args) IPY_DBCountryInfoManager_swigregister = _IPY_GameServer1.IPY_DBCountryInfoManager_swigregister IPY_DBCountryInfoManager_swigregister(IPY_DBCountryInfoManager) class IPY_DBCountryFamilyWarResultManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarResultManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarResultManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarResultManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarResultManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_GetAt(self, *args) def DeleteByFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_DeleteByFamilyID(self, *args) def Add(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_Add(self, *args) def Clear(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_Clear(self) def Find(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_Find(self, *args) IPY_DBCountryFamilyWarResultManager_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarResultManager_swigregister IPY_DBCountryFamilyWarResultManager_swigregister(IPY_DBCountryFamilyWarResultManager) class IPY_DBCountryFamilyWarRaceManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarRaceManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarRaceManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarRaceManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarRaceManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_GetAt(self, *args) def Delete(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_Delete(self, *args) def Add(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_Add(self) def Clear(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_Clear(self) IPY_DBCountryFamilyWarRaceManager_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarRaceManager_swigregister IPY_DBCountryFamilyWarRaceManager_swigregister(IPY_DBCountryFamilyWarRaceManager) class IPY_DBCountryFamilyWarRequestManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarRequestManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarRequestManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarRequestManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarRequestManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_GetAt(self, *args) def DeleteByFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_DeleteByFamilyID(self, *args) def Add(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_Add(self, *args) def Clear(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_Clear(self) def Find(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_Find(self, *args) IPY_DBCountryFamilyWarRequestManager_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarRequestManager_swigregister IPY_DBCountryFamilyWarRequestManager_swigregister(IPY_DBCountryFamilyWarRequestManager) class IPY_DBCountryInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryInfo, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryInfo __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetInstance(self, *args) def GetCountryID(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetCountryID(self) def GetKingID(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetKingID(self) def GetKingFamilyID(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetKingFamilyID(self) def GetKingXiHongMingCount(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetKingXiHongMingCount(self) def GetDrawGoldSpeaker(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetDrawGoldSpeaker(self) def SetCountryID(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetCountryID(self, *args) def SetKingID(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetKingID(self, *args) def SetKingFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetKingFamilyID(self, *args) def SetKingXiHongMingCount(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetKingXiHongMingCount(self, *args) def SetDrawGoldSpeaker(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetDrawGoldSpeaker(self, *args) def GetKingName(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetKingName(self) def SetKingName(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetKingName(self, *args) def GetRevenue(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetRevenue(self) def SetRevenue(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetRevenue(self, *args) def GetKingSummonBoss(self): return _IPY_GameServer1.IPY_DBCountryInfo_GetKingSummonBoss(self) def SetKingSummonBoss(self, *args): return _IPY_GameServer1.IPY_DBCountryInfo_SetKingSummonBoss(self, *args) IPY_DBCountryInfo_swigregister = _IPY_GameServer1.IPY_DBCountryInfo_swigregister IPY_DBCountryInfo_swigregister(IPY_DBCountryInfo) class IPY_DBCountryFamilyWarResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarResult, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarResult __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResult_SetInstance(self, *args) def GetFamilyID(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarResult_GetFamilyID(self) def GetBillboard(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarResult_GetBillboard(self) def SetFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResult_SetFamilyID(self, *args) def SetBillboard(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarResult_SetBillboard(self, *args) IPY_DBCountryFamilyWarResult_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarResult_swigregister IPY_DBCountryFamilyWarResult_swigregister(IPY_DBCountryFamilyWarResult) class IPY_DBCountryFamilyWarRace(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarRace, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarRace, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarRace() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarRace __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetInstance(self, *args) def GetWarindex(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_GetWarindex(self) def GetAttackerFamilyID(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_GetAttackerFamilyID(self) def GetDefanceFamilyID(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_GetDefanceFamilyID(self) def GetBattleID(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_GetBattleID(self) def GetResult(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_GetResult(self) def SetWarindex(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetWarindex(self, *args) def SetAttackerFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetAttackerFamilyID(self, *args) def SetDefanceFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetDefanceFamilyID(self, *args) def SetBattleID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetBattleID(self, *args) def SetResult(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRace_SetResult(self, *args) IPY_DBCountryFamilyWarRace_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarRace_swigregister IPY_DBCountryFamilyWarRace_swigregister(IPY_DBCountryFamilyWarRace) class IPY_DBCountryFamilyWarRequest(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBCountryFamilyWarRequest, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBCountryFamilyWarRequest, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBCountryFamilyWarRequest() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBCountryFamilyWarRequest __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_SetInstance(self, *args) def GetFamilyID(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_GetFamilyID(self) def GetValue(self): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_GetValue(self) def SetFamilyID(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_SetFamilyID(self, *args) def SetValue(self, *args): return _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_SetValue(self, *args) IPY_DBCountryFamilyWarRequest_swigregister = _IPY_GameServer1.IPY_DBCountryFamilyWarRequest_swigregister IPY_DBCountryFamilyWarRequest_swigregister(IPY_DBCountryFamilyWarRequest) class IPY_DBGMCommandList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGMCommandList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGMCommandList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGMCommandList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGMCommandList __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetInstance(self, *args) def GetCmdIndex(self): return _IPY_GameServer1.IPY_DBGMCommandList_GetCmdIndex(self) def GetPostTime(self): return _IPY_GameServer1.IPY_DBGMCommandList_GetPostTime(self) def GetGMAcc(self): return _IPY_GameServer1.IPY_DBGMCommandList_GetGMAcc(self) def GetCMDLen(self): return _IPY_GameServer1.IPY_DBGMCommandList_GetCMDLen(self) def GetCMD(self): return _IPY_GameServer1.IPY_DBGMCommandList_GetCMD(self) def SetCmdIndex(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetCmdIndex(self, *args) def SetPostTime(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetPostTime(self, *args) def SetGMAcc(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetGMAcc(self, *args) def SetCMDLen(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetCMDLen(self, *args) def SetCMD(self, *args): return _IPY_GameServer1.IPY_DBGMCommandList_SetCMD(self, *args) IPY_DBGMCommandList_swigregister = _IPY_GameServer1.IPY_DBGMCommandList_swigregister IPY_DBGMCommandList_swigregister(IPY_DBGMCommandList) class IPY_DBGMCommandListManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGMCommandListManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGMCommandListManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGMCommandListManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGMCommandListManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGMCommandListManager_SetInstance(self, *args) def Clear(self): return _IPY_GameServer1.IPY_DBGMCommandListManager_Clear(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBGMCommandListManager_GetAt(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBGMCommandListManager_GetCount(self) def DataServer_GMCommandReq(self): return _IPY_GameServer1.IPY_DBGMCommandListManager_DataServer_GMCommandReq(self) def DataServer_GMCommandResult(self, *args): return _IPY_GameServer1.IPY_DBGMCommandListManager_DataServer_GMCommandResult(self, *args) IPY_DBGMCommandListManager_swigregister = _IPY_GameServer1.IPY_DBGMCommandListManager_swigregister IPY_DBGMCommandListManager_swigregister(IPY_DBGMCommandListManager) class IPY_GameFbDetail(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFbDetail, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFbDetail, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameFbDetail() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameFbDetail __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameFbDetail_SetInstance(self, *args) def GetClientLineID(self): return _IPY_GameServer1.IPY_GameFbDetail_GetClientLineID(self) def GetPlayerCount(self): return _IPY_GameServer1.IPY_GameFbDetail_GetPlayerCount(self) def GetMaxPlayerCount(self): return _IPY_GameServer1.IPY_GameFbDetail_GetMaxPlayerCount(self) def SetClientLineID(self, *args): return _IPY_GameServer1.IPY_GameFbDetail_SetClientLineID(self, *args) def SetPlayerCount(self, *args): return _IPY_GameServer1.IPY_GameFbDetail_SetPlayerCount(self, *args) def SetMaxPlayerCount(self, *args): return _IPY_GameServer1.IPY_GameFbDetail_SetMaxPlayerCount(self, *args) def GetFbInfo(self): return _IPY_GameServer1.IPY_GameFbDetail_GetFbInfo(self) def SetFbInfo(self, *args): return _IPY_GameServer1.IPY_GameFbDetail_SetFbInfo(self, *args) IPY_GameFbDetail_swigregister = _IPY_GameServer1.IPY_GameFbDetail_swigregister IPY_GameFbDetail_swigregister(IPY_GameFbDetail) class IPY_GameFbEvent(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFbEvent, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFbEvent, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameFbEvent() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameFbEvent __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameFbEvent_SetInstance(self, *args) def SetDataMapID(self, *args): return _IPY_GameServer1.IPY_GameFbEvent_SetDataMapID(self, *args) def GetDataMapID(self): return _IPY_GameServer1.IPY_GameFbEvent_GetDataMapID(self) def GetGameFbDetail(self, *args): return _IPY_GameServer1.IPY_GameFbEvent_GetGameFbDetail(self, *args) def GetGameFbDetailCount(self): return _IPY_GameServer1.IPY_GameFbEvent_GetGameFbDetailCount(self) def GetGameFbDetailAt(self, *args): return _IPY_GameServer1.IPY_GameFbEvent_GetGameFbDetailAt(self, *args) IPY_GameFbEvent_swigregister = _IPY_GameServer1.IPY_GameFbEvent_swigregister IPY_GameFbEvent_swigregister(IPY_GameFbEvent) class IPY_GameFbEventList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFbEventList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFbEventList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameFbEventList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameFbEventList __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameFbEventList_SetInstance(self, *args) def GetGameFbEventListCount(self): return _IPY_GameServer1.IPY_GameFbEventList_GetGameFbEventListCount(self) def GetGameFbEventAt(self, *args): return _IPY_GameServer1.IPY_GameFbEventList_GetGameFbEventAt(self, *args) def FindGameFbEvent(self, *args): return _IPY_GameServer1.IPY_GameFbEventList_FindGameFbEvent(self, *args) def GetGameFbEvent(self, *args): return _IPY_GameServer1.IPY_GameFbEventList_GetGameFbEvent(self, *args) IPY_GameFbEventList_swigregister = _IPY_GameServer1.IPY_GameFbEventList_swigregister IPY_GameFbEventList_swigregister(IPY_GameFbEventList) class IPY_DBGameWorldDrop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGameWorldDrop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGameWorldDrop, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGameWorldDrop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGameWorldDrop __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDrop_SetInstance(self, *args) def GetDropKey(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetDropKey(self) def GetItemID(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetItemID(self) def GetFunctionType(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetFunctionType(self) def GetDropCount(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetDropCount(self) def GetRefreshType(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetRefreshType(self) def SetCurrentCount(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDrop_SetCurrentCount(self, *args) def GetCurrentCount(self): return _IPY_GameServer1.IPY_DBGameWorldDrop_GetCurrentCount(self) def Notify_AllMapServerDropState(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDrop_Notify_AllMapServerDropState(self, *args) IPY_DBGameWorldDrop_swigregister = _IPY_GameServer1.IPY_DBGameWorldDrop_swigregister IPY_DBGameWorldDrop_swigregister(IPY_DBGameWorldDrop) class IPY_DBGameWorldDropManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGameWorldDropManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGameWorldDropManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGameWorldDropManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGameWorldDropManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDropManager_SetInstance(self, *args) def FindGameWorldDrop(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDropManager_FindGameWorldDrop(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBGameWorldDropManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBGameWorldDropManager_GetAt(self, *args) def Notify_AllMapServerClearForbiddenDrop(self): return _IPY_GameServer1.IPY_DBGameWorldDropManager_Notify_AllMapServerClearForbiddenDrop(self) IPY_DBGameWorldDropManager_swigregister = _IPY_GameServer1.IPY_DBGameWorldDropManager_swigregister IPY_DBGameWorldDropManager_swigregister(IPY_DBGameWorldDropManager) class IPY_NotifyCodeList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NotifyCodeList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_NotifyCodeList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_NotifyCodeList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_NotifyCodeList __del__ = lambda self : None; def AssignData(self, *args): return _IPY_GameServer1.IPY_NotifyCodeList_AssignData(self, *args) def AddInt(self, *args): return _IPY_GameServer1.IPY_NotifyCodeList_AddInt(self, *args) def AddStr(self, *args): return _IPY_GameServer1.IPY_NotifyCodeList_AddStr(self, *args) def Clear(self): return _IPY_GameServer1.IPY_NotifyCodeList_Clear(self) IPY_NotifyCodeList_swigregister = _IPY_GameServer1.IPY_NotifyCodeList_swigregister IPY_NotifyCodeList_swigregister(IPY_NotifyCodeList) class IPY_GameWorldEvent(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorldEvent, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorldEvent, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameWorldEvent() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameWorldEvent __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetInstance(self, *args) def SetEventID(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetEventID(self, *args) def SetStartTime(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetStartTime(self, *args) def SetEndTime(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetEndTime(self, *args) def GetEventID(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetEventID(self) def GetStartTime(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetStartTime(self) def GetEndTime(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetEndTime(self) def GetAccID(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetAccID(self) def SetAccID(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetAccID(self, *args) def SetIsProcessing(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetIsProcessing(self, *args) def GetIsProcessing(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetIsProcessing(self) def Notify_SelectMapServerProcess(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_Notify_SelectMapServerProcess(self, *args) def Notify_AllMapServerProcess(self): return _IPY_GameServer1.IPY_GameWorldEvent_Notify_AllMapServerProcess(self) def GetPar(self): return _IPY_GameServer1.IPY_GameWorldEvent_GetPar(self) def SetPar(self, *args): return _IPY_GameServer1.IPY_GameWorldEvent_SetPar(self, *args) IPY_GameWorldEvent_swigregister = _IPY_GameServer1.IPY_GameWorldEvent_swigregister IPY_GameWorldEvent_swigregister(IPY_GameWorldEvent) class IPY_GameWorldEventManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorldEventManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorldEventManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameWorldEventManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameWorldEventManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_SetInstance(self, *args) def AddActiveEvent(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_AddActiveEvent(self, *args) def IsEventActive(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_IsEventActive(self, *args) def DelActiveEvent(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_DelActiveEvent(self, *args) def GetActiveEventCount(self): return _IPY_GameServer1.IPY_GameWorldEventManager_GetActiveEventCount(self) def GetActiveEventByIndex(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_GetActiveEventByIndex(self, *args) def FindActiveEvent(self, *args): return _IPY_GameServer1.IPY_GameWorldEventManager_FindActiveEvent(self, *args) IPY_GameWorldEventManager_swigregister = _IPY_GameServer1.IPY_GameWorldEventManager_swigregister IPY_GameWorldEventManager_swigregister(IPY_GameWorldEventManager) class IPY_DBMissionPub(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPub, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPub, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBMissionPub() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBMissionPub __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBMissionPub_SetInstance(self, *args) def GetMissionID(self): return _IPY_GameServer1.IPY_DBMissionPub_GetMissionID(self) def GetMissinoPubType(self): return _IPY_GameServer1.IPY_DBMissionPub_GetMissinoPubType(self) def GetPubID(self): return _IPY_GameServer1.IPY_DBMissionPub_GetPubID(self) def SetMissionID(self, *args): return _IPY_GameServer1.IPY_DBMissionPub_SetMissionID(self, *args) def SetMissinoPubType(self, *args): return _IPY_GameServer1.IPY_DBMissionPub_SetMissinoPubType(self, *args) def SetPubID(self, *args): return _IPY_GameServer1.IPY_DBMissionPub_SetPubID(self, *args) def Notify_AllMapServerProcess(self): return _IPY_GameServer1.IPY_DBMissionPub_Notify_AllMapServerProcess(self) IPY_DBMissionPub_swigregister = _IPY_GameServer1.IPY_DBMissionPub_swigregister IPY_DBMissionPub_swigregister(IPY_DBMissionPub) class IPY_DBMissionPubManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPubManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPubManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBMissionPubManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBMissionPubManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBMissionPubManager_SetInstance(self, *args) def AddDBMissionPub(self, *args): return _IPY_GameServer1.IPY_DBMissionPubManager_AddDBMissionPub(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBMissionPubManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBMissionPubManager_GetAt(self, *args) def Clear(self): return _IPY_GameServer1.IPY_DBMissionPubManager_Clear(self) def NotifyAllMapServerMissionPubProcess(self): return _IPY_GameServer1.IPY_DBMissionPubManager_NotifyAllMapServerMissionPubProcess(self) IPY_DBMissionPubManager_swigregister = _IPY_GameServer1.IPY_DBMissionPubManager_swigregister IPY_DBMissionPubManager_swigregister(IPY_DBMissionPubManager) class IPY_GameMap(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMap, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMap, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameMap() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameMap __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameMap_SetInstance(self, *args) def GetRouteServerIndex(self): return _IPY_GameServer1.IPY_GameMap_GetRouteServerIndex(self) def Clear(self): return _IPY_GameServer1.IPY_GameMap_Clear(self) def SetCount(self, *args): return _IPY_GameServer1.IPY_GameMap_SetCount(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_GameMap_GetCount(self) def SetID(self, *args): return _IPY_GameServer1.IPY_GameMap_SetID(self, *args) def GetID(self): return _IPY_GameServer1.IPY_GameMap_GetID(self) def SetIP(self, *args): return _IPY_GameServer1.IPY_GameMap_SetIP(self, *args) def GetIP(self): return _IPY_GameServer1.IPY_GameMap_GetIP(self) def GetState(self): return _IPY_GameServer1.IPY_GameMap_GetState(self) def SetState(self, *args): return _IPY_GameServer1.IPY_GameMap_SetState(self, *args) def GetRefreshTick(self): return _IPY_GameServer1.IPY_GameMap_GetRefreshTick(self) def SetRefreshTick(self, *args): return _IPY_GameServer1.IPY_GameMap_SetRefreshTick(self, *args) IPY_GameMap_swigregister = _IPY_GameServer1.IPY_GameMap_swigregister IPY_GameMap_swigregister(IPY_GameMap) class IPY_GameMapManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMapManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMapManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameMapManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameMapManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_GameMapManager_SetInstance(self, *args) def GetAt(self, *args): return _IPY_GameServer1.IPY_GameMapManager_GetAt(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_GameMapManager_GetCount(self) def RefreshMapPlayer(self): return _IPY_GameServer1.IPY_GameMapManager_RefreshMapPlayer(self) def Find(self, *args): return _IPY_GameServer1.IPY_GameMapManager_Find(self, *args) def GetGameMapByIPCount(self): return _IPY_GameServer1.IPY_GameMapManager_GetGameMapByIPCount(self) def GetGameMapPlayerCountByIPAt(self, *args): return _IPY_GameServer1.IPY_GameMapManager_GetGameMapPlayerCountByIPAt(self, *args) def GetGameMapIPAt(self, *args): return _IPY_GameServer1.IPY_GameMapManager_GetGameMapIPAt(self, *args) def GetGameMapIndexByIPAt(self, *args): return _IPY_GameServer1.IPY_GameMapManager_GetGameMapIndexByIPAt(self, *args) IPY_GameMapManager_swigregister = _IPY_GameServer1.IPY_GameMapManager_swigregister IPY_GameMapManager_swigregister(IPY_GameMapManager) class IPY_DBIPManage(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBIPManage, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBIPManage, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBIPManage() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBIPManage __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetInstance(self, *args) def GetIPIndex(self): return _IPY_GameServer1.IPY_DBIPManage_GetIPIndex(self) def GetIP(self): return _IPY_GameServer1.IPY_DBIPManage_GetIP(self) def GetOper(self): return _IPY_GameServer1.IPY_DBIPManage_GetOper(self) def GetMsgLen(self): return _IPY_GameServer1.IPY_DBIPManage_GetMsgLen(self) def GetMsg(self): return _IPY_GameServer1.IPY_DBIPManage_GetMsg(self) def SetIPIndex(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetIPIndex(self, *args) def SetIP(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetIP(self, *args) def SetOper(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetOper(self, *args) def SetMsgLen(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetMsgLen(self, *args) def SetMsg(self, *args): return _IPY_GameServer1.IPY_DBIPManage_SetMsg(self, *args) IPY_DBIPManage_swigregister = _IPY_GameServer1.IPY_DBIPManage_swigregister IPY_DBIPManage_swigregister(IPY_DBIPManage) class IPY_AllDBIPManage(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_AllDBIPManage, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_AllDBIPManage, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_AllDBIPManage() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_AllDBIPManage __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_AllDBIPManage_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_AllDBIPManage_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_AllDBIPManage_GetAt(self, *args) def AddIP(self): return _IPY_GameServer1.IPY_AllDBIPManage_AddIP(self) def DeleteByIndex(self, *args): return _IPY_GameServer1.IPY_AllDBIPManage_DeleteByIndex(self, *args) def FindIPManage(self, *args): return _IPY_GameServer1.IPY_AllDBIPManage_FindIPManage(self, *args) def DeleteIPManage(self, *args): return _IPY_GameServer1.IPY_AllDBIPManage_DeleteIPManage(self, *args) IPY_AllDBIPManage_swigregister = _IPY_GameServer1.IPY_AllDBIPManage_swigregister IPY_AllDBIPManage_swigregister(IPY_AllDBIPManage) class IPY_DBGameServerEventTrig(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGameServerEventTrig, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGameServerEventTrig, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGameServerEventTrig() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGameServerEventTrig __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrig_SetInstance(self, *args) def GetEventLen(self): return _IPY_GameServer1.IPY_DBGameServerEventTrig_GetEventLen(self) def GetEventID(self): return _IPY_GameServer1.IPY_DBGameServerEventTrig_GetEventID(self) def GetIsEvent(self): return _IPY_GameServer1.IPY_DBGameServerEventTrig_GetIsEvent(self) def SetEventLen(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrig_SetEventLen(self, *args) def SetEventID(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrig_SetEventID(self, *args) def SetIsEvent(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrig_SetIsEvent(self, *args) IPY_DBGameServerEventTrig_swigregister = _IPY_GameServer1.IPY_DBGameServerEventTrig_swigregister IPY_DBGameServerEventTrig_swigregister(IPY_DBGameServerEventTrig) class IPY_DBGameServerEventTrigManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBGameServerEventTrigManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBGameServerEventTrigManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_DBGameServerEventTrigManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_DBGameServerEventTrigManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_SetInstance(self, *args) def GetCount(self): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_GetCount(self) def GetAt(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_GetAt(self, *args) def Find(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_Find(self, *args) def AddKey(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_AddKey(self, *args) def DeleteByKey(self, *args): return _IPY_GameServer1.IPY_DBGameServerEventTrigManager_DeleteByKey(self, *args) IPY_DBGameServerEventTrigManager_swigregister = _IPY_GameServer1.IPY_DBGameServerEventTrigManager_swigregister IPY_DBGameServerEventTrigManager_swigregister(IPY_DBGameServerEventTrigManager) class IPY_GameWorld(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorld, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorld, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameServer1.new_IPY_GameWorld() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServer1.delete_IPY_GameWorld __del__ = lambda self : None; def GetPlayerManager(self): return _IPY_GameServer1.IPY_GameWorld_GetPlayerManager(self) def GetTeamManager(self): return _IPY_GameServer1.IPY_GameWorld_GetTeamManager(self) def GetTruckManager(self): return _IPY_GameServer1.IPY_GameWorld_GetTruckManager(self) def GetFamilyManager(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyManager(self) def GetFamilyVSManager(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyVSManager(self) def GetFriendManager(self): return _IPY_GameServer1.IPY_GameWorld_GetFriendManager(self) def GetAllMailList(self): return _IPY_GameServer1.IPY_GameWorld_GetAllMailList(self) def GetMapServerStateManager(self): return _IPY_GameServer1.IPY_GameWorld_GetMapServerStateManager(self) def GetGameWorldEventManager(self): return _IPY_GameServer1.IPY_GameWorld_GetGameWorldEventManager(self) def GetGameMapManager(self): return _IPY_GameServer1.IPY_GameWorld_GetGameMapManager(self) def GetDBMissionPubManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBMissionPubManager(self) def GetDBGameWorldDropManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBGameWorldDropManager(self) def GetGameFbEventList(self): return _IPY_GameServer1.IPY_GameWorld_GetGameFbEventList(self) def GetDBGMCommandListManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBGMCommandListManager(self) def GetAllDBIPManage(self): return _IPY_GameServer1.IPY_GameWorld_GetAllDBIPManage(self) def GetDBGameServerEventTrigManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBGameServerEventTrigManager(self) def GetDBCountryInfoManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBCountryInfoManager(self) def GetDBCountryFamilyWarResultManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBCountryFamilyWarResultManager(self) def GetDBCountryFamilyWarRaceManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBCountryFamilyWarRaceManager(self) def GetDBCountryFamilyWarRequestManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBCountryFamilyWarRequestManager(self) def GetDBMapServerInfoManager(self): return _IPY_GameServer1.IPY_GameWorld_GetDBMapServerInfoManager(self) def GetBillboardManager(self): return _IPY_GameServer1.IPY_GameWorld_GetBillboardManager(self) def GetDBGoldOrderFormMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetDBGoldOrderFormMgr(self) def GetDBOverdueGoldOrderFormMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetDBOverdueGoldOrderFormMgr(self) def GetDBUnclaimedGoldFormMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetDBUnclaimedGoldFormMgr(self) def GetPlayerExamManager(self): return _IPY_GameServer1.IPY_GameWorld_GetPlayerExamManager(self) def GetFamilyTechMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyTechMgr(self) def GetPlayerLabelMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetPlayerLabelMgr(self) def GetPlayerRecallMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetPlayerRecallMgr(self) def GetVSRoomMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetVSRoomMgr(self) def GetVsRewardMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetVsRewardMgr(self) def GetFamilyRewardMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyRewardMgr(self) def GetFamilyRewardRecMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyRewardRecMgr(self) def GetFamilyActionMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetFamilyActionMgr(self) def GetFBPassRecMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetFBPassRecMgr(self) def GetUniversalRecMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetUniversalRecMgr(self) def GetGameGroupManager(self): return _IPY_GameServer1.IPY_GameWorld_GetGameGroupManager(self) def GetBourseManager(self): return _IPY_GameServer1.IPY_GameWorld_GetBourseManager(self) def GetHighLadderManager(self): return _IPY_GameServer1.IPY_GameWorld_GetHighLadderManager(self) def GetCompensationMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetCompensationMgr(self) def GetPlayerViewCacheMgr(self): return _IPY_GameServer1.IPY_GameWorld_GetPlayerViewCacheMgr(self) def SetLastProcessTime(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetLastProcessTime(self, *args) def GetLastProcessTime(self): return _IPY_GameServer1.IPY_GameWorld_GetLastProcessTime(self) def GetUserInfoCollection(self): return _IPY_GameServer1.IPY_GameWorld_GetUserInfoCollection(self) def OnHour(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnHour(self, *args) def OnDay(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnDay(self, *args) def OnWeek(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnWeek(self, *args) def OnMonth(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnMonth(self, *args) def OnYear(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnYear(self, *args) def OnTimeSync(self, *args): return _IPY_GameServer1.IPY_GameWorld_OnTimeSync(self, *args) def DataServer_Rec(self, *args): return _IPY_GameServer1.IPY_GameWorld_DataServer_Rec(self, *args) def SetBroadcastTick(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastTick(self, *args) def GetBroadcastTick(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastTick(self) def SetBroadcastInterval(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastInterval(self, *args) def GetBroadcastInterval(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastInterval(self) def SetBroadcastMsg(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastMsg(self, *args) def GetBroadcastMsg(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastMsg(self) def SetBroadcastLastTime(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastLastTime(self, *args) def GetBroadcastLastTime(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastLastTime(self) def SetBroadcastStartTime(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastStartTime(self, *args) def GetBroadcastStartTime(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastStartTime(self) def SetBroadcastStartTick(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetBroadcastStartTick(self, *args) def GetBroadcastStartTick(self): return _IPY_GameServer1.IPY_GameWorld_GetBroadcastStartTick(self) def SetTick(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetTick(self, *args) def GetTick(self): return _IPY_GameServer1.IPY_GameWorld_GetTick(self) def SetExpRate(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetExpRate(self, *args) def GetExpRate(self): return _IPY_GameServer1.IPY_GameWorld_GetExpRate(self) def GetExpRateStartTick(self): return _IPY_GameServer1.IPY_GameWorld_GetExpRateStartTick(self) def SetExpRateStartTick(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetExpRateStartTick(self, *args) def GetExpRateLastTime(self): return _IPY_GameServer1.IPY_GameWorld_GetExpRateLastTime(self) def SetExpRateLastTime(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetExpRateLastTime(self, *args) def FindStr(self, *args): return _IPY_GameServer1.IPY_GameWorld_FindStr(self, *args) def SetTickTypeCount(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetTickTypeCount(self, *args) def GetTickByType(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetTickByType(self, *args) def SetTickByType(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetTickByType(self, *args) def ClearAllTick(self): return _IPY_GameServer1.IPY_GameWorld_ClearAllTick(self) def Notify_AllMapServerInitOK(self, *args): return _IPY_GameServer1.IPY_GameWorld_Notify_AllMapServerInitOK(self, *args) def GetCharTrim(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetCharTrim(self, *args) def SetServerVersion(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetServerVersion(self, *args) def GetServerVersion(self): return _IPY_GameServer1.IPY_GameWorld_GetServerVersion(self) def GetDictByKey(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetDictByKey(self, *args) def SetDict(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetDict(self, *args) def DataServer_ServerStateReport(self): return _IPY_GameServer1.IPY_GameWorld_DataServer_ServerStateReport(self) def DataServer_TalkTrace(self, *args): return _IPY_GameServer1.IPY_GameWorld_DataServer_TalkTrace(self, *args) def SetPaoMaDengStr(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetPaoMaDengStr(self, *args) def GetPaoMaDengStr(self): return _IPY_GameServer1.IPY_GameWorld_GetPaoMaDengStr(self) def SendMapServerMsg(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMapServerMsg(self, *args) def SendHeartBeat(self): return _IPY_GameServer1.IPY_GameWorld_SendHeartBeat(self) def SaveGameServerData(self): return _IPY_GameServer1.IPY_GameWorld_SaveGameServerData(self) def IsTrueDebug(self): return _IPY_GameServer1.IPY_GameWorld_IsTrueDebug(self) def SetPreInitOK(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetPreInitOK(self, *args) def RegLvTimer(self, *args): return _IPY_GameServer1.IPY_GameWorld_RegLvTimer(self, *args) def StartLvTimer(self, *args): return _IPY_GameServer1.IPY_GameWorld_StartLvTimer(self, *args) def StopLvTimer(self, *args): return _IPY_GameServer1.IPY_GameWorld_StopLvTimer(self, *args) def DeleteLvTimer(self, *args): return _IPY_GameServer1.IPY_GameWorld_DeleteLvTimer(self, *args) def GetTimerLeftTime(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetTimerLeftTime(self, *args) def GetTimerLivecycle(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetTimerLivecycle(self, *args) def SetTmpTimeCorrect(self, *args): return _IPY_GameServer1.IPY_GameWorld_SetTmpTimeCorrect(self, *args) def GetTmpTimeCorrect(self, *args): return _IPY_GameServer1.IPY_GameWorld_GetTmpTimeCorrect(self, *args) def GetDebugLevel(self): return _IPY_GameServer1.IPY_GameWorld_GetDebugLevel(self) def BeginPyNetTrafficMonitor(self, *args): return _IPY_GameServer1.IPY_GameWorld_BeginPyNetTrafficMonitor(self, *args) def EndPyNetTrafficMonitor(self, *args): return _IPY_GameServer1.IPY_GameWorld_EndPyNetTrafficMonitor(self, *args) def GetSendPacketQueueCnt(self): return _IPY_GameServer1.IPY_GameWorld_GetSendPacketQueueCnt(self) def GetRecvPacketQueueCnt(self): return _IPY_GameServer1.IPY_GameWorld_GetRecvPacketQueueCnt(self) def GetDbSaveServerSendQueueCnt(self): return _IPY_GameServer1.IPY_GameWorld_GetDbSaveServerSendQueueCnt(self) def EventShell_SendEvent(self, *args): return _IPY_GameServer1.IPY_GameWorld_EventShell_SendEvent(self, *args) def EventShell_SendEventEx(self, *args): return _IPY_GameServer1.IPY_GameWorld_EventShell_SendEventEx(self, *args) def EventReport_EventReport(self, *args): return _IPY_GameServer1.IPY_GameWorld_EventReport_EventReport(self, *args) def EventReport_SetEventReportParam(self, *args): return _IPY_GameServer1.IPY_GameWorld_EventReport_SetEventReportParam(self, *args) def OnServerClose(self): return _IPY_GameServer1.IPY_GameWorld_OnServerClose(self) def SendMapServerGeneralPack(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMapServerGeneralPack(self, *args) def SendMapServerGeneralPackByLineNO(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMapServerGeneralPackByLineNO(self, *args) def SendToDBGMCommandResult(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendToDBGMCommandResult(self, *args) def SendDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendDBOper(self, *args) def SendBroadcastMergeClient(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendBroadcastMergeClient(self, *args) def SendMergeMsgToClientByGroupID(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergeMsgToClientByGroupID(self, *args) def SendMergeMsgToClientByGroupList(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergeMsgToClientByGroupList(self, *args) def SendProxyDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendProxyDBOper(self, *args) def SendMergerChildToCenterStringData(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergerChildToCenterStringData(self, *args) def SendCrossServerStateToLoginServer(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendCrossServerStateToLoginServer(self, *args) def SendDBLogic(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendDBLogic(self, *args) IPY_GameWorld_swigregister = _IPY_GameServer1.IPY_GameWorld_swigregister IPY_GameWorld_swigregister(IPY_GameWorld) # This file is compatible with both classic and new-style classes.