#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GameWorldLogic.FBProcess.GameLogic_ArenaBattle # # @todo:¾º¼¼³¡Õ½¶· # @author hxp # @date 2020-12-07 # @version 1.0 # # ÏêϸÃèÊö: ¾º¼¼³¡Õ½¶·£¬Ä¿Ç°Ö÷Òª×ö×Ô¶¨Ò帱±¾Á÷³ÌÇÅÁº°É£¬ÔÝʱûʲô¶îÍâÂß¼­£¬Õ½¶·¹ý³Ìǰ¶Ë×ÔÐд¦Àí£¬ºó¶ËÖ»´¦Àí»÷ɱľ׮ºó½áËã # #------------------------------------------------------------------------------- #"""Version = 2020-12-07 19:30""" #------------------------------------------------------------------------------- import PlayerArena ## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë def OnEnterFBEvent(curPlayer, mapID, lineID, tick): return True ## ÊÇ·ñÐèÒª×ö½øÈ븱±¾Í¨Óüì²éÌõ¼þÂß¼­£¬Ä¬ÈÏÐèÒª¼ì²é def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID): ## ½øÐÐÖеIJ»ÐèÒªÖØ¸´¼ì²é£¬·ÀÖ¹¶ÏÏßÖØÁ¬±»½ûÖ¹½øÈë return False ## ¿Í»§¶Ë½øÈë×Ô¶¨Ò峡¾° def OnEnterCustomScene(curPlayer, mapID, lineID): return ## ÅжϿɷñÕÙ»½Ä¾×®¹Ö def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count): return True ## ×Ô¶¨Ò峡¾°¸±±¾»÷ɱNPC def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID): PlayerArena.OnKillBattleNPC(curPlayer, curNPC) return