# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameData1', [dirname(__file__)]) except ImportError: import _IPY_GameData1 return _IPY_GameData1 if fp is not None: try: _mod = imp.load_module('_IPY_GameData1', fp, pathname, description) finally: fp.close() return _mod _IPY_GameData1 = swig_import_helper() del swig_import_helper else: import _IPY_GameData1 del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameData1.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameData1.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameData1.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameData1.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameData1.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameData1.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameData1.SwigPyIterator_copy(self) def next(self): return _IPY_GameData1.SwigPyIterator_next(self) def __next__(self): return _IPY_GameData1.SwigPyIterator___next__(self) def previous(self): return _IPY_GameData1.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameData1.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameData1.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameData1.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameData1.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameData1.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameData1.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameData1.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameData1.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameData1.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameData1.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameData1.IntVector___bool__(self) def __len__(self): return _IPY_GameData1.IntVector___len__(self) def pop(self): return _IPY_GameData1.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameData1.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameData1.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameData1.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameData1.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameData1.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameData1.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameData1.IntVector_append(self, *args) def empty(self): return _IPY_GameData1.IntVector_empty(self) def size(self): return _IPY_GameData1.IntVector_size(self) def clear(self): return _IPY_GameData1.IntVector_clear(self) def swap(self, *args): return _IPY_GameData1.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameData1.IntVector_get_allocator(self) def begin(self): return _IPY_GameData1.IntVector_begin(self) def end(self): return _IPY_GameData1.IntVector_end(self) def rbegin(self): return _IPY_GameData1.IntVector_rbegin(self) def rend(self): return _IPY_GameData1.IntVector_rend(self) def pop_back(self): return _IPY_GameData1.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameData1.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameData1.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameData1.IntVector_push_back(self, *args) def front(self): return _IPY_GameData1.IntVector_front(self) def back(self): return _IPY_GameData1.IntVector_back(self) def assign(self, *args): return _IPY_GameData1.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameData1.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameData1.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameData1.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameData1.IntVector_capacity(self) __swig_destroy__ = _IPY_GameData1.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameData1.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameData1.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameData1.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameData1.DoubleVector___bool__(self) def __len__(self): return _IPY_GameData1.DoubleVector___len__(self) def pop(self): return _IPY_GameData1.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameData1.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameData1.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameData1.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameData1.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameData1.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameData1.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameData1.DoubleVector_append(self, *args) def empty(self): return _IPY_GameData1.DoubleVector_empty(self) def size(self): return _IPY_GameData1.DoubleVector_size(self) def clear(self): return _IPY_GameData1.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameData1.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameData1.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameData1.DoubleVector_begin(self) def end(self): return _IPY_GameData1.DoubleVector_end(self) def rbegin(self): return _IPY_GameData1.DoubleVector_rbegin(self) def rend(self): return _IPY_GameData1.DoubleVector_rend(self) def pop_back(self): return _IPY_GameData1.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameData1.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameData1.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameData1.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameData1.DoubleVector_front(self) def back(self): return _IPY_GameData1.DoubleVector_back(self) def assign(self, *args): return _IPY_GameData1.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameData1.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameData1.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameData1.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameData1.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameData1.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameData1.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameData1.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameData1.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameData1.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameData1.PairInt_first_get, _IPY_GameData1.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameData1.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameData1.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameData1.PairInt_second_get, _IPY_GameData1.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameData1.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameData1.PairInt_swigregister PairInt_swigregister(PairInt) class IPY_ChinExp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_ChinExp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_ChinExp, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetLV(self): return _IPY_GameData1.IPY_ChinExp_GetLV(self) def GetTotalExp(self): return _IPY_GameData1.IPY_ChinExp_GetTotalExp(self) def GetReExp(self): return _IPY_GameData1.IPY_ChinExp_GetReExp(self) def GetReMoney(self): return _IPY_GameData1.IPY_ChinExp_GetReMoney(self) __swig_destroy__ = _IPY_GameData1.delete_IPY_ChinExp __del__ = lambda self : None; IPY_ChinExp_swigregister = _IPY_GameData1.IPY_ChinExp_swigregister IPY_ChinExp_swigregister(IPY_ChinExp) class IPY_BornRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BornRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_BornRefresh, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetRefreshID(self): return _IPY_GameData1.IPY_BornRefresh_GetRefreshID(self) def GetMapID(self): return _IPY_GameData1.IPY_BornRefresh_GetMapID(self) def GetPosX(self): return _IPY_GameData1.IPY_BornRefresh_GetPosX(self) def GetPosY(self): return _IPY_GameData1.IPY_BornRefresh_GetPosY(self) def GetRound(self): return _IPY_GameData1.IPY_BornRefresh_GetRound(self) def GetCountry(self): return _IPY_GameData1.IPY_BornRefresh_GetCountry(self) __swig_destroy__ = _IPY_GameData1.delete_IPY_BornRefresh __del__ = lambda self : None; IPY_BornRefresh_swigregister = _IPY_GameData1.IPY_BornRefresh_swigregister IPY_BornRefresh_swigregister(IPY_BornRefresh) class IPY_GameData(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameData, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameData, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def Clear(self): return _IPY_GameData1.IPY_GameData_Clear(self) def AddFromPack(self, *args): return _IPY_GameData1.IPY_GameData_AddFromPack(self, *args) def InitShareMemory(self): return _IPY_GameData1.IPY_GameData_InitShareMemory(self) def ReInitGameData(self, *args): return _IPY_GameData1.IPY_GameData_ReInitGameData(self, *args) def MakeIndex(self): return _IPY_GameData1.IPY_GameData_MakeIndex(self) def GetDataMapID(self): return _IPY_GameData1.IPY_GameData_GetDataMapID(self) def SetMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetMapID(self, *args) def GetMapID(self): return _IPY_GameData1.IPY_GameData_GetMapID(self) def SetDataMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetDataMapID(self, *args) def GetChinDBStoreItemManager(self): return _IPY_GameData1.IPY_GameData_GetChinDBStoreItemManager(self) def GetPet(self): return _IPY_GameData1.IPY_GameData_GetPet(self) def GetChinNPC(self): return _IPY_GameData1.IPY_GameData_GetChinNPC(self) def GetChinSkill(self): return _IPY_GameData1.IPY_GameData_GetChinSkill(self) def GetChinNPCRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinNPCRefresh(self) def GetChinRepeatEvent(self): return _IPY_GameData1.IPY_GameData_GetChinRepeatEvent(self) def GetChinEffectRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinEffectRefresh(self) def GetChinMap(self): return _IPY_GameData1.IPY_GameData_GetChinMap(self) def GetMap(self): return _IPY_GameData1.IPY_GameData_GetMap(self) def GetChinItem(self): return _IPY_GameData1.IPY_GameData_GetChinItem(self) def GetChinShopItem(self): return _IPY_GameData1.IPY_GameData_GetChinShopItem(self) def GetFlyObjBaseInfo(self): return _IPY_GameData1.IPY_GameData_GetFlyObjBaseInfo(self) def GetPetDataByID(self, *args): return _IPY_GameData1.IPY_GameData_GetPetDataByID(self, *args) def GetPetExpByLV(self, *args): return _IPY_GameData1.IPY_GameData_GetPetExpByLV(self, *args) def GetNPC_Pet_ItemByNPCID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByNPCID(self, *args) def GetNPC_Pet_ItemByEggID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByEggID(self, *args) def GetPetGradeByGrade(self, *args): return _IPY_GameData1.IPY_GameData_GetPetGradeByGrade(self, *args) def GetPetFriendlinessByFriendliness(self, *args): return _IPY_GameData1.IPY_GameData_GetPetFriendlinessByFriendliness(self, *args) def GetExpByLv(self, *args): return _IPY_GameData1.IPY_GameData_GetExpByLv(self, *args) def GetSkillBySkillID(self, *args): return _IPY_GameData1.IPY_GameData_GetSkillBySkillID(self, *args) def FindSkillByType(self, *args): return _IPY_GameData1.IPY_GameData_FindSkillByType(self, *args) def GetBornRefreshCount(self): return _IPY_GameData1.IPY_GameData_GetBornRefreshCount(self) def GetBornRefreshByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetBornRefreshByIndex(self, *args) def FilterShopItemByShopType(self, *args): return _IPY_GameData1.IPY_GameData_FilterShopItemByShopType(self, *args) def GetFilterShopItemByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterShopItemByIndex(self, *args) def GetFilterShopItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterShopItemCount(self) def GetItemCount(self): return _IPY_GameData1.IPY_GameData_GetItemCount(self) def GetItemAt(self, *args): return _IPY_GameData1.IPY_GameData_GetItemAt(self, *args) def FilterItemByType(self, *args): return _IPY_GameData1.IPY_GameData_FilterItemByType(self, *args) def GetFilterItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterItemCount(self) def GetFilterItem(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterItem(self, *args) def GetEquipCount(self): return _IPY_GameData1.IPY_GameData_GetEquipCount(self) def GetEquipAt(self, *args): return _IPY_GameData1.IPY_GameData_GetEquipAt(self, *args) def GetItemByTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetItemByTypeID(self, *args) def GetMixItemByLVType(self, *args): return _IPY_GameData1.IPY_GameData_GetMixItemByLVType(self, *args) def GetBuildEquipByID(self, *args): return _IPY_GameData1.IPY_GameData_GetBuildEquipByID(self, *args) def GetSuiteActivationByEquipID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteActivationByEquipID(self, *args) def GetSuiteEffectBySuiteID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteEffectBySuiteID(self, *args) def GetTransportCount(self): return _IPY_GameData1.IPY_GameData_GetTransportCount(self) def GetTransportAt(self, *args): return _IPY_GameData1.IPY_GameData_GetTransportAt(self, *args) def FindTransportByID(self, *args): return _IPY_GameData1.IPY_GameData_FindTransportByID(self, *args) def FindNPCDataByID(self, *args): return _IPY_GameData1.IPY_GameData_FindNPCDataByID(self, *args) def FilterMapNPCByLV(self, *args): return _IPY_GameData1.IPY_GameData_FilterMapNPCByLV(self, *args) def GetFindMapNPCByLVCount(self): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVCount(self) def GetFindMapNPCByLVAt(self, *args): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVAt(self, *args) def FindDBStoreItem(self, *args): return _IPY_GameData1.IPY_GameData_FindDBStoreItem(self, *args) def GetNPCRefreshByNPCTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPCRefreshByNPCTypeID(self, *args) def GetRefreshPoint(self, *args): return _IPY_GameData1.IPY_GameData_GetRefreshPoint(self, *args) def GetRefreshPointCount(self): return _IPY_GameData1.IPY_GameData_GetRefreshPointCount(self) def GetMissionDeleteCount(self): return _IPY_GameData1.IPY_GameData_GetMissionDeleteCount(self) def GetMissionDelete(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDelete(self, *args) def GetMissionDeleteByID(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDeleteByID(self, *args) __swig_destroy__ = _IPY_GameData1.delete_IPY_GameData __del__ = lambda self : None; IPY_GameData_swigregister = _IPY_GameData1.IPY_GameData_swigregister IPY_GameData_swigregister(IPY_GameData) def GetGameData(): return _IPY_GameData1.GetGameData() GetGameData = _IPY_GameData1.GetGameData # This file is compatible with both classic and new-style classes.