# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameFB', [dirname(__file__)]) except ImportError: import _IPY_GameFB return _IPY_GameFB if fp is not None: try: _mod = imp.load_module('_IPY_GameFB', fp, pathname, description) finally: fp.close() return _mod _IPY_GameFB = swig_import_helper() del swig_import_helper else: import _IPY_GameFB del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameFB.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameFB.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameFB.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameFB.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameFB.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameFB.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameFB.SwigPyIterator_copy(self) def next(self): return _IPY_GameFB.SwigPyIterator_next(self) def __next__(self): return _IPY_GameFB.SwigPyIterator___next__(self) def previous(self): return _IPY_GameFB.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameFB.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameFB.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameFB.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameFB.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameFB.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameFB.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameFB.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameFB.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameFB.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameFB.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameFB.IntVector___bool__(self) def __len__(self): return _IPY_GameFB.IntVector___len__(self) def pop(self): return _IPY_GameFB.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameFB.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameFB.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameFB.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameFB.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameFB.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameFB.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameFB.IntVector_append(self, *args) def empty(self): return _IPY_GameFB.IntVector_empty(self) def size(self): return _IPY_GameFB.IntVector_size(self) def clear(self): return _IPY_GameFB.IntVector_clear(self) def swap(self, *args): return _IPY_GameFB.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameFB.IntVector_get_allocator(self) def begin(self): return _IPY_GameFB.IntVector_begin(self) def end(self): return _IPY_GameFB.IntVector_end(self) def rbegin(self): return _IPY_GameFB.IntVector_rbegin(self) def rend(self): return _IPY_GameFB.IntVector_rend(self) def pop_back(self): return _IPY_GameFB.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameFB.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameFB.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameFB.IntVector_push_back(self, *args) def front(self): return _IPY_GameFB.IntVector_front(self) def back(self): return _IPY_GameFB.IntVector_back(self) def assign(self, *args): return _IPY_GameFB.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameFB.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameFB.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameFB.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameFB.IntVector_capacity(self) __swig_destroy__ = _IPY_GameFB.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameFB.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameFB.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameFB.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameFB.DoubleVector___bool__(self) def __len__(self): return _IPY_GameFB.DoubleVector___len__(self) def pop(self): return _IPY_GameFB.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameFB.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameFB.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameFB.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameFB.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameFB.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameFB.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameFB.DoubleVector_append(self, *args) def empty(self): return _IPY_GameFB.DoubleVector_empty(self) def size(self): return _IPY_GameFB.DoubleVector_size(self) def clear(self): return _IPY_GameFB.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameFB.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameFB.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameFB.DoubleVector_begin(self) def end(self): return _IPY_GameFB.DoubleVector_end(self) def rbegin(self): return _IPY_GameFB.DoubleVector_rbegin(self) def rend(self): return _IPY_GameFB.DoubleVector_rend(self) def pop_back(self): return _IPY_GameFB.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameFB.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameFB.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameFB.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameFB.DoubleVector_front(self) def back(self): return _IPY_GameFB.DoubleVector_back(self) def assign(self, *args): return _IPY_GameFB.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameFB.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameFB.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameFB.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameFB.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameFB.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameFB.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameFB.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameFB.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameFB.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameFB.PairInt_first_get, _IPY_GameFB.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameFB.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameFB.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameFB.PairInt_second_get, _IPY_GameFB.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameFB.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameFB.PairInt_swigregister PairInt_swigregister(PairInt) import IPY_PlayerDefine import IPY_ServerDefine class IPY_GameFBBillBoard(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFBBillBoard, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFBBillBoard, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameFB.new_IPY_GameFBBillBoard() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameFB.delete_IPY_GameFBBillBoard __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetInstance(self, *args) def SetPlayerID(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPlayerID(self, *args) def SetPlayerName(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPlayerName(self, *args) def SetCountry(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetCountry(self, *args) def SetPoint(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPoint(self, *args) def GetPlayerID(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPlayerID(self) def GetPlayerName(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPlayerName(self) def GetCountry(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetCountry(self) def GetPoint(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPoint(self) def SetBillboardIndex(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetBillboardIndex(self, *args) def GetBillboardIndex(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetBillboardIndex(self) IPY_GameFBBillBoard_swigregister = _IPY_GameFB.IPY_GameFBBillBoard_swigregister IPY_GameFBBillBoard_swigregister(IPY_GameFBBillBoard) class IPY_GameFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFB, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameFB.new_IPY_GameFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameFB.delete_IPY_GameFB __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameFB.IPY_GameFB_SetInstance(self, *args) def Clear(self): return _IPY_GameFB.IPY_GameFB_Clear(self) def GetFBStep(self): return _IPY_GameFB.IPY_GameFB_GetFBStep(self) def SetFBStep(self, *args): return _IPY_GameFB.IPY_GameFB_SetFBStep(self, *args) def AddFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_AddFBPlayer(self, *args) def HaveFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_HaveFBPlayer(self, *args) def GetFamilyVS(self): return _IPY_GameFB.IPY_GameFB_GetFamilyVS(self) def GetFBStepTick(self): return _IPY_GameFB.IPY_GameFB_GetFBStepTick(self) def SetFBStepTick(self, *args): return _IPY_GameFB.IPY_GameFB_SetFBStepTick(self, *args) def SendToFamilyVSListMapFamilyWarEnd(self, *args): return _IPY_GameFB.IPY_GameFB_SendToFamilyVSListMapFamilyWarEnd(self, *args) def SetPlayerLogoffTick(self, *args): return _IPY_GameFB.IPY_GameFB_SetPlayerLogoffTick(self, *args) def GetPlayerLogoffTick(self): return _IPY_GameFB.IPY_GameFB_GetPlayerLogoffTick(self) def SetIsSafeClose(self, *args): return _IPY_GameFB.IPY_GameFB_SetIsSafeClose(self, *args) def GetIsSafeClose(self): return _IPY_GameFB.IPY_GameFB_GetIsSafeClose(self) def GetGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetGameFBDictByKey(self, *args) def SetGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetGameFBDict(self, *args) def ClearGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearGameFBDict(self) def GetPlayerGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetPlayerGameFBDictByKey(self, *args) def SetPlayerGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetPlayerGameFBDict(self, *args) def ClearPlayerGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_ClearPlayerGameFBDict(self, *args) def ClearAllPlayerGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearAllPlayerGameFBDict(self) def GetFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_GetFbBillBoardPlayer(self, *args) def DeleteFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_DeleteFbBillBoardPlayer(self, *args) def DeleteLoginFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_DeleteLoginFBPlayer(self, *args) def FindFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_FindFbBillBoardPlayer(self, *args) def SortFbBillBoardPlayer(self): return _IPY_GameFB.IPY_GameFB_SortFbBillBoardPlayer(self) def GetFbSortBillBoardCount(self): return _IPY_GameFB.IPY_GameFB_GetFbSortBillBoardCount(self) def GetFbSortBillBoardByIndex(self, *args): return _IPY_GameFB.IPY_GameFB_GetFbSortBillBoardByIndex(self, *args) def Broadcast_FbBillboard(self, *args): return _IPY_GameFB.IPY_GameFB_Broadcast_FbBillboard(self, *args) def GameServer_RegisterFBInfo(self, *args): return _IPY_GameFB.IPY_GameFB_GameServer_RegisterFBInfo(self, *args) def GameServer_FbInfoRefresh(self, *args): return _IPY_GameFB.IPY_GameFB_GameServer_FbInfoRefresh(self, *args) def GetStaticGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetStaticGameFBDictByKey(self, *args) def SetStaticGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetStaticGameFBDict(self, *args) def ClearStaticGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearStaticGameFBDict(self) IPY_GameFB_swigregister = _IPY_GameFB.IPY_GameFB_swigregister IPY_GameFB_swigregister(IPY_GameFB) # This file is compatible with both classic and new-style classes.