# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameObj', [dirname(__file__)]) except ImportError: import _IPY_GameObj return _IPY_GameObj if fp is not None: try: _mod = imp.load_module('_IPY_GameObj', fp, pathname, description) finally: fp.close() return _mod _IPY_GameObj = swig_import_helper() del swig_import_helper else: import _IPY_GameObj del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameObj.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameObj.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameObj.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameObj.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameObj.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameObj.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameObj.SwigPyIterator_copy(self) def next(self): return _IPY_GameObj.SwigPyIterator_next(self) def __next__(self): return _IPY_GameObj.SwigPyIterator___next__(self) def previous(self): return _IPY_GameObj.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameObj.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameObj.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameObj.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameObj.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameObj.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameObj.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameObj.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameObj.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameObj.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameObj.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameObj.IntVector___bool__(self) def __len__(self): return _IPY_GameObj.IntVector___len__(self) def pop(self): return _IPY_GameObj.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameObj.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameObj.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameObj.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameObj.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameObj.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameObj.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameObj.IntVector_append(self, *args) def empty(self): return _IPY_GameObj.IntVector_empty(self) def size(self): return _IPY_GameObj.IntVector_size(self) def clear(self): return _IPY_GameObj.IntVector_clear(self) def swap(self, *args): return _IPY_GameObj.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameObj.IntVector_get_allocator(self) def begin(self): return _IPY_GameObj.IntVector_begin(self) def end(self): return _IPY_GameObj.IntVector_end(self) def rbegin(self): return _IPY_GameObj.IntVector_rbegin(self) def rend(self): return _IPY_GameObj.IntVector_rend(self) def pop_back(self): return _IPY_GameObj.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameObj.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameObj.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameObj.IntVector_push_back(self, *args) def front(self): return _IPY_GameObj.IntVector_front(self) def back(self): return _IPY_GameObj.IntVector_back(self) def assign(self, *args): return _IPY_GameObj.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameObj.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameObj.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameObj.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameObj.IntVector_capacity(self) __swig_destroy__ = _IPY_GameObj.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameObj.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameObj.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameObj.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameObj.DoubleVector___bool__(self) def __len__(self): return _IPY_GameObj.DoubleVector___len__(self) def pop(self): return _IPY_GameObj.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameObj.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameObj.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameObj.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameObj.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameObj.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameObj.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameObj.DoubleVector_append(self, *args) def empty(self): return _IPY_GameObj.DoubleVector_empty(self) def size(self): return _IPY_GameObj.DoubleVector_size(self) def clear(self): return _IPY_GameObj.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameObj.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameObj.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameObj.DoubleVector_begin(self) def end(self): return _IPY_GameObj.DoubleVector_end(self) def rbegin(self): return _IPY_GameObj.DoubleVector_rbegin(self) def rend(self): return _IPY_GameObj.DoubleVector_rend(self) def pop_back(self): return _IPY_GameObj.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameObj.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameObj.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameObj.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameObj.DoubleVector_front(self) def back(self): return _IPY_GameObj.DoubleVector_back(self) def assign(self, *args): return _IPY_GameObj.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameObj.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameObj.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameObj.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameObj.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameObj.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameObj.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameObj.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameObj.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameObj.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameObj.PairInt_first_get, _IPY_GameObj.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameObj.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameObj.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameObj.PairInt_second_get, _IPY_GameObj.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameObj.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameObj.PairInt_swigregister PairInt_swigregister(PairInt) import IPY_PlayerDefine import IPY_ServerDefine class IPY_PlayerHurtValue(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtValue, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtValue, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerHurtValue() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtValue __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetInstance(self, *args) def GetValueID(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueID(self) def GetValueType(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueType(self) def GetHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetHurtValue(self) def SetValueID(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueID(self, *args) def SetHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetHurtValue(self, *args) def SetValueType(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueType(self, *args) def Clear(self): return _IPY_GameObj.IPY_PlayerHurtValue_Clear(self) IPY_PlayerHurtValue_swigregister = _IPY_GameObj.IPY_PlayerHurtValue_swigregister IPY_PlayerHurtValue_swigregister(IPY_PlayerHurtValue) class IPY_PlayerHurtList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerHurtList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtList __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_SetInstance(self, *args) def AddHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_AddHurtValue(self, *args) def FindHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_FindHurtValue(self, *args) def GetMaxHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetMaxHurtValue(self) def Sort(self): return _IPY_GameObj.IPY_PlayerHurtList_Sort(self) def Clear(self): return _IPY_GameObj.IPY_PlayerHurtList_Clear(self) def GetHurtCount(self): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtCount(self) def GetHurtAt(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtAt(self, *args) def GetLastTimeHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetLastTimeHurtValue(self) IPY_PlayerHurtList_swigregister = _IPY_GameObj.IPY_PlayerHurtList_swigregister IPY_PlayerHurtList_swigregister(IPY_PlayerHurtList) class IPY_HurtObj(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtObj, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtObj, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_HurtObj() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_HurtObj __del__ = lambda self : None; def GetObjType(self): return _IPY_GameObj.IPY_HurtObj_GetObjType(self) def GetObjID(self): return _IPY_GameObj.IPY_HurtObj_GetObjID(self) def GetAttackType(self): return _IPY_GameObj.IPY_HurtObj_GetAttackType(self) def GetHurtHP(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHP(self) def GetHurtHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHPEx(self) def GetCurHP(self): return _IPY_GameObj.IPY_HurtObj_GetCurHP(self) def GetCurHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetCurHPEx(self) def SetObjType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjType(self, *args) def SetObjID(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjID(self, *args) def SetAttackType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetAttackType(self, *args) def SetHurtHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetHurtHP(self, *args) def SetCurHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHP(self, *args) def Clear(self): return _IPY_GameObj.IPY_HurtObj_Clear(self) IPY_HurtObj_swigregister = _IPY_GameObj.IPY_HurtObj_swigregister IPY_HurtObj_swigregister(IPY_HurtObj) class IPY_HurtList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_HurtList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_HurtList __del__ = lambda self : None; def Clear(self): return _IPY_GameObj.IPY_HurtList_Clear(self) def AddHurt(self, *args): return _IPY_GameObj.IPY_HurtList_AddHurt(self, *args) def GetHurtCount(self): return _IPY_GameObj.IPY_HurtList_GetHurtCount(self) def GetHurtAt(self, *args): return _IPY_GameObj.IPY_HurtList_GetHurtAt(self, *args) IPY_HurtList_swigregister = _IPY_GameObj.IPY_HurtList_swigregister IPY_HurtList_swigregister(IPY_HurtList) class IPY_Buff(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Buff, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_Buff, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_Buff() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_Buff __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_Buff_SetInstance(self, *args) def GetProcessInterval(self): return _IPY_GameObj.IPY_Buff_GetProcessInterval(self) def SetProcessInterval(self, *args): return _IPY_GameObj.IPY_Buff_SetProcessInterval(self, *args) def SetCalcStartTick(self, *args): return _IPY_GameObj.IPY_Buff_SetCalcStartTick(self, *args) def GetRemainTime(self): return _IPY_GameObj.IPY_Buff_GetRemainTime(self) def SetRemainTime(self, *args): return _IPY_GameObj.IPY_Buff_SetRemainTime(self, *args) def GetCalcStartTick(self): return _IPY_GameObj.IPY_Buff_GetCalcStartTick(self) def GetSkill(self): return _IPY_GameObj.IPY_Buff_GetSkill(self) def SetSkillID(self, *args): return _IPY_GameObj.IPY_Buff_SetSkillID(self, *args) def SetBuffID(self, *args): return _IPY_GameObj.IPY_Buff_SetBuffID(self, *args) def GetBuffID(self): return _IPY_GameObj.IPY_Buff_GetBuffID(self) def GetValue(self): return _IPY_GameObj.IPY_Buff_GetValue(self) def SetValue(self, *args): return _IPY_GameObj.IPY_Buff_SetValue(self, *args) def GetValue1(self): return _IPY_GameObj.IPY_Buff_GetValue1(self) def SetValue1(self, *args): return _IPY_GameObj.IPY_Buff_SetValue1(self, *args) def GetValue2(self): return _IPY_GameObj.IPY_Buff_GetValue2(self) def SetValue2(self, *args): return _IPY_GameObj.IPY_Buff_SetValue2(self, *args) def GetLayer(self): return _IPY_GameObj.IPY_Buff_GetLayer(self) def SetLayer(self, *args): return _IPY_GameObj.IPY_Buff_SetLayer(self, *args) def GetOwnerID(self): return _IPY_GameObj.IPY_Buff_GetOwnerID(self) def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerID(self, *args) def GetOwnerType(self): return _IPY_GameObj.IPY_Buff_GetOwnerType(self) def SetOwnerType(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerType(self, *args) IPY_Buff_swigregister = _IPY_GameObj.IPY_Buff_swigregister IPY_Buff_swigregister(IPY_Buff) class IPY_BuffStateManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BuffStateManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_BuffStateManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_BuffStateManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_BuffStateManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_BuffStateManager_SetInstance(self, *args) def GetBuffCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetBuffCount(self) def GetBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetBuff(self, *args) def AddBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuff(self, *args) def Sync_RefreshBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_Sync_RefreshBuff(self, *args) def AddBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuffEx(self, *args) def Sync_AddBuffEx(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_AddBuffEx(self) def DeleteBuffByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByIndex(self, *args) def DeleteBuffByTypeID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByTypeID(self, *args) def Clear(self): return _IPY_GameObj.IPY_BuffStateManager_Clear(self) def FindBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuff(self, *args) def FindBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuffEx(self, *args) def ClearEffects(self): return _IPY_GameObj.IPY_BuffStateManager_ClearEffects(self) def GetEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffect(self, *args) def GetEffectPlusValue(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectPlusValue(self, *args) def GetEffectFromSkillID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectFromSkillID(self, *args) def GetEffectOwnerID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerID(self, *args) def GetEffectOwnerType(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerType(self, *args) def GetEffectCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetEffectCount(self) def FindEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindEffect(self, *args) def AddEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddEffect(self, *args) def DeleteEffectByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByIndex(self, *args) def DeleteEffectByEffectID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByEffectID(self, *args) def Sync_Buff(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_Buff(self) IPY_BuffStateManager_swigregister = _IPY_GameObj.IPY_BuffStateManager_swigregister IPY_BuffStateManager_swigregister(IPY_BuffStateManager) class IPY_GameObj(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameObj, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameObj, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GameObj() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GameObj __del__ = lambda self : None; def SetObjInstance(self, *args): return _IPY_GameObj.IPY_GameObj_SetObjInstance(self, *args) def GetBaseInstance(self): return _IPY_GameObj.IPY_GameObj_GetBaseInstance(self) def GetPosX(self): return _IPY_GameObj.IPY_GameObj_GetPosX(self) def GetPosY(self): return _IPY_GameObj.IPY_GameObj_GetPosY(self) def GetDestPosX(self): return _IPY_GameObj.IPY_GameObj_GetDestPosX(self) def GetDestPosY(self): return _IPY_GameObj.IPY_GameObj_GetDestPosY(self) def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameObj_SetDestPos(self, *args) def GetStartPosX(self): return _IPY_GameObj.IPY_GameObj_GetStartPosX(self) def GetStartPosY(self): return _IPY_GameObj.IPY_GameObj_GetStartPosY(self) def GetSpeed(self): return _IPY_GameObj.IPY_GameObj_GetSpeed(self) def GetGameObjType(self): return _IPY_GameObj.IPY_GameObj_GetGameObjType(self) def GetSight(self): return _IPY_GameObj.IPY_GameObj_GetSight(self) def GetID(self): return _IPY_GameObj.IPY_GameObj_GetID(self) def GetIndex(self): return _IPY_GameObj.IPY_GameObj_GetIndex(self) def GetHP(self): return _IPY_GameObj.IPY_GameObj_GetHP(self) def GetHPEx(self): return _IPY_GameObj.IPY_GameObj_GetHPEx(self) def Move(self, *args): return _IPY_GameObj.IPY_GameObj_Move(self, *args) def ChangePos(self, *args): return _IPY_GameObj.IPY_GameObj_ChangePos(self, *args) def StopMove(self): return _IPY_GameObj.IPY_GameObj_StopMove(self) def GetInSightObjCount(self): return _IPY_GameObj.IPY_GameObj_GetInSightObjCount(self) def GetInSightObjByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_GetInSightObjByIndex(self, *args) def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_GameObj_SetCurMoveType(self, *args) def GetCurMoveType(self): return _IPY_GameObj.IPY_GameObj_GetCurMoveType(self) def IsAlive(self): return _IPY_GameObj.IPY_GameObj_IsAlive(self) def GetDictByKey(self, *args): return _IPY_GameObj.IPY_GameObj_GetDictByKey(self, *args) def SetDict(self, *args): return _IPY_GameObj.IPY_GameObj_SetDict(self, *args) def ClearAllTick(self): return _IPY_GameObj.IPY_GameObj_ClearAllTick(self) def SetTickTypeCount(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickTypeCount(self, *args) def GetTickTypeCount(self): return _IPY_GameObj.IPY_GameObj_GetTickTypeCount(self) def GetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_GetTickByType(self, *args) def SetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickByType(self, *args) def IsEmpty(self): return _IPY_GameObj.IPY_GameObj_IsEmpty(self) def SetVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetVisible(self, *args) def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self) def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args) def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self) def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args) def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self) def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args) def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self) def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self) def UpdatePosByTick(self, *args): return _IPY_GameObj.IPY_GameObj_UpdatePosByTick(self, *args) def SetSight(self, *args): return _IPY_GameObj.IPY_GameObj_SetSight(self, *args) def SetIsDefVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsDefVisible(self, *args) def GetIsDefVisible(self): return _IPY_GameObj.IPY_GameObj_GetIsDefVisible(self) def AddAllianceSight(self, *args): return _IPY_GameObj.IPY_GameObj_AddAllianceSight(self, *args) def DeleteAllianceSightByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_DeleteAllianceSightByIndex(self, *args) def GetAllianceSightAt(self, *args): return _IPY_GameObj.IPY_GameObj_GetAllianceSightAt(self, *args) def GetAllianceSightCount(self): return _IPY_GameObj.IPY_GameObj_GetAllianceSightCount(self) IPY_GameObj_swigregister = _IPY_GameObj.IPY_GameObj_swigregister IPY_GameObj_swigregister(IPY_GameObj) class IPY_MapItem(IPY_GameObj): __swig_setmethods__ = {} for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItem, name, value) __swig_getmethods__ = {} for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItem, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_MapItem() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_MapItem __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItem_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_MapItem_GetInstance(self) def GetItem(self): return _IPY_GameObj.IPY_MapItem_GetItem(self) def SetDropItem(self, *args): return _IPY_GameObj.IPY_MapItem_SetDropItem(self, *args) def GetPosX(self): return _IPY_GameObj.IPY_MapItem_GetPosX(self) def GetPosY(self): return _IPY_GameObj.IPY_MapItem_GetPosY(self) def SetPos(self, *args): return _IPY_GameObj.IPY_MapItem_SetPos(self, *args) def GetDropTick(self): return _IPY_GameObj.IPY_MapItem_GetDropTick(self) def Disappear(self): return _IPY_GameObj.IPY_MapItem_Disappear(self) def SetOwnerID(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerID(self, *args) def GetOwnerID(self): return _IPY_GameObj.IPY_MapItem_GetOwnerID(self) def SetOwnerType(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerType(self, *args) def GetOwnerType(self): return _IPY_GameObj.IPY_MapItem_GetOwnerType(self) def SetByObj(self, *args): return _IPY_GameObj.IPY_MapItem_SetByObj(self, *args) def GetByObjType(self): return _IPY_GameObj.IPY_MapItem_GetByObjType(self) def GetByObjID(self): return _IPY_GameObj.IPY_MapItem_GetByObjID(self) def GetRemainTick(self, *args): return _IPY_GameObj.IPY_MapItem_GetRemainTick(self, *args) def GetUserData(self): return _IPY_GameObj.IPY_MapItem_GetUserData(self) def SetUserData(self, *args): return _IPY_GameObj.IPY_MapItem_SetUserData(self, *args) IPY_MapItem_swigregister = _IPY_GameObj.IPY_MapItem_swigregister IPY_MapItem_swigregister(IPY_MapItem) class IPY_MapItemManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItemManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItemManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_MapItemManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_MapItemManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetInstance(self, *args) def AddDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_AddDropItem(self, *args) def DeleteDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_DeleteDropItem(self, *args) def GetPoolItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetPoolItemByIndex(self, *args) def GetItemByID(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetItemByID(self, *args) def GetItemPoolCount(self): return _IPY_GameObj.IPY_MapItemManager_GetItemPoolCount(self) def GetMapItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetMapItemByIndex(self, *args) def GetMapItemCount(self): return _IPY_GameObj.IPY_MapItemManager_GetMapItemCount(self) def GetProtectTime(self): return _IPY_GameObj.IPY_MapItemManager_GetProtectTime(self) def SetProtectTime(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetProtectTime(self, *args) IPY_MapItemManager_swigregister = _IPY_GameObj.IPY_MapItemManager_swigregister IPY_MapItemManager_swigregister(IPY_MapItemManager) class IPY_BattleFormationData(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormationData, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormationData, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def GetFormationID(self): return _IPY_GameObj.IPY_BattleFormationData_GetFormationID(self) def GetPlayerID(self): return _IPY_GameObj.IPY_BattleFormationData_GetPlayerID(self) def GetIsActive(self): return _IPY_GameObj.IPY_BattleFormationData_GetIsActive(self) def GetLV(self): return _IPY_GameObj.IPY_BattleFormationData_GetLV(self) def GetPos1(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos1(self) def GetPos2(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos2(self) def GetPos3(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos3(self) def GetPos4(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos4(self) def GetPos5(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos5(self) def SetIsActive(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetIsActive(self, *args) def SetLV(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetLV(self, *args) def SetPos1(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos1(self, *args) def SetPos2(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos2(self, *args) def SetPos3(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos3(self, *args) def SetPos4(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos4(self, *args) def SetPos5(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos5(self, *args) __swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormationData __del__ = lambda self : None; IPY_BattleFormationData_swigregister = _IPY_GameObj.IPY_BattleFormationData_swigregister IPY_BattleFormationData_swigregister(IPY_BattleFormationData) class IPY_BattleFormation(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormation, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormation, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr def Clear(self): return _IPY_GameObj.IPY_BattleFormation_Clear(self) def AddFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_AddFormation(self, *args) def GetFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_GetFormation(self, *args) def DeleteFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_DeleteFormation(self, *args) def Count(self): return _IPY_GameObj.IPY_BattleFormation_Count(self) def At(self, *args): return _IPY_GameObj.IPY_BattleFormation_At(self, *args) __swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormation __del__ = lambda self : None; IPY_BattleFormation_swigregister = _IPY_GameObj.IPY_BattleFormation_swigregister IPY_BattleFormation_swigregister(IPY_BattleFormation) class IPY_GMOper(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOper, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOper, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GMOper() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GMOper __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOper_SetInstance(self, *args) def GetPlayerID(self): return _IPY_GameObj.IPY_GMOper_GetPlayerID(self) def GetOper(self): return _IPY_GameObj.IPY_GMOper_GetOper(self) def GetStartTime(self): return _IPY_GameObj.IPY_GMOper_GetStartTime(self) def GetEndTime(self): return _IPY_GameObj.IPY_GMOper_GetEndTime(self) def GetGMAccID(self): return _IPY_GameObj.IPY_GMOper_GetGMAccID(self) def SetPlayerID(self, *args): return _IPY_GameObj.IPY_GMOper_SetPlayerID(self, *args) def SetOper(self, *args): return _IPY_GameObj.IPY_GMOper_SetOper(self, *args) def SetStartTime(self): return _IPY_GameObj.IPY_GMOper_SetStartTime(self) def SetLastTime(self, *args): return _IPY_GameObj.IPY_GMOper_SetLastTime(self, *args) def SetGMAccID(self, *args): return _IPY_GameObj.IPY_GMOper_SetGMAccID(self, *args) def GetMsg(self): return _IPY_GameObj.IPY_GMOper_GetMsg(self) def SetMsg(self, *args): return _IPY_GameObj.IPY_GMOper_SetMsg(self, *args) IPY_GMOper_swigregister = _IPY_GameObj.IPY_GMOper_swigregister IPY_GMOper_swigregister(IPY_GMOper) class IPY_GMOperManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOperManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOperManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GMOperManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GMOperManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOperManager_SetInstance(self, *args) def Clear(self): return _IPY_GameObj.IPY_GMOperManager_Clear(self) def AddGMOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_AddGMOper(self, *args) def GetCount(self): return _IPY_GameObj.IPY_GMOperManager_GetCount(self) def GetAt(self, *args): return _IPY_GameObj.IPY_GMOperManager_GetAt(self, *args) def DeleteOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_DeleteOper(self, *args) def Sync_SaveToDB(self): return _IPY_GameObj.IPY_GMOperManager_Sync_SaveToDB(self) IPY_GMOperManager_swigregister = _IPY_GameObj.IPY_GMOperManager_swigregister IPY_GMOperManager_swigregister(IPY_GMOperManager) class IPY_MissionDescription(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDescription, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDescription, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_MissionDescription() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDescription __del__ = lambda self : None; def GetSendPack(self): return _IPY_GameObj.IPY_MissionDescription_GetSendPack(self) def Clear(self): return _IPY_GameObj.IPY_MissionDescription_Clear(self) def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionID(self, *args) def SetNPCID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetNPCID(self, *args) def SetLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetLV(self, *args) def SetMissionType(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionType(self, *args) def SetName(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetName(self, *args) def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionState(self, *args) def SetDesc(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetDesc(self, *args) def AddMissionInfo(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddMissionInfo(self, *args) def AddPlayerMissionLight(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddPlayerMissionLight(self, *args) def SetCompleteState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCompleteState(self, *args) def SetCanDelete(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCanDelete(self, *args) def SetColorLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetColorLV(self, *args) def GetColorLV(self): return _IPY_GameObj.IPY_MissionDescription_GetColorLV(self) IPY_MissionDescription_swigregister = _IPY_GameObj.IPY_MissionDescription_swigregister IPY_MissionDescription_swigregister(IPY_MissionDescription) class IPY_MissionDesc(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDesc, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDesc, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_MissionDesc() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDesc __del__ = lambda self : None; def GetSendPack(self): return _IPY_GameObj.IPY_MissionDesc_GetSendPack(self) def Clear(self): return _IPY_GameObj.IPY_MissionDesc_Clear(self) def GetMissionID(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionID(self) def GetMissionState(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionState(self) def GetDiscriptionIndex(self): return _IPY_GameObj.IPY_MissionDesc_GetDiscriptionIndex(self) def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionID(self, *args) def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionState(self, *args) def SetDiscriptionIndex(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetDiscriptionIndex(self, *args) IPY_MissionDesc_swigregister = _IPY_GameObj.IPY_MissionDesc_swigregister IPY_MissionDesc_swigregister(IPY_MissionDesc) class IPY_PlayerShopItem(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShopItem, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShopItem, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerShopItem() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShopItem __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetInstance(self, *args) def GetItemIndex(self): return _IPY_GameObj.IPY_PlayerShopItem_GetItemIndex(self) def SetItemIndex(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetItemIndex(self, *args) def SetGold(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGold(self, *args) def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGoldPaper(self, *args) def SetSilver(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilver(self, *args) def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilverPaper(self, *args) def GetGold(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGold(self) def GetGoldPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGoldPaper(self) def GetSilver(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilver(self) def GetSilverPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilverPaper(self) IPY_PlayerShopItem_swigregister = _IPY_GameObj.IPY_PlayerShopItem_swigregister IPY_PlayerShopItem_swigregister(IPY_PlayerShopItem) class IPY_PlayerShop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShop, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerShop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShop __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetInstance(self, *args) def GetShopName(self): return _IPY_GameObj.IPY_PlayerShop_GetShopName(self) def GetShopLV(self): return _IPY_GameObj.IPY_PlayerShop_GetShopLV(self) def SetShopName(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopName(self, *args) def SetShopLV(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopLV(self, *args) def GetIsStartShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsStartShop(self) def SetIsStartShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsStartShop(self, *args) def GetIsWatchingShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsWatchingShop(self) def SetIsWatchingShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsWatchingShop(self, *args) def AddSellItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddSellItem(self, *args) def GetSellItemAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetSellItemAt(self, *args) def GetSellCount(self): return _IPY_GameObj.IPY_PlayerShop_GetSellCount(self) def DeleteShopItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteShopItem(self, *args) def Clear(self): return _IPY_GameObj.IPY_PlayerShop_Clear(self) def AddWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddWatchPlayer(self, *args) def DeleteWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteWatchPlayer(self, *args) def ClearWatchPlayer(self): return _IPY_GameObj.IPY_PlayerShop_ClearWatchPlayer(self) def GetWatchPlayersCount(self): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersCount(self) def GetWatchPlayersAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersAt(self, *args) IPY_PlayerShop_swigregister = _IPY_GameObj.IPY_PlayerShop_swigregister IPY_PlayerShop_swigregister(IPY_PlayerShop) class IPY_PlayerExam(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerExam, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerExam, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerExam() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerExam __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetInstance(self, *args) def GetCurrentAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetCurrentAnswer(self) def GetRightAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetRightAnswer(self) def GetCombo(self): return _IPY_GameObj.IPY_PlayerExam_GetCombo(self) def GetMark(self): return _IPY_GameObj.IPY_PlayerExam_GetMark(self) def GetIsExaming(self): return _IPY_GameObj.IPY_PlayerExam_GetIsExaming(self) def GetSubjectIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetSubjectIndex(self) def SetCurrentAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCurrentAnswer(self, *args) def SetRightAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetRightAnswer(self, *args) def SetCombo(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCombo(self, *args) def SetMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetMark(self, *args) def SetIsExaming(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsExaming(self, *args) def SetSubjectIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubjectIndex(self, *args) def Clear(self): return _IPY_GameObj.IPY_PlayerExam_Clear(self) def SetSubject(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubject(self, *args) def GetSubject(self): return _IPY_GameObj.IPY_PlayerExam_GetSubject(self) def AddOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_AddOption(self, *args) def GetOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_GetOption(self, *args) def GetOptionCount(self): return _IPY_GameObj.IPY_PlayerExam_GetOptionCount(self) def ClearOption(self): return _IPY_GameObj.IPY_PlayerExam_ClearOption(self) def GetBillboardIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetBillboardIndex(self) def SetBillboardIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetBillboardIndex(self, *args) def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSendSubjectTick(self, *args) def GetSendSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetSendSubjectTick(self) def GetExamLibName(self): return _IPY_GameObj.IPY_PlayerExam_GetExamLibName(self) def SetExamLibName(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetExamLibName(self, *args) def SetUseHelpTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseHelpTime(self, *args) def GetUseHelpTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseHelpTime(self) def SetUseDoubleMarkTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseDoubleMarkTime(self, *args) def GetUseDoubleMarkTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseDoubleMarkTime(self) def SetIsUseDoubleMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsUseDoubleMark(self, *args) def GetIsUseDoubleMark(self): return _IPY_GameObj.IPY_PlayerExam_GetIsUseDoubleMark(self) def SetAnswerSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetAnswerSubjectTick(self, *args) def GetAnswerSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetAnswerSubjectTick(self) IPY_PlayerExam_swigregister = _IPY_GameObj.IPY_PlayerExam_swigregister IPY_PlayerExam_swigregister(IPY_PlayerExam) class IPY_TradeList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TradeList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_TradeList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_TradeList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_TradeList __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_TradeList_SetInstance(self, *args) def SetTradeListCount(self, *args): return _IPY_GameObj.IPY_TradeList_SetTradeListCount(self, *args) def AddItem(self, *args): return _IPY_GameObj.IPY_TradeList_AddItem(self, *args) def Clear(self): return _IPY_GameObj.IPY_TradeList_Clear(self) def DeleteByIndex(self, *args): return _IPY_GameObj.IPY_TradeList_DeleteByIndex(self, *args) def GetPutInCount(self): return _IPY_GameObj.IPY_TradeList_GetPutInCount(self) def GetTradeItem(self, *args): return _IPY_GameObj.IPY_TradeList_GetTradeItem(self, *args) def GetTradeItemCount(self): return _IPY_GameObj.IPY_TradeList_GetTradeItemCount(self) def SetGold(self, *args): return _IPY_GameObj.IPY_TradeList_SetGold(self, *args) def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetGoldPaper(self, *args) def SetSilver(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilver(self, *args) def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilverPaper(self, *args) def GetGold(self): return _IPY_GameObj.IPY_TradeList_GetGold(self) def GetGoldPaper(self): return _IPY_GameObj.IPY_TradeList_GetGoldPaper(self) def GetSilver(self): return _IPY_GameObj.IPY_TradeList_GetSilver(self) def GetSilverPaper(self): return _IPY_GameObj.IPY_TradeList_GetSilverPaper(self) IPY_TradeList_swigregister = _IPY_GameObj.IPY_TradeList_swigregister IPY_TradeList_swigregister(IPY_TradeList) class IPY_RoleMission(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleMission, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleMission, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_RoleMission() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_RoleMission __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleMission_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_RoleMission_GetInstance(self) def GetState(self): return _IPY_GameObj.IPY_RoleMission_GetState(self) def SetState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetState(self, *args) def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args) def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args) def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args) def SubProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SubProperty(self, *args) def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args) def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self) def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self) def GetPropertyNameByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyNameByIndex(self, *args) def GetPropertyValueByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyValueByIndex(self, *args) def GetMissionState(self): return _IPY_GameObj.IPY_RoleMission_GetMissionState(self) def SetMissionState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionState(self, *args) def GetMissionID(self): return _IPY_GameObj.IPY_RoleMission_GetMissionID(self) def SetMissionID(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionID(self, *args) def GetDescriptionIndex(self): return _IPY_GameObj.IPY_RoleMission_GetDescriptionIndex(self) def SetDescriptionIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_SetDescriptionIndex(self, *args) def Notify_AllProperty(self): return _IPY_GameObj.IPY_RoleMission_Notify_AllProperty(self) IPY_RoleMission_swigregister = _IPY_GameObj.IPY_RoleMission_swigregister IPY_RoleMission_swigregister(IPY_RoleMission) class IPY_TalkMsg(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TalkMsg, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_TalkMsg, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_TalkMsg() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_TalkMsg __del__ = lambda self : None; def SetMsg(self, *args): return _IPY_GameObj.IPY_TalkMsg_SetMsg(self, *args) def AddAnswer(self, *args): return _IPY_GameObj.IPY_TalkMsg_AddAnswer(self, *args) def Clear(self): return _IPY_GameObj.IPY_TalkMsg_Clear(self) def GetMsg(self): return _IPY_GameObj.IPY_TalkMsg_GetMsg(self) def GetAnswers(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswers(self) def GetAnswerCount(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswerCount(self) def GetMsgPar(self): return _IPY_GameObj.IPY_TalkMsg_GetMsgPar(self) IPY_TalkMsg_swigregister = _IPY_GameObj.IPY_TalkMsg_swigregister IPY_TalkMsg_swigregister(IPY_TalkMsg) class IPY_RoleRepeatEvent(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleRepeatEvent, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleRepeatEvent, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_RoleRepeatEvent() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_RoleRepeatEvent __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetInstance(self, *args) def GetEventID(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventID(self) def GetEventName(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventName(self) def GetClearType(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetClearType(self) def GetRepeatTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetRepeatTime(self) def GetCurrentTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetCurrentTime(self) def SetCurrentTime(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetCurrentTime(self, *args) IPY_RoleRepeatEvent_swigregister = _IPY_GameObj.IPY_RoleRepeatEvent_swigregister IPY_RoleRepeatEvent_swigregister(IPY_RoleRepeatEvent) class IPY_Friend(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Friend, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_Friend, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_Friend() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_Friend __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_Friend_SetInstance(self, *args) def GetFriendID(self): return _IPY_GameObj.IPY_Friend_GetFriendID(self) def GetFriendValue(self): return _IPY_GameObj.IPY_Friend_GetFriendValue(self) def GetFriendLV(self): return _IPY_GameObj.IPY_Friend_GetFriendLV(self) def SetFriendID(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendID(self, *args) def SetFriendValue(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendValue(self, *args) def SetFriendLV(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendLV(self, *args) IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister IPY_Friend_swigregister(IPY_Friend) class IPY_Player(IPY_GameObj): __swig_setmethods__ = {} for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Player, name, value) __swig_getmethods__ = {} for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_Player, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_Player() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_Player __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_Player_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_Player_GetInstance(self) def Sync_DoubleExpTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_DoubleExpTime(self, *args) def GetPetMgr(self): return _IPY_GameObj.IPY_Player_GetPetMgr(self) def SetSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetSpeed(self, *args) def GetAccountData(self): return _IPY_GameObj.IPY_Player_GetAccountData(self) def GetAccID(self): return _IPY_GameObj.IPY_Player_GetAccID(self) def GetPlayerID(self): return _IPY_GameObj.IPY_Player_GetPlayerID(self) def GetPlayerName(self): return _IPY_GameObj.IPY_Player_GetPlayerName(self) def GetName(self): return _IPY_GameObj.IPY_Player_GetName(self) def GetSex(self): return _IPY_GameObj.IPY_Player_GetSex(self) def GetFace(self): return _IPY_GameObj.IPY_Player_GetFace(self) def SetFace(self, *args): return _IPY_GameObj.IPY_Player_SetFace(self, *args) def GetJob(self): return _IPY_GameObj.IPY_Player_GetJob(self) def GetReincarnationLv(self): return _IPY_GameObj.IPY_Player_GetReincarnationLv(self) def GetLV(self): return _IPY_GameObj.IPY_Player_GetLV(self) def GetLVEx(self): return _IPY_GameObj.IPY_Player_GetLVEx(self) def GetLV2(self): return _IPY_GameObj.IPY_Player_GetLV2(self) def GetExpPoint(self): return _IPY_GameObj.IPY_Player_GetExpPoint(self) def GetTotalExp(self): return _IPY_GameObj.IPY_Player_GetTotalExp(self) def GetFamilyID(self): return _IPY_GameObj.IPY_Player_GetFamilyID(self) def GetCountry(self): return _IPY_GameObj.IPY_Player_GetCountry(self) def GetPKValue(self): return _IPY_GameObj.IPY_Player_GetPKValue(self) def GetTeamHornor(self): return _IPY_GameObj.IPY_Player_GetTeamHornor(self) def GetFamilyHornor(self): return _IPY_GameObj.IPY_Player_GetFamilyHornor(self) def GetFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyActiveValue(self) def GetCountryHornor(self): return _IPY_GameObj.IPY_Player_GetCountryHornor(self) def GetCountryLastWeekHornor(self): return _IPY_GameObj.IPY_Player_GetCountryLastWeekHornor(self) def GetMate(self): return _IPY_GameObj.IPY_Player_GetMate(self) def GetGold(self): return _IPY_GameObj.IPY_Player_GetGold(self) def GetGoldPaper(self): return _IPY_GameObj.IPY_Player_GetGoldPaper(self) def GetSilver(self): return _IPY_GameObj.IPY_Player_GetSilver(self) def GetSilverPaper(self): return _IPY_GameObj.IPY_Player_GetSilverPaper(self) def GetFightPoint(self): return _IPY_GameObj.IPY_Player_GetFightPoint(self) def GetHappyPoint(self): return _IPY_GameObj.IPY_Player_GetHappyPoint(self) def GetMapID(self): return _IPY_GameObj.IPY_Player_GetMapID(self) def GetPosX(self): return _IPY_GameObj.IPY_Player_GetPosX(self) def GetPosY(self): return _IPY_GameObj.IPY_Player_GetPosY(self) def GetState(self): return _IPY_GameObj.IPY_Player_GetState(self) def GetMaxHP(self): return _IPY_GameObj.IPY_Player_GetMaxHP(self) def GetMaxHPEx(self): return _IPY_GameObj.IPY_Player_GetMaxHPEx(self) def GetHP(self): return _IPY_GameObj.IPY_Player_GetHP(self) def GetHPEx(self): return _IPY_GameObj.IPY_Player_GetHPEx(self) def GetMaxMP(self): return _IPY_GameObj.IPY_Player_GetMaxMP(self) def GetMP(self): return _IPY_GameObj.IPY_Player_GetMP(self) def GetXP(self): return _IPY_GameObj.IPY_Player_GetXP(self) def GetFightPetExpRate(self): return _IPY_GameObj.IPY_Player_GetFightPetExpRate(self) def GetFightExpRate(self): return _IPY_GameObj.IPY_Player_GetFightExpRate(self) def GetGameEventExpRate(self): return _IPY_GameObj.IPY_Player_GetGameEventExpRate(self) def GetFreePoint(self): return _IPY_GameObj.IPY_Player_GetFreePoint(self) def GetFreeSkillPoint(self): return _IPY_GameObj.IPY_Player_GetFreeSkillPoint(self) def GetSTR(self): return _IPY_GameObj.IPY_Player_GetSTR(self) def GetPNE(self): return _IPY_GameObj.IPY_Player_GetPNE(self) def GetPHY(self): return _IPY_GameObj.IPY_Player_GetPHY(self) def GetCON(self): return _IPY_GameObj.IPY_Player_GetCON(self) def GetDef(self): return _IPY_GameObj.IPY_Player_GetDef(self) def GetMinAtk(self): return _IPY_GameObj.IPY_Player_GetMinAtk(self) def GetMaxAtk(self): return _IPY_GameObj.IPY_Player_GetMaxAtk(self) def GetMAtkMin(self): return _IPY_GameObj.IPY_Player_GetMAtkMin(self) def GetMAtkMax(self): return _IPY_GameObj.IPY_Player_GetMAtkMax(self) def GetMDef(self): return _IPY_GameObj.IPY_Player_GetMDef(self) def GetHit(self): return _IPY_GameObj.IPY_Player_GetHit(self) def GetPoisionAtk(self): return _IPY_GameObj.IPY_Player_GetPoisionAtk(self) def GetFireAtk(self): return _IPY_GameObj.IPY_Player_GetFireAtk(self) def GetIceAtk(self): return _IPY_GameObj.IPY_Player_GetIceAtk(self) def GetThunderAtk(self): return _IPY_GameObj.IPY_Player_GetThunderAtk(self) def GetWindAtk(self): return _IPY_GameObj.IPY_Player_GetWindAtk(self) def GetPoisionDef(self): return _IPY_GameObj.IPY_Player_GetPoisionDef(self) def GetFireDef(self): return _IPY_GameObj.IPY_Player_GetFireDef(self) def GetIceDef(self): return _IPY_GameObj.IPY_Player_GetIceDef(self) def GetThunderDef(self): return _IPY_GameObj.IPY_Player_GetThunderDef(self) def GetWindDef(self): return _IPY_GameObj.IPY_Player_GetWindDef(self) def GetMiss(self): return _IPY_GameObj.IPY_Player_GetMiss(self) def GetSuperHit(self): return _IPY_GameObj.IPY_Player_GetSuperHit(self) def GetAccState(self): return _IPY_GameObj.IPY_Player_GetAccState(self) def GetGMLevel(self): return _IPY_GameObj.IPY_Player_GetGMLevel(self) def GetPlayerType(self): return _IPY_GameObj.IPY_Player_GetPlayerType(self) def GetTelLockState(self): return _IPY_GameObj.IPY_Player_GetTelLockState(self) def GetCreateRoleTime(self): return _IPY_GameObj.IPY_Player_GetCreateRoleTime(self) def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMin(self, *args) def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMax(self, *args) def SetMDef(self, *args): return _IPY_GameObj.IPY_Player_SetMDef(self, *args) def SetHit(self, *args): return _IPY_GameObj.IPY_Player_SetHit(self, *args) def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionAtk(self, *args) def SetFireAtk(self, *args): return _IPY_GameObj.IPY_Player_SetFireAtk(self, *args) def SetIceAtk(self, *args): return _IPY_GameObj.IPY_Player_SetIceAtk(self, *args) def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_Player_SetThunderAtk(self, *args) def SetWindAtk(self, *args): return _IPY_GameObj.IPY_Player_SetWindAtk(self, *args) def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionDef(self, *args) def SetFireDef(self, *args): return _IPY_GameObj.IPY_Player_SetFireDef(self, *args) def SetIceDef(self, *args): return _IPY_GameObj.IPY_Player_SetIceDef(self, *args) def SetThunderDef(self, *args): return _IPY_GameObj.IPY_Player_SetThunderDef(self, *args) def SetWindDef(self, *args): return _IPY_GameObj.IPY_Player_SetWindDef(self, *args) def SetSex(self, *args): return _IPY_GameObj.IPY_Player_SetSex(self, *args) def ChangeAdult(self, *args): return _IPY_GameObj.IPY_Player_ChangeAdult(self, *args) def SetJob(self, *args): return _IPY_GameObj.IPY_Player_SetJob(self, *args) def SetReincarnationLv(self, *args): return _IPY_GameObj.IPY_Player_SetReincarnationLv(self, *args) def SetLV(self, *args): return _IPY_GameObj.IPY_Player_SetLV(self, *args) def SetLVEx(self, *args): return _IPY_GameObj.IPY_Player_SetLVEx(self, *args) def SetLV2(self, *args): return _IPY_GameObj.IPY_Player_SetLV2(self, *args) def SetExpPoint(self, *args): return _IPY_GameObj.IPY_Player_SetExpPoint(self, *args) def SetTotalExp(self, *args): return _IPY_GameObj.IPY_Player_SetTotalExp(self, *args) def SetFamilyID(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyID(self, *args) def SetCountry(self, *args): return _IPY_GameObj.IPY_Player_SetCountry(self, *args) def SetPKValue(self, *args): return _IPY_GameObj.IPY_Player_SetPKValue(self, *args) def SetTeamHornor(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHornor(self, *args) def SetFamilyHornor(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyHornor(self, *args) def SetFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyActiveValue(self, *args) def SetCountryHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryHornor(self, *args) def SetCountryLastWeekHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryLastWeekHornor(self, *args) def SetMate(self, *args): return _IPY_GameObj.IPY_Player_SetMate(self, *args) def SetGold(self, *args): return _IPY_GameObj.IPY_Player_SetGold(self, *args) def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_Player_SetGoldPaper(self, *args) def SetSilver(self, *args): return _IPY_GameObj.IPY_Player_SetSilver(self, *args) def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_Player_SetSilverPaper(self, *args) def SetFightPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFightPoint(self, *args) def SetHappyPoint(self, *args): return _IPY_GameObj.IPY_Player_SetHappyPoint(self, *args) def SetState(self, *args): return _IPY_GameObj.IPY_Player_SetState(self, *args) def SetMaxHP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxHP(self, *args) def SetHP(self, *args): return _IPY_GameObj.IPY_Player_SetHP(self, *args) def SetMaxMP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxMP(self, *args) def SetMP(self, *args): return _IPY_GameObj.IPY_Player_SetMP(self, *args) def SetXP(self, *args): return _IPY_GameObj.IPY_Player_SetXP(self, *args) def SetFreePoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreePoint(self, *args) def SetFightPetExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightPetExpRate(self, *args) def SetFightExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightExpRate(self, *args) def SetGameEventExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventExpRate(self, *args) def SetFreeSkillPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreeSkillPoint(self, *args) def SetSTR(self, *args): return _IPY_GameObj.IPY_Player_SetSTR(self, *args) def SetPNE(self, *args): return _IPY_GameObj.IPY_Player_SetPNE(self, *args) def SetPHY(self, *args): return _IPY_GameObj.IPY_Player_SetPHY(self, *args) def SetCON(self, *args): return _IPY_GameObj.IPY_Player_SetCON(self, *args) def SetDef(self, *args): return _IPY_GameObj.IPY_Player_SetDef(self, *args) def SetMinAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMinAtk(self, *args) def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMaxAtk(self, *args) def SetMiss(self, *args): return _IPY_GameObj.IPY_Player_SetMiss(self, *args) def SetSuperHit(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHit(self, *args) def SetAccState(self, *args): return _IPY_GameObj.IPY_Player_SetAccState(self, *args) def SetGMLevel(self, *args): return _IPY_GameObj.IPY_Player_SetGMLevel(self, *args) def SetPlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerType(self, *args) def GameServer_SyncPlayerType(self): return _IPY_GameObj.IPY_Player_GameServer_SyncPlayerType(self) def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHitRate(self, *args) def GetSuperHitRate(self): return _IPY_GameObj.IPY_Player_GetSuperHitRate(self) def GetFightPK(self): return _IPY_GameObj.IPY_Player_GetFightPK(self) def SendPropertyRefresh(self, *args): return _IPY_GameObj.IPY_Player_SendPropertyRefresh(self, *args) def SendGameServerRefreshState(self, *args): return _IPY_GameObj.IPY_Player_SendGameServerRefreshState(self, *args) def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_Player_SetAbnormalState(self, *args) def GetAbnormalState(self): return _IPY_GameObj.IPY_Player_GetAbnormalState(self) def ForbiddenItemTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Clear(self) def ForbiddenItemTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Append(self, *args) def ForbiddenItemTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Delete(self, *args) def ForbiddenItemTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_IndexOf(self, *args) def ForbiddenItemTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Count(self) def ForbiddenItemTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_At(self, *args) def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Clear(self) def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Append(self, *args) def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Delete(self, *args) def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_IndexOf(self, *args) def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Count(self) def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_At(self, *args) def SetPlayerChangeLine(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerChangeLine(self, *args) def ResetWorldPosReq(self, *args): return _IPY_GameObj.IPY_Player_ResetWorldPosReq(self, *args) def DoResetWorldPosAndClear(self): return _IPY_GameObj.IPY_Player_DoResetWorldPosAndClear(self) def InitPos(self, *args): return _IPY_GameObj.IPY_Player_InitPos(self, *args) def ResetPos(self, *args): return _IPY_GameObj.IPY_Player_ResetPos(self, *args) def StopMove(self): return _IPY_GameObj.IPY_Player_StopMove(self) def IsMoving(self): return _IPY_GameObj.IPY_Player_IsMoving(self) def Reborn(self, *args): return _IPY_GameObj.IPY_Player_Reborn(self, *args) def SetPlayerAction(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerAction(self, *args) def GetPlayerAction(self): return _IPY_GameObj.IPY_Player_GetPlayerAction(self) def GetPlayerLastAction(self): return _IPY_GameObj.IPY_Player_GetPlayerLastAction(self) def GetPlayerActionTick(self): return _IPY_GameObj.IPY_Player_GetPlayerActionTick(self) def GetPlayerAttackTick(self): return _IPY_GameObj.IPY_Player_GetPlayerAttackTick(self) def SetActionObj(self, *args): return _IPY_GameObj.IPY_Player_SetActionObj(self, *args) def GetActionObj(self): return _IPY_GameObj.IPY_Player_GetActionObj(self) def GetActionPlayer(self): return _IPY_GameObj.IPY_Player_GetActionPlayer(self) def BaseAttack(self, *args): return _IPY_GameObj.IPY_Player_BaseAttack(self, *args) def GetSkillManager(self): return _IPY_GameObj.IPY_Player_GetSkillManager(self) def GetSummonCount(self): return _IPY_GameObj.IPY_Player_GetSummonCount(self) def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_Player_GetSummonNPCAt(self, *args) def SummonNewNPC(self): return _IPY_GameObj.IPY_Player_SummonNewNPC(self) def FindSummonByID(self, *args): return _IPY_GameObj.IPY_Player_FindSummonByID(self, *args) def SummonTruck(self): return _IPY_GameObj.IPY_Player_SummonTruck(self) def GetItemManager(self): return _IPY_GameObj.IPY_Player_GetItemManager(self) def PickupItem(self, *args): return _IPY_GameObj.IPY_Player_PickupItem(self, *args) def BeginEvent(self, isEventLock = False): return _IPY_GameObj.IPY_Player_BeginEvent(self, isEventLock) def BeginSpecialEvent(self, *args): return _IPY_GameObj.IPY_Player_BeginSpecialEvent(self, *args) def ExitEvent(self): return _IPY_GameObj.IPY_Player_ExitEvent(self) def Talk(self, *args): return _IPY_GameObj.IPY_Player_Talk(self, *args) def TalkMessage(self, *args): return _IPY_GameObj.IPY_Player_TalkMessage(self, *args) def TalkPic(self, *args): return _IPY_GameObj.IPY_Player_TalkPic(self, *args) def TalkInfo(self, *args): return _IPY_GameObj.IPY_Player_TalkInfo(self, *args) def BeginShop(self, *args): return _IPY_GameObj.IPY_Player_BeginShop(self, *args) def BeginShopEx(self, *args): return _IPY_GameObj.IPY_Player_BeginShopEx(self, *args) def ShopResult(self, *args): return _IPY_GameObj.IPY_Player_ShopResult(self, *args) def Kick(self, *args): return _IPY_GameObj.IPY_Player_Kick(self, *args) def GetBaseSTR(self): return _IPY_GameObj.IPY_Player_GetBaseSTR(self) def GetBasePNE(self): return _IPY_GameObj.IPY_Player_GetBasePNE(self) def GetBasePHY(self): return _IPY_GameObj.IPY_Player_GetBasePHY(self) def GetBaseCON(self): return _IPY_GameObj.IPY_Player_GetBaseCON(self) def SetBaseSTR(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSTR(self, *args) def SetBasePNE(self, *args): return _IPY_GameObj.IPY_Player_SetBasePNE(self, *args) def SetBasePHY(self, *args): return _IPY_GameObj.IPY_Player_SetBasePHY(self, *args) def SetBaseCON(self, *args): return _IPY_GameObj.IPY_Player_SetBaseCON(self, *args) def SetItemCD(self, *args): return _IPY_GameObj.IPY_Player_SetItemCD(self, *args) def GetItemCDStartTime(self, *args): return _IPY_GameObj.IPY_Player_GetItemCDStartTime(self, *args) def IsAlive(self): return _IPY_GameObj.IPY_Player_IsAlive(self) def View_UseSkill(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkill(self, *args) def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillAttack(self, *args) def View_FaBaoUseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_FaBaoUseSkillAttack(self, *args) def View_UseSkillPos(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillPos(self, *args) def View_PlayerBattle(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerBattle(self, *args) def GetBuffState(self): return _IPY_GameObj.IPY_Player_GetBuffState(self) def GetProcessBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessBuffState(self) def GetDeBuffState(self): return _IPY_GameObj.IPY_Player_GetDeBuffState(self) def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessDeBuffState(self) def GetAura(self): return _IPY_GameObj.IPY_Player_GetAura(self) def GetActionBuffManager(self): return _IPY_GameObj.IPY_Player_GetActionBuffManager(self) def GetIncBuff(self): return _IPY_GameObj.IPY_Player_GetIncBuff(self) def GetEquipBuff(self): return _IPY_GameObj.IPY_Player_GetEquipBuff(self) def GetMapBuff(self): return _IPY_GameObj.IPY_Player_GetMapBuff(self) def GetPassiveBuf(self): return _IPY_GameObj.IPY_Player_GetPassiveBuf(self) def GetMoveCount(self): return _IPY_GameObj.IPY_Player_GetMoveCount(self) def SetMoveCount(self, *args): return _IPY_GameObj.IPY_Player_SetMoveCount(self, *args) def GetMoveDistDiff(self): return _IPY_GameObj.IPY_Player_GetMoveDistDiff(self) def SetMoveDistDiff(self, *args): return _IPY_GameObj.IPY_Player_SetMoveDistDiff(self, *args) def MoveFail(self): return _IPY_GameObj.IPY_Player_MoveFail(self) def GMAnswer(self, *args): return _IPY_GameObj.IPY_Player_GMAnswer(self, *args) def SeeOtherPlayer(self, *args): return _IPY_GameObj.IPY_Player_SeeOtherPlayer(self, *args) def PlayerClickOtherNPCDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherNPCDetail(self, *args) def DebugAnswer(self, *args): return _IPY_GameObj.IPY_Player_DebugAnswer(self, *args) def FindMission(self, *args): return _IPY_GameObj.IPY_Player_FindMission(self, *args) def GetMissionCount(self): return _IPY_GameObj.IPY_Player_GetMissionCount(self) def AddMission(self, *args): return _IPY_GameObj.IPY_Player_AddMission(self, *args) def DelMission(self, *args): return _IPY_GameObj.IPY_Player_DelMission(self, *args) def GetMissionByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetMissionByIndex(self, *args) def Notify(self, *args): return _IPY_GameObj.IPY_Player_Notify(self, *args) def BigNotify(self, *args): return _IPY_GameObj.IPY_Player_BigNotify(self, *args) def NomalDictAddProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictAddProperty(self, *args) def NomalDictDelProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictDelProperty(self, *args) def NomalDictGetProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictGetProperty(self, *args) def ClearNomalDict(self, Type = 0): return _IPY_GameObj.IPY_Player_ClearNomalDict(self, Type) def ClearAllNomalDict(self): return _IPY_GameObj.IPY_Player_ClearAllNomalDict(self) def GetDienstgradManager(self): return _IPY_GameObj.IPY_Player_GetDienstgradManager(self) def GetBattleFormationMgr(self): return _IPY_GameObj.IPY_Player_GetBattleFormationMgr(self) def GetRestoreTime(self): return _IPY_GameObj.IPY_Player_GetRestoreTime(self) def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_Player_SetRestoreTime(self, *args) def Sit(self): return _IPY_GameObj.IPY_Player_Sit(self) def Stand(self): return _IPY_GameObj.IPY_Player_Stand(self) def WaitEvent(self, *args): return _IPY_GameObj.IPY_Player_WaitEvent(self, *args) def GetWaitEvent(self): return _IPY_GameObj.IPY_Player_GetWaitEvent(self) def GetCurrentMissionID(self): return _IPY_GameObj.IPY_Player_GetCurrentMissionID(self) def SetCurrentQuestNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentQuestNode(self, *args) def GetCurrentQuestNode(self): return _IPY_GameObj.IPY_Player_GetCurrentQuestNode(self) def SetLastBattleTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastBattleTick(self, *args) def GetLastBattleTick(self): return _IPY_GameObj.IPY_Player_GetLastBattleTick(self) def SetCurrentXMLNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentXMLNode(self, *args) def GetCurrentXMLNode(self): return _IPY_GameObj.IPY_Player_GetCurrentXMLNode(self) def Sync_UseItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UseItem(self, *args) def DoDisconnect(self, *args): return _IPY_GameObj.IPY_Player_DoDisconnect(self, *args) def GetUseSkill(self): return _IPY_GameObj.IPY_Player_GetUseSkill(self) def GetUseSkillTagID(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagID(self) def GetUseSkillTagType(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagType(self) def GetUseSkillPosX(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosX(self) def GetUseSkillPosY(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosY(self) def SetUseSkill(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkill(self, *args) def SetUseSkillTagID(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagID(self, *args) def SetUseSkillTagType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagType(self, *args) def SetUseSkillPosX(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosX(self, *args) def SetUseSkillPosY(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosY(self, *args) def ClearUseSkillRec(self): return _IPY_GameObj.IPY_Player_ClearUseSkillRec(self) def SetAutoAtk(self, *args): return _IPY_GameObj.IPY_Player_SetAutoAtk(self, *args) def GetAutoAtkType(self): return _IPY_GameObj.IPY_Player_GetAutoAtkType(self) def GetAutoSkillID(self): return _IPY_GameObj.IPY_Player_GetAutoSkillID(self) def ClearAutoAtk(self): return _IPY_GameObj.IPY_Player_ClearAutoAtk(self) def SetSetting(self, *args): return _IPY_GameObj.IPY_Player_SetSetting(self, *args) def GetSetting(self): return _IPY_GameObj.IPY_Player_GetSetting(self) def ChangeEquip(self, *args): return _IPY_GameObj.IPY_Player_ChangeEquip(self, *args) def Sync_UnEquipItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UnEquipItem(self, *args) def SetMoveType(self, *args): return _IPY_GameObj.IPY_Player_SetMoveType(self, *args) def GetMoveType(self): return _IPY_GameObj.IPY_Player_GetMoveType(self) def SetBaseSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSpeed(self, *args) def GetBaseSpeed(self): return _IPY_GameObj.IPY_Player_GetBaseSpeed(self) def SetPlayerTradeState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerTradeState(self, *args) def GetPlayerTradeState(self): return _IPY_GameObj.IPY_Player_GetPlayerTradeState(self) def SetAttackTick(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTick(self, *args) def SetHPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestoreSetting(self, *args) def SetMPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestoreSetting(self, *args) def GetHPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetHPRestoreSetting(self) def GetMPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetMPRestoreSetting(self) def SetAutoFight(self, *args): return _IPY_GameObj.IPY_Player_SetAutoFight(self, *args) def GetAutoFight(self): return _IPY_GameObj.IPY_Player_GetAutoFight(self) def SetEquipedAutoItem(self, *args): return _IPY_GameObj.IPY_Player_SetEquipedAutoItem(self, *args) def GetEquipedAutoItem(self): return _IPY_GameObj.IPY_Player_GetEquipedAutoItem(self) def PlayerClickOtherPlayerDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherPlayerDetail(self, *args) def SetProcessEquipDurgTick(self, *args): return _IPY_GameObj.IPY_Player_SetProcessEquipDurgTick(self, *args) def GetProcessEquipDurgTick(self): return _IPY_GameObj.IPY_Player_GetProcessEquipDurgTick(self) def SetEquipAtkDist(self, *args): return _IPY_GameObj.IPY_Player_SetEquipAtkDist(self, *args) def GetEquipAtkDist(self): return _IPY_GameObj.IPY_Player_GetEquipAtkDist(self) def SetDead(self, killID = 0, killerType = 0): return _IPY_GameObj.IPY_Player_SetDead(self, killID, killerType) def Jump(self, *args): return _IPY_GameObj.IPY_Player_Jump(self, *args) def GetCanMove(self): return _IPY_GameObj.IPY_Player_GetCanMove(self) def SetCanMove(self, *args): return _IPY_GameObj.IPY_Player_SetCanMove(self, *args) def GetTradeList(self): return _IPY_GameObj.IPY_Player_GetTradeList(self) def StartTrade(self, *args): return _IPY_GameObj.IPY_Player_StartTrade(self, *args) def EndTrade(self, *args): return _IPY_GameObj.IPY_Player_EndTrade(self, *args) def SetTradeLock(self, *args): return _IPY_GameObj.IPY_Player_SetTradeLock(self, *args) def TradeMsg(self, *args): return _IPY_GameObj.IPY_Player_TradeMsg(self, *args) def AddRequest(self, *args): return _IPY_GameObj.IPY_Player_AddRequest(self, *args) def GetRequestCount(self): return _IPY_GameObj.IPY_Player_GetRequestCount(self) def GetRequestID(self, *args): return _IPY_GameObj.IPY_Player_GetRequestID(self, *args) def GetRequestType(self, *args): return _IPY_GameObj.IPY_Player_GetRequestType(self, *args) def GetRequestTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestTick(self, *args) def GetRequestMaxTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestMaxTick(self, *args) def DeleteRequest(self, *args): return _IPY_GameObj.IPY_Player_DeleteRequest(self, *args) def RequestWarn(self, *args): return _IPY_GameObj.IPY_Player_RequestWarn(self, *args) def ClearRequest(self): return _IPY_GameObj.IPY_Player_ClearRequest(self) def SetEventState(self, *args): return _IPY_GameObj.IPY_Player_SetEventState(self, *args) def GetEventState(self): return _IPY_GameObj.IPY_Player_GetEventState(self) def GetAbsorbHP(self): return _IPY_GameObj.IPY_Player_GetAbsorbHP(self) def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbHPPercent(self) def GetAbsorbMP(self): return _IPY_GameObj.IPY_Player_GetAbsorbMP(self) def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbMPPercent(self) def GetRebound(self): return _IPY_GameObj.IPY_Player_GetRebound(self) def GetReboundPercent(self): return _IPY_GameObj.IPY_Player_GetReboundPercent(self) def GetAbsorbMask(self): return _IPY_GameObj.IPY_Player_GetAbsorbMask(self) def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_Player_GetHurtHPAbsorb(self) def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHP(self, *args) def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHPPercent(self, *args) def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMP(self, *args) def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMPPercent(self, *args) def SetRebound(self, *args): return _IPY_GameObj.IPY_Player_SetRebound(self, *args) def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundPercent(self, *args) def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMask(self, *args) def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetHurtHPAbsorb(self, *args) def GetIgnoreDef(self): return _IPY_GameObj.IPY_Player_GetIgnoreDef(self) def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_Player_GetDefanceAbsorb(self) def GetAtkAbsorb(self): return _IPY_GameObj.IPY_Player_GetAtkAbsorb(self) def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDef(self, *args) def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetDefanceAbsorb(self, *args) def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetAtkAbsorb(self, *args) def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_Player_SetAtkInterval(self, *args) def GetAtkInterval(self): return _IPY_GameObj.IPY_Player_GetAtkInterval(self) def ClearBattleEffect(self): return _IPY_GameObj.IPY_Player_ClearBattleEffect(self) def BroadCastAll(self, *args): return _IPY_GameObj.IPY_Player_BroadCastAll(self, *args) def ChatQing(self, *args): return _IPY_GameObj.IPY_Player_ChatQing(self, *args) def ChatArea(self, *args): return _IPY_GameObj.IPY_Player_ChatArea(self, *args) def ChatGong(self, *args): return _IPY_GameObj.IPY_Player_ChatGong(self, *args) def ChatTeam(self, *args): return _IPY_GameObj.IPY_Player_ChatTeam(self, *args) def ChatFamily(self, *args): return _IPY_GameObj.IPY_Player_ChatFamily(self, *args) def ChatCountry(self, *args): return _IPY_GameObj.IPY_Player_ChatCountry(self, *args) def ChatMiByID(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByID(self, *args) def ChatMiByName(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByName(self, *args) def SetLastChatTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatTick(self, *args) def GetLastChatTick(self): return _IPY_GameObj.IPY_Player_GetLastChatTick(self) def SetLastChatContent(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatContent(self, *args) def GetLastChatContent(self): return _IPY_GameObj.IPY_Player_GetLastChatContent(self) def SetMaxChannelCount(self, *args): return _IPY_GameObj.IPY_Player_SetMaxChannelCount(self, *args) def GetMaxChannelCount(self): return _IPY_GameObj.IPY_Player_GetMaxChannelCount(self) def SetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_SetTalkTick(self, *args) def GetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_GetTalkTick(self, *args) def SetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_SetTalkCount(self, *args) def GetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_GetTalkCount(self, *args) def GetIdentifyManager(self): return _IPY_GameObj.IPY_Player_GetIdentifyManager(self) def GetGamblingManager(self): return _IPY_GameObj.IPY_Player_GetGamblingManager(self) def GetStoneBreakManager(self): return _IPY_GameObj.IPY_Player_GetStoneBreakManager(self) def GetOfflineMinutes(self): return _IPY_GameObj.IPY_Player_GetOfflineMinutes(self) def SetOfflineMinutes(self, *args): return _IPY_GameObj.IPY_Player_SetOfflineMinutes(self, *args) def Syn_OfflineTimeRefresh(self, *args): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeRefresh(self, *args) def Syn_OfflineTimeQueryResult(self): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeQueryResult(self) def GetLogoffTime(self): return _IPY_GameObj.IPY_Player_GetLogoffTime(self) def SetLogoffTime(self, *args): return _IPY_GameObj.IPY_Player_SetLogoffTime(self, *args) def SetLoginTime(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTime(self, *args) def GetLoginTime(self): return _IPY_GameObj.IPY_Player_GetLoginTime(self) def GetRepeatEvent(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEvent(self, *args) def GetRepeatCount(self): return _IPY_GameObj.IPY_Player_GetRepeatCount(self) def GetRepeatEventAt(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEventAt(self, *args) def ClearRepeat(self): return _IPY_GameObj.IPY_Player_ClearRepeat(self) def SetBasePlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetBasePlayerType(self, *args) def GetBasePlayerType(self): return _IPY_GameObj.IPY_Player_GetBasePlayerType(self) def GetBackpackLV(self): return _IPY_GameObj.IPY_Player_GetBackpackLV(self) def GetWarehouseLV(self): return _IPY_GameObj.IPY_Player_GetWarehouseLV(self) def GetTeamID(self): return _IPY_GameObj.IPY_Player_GetTeamID(self) def SetBackpackLV(self, *args): return _IPY_GameObj.IPY_Player_SetBackpackLV(self, *args) def SetWarehouseLV(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLV(self, *args) def SetTeamID(self, *args): return _IPY_GameObj.IPY_Player_SetTeamID(self, *args) def SetTeamLV(self, *args): return _IPY_GameObj.IPY_Player_SetTeamLV(self, *args) def GetTeamLV(self): return _IPY_GameObj.IPY_Player_GetTeamLV(self) def GetTeam(self): return _IPY_GameObj.IPY_Player_GetTeam(self) def SetTeam(self, *args): return _IPY_GameObj.IPY_Player_SetTeam(self, *args) def SetMapLoadOK(self, *args): return _IPY_GameObj.IPY_Player_SetMapLoadOK(self, *args) def GetMapLoadOK(self): return _IPY_GameObj.IPY_Player_GetMapLoadOK(self) def ChangeHPView(self, *args): return _IPY_GameObj.IPY_Player_ChangeHPView(self, *args) def SetPersistBuffTick(self, *args): return _IPY_GameObj.IPY_Player_SetPersistBuffTick(self, *args) def GetPersistBuffTick(self): return _IPY_GameObj.IPY_Player_GetPersistBuffTick(self) def SetInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetInitOK(self, *args) def GetInitOK(self): return _IPY_GameObj.IPY_Player_GetInitOK(self) def BalanceServer_PlayerLoginInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerLoginInitOK(self) def BalanceServer_PlayerChangeMapInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerChangeMapInitOK(self) def GetTruckID(self): return _IPY_GameObj.IPY_Player_GetTruckID(self) def GetHorseLV(self): return _IPY_GameObj.IPY_Player_GetHorseLV(self) def GetTruckRemainTime(self): return _IPY_GameObj.IPY_Player_GetTruckRemainTime(self) def GetTruckState(self): return _IPY_GameObj.IPY_Player_GetTruckState(self) def GetTruckMoney(self): return _IPY_GameObj.IPY_Player_GetTruckMoney(self) def GetTruckMoneyType(self): return _IPY_GameObj.IPY_Player_GetTruckMoneyType(self) def GetTruckCalcStartTime(self): return _IPY_GameObj.IPY_Player_GetTruckCalcStartTime(self) def SetTruckID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckID(self, *args) def SetHorseLV(self, *args): return _IPY_GameObj.IPY_Player_SetHorseLV(self, *args) def SetTruckRemainTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckRemainTime(self, *args) def SetTruckState(self, *args): return _IPY_GameObj.IPY_Player_SetTruckState(self, *args) def SetTruckMoney(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoney(self, *args) def SetTruckMoneyType(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoneyType(self, *args) def SetTruckCalcStartTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckCalcStartTime(self, *args) def GetTruckEventID(self): return _IPY_GameObj.IPY_Player_GetTruckEventID(self) def SetTruckEventID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckEventID(self, *args) def SetPickupDist(self, *args): return _IPY_GameObj.IPY_Player_SetPickupDist(self, *args) def GetPickupDist(self): return _IPY_GameObj.IPY_Player_GetPickupDist(self) def SetCanAttack(self, *args): return _IPY_GameObj.IPY_Player_SetCanAttack(self, *args) def GetCanAttack(self): return _IPY_GameObj.IPY_Player_GetCanAttack(self) def SetTruck(self, *args): return _IPY_GameObj.IPY_Player_SetTruck(self, *args) def GetTruck(self): return _IPY_GameObj.IPY_Player_GetTruck(self) def SetTeamHPMPSyncTick(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHPMPSyncTick(self, *args) def GetTeamHPMPSyncTick(self): return _IPY_GameObj.IPY_Player_GetTeamHPMPSyncTick(self) def SetPosInfoTick(self, *args): return _IPY_GameObj.IPY_Player_SetPosInfoTick(self, *args) def GetPosInfoTick(self): return _IPY_GameObj.IPY_Player_GetPosInfoTick(self) def BeginRefreshState(self): return _IPY_GameObj.IPY_Player_BeginRefreshState(self) def EndRefreshState(self): return _IPY_GameObj.IPY_Player_EndRefreshState(self) def GameServer_GMCmd(self, *args): return _IPY_GameObj.IPY_Player_GameServer_GMCmd(self, *args) def GameServer_RefreshTruckReq(self): return _IPY_GameObj.IPY_Player_GameServer_RefreshTruckReq(self) def GetWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetWarehousePsw(self) def GetWarehouseLocked(self): return _IPY_GameObj.IPY_Player_GetWarehouseLocked(self) def GetOpenWarehouseCount(self): return _IPY_GameObj.IPY_Player_GetOpenWarehouseCount(self) def GetHaveWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetHaveWarehousePsw(self) def SetWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetWarehousePsw(self, *args) def SetWarehouseLocked(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLocked(self, *args) def SetOpenWarehouseCount(self, *args): return _IPY_GameObj.IPY_Player_SetOpenWarehouseCount(self, *args) def SetHaveWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetHaveWarehousePsw(self, *args) def SetWarehouseState(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseState(self, *args) def GetWarehouseState(self): return _IPY_GameObj.IPY_Player_GetWarehouseState(self) def SetWarehouseGold(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseGold(self, *args) def GetWarehouseGold(self): return _IPY_GameObj.IPY_Player_GetWarehouseGold(self) def SetWarehouseSilver(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseSilver(self, *args) def GetWarehouseSilver(self): return _IPY_GameObj.IPY_Player_GetWarehouseSilver(self) def Sync_WarehouseItem(self): return _IPY_GameObj.IPY_Player_Sync_WarehouseItem(self) def Frm_OpenWarehouse(self): return _IPY_GameObj.IPY_Player_Frm_OpenWarehouse(self) def Frm_InputWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_InputWarehousePsw(self) def Frm_ChangeWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_ChangeWarehousePsw(self) def Frm_WarehouseMsg(self, *args): return _IPY_GameObj.IPY_Player_Frm_WarehouseMsg(self, *args) def Frm_SetWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_SetWarehousePsw(self) def GetCarryerNPC(self): return _IPY_GameObj.IPY_Player_GetCarryerNPC(self) def SetCarryerNPC(self, *args): return _IPY_GameObj.IPY_Player_SetCarryerNPC(self, *args) def EndLoadMap(self): return _IPY_GameObj.IPY_Player_EndLoadMap(self) def Sync_RideHorse(self): return _IPY_GameObj.IPY_Player_Sync_RideHorse(self) def Sync_GetoffHorse(self): return _IPY_GameObj.IPY_Player_Sync_GetoffHorse(self) def GetPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetPlayerVehicle(self) def SetPlayerVehicle(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerVehicle(self, *args) def GetAttackMode(self): return _IPY_GameObj.IPY_Player_GetAttackMode(self) def SetAttackMode(self, *args): return _IPY_GameObj.IPY_Player_SetAttackMode(self, *args) def GetPlayerNameColor(self): return _IPY_GameObj.IPY_Player_GetPlayerNameColor(self) def SetPlayerNameColor(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerNameColor(self, *args) def SendToBServerServerInitOK(self): return _IPY_GameObj.IPY_Player_SendToBServerServerInitOK(self) def Sync_GetOnTruck(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetOnTruck(self, *args) def Sync_TruckMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_TruckMsg(self, *args) def ClearSummon(self): return _IPY_GameObj.IPY_Player_ClearSummon(self) def GetUseGoldType(self): return _IPY_GameObj.IPY_Player_GetUseGoldType(self) def GetUseSilverType(self): return _IPY_GameObj.IPY_Player_GetUseSilverType(self) def SetUseGoldType(self, *args): return _IPY_GameObj.IPY_Player_SetUseGoldType(self, *args) def SetUseSilverType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSilverType(self, *args) def SetLastChangeEquipTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChangeEquipTick(self, *args) def GetLastChangeEquipTick(self): return _IPY_GameObj.IPY_Player_GetLastChangeEquipTick(self) def Sync_ItemCount(self, *args): return _IPY_GameObj.IPY_Player_Sync_ItemCount(self, *args) def GetResetItemTick(self): return _IPY_GameObj.IPY_Player_GetResetItemTick(self) def SetResetItemTick(self, *args): return _IPY_GameObj.IPY_Player_SetResetItemTick(self, *args) def IsBattleState(self): return _IPY_GameObj.IPY_Player_IsBattleState(self) def SetBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetBattleState(self, *args) def GetBattleState(self): return _IPY_GameObj.IPY_Player_GetBattleState(self) def GetAngryNPCCount(self): return _IPY_GameObj.IPY_Player_GetAngryNPCCount(self) def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetAngryNPCByIndex(self, *args) def View_ShowPlayerFace(self, *args): return _IPY_GameObj.IPY_Player_View_ShowPlayerFace(self, *args) def SetShowFaceTick(self, *args): return _IPY_GameObj.IPY_Player_SetShowFaceTick(self, *args) def GetShowFaceTick(self): return _IPY_GameObj.IPY_Player_GetShowFaceTick(self) def View_StartGameEvent(self, *args): return _IPY_GameObj.IPY_Player_View_StartGameEvent(self, *args) def SetGameEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventTick(self, *args) def GetGameEventTick(self): return _IPY_GameObj.IPY_Player_GetGameEventTick(self) def SetPlayerGameEvent(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerGameEvent(self, *args) def GetPlayerGameEvent(self): return _IPY_GameObj.IPY_Player_GetPlayerGameEvent(self) def GetDanceEventTick(self): return _IPY_GameObj.IPY_Player_GetDanceEventTick(self) def SetDanceEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetDanceEventTick(self, *args) def GetFishEventTick(self): return _IPY_GameObj.IPY_Player_GetFishEventTick(self) def SetFishEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetFishEventTick(self, *args) def GetRebornMapID(self): return _IPY_GameObj.IPY_Player_GetRebornMapID(self) def GetRebornPosX(self): return _IPY_GameObj.IPY_Player_GetRebornPosX(self) def GetRebornPosY(self): return _IPY_GameObj.IPY_Player_GetRebornPosY(self) def SetRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetRebornMapID(self, *args) def SetRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosX(self, *args) def SetRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosY(self, *args) def GetFBRebornMapID(self): return _IPY_GameObj.IPY_Player_GetFBRebornMapID(self) def GetFBRebornPosX(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosX(self) def GetFBRebornPosY(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosY(self) def SetFBRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornMapID(self, *args) def SetFBRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosX(self, *args) def SetFBRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosY(self, *args) def NotifyCode(self, *args): return _IPY_GameObj.IPY_Player_NotifyCode(self, *args) def Sync_PrepareBegin(self): return _IPY_GameObj.IPY_Player_Sync_PrepareBegin(self) def Sync_PrepareEnd(self): return _IPY_GameObj.IPY_Player_Sync_PrepareEnd(self) def GetPrepareState(self): return _IPY_GameObj.IPY_Player_GetPrepareState(self) def SetPrepareState(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareState(self, *args) def GetPrepareTime(self): return _IPY_GameObj.IPY_Player_GetPrepareTime(self) def SetPrepareTime(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareTime(self, *args) def GetPrepareID(self): return _IPY_GameObj.IPY_Player_GetPrepareID(self) def SetPrepareID(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareID(self, *args) def NotifyMiddle(self, *args): return _IPY_GameObj.IPY_Player_NotifyMiddle(self, *args) def Sync_ClientPlayerLogin(self): return _IPY_GameObj.IPY_Player_Sync_ClientPlayerLogin(self) def Sync_SetWorldPos(self, *args): return _IPY_GameObj.IPY_Player_Sync_SetWorldPos(self, *args) def SetHaveGameBuff(self, *args): return _IPY_GameObj.IPY_Player_SetHaveGameBuff(self, *args) def GetHaveGameBuff(self): return _IPY_GameObj.IPY_Player_GetHaveGameBuff(self) def Frm_Open(self, *args): return _IPY_GameObj.IPY_Player_Frm_Open(self, *args) def OpenBubble(self, *args): return _IPY_GameObj.IPY_Player_OpenBubble(self, *args) def View_PlayerUseFastRestore(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerUseFastRestore(self, *args) def Sync_GameEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_GameEventResult(self, *args) def Sync_GetItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetItemView(self, *args) def Sync_ExpGetView(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpGetView(self, *args) def Sync_DelItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_DelItemView(self, *args) def Sync_GetPlayerInfoFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetPlayerInfoFail(self, *args) def Notify_PackResetOK(self): return _IPY_GameObj.IPY_Player_Notify_PackResetOK(self) def Notify_PickupItemResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_PickupItemResult(self, *args) def SetComposeItemState(self, *args): return _IPY_GameObj.IPY_Player_SetComposeItemState(self, *args) def GetComposeItemState(self): return _IPY_GameObj.IPY_Player_GetComposeItemState(self) def Notify_GetExpView(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetExpView(self, *args) def InitChangeMapPlayerSummonInfo(self): return _IPY_GameObj.IPY_Player_InitChangeMapPlayerSummonInfo(self) def GetLastMapPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerVehicle(self) def GetLastMapPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerRidehorseState(self) def Sync_GameServer_MapID(self): return _IPY_GameObj.IPY_Player_Sync_GameServer_MapID(self) def Sync_TruckPosInfo(self): return _IPY_GameObj.IPY_Player_Sync_TruckPosInfo(self) def Notify_AttackFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_AttackFail(self, *args) def GetAreaType(self): return _IPY_GameObj.IPY_Player_GetAreaType(self) def SetAreaType(self, *args): return _IPY_GameObj.IPY_Player_SetAreaType(self, *args) def GameServer_SetLoadMapState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetLoadMapState(self, *args) def GetLastOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetLastOnlineReplyTick(self) def GetOnlineReplyCount(self): return _IPY_GameObj.IPY_Player_GetOnlineReplyCount(self) def GetTotalOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetTotalOnlineReplyTick(self) def SetLastOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastOnlineReplyTick(self, *args) def SetOnlineReplyCount(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineReplyCount(self, *args) def SetTotalOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetTotalOnlineReplyTick(self, *args) def GetPing(self): return _IPY_GameObj.IPY_Player_GetPing(self) def Notify_SpecialEventResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_SpecialEventResult(self, *args) def GetDamReduce(self): return _IPY_GameObj.IPY_Player_GetDamReduce(self) def SetDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetDamReduce(self, *args) def GetMDamReduce(self): return _IPY_GameObj.IPY_Player_GetMDamReduce(self) def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetMDamReduce(self, *args) def SetEventHaveFixItem(self, *args): return _IPY_GameObj.IPY_Player_SetEventHaveFixItem(self, *args) def GetEventHaveFixItem(self): return _IPY_GameObj.IPY_Player_GetEventHaveFixItem(self) def Notify_ItemPutFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_ItemPutFail(self, *args) def GetFromMapID(self): return _IPY_GameObj.IPY_Player_GetFromMapID(self) def GetFromPosX(self): return _IPY_GameObj.IPY_Player_GetFromPosX(self) def GetFromPosY(self): return _IPY_GameObj.IPY_Player_GetFromPosY(self) def GetFromCopyMapID(self): return _IPY_GameObj.IPY_Player_GetFromCopyMapID(self) def SetFromMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromMapID(self, *args) def SetFromPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosX(self, *args) def SetFromPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosY(self, *args) def SetFromCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromCopyMapID(self, *args) def SetFromLineID(self, *args): return _IPY_GameObj.IPY_Player_SetFromLineID(self, *args) def GetFromLineID(self): return _IPY_GameObj.IPY_Player_GetFromLineID(self) def GetCopyMapID(self): return _IPY_GameObj.IPY_Player_GetCopyMapID(self) def SetCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetCopyMapID(self, *args) def GetClientLineID(self): return _IPY_GameObj.IPY_Player_GetClientLineID(self) def GetLineID(self): return _IPY_GameObj.IPY_Player_GetLineID(self) def GetChangeMapTakeTruck(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeTruck(self) def SetChangeMapTakeTruck(self, *args): return _IPY_GameObj.IPY_Player_SetChangeMapTakeTruck(self, *args) def Frm_InputFamilyName(self): return _IPY_GameObj.IPY_Player_Frm_InputFamilyName(self) def GameServer_SetPlayerViewFamilyState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetPlayerViewFamilyState(self, *args) def GetViewFamilyState(self): return _IPY_GameObj.IPY_Player_GetViewFamilyState(self) def SetFamilyName(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyName(self, *args) def GetFamilyName(self): return _IPY_GameObj.IPY_Player_GetFamilyName(self) def Notify_FamilyNameRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyNameRefresh(self) def GetWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetWeekOnlineTime(self) def SetWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetWeekOnlineTime(self, *args) def GetLastWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetLastWeekOnlineTime(self) def SetLastWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekOnlineTime(self, *args) def GetLoginTick(self): return _IPY_GameObj.IPY_Player_GetLoginTick(self) def SetLoginTick(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTick(self, *args) def GameServer_ViewAllFamily(self): return _IPY_GameObj.IPY_Player_GameServer_ViewAllFamily(self) def View_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_View_FamilyInfoRefresh(self) def GetTotalSTR(self): return _IPY_GameObj.IPY_Player_GetTotalSTR(self) def GetTotalPNE(self): return _IPY_GameObj.IPY_Player_GetTotalPNE(self) def GetTotalPHY(self): return _IPY_GameObj.IPY_Player_GetTotalPHY(self) def GetTotalCON(self): return _IPY_GameObj.IPY_Player_GetTotalCON(self) def SetTotalSTR(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSTR(self, *args) def SetTotalPNE(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPNE(self, *args) def SetTotalPHY(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPHY(self, *args) def SetTotalCON(self, *args): return _IPY_GameObj.IPY_Player_SetTotalCON(self, *args) def GameServer_SetWatchBillboardState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetWatchBillboardState(self, *args) def GetWatchBillboardState(self): return _IPY_GameObj.IPY_Player_GetWatchBillboardState(self) def GameServer_WatchBillboard(self, *args): return _IPY_GameObj.IPY_Player_GameServer_WatchBillboard(self, *args) def GameServer_AddFamilyDetail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFamilyDetail(self, *args) def GameServer_LVUpFamily(self): return _IPY_GameObj.IPY_Player_GameServer_LVUpFamily(self) def GetLastWeekFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetLastWeekFamilyActiveValue(self) def SetLastWeekFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekFamilyActiveValue(self, *args) def GetFamilyLastWeekActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyLastWeekActiveValue(self) def SetFamilyLastWeekActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLastWeekActiveValue(self, *args) def GetLastKillTick(self): return _IPY_GameObj.IPY_Player_GetLastKillTick(self) def SetLastKillTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastKillTick(self, *args) def GetKillCount(self): return _IPY_GameObj.IPY_Player_GetKillCount(self) def SetKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetKillCount(self, *args) def GetMultiKillCount(self): return _IPY_GameObj.IPY_Player_GetMultiKillCount(self) def SetMultiKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetMultiKillCount(self, *args) def GetLastTimeBattleState(self): return _IPY_GameObj.IPY_Player_GetLastTimeBattleState(self) def SetLastTimeBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetLastTimeBattleState(self, *args) def GetPlayerHurtList(self): return _IPY_GameObj.IPY_Player_GetPlayerHurtList(self) def GetTotalSoulPropretyLV(self): return _IPY_GameObj.IPY_Player_GetTotalSoulPropretyLV(self) def SetTotalSoulPropretyLV(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSoulPropretyLV(self, *args) def GetFightPower(self): return _IPY_GameObj.IPY_Player_GetFightPower(self) def GetFightPowerEx(self): return _IPY_GameObj.IPY_Player_GetFightPowerEx(self) def SetFightPower(self, *args): return _IPY_GameObj.IPY_Player_SetFightPower(self, *args) def GetSlashRate(self): return _IPY_GameObj.IPY_Player_GetSlashRate(self) def SetSlashRate(self, *args): return _IPY_GameObj.IPY_Player_SetSlashRate(self, *args) def GetSlashValue(self): return _IPY_GameObj.IPY_Player_GetSlashValue(self) def SetSlashValue(self, *args): return _IPY_GameObj.IPY_Player_SetSlashValue(self, *args) def GetSlashPer(self): return _IPY_GameObj.IPY_Player_GetSlashPer(self) def SetSlashPer(self, *args): return _IPY_GameObj.IPY_Player_SetSlashPer(self, *args) def GetFamilyLV(self): return _IPY_GameObj.IPY_Player_GetFamilyLV(self) def SetFamilyLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLV(self, *args) def GetFriendAt(self, *args): return _IPY_GameObj.IPY_Player_GetFriendAt(self, *args) def GetFriendCount(self): return _IPY_GameObj.IPY_Player_GetFriendCount(self) def FindFriend(self, *args): return _IPY_GameObj.IPY_Player_FindFriend(self, *args) def AddFriend(self, *args): return _IPY_GameObj.IPY_Player_AddFriend(self, *args) def ClearFriend(self): return _IPY_GameObj.IPY_Player_ClearFriend(self) def GameServer_AddFriendValue(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFriendValue(self, *args) def GameServer_AddEnemy(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddEnemy(self, *args) def SetPlayerRidehorseState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerRidehorseState(self, *args) def GetPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetPlayerRidehorseState(self) def GetHPRestorePer(self): return _IPY_GameObj.IPY_Player_GetHPRestorePer(self) def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestorePer(self, *args) def GetMPRestorePer(self): return _IPY_GameObj.IPY_Player_GetMPRestorePer(self) def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestorePer(self, *args) def AddChangeMapTakeCreateNPC(self, *args): return _IPY_GameObj.IPY_Player_AddChangeMapTakeCreateNPC(self, *args) def ClearChangeMapTakeCreateNPC(self): return _IPY_GameObj.IPY_Player_ClearChangeMapTakeCreateNPC(self) def GetChangeMapTakeNPCCount(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCount(self) def GetChangeMapTakeNPCIDByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCIDByIndex(self, *args) def GetChangeMapTakeNPCCountByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCountByIndex(self, *args) def GetForbiddenResetItem(self): return _IPY_GameObj.IPY_Player_GetForbiddenResetItem(self) def SetForbiddenResetItem(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenResetItem(self, *args) def GetPlayerEditMail(self): return _IPY_GameObj.IPY_Player_GetPlayerEditMail(self) def GetPlayerMail(self): return _IPY_GameObj.IPY_Player_GetPlayerMail(self) def GameServer_CanSendMailReq(self, *args): return _IPY_GameObj.IPY_Player_GameServer_CanSendMailReq(self, *args) def GameServer_SendMail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SendMail(self, *args) def Sync_GMMail(self): return _IPY_GameObj.IPY_Player_Sync_GMMail(self) def Sync_AllMail(self): return _IPY_GameObj.IPY_Player_Sync_AllMail(self) def Sync_CurrentMail(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurrentMail(self, *args) def DataServer_GetMailListReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetMailListReq(self) def DataServer_GetMailDetailReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_GetMailDetailReq(self, *args) def GetWaitingForDBMailType(self): return _IPY_GameObj.IPY_Player_GetWaitingForDBMailType(self) def SetWaitingForDBMailType(self, *args): return _IPY_GameObj.IPY_Player_SetWaitingForDBMailType(self, *args) def GetHaveSetEventLock(self): return _IPY_GameObj.IPY_Player_GetHaveSetEventLock(self) def SetHaveSetEventLock(self, *args): return _IPY_GameObj.IPY_Player_SetHaveSetEventLock(self, *args) def GetCurrentMailFromDataServer(self): return _IPY_GameObj.IPY_Player_GetCurrentMailFromDataServer(self) def DataServer_SetMailType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailType(self, *args) def DataServer_ClearMailMoney(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailMoney(self, *args) def DataServer_ClearMailItem(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailItem(self, *args) def DataServer_DeleteMail(self, *args): return _IPY_GameObj.IPY_Player_DataServer_DeleteMail(self, *args) def DataServer_ReturnLetter(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ReturnLetter(self, *args) def DataServer_SetMailLetterType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailLetterType(self, *args) def Sync_MailTypeChange(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailTypeChange(self, *args) def Sync_MailDisappear(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailDisappear(self, *args) def Sync_RecvMailItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailItem(self, *args) def Sync_RecvMailMoney(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailMoney(self, *args) def GameServer_UseSpeaker(self, *args): return _IPY_GameObj.IPY_Player_GameServer_UseSpeaker(self, *args) def GetIP(self): return _IPY_GameObj.IPY_Player_GetIP(self) def GameServer_TeamEnterFB(self, *args): return _IPY_GameObj.IPY_Player_GameServer_TeamEnterFB(self, *args) def SetPowerLV(self, *args): return _IPY_GameObj.IPY_Player_SetPowerLV(self, *args) def GetPowerLV(self): return _IPY_GameObj.IPY_Player_GetPowerLV(self) def GetPlayerExam(self): return _IPY_GameObj.IPY_Player_GetPlayerExam(self) def Sync_PlayerSubject(self): return _IPY_GameObj.IPY_Player_Sync_PlayerSubject(self) def Sync_BeginExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_BeginExam(self, *args) def Sync_EndExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_EndExam(self, *args) def Sync_SubjectResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_SubjectResult(self, *args) def Sync_ExamAnswerOK(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExamAnswerOK(self, *args) def Sync_TimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_TimeTick(self, *args) def Sync_AddTimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_AddTimeTick(self, *args) def GetPlayerShop(self): return _IPY_GameObj.IPY_Player_GetPlayerShop(self) def View_StartShop(self): return _IPY_GameObj.IPY_Player_View_StartShop(self) def Sync_WatchShop(self, *args): return _IPY_GameObj.IPY_Player_Sync_WatchShop(self, *args) def View_CloseShop(self): return _IPY_GameObj.IPY_Player_View_CloseShop(self) def Sync_ShopItem(self): return _IPY_GameObj.IPY_Player_Sync_ShopItem(self) def View_BuyShopItemToAllShopBuyer(self, *args): return _IPY_GameObj.IPY_Player_View_BuyShopItemToAllShopBuyer(self, *args) def GetIsHideMask(self): return _IPY_GameObj.IPY_Player_GetIsHideMask(self) def SetIsHideMask(self, *args): return _IPY_GameObj.IPY_Player_SetIsHideMask(self, *args) def DataServer_GetPlayerMailState(self): return _IPY_GameObj.IPY_Player_DataServer_GetPlayerMailState(self) def Sync_PlayerMission(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMission(self, *args) def Sync_PlayerMissionDesc(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMissionDesc(self, *args) def GetDayProcessGameEventCount(self): return _IPY_GameObj.IPY_Player_GetDayProcessGameEventCount(self) def SetDayProcessGameEventCount(self, *args): return _IPY_GameObj.IPY_Player_SetDayProcessGameEventCount(self, *args) def GetIsFirstLoginInMap(self): return _IPY_GameObj.IPY_Player_GetIsFirstLoginInMap(self) def DataServer_Rec(self, *args): return _IPY_GameObj.IPY_Player_DataServer_Rec(self, *args) def SetOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineTime(self, *args) def GetOnlineTime(self): return _IPY_GameObj.IPY_Player_GetOnlineTime(self) def SetFaceDir(self, *args): return _IPY_GameObj.IPY_Player_SetFaceDir(self, *args) def GetFaceDir(self): return _IPY_GameObj.IPY_Player_GetFaceDir(self) def GameServer_LineState(self): return _IPY_GameObj.IPY_Player_GameServer_LineState(self) def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_Player_SetIsNeedProcess(self, *args) def GetIsNeedProcess(self): return _IPY_GameObj.IPY_Player_GetIsNeedProcess(self) def GameServer_QueryPlayerByID(self, *args): return _IPY_GameObj.IPY_Player_GameServer_QueryPlayerByID(self, *args) def GetGMOperManager(self): return _IPY_GameObj.IPY_Player_GetGMOperManager(self) def GetIsConfronting(self): return _IPY_GameObj.IPY_Player_GetIsConfronting(self) def SetIsConfronting(self, *args): return _IPY_GameObj.IPY_Player_SetIsConfronting(self, *args) def SetForbiddenSyncClientState(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenSyncClientState(self, *args) def GetGMForbidenFight(self): return _IPY_GameObj.IPY_Player_GetGMForbidenFight(self) def SetGMForbidenFight(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenFight(self, *args) def GetGMForbidenTalk(self): return _IPY_GameObj.IPY_Player_GetGMForbidenTalk(self) def SetGMForbidenTalk(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenTalk(self, *args) def SetCurrentFBProperty(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentFBProperty(self, *args) def GetIsLoginOff(self): return _IPY_GameObj.IPY_Player_GetIsLoginOff(self) def IsPlayerInPermitIP(self): return _IPY_GameObj.IPY_Player_IsPlayerInPermitIP(self) def GetPlayerKillPlayerCountInTime(self, *args): return _IPY_GameObj.IPY_Player_GetPlayerKillPlayerCountInTime(self, *args) def AddPlayerKillListInTime(self, *args): return _IPY_GameObj.IPY_Player_AddPlayerKillListInTime(self, *args) def ClearPlayerKillListInTime(self): return _IPY_GameObj.IPY_Player_ClearPlayerKillListInTime(self) def IsAdult(self): return _IPY_GameObj.IPY_Player_IsAdult(self) def GetFamilyMemberLV(self): return _IPY_GameObj.IPY_Player_GetFamilyMemberLV(self) def SetFamilyMemberLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMemberLV(self, *args) def Notify_FamilyMemberLVRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyMemberLVRefresh(self) def GetFacePic(self): return _IPY_GameObj.IPY_Player_GetFacePic(self) def SetFacePic(self, *args): return _IPY_GameObj.IPY_Player_SetFacePic(self, *args) def Notify_FamilyWarTime(self, *args): return _IPY_GameObj.IPY_Player_Notify_FamilyWarTime(self, *args) def Notify_TruckPosQuery(self, *args): return _IPY_GameObj.IPY_Player_Notify_TruckPosQuery(self, *args) def Sync_PackItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_PackItem(self, *args) def GameServer_MissionPub(self, *args): return _IPY_GameObj.IPY_Player_GameServer_MissionPub(self, *args) def Sync_MoveFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_MoveFail(self, *args) def Sync_Move(self, *args): return _IPY_GameObj.IPY_Player_Sync_Move(self, *args) def Sync_StoreItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItem(self, *args) def GetCoin(self): return _IPY_GameObj.IPY_Player_GetCoin(self) def DataServer_GetCoinReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetCoinReq(self) def DataServer_CoinChangeReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_CoinChangeReq(self, *args) def Frm_FBHelp(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBHelp(self, *args) def Frm_FBEnd(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBEnd(self, *args) def GetIsPresentee(self): return _IPY_GameObj.IPY_Player_GetIsPresentee(self) def GetBillboardLV(self): return _IPY_GameObj.IPY_Player_GetBillboardLV(self) def DataServer_GetBillboardLV(self): return _IPY_GameObj.IPY_Player_DataServer_GetBillboardLV(self) def DataServer_GetPrize(self): return _IPY_GameObj.IPY_Player_DataServer_GetPrize(self) def SetAddCoins(self, *args): return _IPY_GameObj.IPY_Player_SetAddCoins(self, *args) def GetAddCoins(self): return _IPY_GameObj.IPY_Player_GetAddCoins(self) def GameServer_DelTruck(self): return _IPY_GameObj.IPY_Player_GameServer_DelTruck(self) def GetClientMoveTick(self): return _IPY_GameObj.IPY_Player_GetClientMoveTick(self) def SetClientMoveTick(self, *args): return _IPY_GameObj.IPY_Player_SetClientMoveTick(self, *args) def Sync_ClientTick(self): return _IPY_GameObj.IPY_Player_Sync_ClientTick(self) def PushSaveData(self): return _IPY_GameObj.IPY_Player_PushSaveData(self) def RealTimeBackupSinglePlayerLogic(self, *args): return _IPY_GameObj.IPY_Player_RealTimeBackupSinglePlayerLogic(self, *args) def Sync_FbSystemMessage(self, *args): return _IPY_GameObj.IPY_Player_Sync_FbSystemMessage(self, *args) def Sync_ShowFbBillboard(self): return _IPY_GameObj.IPY_Player_Sync_ShowFbBillboard(self) def Interface_SaveCard(self, *args): return _IPY_GameObj.IPY_Player_Interface_SaveCard(self, *args) def Interface_GoldRec(self, *args): return _IPY_GameObj.IPY_Player_Interface_GoldRec(self, *args) def ChangeAction(self, *args): return _IPY_GameObj.IPY_Player_ChangeAction(self, *args) def SetPlayerActionTick(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerActionTick(self, *args) def Interface_SendGMLetter(self, *args): return _IPY_GameObj.IPY_Player_Interface_SendGMLetter(self, *args) def DataServer_CheckPrizeItem(self): return _IPY_GameObj.IPY_Player_DataServer_CheckPrizeItem(self) def DataServer_GetExpiation(self, count = 1): return _IPY_GameObj.IPY_Player_DataServer_GetExpiation(self, count) def DataServer_GetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetExpiationCount(self) def GetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetExpiationCount(self) def GetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetExpiationAt(self, *args) def ClearExpiation(self): return _IPY_GameObj.IPY_Player_ClearExpiation(self) def DataServer_GetPetExpiation(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiation(self) def DataServer_GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiationCount(self) def GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetPetExpiationCount(self) def GetPetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetPetExpiationAt(self, *args) def ClearPetExpiation(self): return _IPY_GameObj.IPY_Player_ClearPetExpiation(self) def GetPrepareIndex(self): return _IPY_GameObj.IPY_Player_GetPrepareIndex(self) def SetPrepareIndex(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareIndex(self, *args) def Sync_FaBaoTiLianResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FaBaoTiLianResult(self, *args) def GetResetWorldPosAskTick(self): return _IPY_GameObj.IPY_Player_GetResetWorldPosAskTick(self) def Sync_ForgetWarehousePswTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_ForgetWarehousePswTime(self, *args) def Sync_StoreItemRecord(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItemRecord(self, *args) def Sync_OneKeyChangeEquipResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_OneKeyChangeEquipResult(self, *args) def Sync_FabaoMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FabaoMergeResult(self, *args) def Sync_LegendMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_LegendMergeResult(self, *args) def Notify_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyInfoRefresh(self) def GetReboundReducePercent(self): return _IPY_GameObj.IPY_Player_GetReboundReducePercent(self) def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundReducePercent(self, *args) def Sync_ClearMissionDict(self, *args): return _IPY_GameObj.IPY_Player_Sync_ClearMissionDict(self, *args) def SetFaBaoExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFaBaoExpRate(self, *args) def GetFaBaoExpRate(self): return _IPY_GameObj.IPY_Player_GetFaBaoExpRate(self) def View_DownHorse(self): return _IPY_GameObj.IPY_Player_View_DownHorse(self) def Sync_MakeItemAnswer(self, *args): return _IPY_GameObj.IPY_Player_Sync_MakeItemAnswer(self, *args) def AddScreenDirection(self, *args): return _IPY_GameObj.IPY_Player_AddScreenDirection(self, *args) def ClearScreenDirection(self): return _IPY_GameObj.IPY_Player_ClearScreenDirection(self) def GetScreenDirectionCount(self): return _IPY_GameObj.IPY_Player_GetScreenDirectionCount(self) def Sync_ScreenDirection(self): return _IPY_GameObj.IPY_Player_Sync_ScreenDirection(self) def SetFriendFavor(self, *args): return _IPY_GameObj.IPY_Player_SetFriendFavor(self, *args) def GetFriendFavor(self): return _IPY_GameObj.IPY_Player_GetFriendFavor(self) def SetTeamPrivity(self, *args): return _IPY_GameObj.IPY_Player_SetTeamPrivity(self, *args) def GetTeamPrivity(self): return _IPY_GameObj.IPY_Player_GetTeamPrivity(self) def View_InputFamilyContributeFrm(self): return _IPY_GameObj.IPY_Player_View_InputFamilyContributeFrm(self) def View_XiHongMing(self): return _IPY_GameObj.IPY_Player_View_XiHongMing(self) def Sync_ChatArea(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatArea(self, *args) def Sync_ChatBattlefield(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatBattlefield(self, *args) def SetGameServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetGameServerInitOK(self, *args) def GetGameServerInitOK(self): return _IPY_GameObj.IPY_Player_GetGameServerInitOK(self) def GetAttackTargetPosX(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosX(self) def GetAttackTargetPosY(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosY(self) def SetAttackTargetPos(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTargetPos(self, *args) def ReincarnationOK(self, *args): return _IPY_GameObj.IPY_Player_ReincarnationOK(self, *args) def FightAssistantSystemRespond(self, *args): return _IPY_GameObj.IPY_Player_FightAssistantSystemRespond(self, *args) def SetEnergy(self, *args): return _IPY_GameObj.IPY_Player_SetEnergy(self, *args) def GetEnergy(self): return _IPY_GameObj.IPY_Player_GetEnergy(self) def Sync_EnergyRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_EnergyRefresh(self, *args) def GetFightAssistantSystemStart(self): return _IPY_GameObj.IPY_Player_GetFightAssistantSystemStart(self) def SetFightAssistantSystemStart(self, *args): return _IPY_GameObj.IPY_Player_SetFightAssistantSystemStart(self, *args) def GetReceivedSalary(self): return _IPY_GameObj.IPY_Player_GetReceivedSalary(self) def SetReceivedSalary(self, *args): return _IPY_GameObj.IPY_Player_SetReceivedSalary(self, *args) def Sync_SalaryDetail(self, *args): return _IPY_GameObj.IPY_Player_Sync_SalaryDetail(self, *args) def GetEquipShowSwitch(self): return _IPY_GameObj.IPY_Player_GetEquipShowSwitch(self) def SetEquipShowSwitch(self, *args): return _IPY_GameObj.IPY_Player_SetEquipShowSwitch(self, *args) def GetLuckValue(self): return _IPY_GameObj.IPY_Player_GetLuckValue(self) def SetLuckValue(self, *args): return _IPY_GameObj.IPY_Player_SetLuckValue(self, *args) def GetExAttr1(self): return _IPY_GameObj.IPY_Player_GetExAttr1(self) def SetExAttr1(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr1(self, *args) def GetExAttr2(self): return _IPY_GameObj.IPY_Player_GetExAttr2(self) def SetExAttr2(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr2(self, *args) def GetExAttr3(self): return _IPY_GameObj.IPY_Player_GetExAttr3(self) def SetExAttr3(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr3(self, *args) def GetExAttr4(self): return _IPY_GameObj.IPY_Player_GetExAttr4(self) def SetExAttr4(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr4(self, *args) def GetExAttr5(self): return _IPY_GameObj.IPY_Player_GetExAttr5(self) def SetExAttr5(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr5(self, *args) def GetExAttr6(self): return _IPY_GameObj.IPY_Player_GetExAttr6(self) def SetExAttr6(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr6(self, *args) def GetExAttr7(self): return _IPY_GameObj.IPY_Player_GetExAttr7(self) def SetExAttr7(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr7(self, *args) def GetExAttr8(self): return _IPY_GameObj.IPY_Player_GetExAttr8(self) def SetExAttr8(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr8(self, *args) def GetExAttr9(self): return _IPY_GameObj.IPY_Player_GetExAttr9(self) def SetExAttr9(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr9(self, *args) def GetExAttr10(self): return _IPY_GameObj.IPY_Player_GetExAttr10(self) def SetExAttr10(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr10(self, *args) def GetExAttr11(self): return _IPY_GameObj.IPY_Player_GetExAttr11(self) def SetExAttr11(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr11(self, *args) def GetExAttr12(self): return _IPY_GameObj.IPY_Player_GetExAttr12(self) def SetExAttr12(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr12(self, *args) def GetExAttr13(self): return _IPY_GameObj.IPY_Player_GetExAttr13(self) def SetExAttr13(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr13(self, *args) def GetExAttr14(self): return _IPY_GameObj.IPY_Player_GetExAttr14(self) def SetExAttr14(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr14(self, *args) def GetExAttr15(self): return _IPY_GameObj.IPY_Player_GetExAttr15(self) def SetExAttr15(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr15(self, *args) def GetExAttr16(self): return _IPY_GameObj.IPY_Player_GetExAttr16(self) def SetExAttr16(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr16(self, *args) def GetExAttr17(self): return _IPY_GameObj.IPY_Player_GetExAttr17(self) def SetExAttr17(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr17(self, *args) def GetExAttr18(self): return _IPY_GameObj.IPY_Player_GetExAttr18(self) def SetExAttr18(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr18(self, *args) def GetExAttr19(self): return _IPY_GameObj.IPY_Player_GetExAttr19(self) def SetExAttr19(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr19(self, *args) def GetExAttr20(self): return _IPY_GameObj.IPY_Player_GetExAttr20(self) def SetExAttr20(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr20(self, *args) def GetFaction(self): return _IPY_GameObj.IPY_Player_GetFaction(self) def SetFaction(self, *args): return _IPY_GameObj.IPY_Player_SetFaction(self, *args) def GetInfamyValue(self): return _IPY_GameObj.IPY_Player_GetInfamyValue(self) def SetInfamyValue(self, *args): return _IPY_GameObj.IPY_Player_SetInfamyValue(self, *args) def GetOfficialRank(self): return _IPY_GameObj.IPY_Player_GetOfficialRank(self) def SetOfficialRank(self, *args): return _IPY_GameObj.IPY_Player_SetOfficialRank(self, *args) def GetProficiencyRate(self): return _IPY_GameObj.IPY_Player_GetProficiencyRate(self) def SetProficiencyRate(self, *args): return _IPY_GameObj.IPY_Player_SetProficiencyRate(self, *args) def GetFamilyMoney(self): return _IPY_GameObj.IPY_Player_GetFamilyMoney(self) def SetFamilyMoney(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMoney(self, *args) def SetPerExp(self, *args): return _IPY_GameObj.IPY_Player_SetPerExp(self, *args) def GetPerExp(self): return _IPY_GameObj.IPY_Player_GetPerExp(self) def SetIsCloseFriendLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsCloseFriendLabel(self, *args) def GetIsCloseFriendLabel(self): return _IPY_GameObj.IPY_Player_GetIsCloseFriendLabel(self) def SetIsFindByLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsFindByLabel(self, *args) def GetIsFindByLabel(self): return _IPY_GameObj.IPY_Player_GetIsFindByLabel(self) def GetChangeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetChangeCoinPointTotal(self) def GetPrizeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetPrizeCoinPointTotal(self) def SetChangeCoinPointTotal(self, *args): return _IPY_GameObj.IPY_Player_SetChangeCoinPointTotal(self, *args) def GetVIPLv(self): return _IPY_GameObj.IPY_Player_GetVIPLv(self) def SetVIPLv(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLv(self, *args) def Rec_ChangeCoinLog(self, *args): return _IPY_GameObj.IPY_Player_Rec_ChangeCoinLog(self, *args) def GetVIPLvForPhone(self): return _IPY_GameObj.IPY_Player_GetVIPLvForPhone(self) def SetVIPLvForPhone(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLvForPhone(self, *args) def GetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPStartTime(self) def GetPhoneVIPEndTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPEndTime(self) def SetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_SetPhoneVIPStartTime(self) def SetPhoneVIPLastTime(self, *args): return _IPY_GameObj.IPY_Player_SetPhoneVIPLastTime(self, *args) def SetOperateInfo(self, *args): return _IPY_GameObj.IPY_Player_SetOperateInfo(self, *args) def GetOperateInfo(self): return _IPY_GameObj.IPY_Player_GetOperateInfo(self) def GetOperate(self): return _IPY_GameObj.IPY_Player_GetOperate(self) def GetServerID(self): return _IPY_GameObj.IPY_Player_GetServerID(self) def GetSkillAtkRate(self): return _IPY_GameObj.IPY_Player_GetSkillAtkRate(self) def GetLuckyHitRate(self): return _IPY_GameObj.IPY_Player_GetLuckyHitRate(self) def GetLuckyHitVal(self): return _IPY_GameObj.IPY_Player_GetLuckyHitVal(self) def GetGreatHitRate(self): return _IPY_GameObj.IPY_Player_GetGreatHitRate(self) def GetGreatHitVal(self): return _IPY_GameObj.IPY_Player_GetGreatHitVal(self) def GetKillBackHP(self): return _IPY_GameObj.IPY_Player_GetKillBackHP(self) def GetKillBackMP(self): return _IPY_GameObj.IPY_Player_GetKillBackMP(self) def GetDamageReduceRate(self): return _IPY_GameObj.IPY_Player_GetDamageReduceRate(self) def GetDamageBackRate(self): return _IPY_GameObj.IPY_Player_GetDamageBackRate(self) def GetGoldFoundRate(self): return _IPY_GameObj.IPY_Player_GetGoldFoundRate(self) def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_Player_GetIgnoreDefRate(self) def GetBattleValEx1(self): return _IPY_GameObj.IPY_Player_GetBattleValEx1(self) def GetBattleValEx2(self): return _IPY_GameObj.IPY_Player_GetBattleValEx2(self) def GetBattleValEx3(self): return _IPY_GameObj.IPY_Player_GetBattleValEx3(self) def GetBattleValEx4(self): return _IPY_GameObj.IPY_Player_GetBattleValEx4(self) def GetBattleValEx5(self): return _IPY_GameObj.IPY_Player_GetBattleValEx5(self) def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_Player_SetSkillAtkRate(self, *args) def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitRate(self, *args) def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitVal(self, *args) def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitRate(self, *args) def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitVal(self, *args) def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackHP(self, *args) def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackMP(self, *args) def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageReduceRate(self, *args) def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageBackRate(self, *args) def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_Player_SetGoldFoundRate(self, *args) def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDefRate(self, *args) def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx1(self, *args) def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx2(self, *args) def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx3(self, *args) def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx4(self, *args) def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx5(self, *args) def Sync_RoleIntimateGoodyBagInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RoleIntimateGoodyBagInfo(self, *args) def Notify_GetNewGuyCountBackwardsAwardResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetNewGuyCountBackwardsAwardResult(self, *args) def Frm_ShowNewGuyCountBackwards(self, *args): return _IPY_GameObj.IPY_Player_Frm_ShowNewGuyCountBackwards(self, *args) def Sync_CurExpRate(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurExpRate(self, *args) def GetChangeMapErrorCode(self): return _IPY_GameObj.IPY_Player_GetChangeMapErrorCode(self) def Sync_FBSpecilSkillState(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBSpecilSkillState(self, *args) def Notify_ProductionState(self, *args): return _IPY_GameObj.IPY_Player_Notify_ProductionState(self, *args) def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_Player_Sync_NPCShout(self, *args) def SendFakePack(self, *args): return _IPY_GameObj.IPY_Player_SendFakePack(self, *args) def NotifyAll(self, *args): return _IPY_GameObj.IPY_Player_NotifyAll(self, *args) def Sync_PrestigeRewardState(self, *args): return _IPY_GameObj.IPY_Player_Sync_PrestigeRewardState(self, *args) def GetRouteServerInitOK(self): return _IPY_GameObj.IPY_Player_GetRouteServerInitOK(self) def SetRouteServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetRouteServerInitOK(self, *args) def Sync_PlayerBeRecalledInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerBeRecalledInfo(self, *args) def Sync_PlayerComboCnt(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerComboCnt(self, *args) def Sync_StartTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartTeacherEventResult(self, *args) def Sync_StopTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopTeacherEventResult(self, *args) def ClearFBEventListPack(self): return _IPY_GameObj.IPY_Player_ClearFBEventListPack(self) def AddFBEventInfo(self, *args): return _IPY_GameObj.IPY_Player_AddFBEventInfo(self, *args) def Sync_FBEventList(self): return _IPY_GameObj.IPY_Player_Sync_FBEventList(self) def Sync_StartFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartFBEventResult(self, *args) def Sync_StopFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopFBEventResult(self, *args) def Sync_FBEventStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBEventStateRefresh(self, *args) def Sync_ExpTaskInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskInfo(self, *args) def Sync_StartExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartExpTaskResult(self, *args) def Sync_StopExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopExpTaskResult(self, *args) def Sync_ExpTaskStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskStateRefresh(self, *args) def Sync_StartStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartStarMissionResult(self, *args) def Sync_StopStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopStarMissionResult(self, *args) def Sync_StarMissionStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_StarMissionStateRefresh(self, *args) def Sync_RefreshPresentInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RefreshPresentInfo(self, *args) def Sync_RetrievePresentResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_RetrievePresentResult(self, *args) def Sync_EventMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_EventMsg(self, *args) def Sync_PhoneVIPRemainTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_PhoneVIPRemainTime(self, *args) def SetVsRoomId(self, *args): return _IPY_GameObj.IPY_Player_SetVsRoomId(self, *args) def GetVsRoomId(self): return _IPY_GameObj.IPY_Player_GetVsRoomId(self) def GetModelMark(self): return _IPY_GameObj.IPY_Player_GetModelMark(self) def SetModelMark(self, *args): return _IPY_GameObj.IPY_Player_SetModelMark(self, *args) def GetRoleType(self): return _IPY_GameObj.IPY_Player_GetRoleType(self) def SetRoleType(self, *args): return _IPY_GameObj.IPY_Player_SetRoleType(self, *args) def SetMapTransferUserData(self, *args): return _IPY_GameObj.IPY_Player_SetMapTransferUserData(self, *args) def GetMapTransferUserData(self): return _IPY_GameObj.IPY_Player_GetMapTransferUserData(self) def SetLastOrderId(self, *args): return _IPY_GameObj.IPY_Player_SetLastOrderId(self, *args) def GetLastOrderId(self): return _IPY_GameObj.IPY_Player_GetLastOrderId(self) def SendCashResultAnswer(self, *args): return _IPY_GameObj.IPY_Player_SendCashResultAnswer(self, *args) def GetQueryNewGuyCardState(self): return _IPY_GameObj.IPY_Player_GetQueryNewGuyCardState(self) def GetNewGuyCardID(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardID(self) def GetNewGuyCardIsUsed(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardIsUsed(self) def GetNewGuyCardUserData(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardUserData(self) def GetNewGuyCardCardType(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardCardType(self) def GetNewGuyCardValidTime(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardValidTime(self) def SendQueryNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendQueryNewGuyCardState(self, *args) def SendUpdateNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendUpdateNewGuyCardState(self, *args) def GetOrderID(self): return _IPY_GameObj.IPY_Player_GetOrderID(self) def GetOrderInfo(self): return _IPY_GameObj.IPY_Player_GetOrderInfo(self) def GetExtras(self): return _IPY_GameObj.IPY_Player_GetExtras(self) def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self) def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args) def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self) def GetMergePlayerData(self): return _IPY_GameObj.IPY_Player_GetMergePlayerData(self) def GetPackData(self): return _IPY_GameObj.IPY_Player_GetPackData(self) def GetRealPlayerID(self): return _IPY_GameObj.IPY_Player_GetRealPlayerID(self) def GetIndex(self): return _IPY_GameObj.IPY_Player_GetIndex(self) def DeleteMirror(self): return _IPY_GameObj.IPY_Player_DeleteMirror(self) def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0, selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX, selectPosY) def SendMergeRegisterPlayerAfterChange(self, *args): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayerAfterChange(self, *args) def SendMergePlayerData(self, *args): return _IPY_GameObj.IPY_Player_SendMergePlayerData(self, *args) def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self) def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args) def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args) IPY_Player_swigregister = _IPY_GameObj.IPY_Player_swigregister IPY_Player_swigregister(IPY_Player) class IPY_PlayerManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_PlayerManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerManager __del__ = lambda self : None; def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_UpdatePlayerNameIndex(self, *args) def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetPlayerByIndex(self, *args) def GetPlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetPlayerCount(self) def OnlineCount(self): return _IPY_GameObj.IPY_PlayerManager_OnlineCount(self) def OnlineAt(self, *args): return _IPY_GameObj.IPY_PlayerManager_OnlineAt(self, *args) def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByID(self, *args) def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByName(self, *args) def FindPlayerByAccID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByAccID(self, *args) def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_PlayerManager_SetMaxPlayerCount(self, *args) def GetActivePlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerByIndex(self, *args) def GetActivePlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerCount(self) def ProcessAllPlayerMailOnDay(self): return _IPY_GameObj.IPY_PlayerManager_ProcessAllPlayerMailOnDay(self) def IsPlayerCanLogin(self): return _IPY_GameObj.IPY_PlayerManager_IsPlayerCanLogin(self) def BroadcastCountry_NotifyCode(self, *args): return _IPY_GameObj.IPY_PlayerManager_BroadcastCountry_NotifyCode(self, *args) def GameServer_QueryPlayerResult(self, *args): return _IPY_GameObj.IPY_PlayerManager_GameServer_QueryPlayerResult(self, *args) IPY_PlayerManager_swigregister = _IPY_GameObj.IPY_PlayerManager_swigregister IPY_PlayerManager_swigregister(IPY_PlayerManager) class IPY_MapCopyPlayerManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapCopyPlayerManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapCopyPlayerManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_MapCopyPlayerManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_MapCopyPlayerManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetInstance(self, *args) def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_UpdatePlayerNameIndex(self, *args) def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByID(self, *args) def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByName(self, *args) def GetPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerCount(self) def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerByIndex(self, *args) def GetPlayerExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerExam(self) def GetMaxPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetMaxPlayerCount(self) def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetMaxPlayerCount(self, *args) def SortExamPlayerAndBroadcastAll(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SortExamPlayerAndBroadcastAll(self, *args) def Broadcast_SubjectToAllPlayer(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_SubjectToAllPlayer(self) def Broadcast_BeginExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_BeginExam(self) def Broadcast_EndExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_EndExam(self) def BroadcastFB_NotifyCode(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_BroadcastFB_NotifyCode(self, *args) def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetSendSubjectTick(self, *args) def GetSendSubjectTick(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetSendSubjectTick(self) IPY_MapCopyPlayerManager_swigregister = _IPY_GameObj.IPY_MapCopyPlayerManager_swigregister IPY_MapCopyPlayerManager_swigregister(IPY_MapCopyPlayerManager) class IPY_NPCAngrityValue(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngrityValue, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngrityValue, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_NPCAngrityValue() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngrityValue __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetInstance(self, *args) def GetObjID(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjID(self) def GetObjType(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjType(self) def GetAngryValue(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValue(self) def GetAngryValueEx(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValueEx(self) def GetIsDisable(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetIsDisable(self) def SetObjID(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjID(self, *args) def SetObjType(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjType(self, *args) def SetAngryValue(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetAngryValue(self, *args) def SetIsDisable(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetIsDisable(self, *args) IPY_NPCAngrityValue_swigregister = _IPY_GameObj.IPY_NPCAngrityValue_swigregister IPY_NPCAngrityValue_swigregister(IPY_NPCAngrityValue) class IPY_NPCAngry(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngry, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngry, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_NPCAngry() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngry __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetInstance(self, *args) def Init(self, *args): return _IPY_GameObj.IPY_NPCAngry_Init(self, *args) def AddAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_AddAngry(self, *args) def DeleteAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_DeleteAngry(self, *args) def Clear(self): return _IPY_GameObj.IPY_NPCAngry_Clear(self) def Resort(self, *args): return _IPY_GameObj.IPY_NPCAngry_Resort(self, *args) def GetLastResortTick(self): return _IPY_GameObj.IPY_NPCAngry_GetLastResortTick(self) def SetLastResortTick(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetLastResortTick(self, *args) def GetAngryCount(self): return _IPY_GameObj.IPY_NPCAngry_GetAngryCount(self) def GetAngryValueTag(self, *args): return _IPY_GameObj.IPY_NPCAngry_GetAngryValueTag(self, *args) def FindNPCAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_FindNPCAngry(self, *args) IPY_NPCAngry_swigregister = _IPY_GameObj.IPY_NPCAngry_swigregister IPY_NPCAngry_swigregister(IPY_NPCAngry) class IPY_DropItemProperty(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DropItemProperty, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DropItemProperty, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_DropItemProperty() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_DropItemProperty __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetInstance(self, *args) def GetItemID(self): return _IPY_GameObj.IPY_DropItemProperty_GetItemID(self) def GetDropProperty(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropProperty(self) def GetDropTime(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTime(self) def GetDropTick(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTick(self) def SetDropTick(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetDropTick(self, *args) def GetIsDrop(self): return _IPY_GameObj.IPY_DropItemProperty_GetIsDrop(self) def SetIsDrop(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetIsDrop(self, *args) IPY_DropItemProperty_swigregister = _IPY_GameObj.IPY_DropItemProperty_swigregister IPY_DropItemProperty_swigregister(IPY_DropItemProperty) class IPY_NPC(IPY_GameObj): __swig_setmethods__ = {} for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPC, name, value) __swig_getmethods__ = {} for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPC, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_NPC() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_NPC __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_NPC_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_NPC_GetInstance(self) def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Clear(self) def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Append(self, *args) def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Delete(self, *args) def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_IndexOf(self, *args) def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Count(self) def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_At(self, *args) def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_NPC_SetAbnormalState(self, *args) def GetAbnormalState(self): return _IPY_GameObj.IPY_NPC_GetAbnormalState(self) def GetNPCAngry(self): return _IPY_GameObj.IPY_NPC_GetNPCAngry(self) def GetRefreshPosCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshPosCount(self) def GetPatrolPosCount(self): return _IPY_GameObj.IPY_NPC_GetPatrolPosCount(self) def GetRefreshPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetRefreshPosAt(self, *args) def GetPatrolPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetPatrolPosAt(self, *args) def Init(self, *args): return _IPY_GameObj.IPY_NPC_Init(self, *args) def IsAlive(self): return _IPY_GameObj.IPY_NPC_IsAlive(self) def GetName(self): return _IPY_GameObj.IPY_NPC_GetName(self) def GetLV(self): return _IPY_GameObj.IPY_NPC_GetLV(self) def GetCountry(self): return _IPY_GameObj.IPY_NPC_GetCountry(self) def GetBaseMinAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMinAtk(self) def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxAtk(self) def GetBaseDef(self): return _IPY_GameObj.IPY_NPC_GetBaseDef(self) def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMin(self) def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMax(self) def GetBaseMDef(self): return _IPY_GameObj.IPY_NPC_GetBaseMDef(self) def GetBaseHit(self): return _IPY_GameObj.IPY_NPC_GetBaseHit(self) def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionAtk(self) def GetBaseFireAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseFireAtk(self) def GetBaseIceAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseIceAtk(self) def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderAtk(self) def GetBaseWindAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseWindAtk(self) def GetBasePoisionDef(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionDef(self) def GetBaseFireDef(self): return _IPY_GameObj.IPY_NPC_GetBaseFireDef(self) def GetBaseIceDef(self): return _IPY_GameObj.IPY_NPC_GetBaseIceDef(self) def GetBaseThunderDef(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderDef(self) def GetBaseWindDef(self): return _IPY_GameObj.IPY_NPC_GetBaseWindDef(self) def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetBaseAtkInterval(self) def GetBaseMissRate(self): return _IPY_GameObj.IPY_NPC_GetBaseMissRate(self) def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_NPC_GetBaseSuperHiteRate(self) def GetBaseMaxHP(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxHP(self) def GetBaseHPRestore(self): return _IPY_GameObj.IPY_NPC_GetBaseHPRestore(self) def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetBaseOrgSpeed(self) def GetMoveType(self): return _IPY_GameObj.IPY_NPC_GetMoveType(self) def GetAtkDist(self): return _IPY_GameObj.IPY_NPC_GetAtkDist(self) def GetAtkType(self): return _IPY_GameObj.IPY_NPC_GetAtkType(self) def GetSight(self): return _IPY_GameObj.IPY_NPC_GetSight(self) def GetMoveArea(self): return _IPY_GameObj.IPY_NPC_GetMoveArea(self) def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_NPC_GetAttentionRefreshID(self) def GetEventArea(self): return _IPY_GameObj.IPY_NPC_GetEventArea(self) def GetIsBoss(self): return _IPY_GameObj.IPY_NPC_GetIsBoss(self) def GetExp(self): return _IPY_GameObj.IPY_NPC_GetExp(self) def GetAIType(self): return _IPY_GameObj.IPY_NPC_GetAIType(self) def GetSP(self): return _IPY_GameObj.IPY_NPC_GetSP(self) def GetType(self): return _IPY_GameObj.IPY_NPC_GetType(self) def GetFunctionType(self): return _IPY_GameObj.IPY_NPC_GetFunctionType(self) def GetHPRestore(self): return _IPY_GameObj.IPY_NPC_GetHPRestore(self) def GetHurtType(self): return _IPY_GameObj.IPY_NPC_GetHurtType(self) def GetCanAttack(self): return _IPY_GameObj.IPY_NPC_GetCanAttack(self) def SetCanAttack(self, *args): return _IPY_GameObj.IPY_NPC_SetCanAttack(self, *args) def GetRestoreTime(self): return _IPY_GameObj.IPY_NPC_GetRestoreTime(self) def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_NPC_SetRestoreTime(self, *args) def GetID(self): return _IPY_GameObj.IPY_NPC_GetID(self) def GetCurLV(self): return _IPY_GameObj.IPY_NPC_GetCurLV(self) def GetHP(self): return _IPY_GameObj.IPY_NPC_GetHP(self) def GetHPEx(self): return _IPY_GameObj.IPY_NPC_GetHPEx(self) def GetCurAction(self): return _IPY_GameObj.IPY_NPC_GetCurAction(self) def GetLastAction(self): return _IPY_GameObj.IPY_NPC_GetLastAction(self) def GetActionTick(self): return _IPY_GameObj.IPY_NPC_GetActionTick(self) def GetAttackTick(self): return _IPY_GameObj.IPY_NPC_GetAttackTick(self) def GetPosX(self): return _IPY_GameObj.IPY_NPC_GetPosX(self) def GetPosY(self): return _IPY_GameObj.IPY_NPC_GetPosY(self) def GetCurMoveType(self): return _IPY_GameObj.IPY_NPC_GetCurMoveType(self) def GetCurPatrolIndex(self): return _IPY_GameObj.IPY_NPC_GetCurPatrolIndex(self) def SetCurLV(self, *args): return _IPY_GameObj.IPY_NPC_SetCurLV(self, *args) def SetHP(self, *args): return _IPY_GameObj.IPY_NPC_SetHP(self, *args) def SetCurAction(self, *args): return _IPY_GameObj.IPY_NPC_SetCurAction(self, *args) def SetActionTick(self, *args): return _IPY_GameObj.IPY_NPC_SetActionTick(self, *args) def SetAttackTick(self, *args): return _IPY_GameObj.IPY_NPC_SetAttackTick(self, *args) def ResetPos(self, *args): return _IPY_GameObj.IPY_NPC_ResetPos(self, *args) def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_NPC_SetCurMoveType(self, *args) def SetCurPatrolIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurPatrolIndex(self, *args) def GetRefreshID(self): return _IPY_GameObj.IPY_NPC_GetRefreshID(self) def GetNPCID(self): return _IPY_GameObj.IPY_NPC_GetNPCID(self) def GetMapID(self): return _IPY_GameObj.IPY_NPC_GetMapID(self) def GetRefreshType(self): return _IPY_GameObj.IPY_NPC_GetRefreshType(self) def GetRefreshPos(self): return _IPY_GameObj.IPY_NPC_GetRefreshPos(self) def GetRefreshTotal(self): return _IPY_GameObj.IPY_NPC_GetRefreshTotal(self) def GetRefreshCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshCount(self) def GetRefreshTimeType(self): return _IPY_GameObj.IPY_NPC_GetRefreshTimeType(self) def GetRefreshTime(self): return _IPY_GameObj.IPY_NPC_GetRefreshTime(self) def GetStartTime(self): return _IPY_GameObj.IPY_NPC_GetStartTime(self) def GetEndTime(self): return _IPY_GameObj.IPY_NPC_GetEndTime(self) def GetPatrolPos(self): return _IPY_GameObj.IPY_NPC_GetPatrolPos(self) def GetMinStopTime(self): return _IPY_GameObj.IPY_NPC_GetMinStopTime(self) def GetMaxStopTime(self): return _IPY_GameObj.IPY_NPC_GetMaxStopTime(self) def Reborn(self, *args): return _IPY_GameObj.IPY_NPC_Reborn(self, *args) def BaseAttack(self, *args): return _IPY_GameObj.IPY_NPC_BaseAttack(self, *args) def NotifyAppear(self): return _IPY_GameObj.IPY_NPC_NotifyAppear(self) def NotifyAll(self, *args): return _IPY_GameObj.IPY_NPC_NotifyAll(self, *args) def GetAttentionCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionCount(self) def GetBuffState(self): return _IPY_GameObj.IPY_NPC_GetBuffState(self) def GetProcessBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessBuffState(self) def GetDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetDeBuffState(self) def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessDeBuffState(self) def GetAura(self): return _IPY_GameObj.IPY_NPC_GetAura(self) def GetActionBuffManager(self): return _IPY_GameObj.IPY_NPC_GetActionBuffManager(self) def GetPlayerHurtList(self): return _IPY_GameObj.IPY_NPC_GetPlayerHurtList(self) def SetDead(self, *args): return _IPY_GameObj.IPY_NPC_SetDead(self, *args) def View_UseSkill(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkill(self, *args) def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkillAttack(self, *args) def SetHPRestore(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestore(self, *args) def SetOrgSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetOrgSpeed(self, *args) def GetOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetOrgSpeed(self) def GetSpeed(self): return _IPY_GameObj.IPY_NPC_GetSpeed(self) def SetSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetSpeed(self, *args) def ResetNPCBattleState(self): return _IPY_GameObj.IPY_NPC_ResetNPCBattleState(self) def AddSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_AddSummonCount(self, *args) def SetSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_SetSummonCount(self, *args) def GetSummonCount(self): return _IPY_GameObj.IPY_NPC_GetSummonCount(self) def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_NPC_GetSummonNPCAt(self, *args) def FindSummonByID(self, *args): return _IPY_GameObj.IPY_NPC_FindSummonByID(self, *args) def GetMaxHP(self): return _IPY_GameObj.IPY_NPC_GetMaxHP(self) def GetMaxHPEx(self): return _IPY_GameObj.IPY_NPC_GetMaxHPEx(self) def GetMaxMP(self): return _IPY_GameObj.IPY_NPC_GetMaxMP(self) def GetMinAtk(self): return _IPY_GameObj.IPY_NPC_GetMinAtk(self) def GetMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetMaxAtk(self) def GetDef(self): return _IPY_GameObj.IPY_NPC_GetDef(self) def GetMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetMAtkMin(self) def GetMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetMAtkMax(self) def GetMDef(self): return _IPY_GameObj.IPY_NPC_GetMDef(self) def GetHit(self): return _IPY_GameObj.IPY_NPC_GetHit(self) def GetPoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetPoisionAtk(self) def GetFireAtk(self): return _IPY_GameObj.IPY_NPC_GetFireAtk(self) def GetIceAtk(self): return _IPY_GameObj.IPY_NPC_GetIceAtk(self) def GetThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetThunderAtk(self) def GetWindAtk(self): return _IPY_GameObj.IPY_NPC_GetWindAtk(self) def GetPoisionDef(self): return _IPY_GameObj.IPY_NPC_GetPoisionDef(self) def GetFireDef(self): return _IPY_GameObj.IPY_NPC_GetFireDef(self) def GetIceDef(self): return _IPY_GameObj.IPY_NPC_GetIceDef(self) def GetThunderDef(self): return _IPY_GameObj.IPY_NPC_GetThunderDef(self) def GetWindDef(self): return _IPY_GameObj.IPY_NPC_GetWindDef(self) def GetMiss(self): return _IPY_GameObj.IPY_NPC_GetMiss(self) def GetSuperHit(self): return _IPY_GameObj.IPY_NPC_GetSuperHit(self) def GetSuperHitRate(self): return _IPY_GameObj.IPY_NPC_GetSuperHitRate(self) def GetAbsorbHP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHP(self) def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHPPercent(self) def GetAbsorbMP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMP(self) def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMPPercent(self) def GetRebound(self): return _IPY_GameObj.IPY_NPC_GetRebound(self) def GetReboundPercent(self): return _IPY_GameObj.IPY_NPC_GetReboundPercent(self) def GetAbsorbMask(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMask(self) def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_NPC_GetHurtHPAbsorb(self) def GetIgnoreDef(self): return _IPY_GameObj.IPY_NPC_GetIgnoreDef(self) def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_NPC_GetDefanceAbsorb(self) def GetAtkAbsorb(self): return _IPY_GameObj.IPY_NPC_GetAtkAbsorb(self) def GetAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetAtkInterval(self) def SetMinAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMinAtk(self, *args) def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxAtk(self, *args) def SetDef(self, *args): return _IPY_GameObj.IPY_NPC_SetDef(self, *args) def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMin(self, *args) def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMax(self, *args) def SetMDef(self, *args): return _IPY_GameObj.IPY_NPC_SetMDef(self, *args) def SetHit(self, *args): return _IPY_GameObj.IPY_NPC_SetHit(self, *args) def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionAtk(self, *args) def SetFireAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetFireAtk(self, *args) def SetIceAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetIceAtk(self, *args) def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderAtk(self, *args) def SetWindAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetWindAtk(self, *args) def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionDef(self, *args) def SetFireDef(self, *args): return _IPY_GameObj.IPY_NPC_SetFireDef(self, *args) def SetIceDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIceDef(self, *args) def SetThunderDef(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderDef(self, *args) def SetWindDef(self, *args): return _IPY_GameObj.IPY_NPC_SetWindDef(self, *args) def SetMaxHP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHP(self, *args) def SetMaxMP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxMP(self, *args) def SetMiss(self, *args): return _IPY_GameObj.IPY_NPC_SetMiss(self, *args) def SetSuperHit(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHit(self, *args) def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHitRate(self, *args) def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHP(self, *args) def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHPPercent(self, *args) def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMP(self, *args) def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMPPercent(self, *args) def SetRebound(self, *args): return _IPY_GameObj.IPY_NPC_SetRebound(self, *args) def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundPercent(self, *args) def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMask(self, *args) def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetHurtHPAbsorb(self, *args) def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIgnoreDef(self, *args) def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetDefanceAbsorb(self, *args) def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkAbsorb(self, *args) def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkInterval(self, *args) def ClearBattleEffect(self): return _IPY_GameObj.IPY_NPC_ClearBattleEffect(self) def GetSkillManager(self): return _IPY_GameObj.IPY_NPC_GetSkillManager(self) def GetUseSkillTick(self): return _IPY_GameObj.IPY_NPC_GetUseSkillTick(self) def SetUseSkillTick(self, *args): return _IPY_GameObj.IPY_NPC_SetUseSkillTick(self, *args) def AddCarryPlayer(self, *args): return _IPY_GameObj.IPY_NPC_AddCarryPlayer(self, *args) def PutDownPlayer(self, *args): return _IPY_GameObj.IPY_NPC_PutDownPlayer(self, *args) def PutDownAllPlayer(self): return _IPY_GameObj.IPY_NPC_PutDownAllPlayer(self) def GetCarryCount(self): return _IPY_GameObj.IPY_NPC_GetCarryCount(self) def GetCarryByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetCarryByIndex(self, *args) def GetGameNPCObjType(self): return _IPY_GameObj.IPY_NPC_GetGameNPCObjType(self) def ClearSummon(self): return _IPY_GameObj.IPY_NPC_ClearSummon(self) def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_NPC_SetIsNeedProcess(self, *args) def GetIsNeedProcess(self): return _IPY_GameObj.IPY_NPC_GetIsNeedProcess(self) def ChangeHPView(self, *args): return _IPY_GameObj.IPY_NPC_ChangeHPView(self, *args) def GetAttentionPlayersCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionPlayersCount(self) def GetAttentionPlayerByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAttentionPlayerByIndex(self, *args) def Notify_HP(self): return _IPY_GameObj.IPY_NPC_Notify_HP(self) def Notify_MaxHP(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHP(self) def GetAngryNPCCount(self): return _IPY_GameObj.IPY_NPC_GetAngryNPCCount(self) def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAngryNPCByIndex(self, *args) def GetDamReduce(self): return _IPY_GameObj.IPY_NPC_GetDamReduce(self) def SetDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetDamReduce(self, *args) def GetMDamReduce(self): return _IPY_GameObj.IPY_NPC_GetMDamReduce(self) def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetMDamReduce(self, *args) def GetSlashRate(self): return _IPY_GameObj.IPY_NPC_GetSlashRate(self) def SetSlashRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashRate(self, *args) def GetSlashValue(self): return _IPY_GameObj.IPY_NPC_GetSlashValue(self) def SetSlashValue(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashValue(self, *args) def GetSlashPer(self): return _IPY_GameObj.IPY_NPC_GetSlashPer(self) def SetSlashPer(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashPer(self, *args) def GetHPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetHPRestorePer(self) def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestorePer(self, *args) def GetMPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetMPRestorePer(self) def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetMPRestorePer(self, *args) def GetCanDrop(self): return _IPY_GameObj.IPY_NPC_GetCanDrop(self) def GetNPCDrop(self): return _IPY_GameObj.IPY_NPC_GetNPCDrop(self) def GetCurRefreshPointIndex(self): return _IPY_GameObj.IPY_NPC_GetCurRefreshPointIndex(self) def SetCurRefreshPointIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurRefreshPointIndex(self, *args) def ChangeAction(self, *args): return _IPY_GameObj.IPY_NPC_ChangeAction(self, *args) def GetReboundReducePercent(self): return _IPY_GameObj.IPY_NPC_GetReboundReducePercent(self) def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundReducePercent(self, *args) def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_NPC_Sync_NPCShout(self, *args) def SetModelMark(self, *args): return _IPY_GameObj.IPY_NPC_SetModelMark(self, *args) def GetModelMark(self): return _IPY_GameObj.IPY_NPC_GetModelMark(self) IPY_NPC_swigregister = _IPY_GameObj.IPY_NPC_swigregister IPY_NPC_swigregister(IPY_NPC) class IPY_CustomNPCRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_CustomNPCRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_CustomNPCRefresh, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_CustomNPCRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_CustomNPCRefresh __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetInstance(self, *args) def GetCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetCount(self) def GetAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetAt(self, *args) def Refresh(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_Refresh(self, *args) def GetRefreshMark(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshMark(self) def GetDeleteTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetDeleteTick(self) def GetRefreshTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshTick(self) def SetRefreshTick(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetRefreshTick(self, *args) def GetNewBornNPCCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCCount(self) def GetNewBornNPCAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCAt(self, *args) IPY_CustomNPCRefresh_swigregister = _IPY_GameObj.IPY_CustomNPCRefresh_swigregister IPY_CustomNPCRefresh_swigregister(IPY_CustomNPCRefresh) class IPY_NPCDrop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCDrop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCDrop, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_NPCDrop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCDrop __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInstance(self, *args) def AddDropItem(self, *args): return _IPY_GameObj.IPY_NPCDrop_AddDropItem(self, *args) def SetItemDropTypeCount(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetItemDropTypeCount(self, *args) def GetDropItemCountByType(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemCountByType(self, *args) def GetDropItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemByIndex(self, *args) def GetNPCData(self): return _IPY_GameObj.IPY_NPCDrop_GetNPCData(self) def IsInited(self): return _IPY_GameObj.IPY_NPCDrop_IsInited(self) def SetInited(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInited(self, *args) def DropByRateItemCount(self): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemCount(self) def DropByRateItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemByIndex(self, *args) def GetSkillBookShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSkillBookShowTick(self) def GetStoneShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetStoneShowTick(self) def GetTreasureShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetTreasureShowTick(self) def GetSuperDrop1ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop1ShowTick(self) def GetSuperDrop2ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop2ShowTick(self) def GetSuperDrop3ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop3ShowTick(self) def SetSkillBookShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSkillBookShowTick(self, *args) def SetStoneShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetStoneShowTick(self, *args) def SetTreasureShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetTreasureShowTick(self, *args) def SetSuperDrop1ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop1ShowTick(self, *args) def SetSuperDrop2ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop2ShowTick(self, *args) def SetSuperDrop3ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop3ShowTick(self, *args) def Clear(self): return _IPY_GameObj.IPY_NPCDrop_Clear(self) def GetIsSkillBookShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSkillBookShow(self) def GetIsStoneShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsStoneShow(self) def GetIsTreasureShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsTreasureShow(self) def GetIsSuperDrop1Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop1Show(self) def GetIsSuperDrop2Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop2Show(self) def GetIsSuperDrop3Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop3Show(self) def SetIsSkillBookShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSkillBookShow(self, *args) def SetIsStoneShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsStoneShow(self, *args) def SetIsTreasureShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsTreasureShow(self, *args) def SetIsSuperDrop1Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop1Show(self, *args) def SetIsSuperDrop2Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop2Show(self, *args) def SetIsSuperDrop3Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop3Show(self, *args) IPY_NPCDrop_swigregister = _IPY_GameObj.IPY_NPCDrop_swigregister IPY_NPCDrop_swigregister(IPY_NPCDrop) class IPY_GameNPCManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameNPCManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameNPCManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GameNPCManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GameNPCManager __del__ = lambda self : None; def GetPetCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetPetCount(self) def GetPetAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetPetAt(self, *args) def FindPetByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindPetByID(self, *args) def GetNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndex(self, *args) def GetNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCount(self) def GetNPCByIndexByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndexByGWIndex(self, *args) def GetNPCCountByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCountByGWIndex(self, *args) def GetActiveNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCByIndex(self, *args) def GetActiveNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCCount(self) def FindNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindNPCByID(self, *args) def GetNormalNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCCount(self) def GetNormalNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCAt(self, *args) def GetBossCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetBossCount(self) def GetBossAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetBossAt(self, *args) def GetSummonNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCCount(self) def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCAt(self, *args) def FindSummonNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindSummonNPCByID(self, *args) def AddPlayerSummonNPC(self): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerSummonNPC(self) def FindTruckByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindTruckByID(self, *args) def GetTruckCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetTruckCount(self) def GetTruckAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetTruckAt(self, *args) def AddPlayerTruck(self, *args): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerTruck(self, *args) def GetCustomNPCRefreshCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshCount(self) def GetCustomNPCRefreshAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshAt(self, *args) def FindDropByNPCTypeID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindDropByNPCTypeID(self, *args) def GetNPCDropCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDropCount(self) def GetNPCDrop(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDrop(self, *args) def FindGameNPCByNPCID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindGameNPCByNPCID(self, *args) IPY_GameNPCManager_swigregister = _IPY_GameObj.IPY_GameNPCManager_swigregister IPY_GameNPCManager_swigregister(IPY_GameNPCManager) class IPY_AllFbNPCManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_AllFbNPCManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_AllFbNPCManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_AllFbNPCManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_AllFbNPCManager __del__ = lambda self : None; def FindTruckByID(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_FindTruckByID(self, *args) def GetTruckCount(self): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckCount(self) def GetTruckAt(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckAt(self, *args) def Clear(self): return _IPY_GameObj.IPY_AllFbNPCManager_Clear(self) IPY_AllFbNPCManager_swigregister = _IPY_GameObj.IPY_AllFbNPCManager_swigregister IPY_AllFbNPCManager_swigregister(IPY_AllFbNPCManager) class IPY_SummonNPC(IPY_NPC): __swig_setmethods__ = {} for _s in [IPY_NPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_SummonNPC, name, value) __swig_getmethods__ = {} for _s in [IPY_NPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_SummonNPC, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_SummonNPC() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_SummonNPC __del__ = lambda self : None; def SetSummonInstance(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSummonInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_SummonNPC_GetInstance(self) def GetNPCInterface(self): return _IPY_GameObj.IPY_SummonNPC_GetNPCInterface(self) def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Clear(self) def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Append(self, *args) def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Delete(self, *args) def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_IndexOf(self, *args) def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Count(self) def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_At(self, *args) def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAbnormalState(self, *args) def GetAbnormalState(self): return _IPY_GameObj.IPY_SummonNPC_GetAbnormalState(self) def SetType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetType(self, *args) def SetNPCTypeID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetNPCTypeID(self, *args) def SetFunctionType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetFunctionType(self, *args) def Reborn(self, *args): return _IPY_GameObj.IPY_SummonNPC_Reborn(self, *args) def SetBornTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBornTime(self, *args) def GetBornTime(self): return _IPY_GameObj.IPY_SummonNPC_GetBornTime(self) def SetLastTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLastTime(self, *args) def GetLastTime(self): return _IPY_GameObj.IPY_SummonNPC_GetLastTime(self) def GetOwner(self): return _IPY_GameObj.IPY_SummonNPC_GetOwner(self) def SetOwner(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetOwner(self, *args) def SetLV(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLV(self, *args) def SetCountry(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetCountry(self, *args) def SetBaseMinAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMinAtk(self, *args) def SetBaseMaxAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxAtk(self, *args) def SetBaseDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseDef(self, *args) def SetBaseMAtkMin(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMin(self, *args) def SetBaseMAtkMax(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMax(self, *args) def SetBaseMDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMDef(self, *args) def SetBaseHit(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHit(self, *args) def SetBasePoisionAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionAtk(self, *args) def SetBaseFireAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireAtk(self, *args) def SetBaseIceAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceAtk(self, *args) def SetBaseThunderAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderAtk(self, *args) def SetBaseWindAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindAtk(self, *args) def SetBasePoisionDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionDef(self, *args) def SetBaseFireDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireDef(self, *args) def SetBaseIceDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceDef(self, *args) def SetBaseThunderDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderDef(self, *args) def SetBaseWindDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindDef(self, *args) def SetBaseAtkInterval(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseAtkInterval(self, *args) def SetBaseMissRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMissRate(self, *args) def SetBaseSuperHiteRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseSuperHiteRate(self, *args) def SetBaseOrgSpeed(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseOrgSpeed(self, *args) def SetMoveType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveType(self, *args) def SetAtkDist(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkDist(self, *args) def SetSkill1(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill1(self, *args) def SetSkill2(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill2(self, *args) def SetSkill3(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill3(self, *args) def SetSkill4(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill4(self, *args) def SetSkill5(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill5(self, *args) def SetAtkType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkType(self, *args) def SetSight(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSight(self, *args) def SetMoveArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveArea(self, *args) def SetAttentionRefreshID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttentionRefreshID(self, *args) def SetBaseHPRestore(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHPRestore(self, *args) def SetEventArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetEventArea(self, *args) def SetIsBoss(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetIsBoss(self, *args) def SetExp(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetExp(self, *args) def SetAIType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAIType(self, *args) def SetSP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSP(self, *args) def SetBaseMaxHP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxHP(self, *args) def GetLV(self): return _IPY_GameObj.IPY_SummonNPC_GetLV(self) def GetCountry(self): return _IPY_GameObj.IPY_SummonNPC_GetCountry(self) def GetBaseMinAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMinAtk(self) def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxAtk(self) def GetBaseDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseDef(self) def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMin(self) def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMax(self) def GetBaseMDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMDef(self) def GetBaseHit(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHit(self) def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionAtk(self) def GetBaseFireAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireAtk(self) def GetBaseIceAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceAtk(self) def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderAtk(self) def GetBaseWindAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindAtk(self) def GetBasePoisionDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionDef(self) def GetBaseFireDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireDef(self) def GetBaseIceDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceDef(self) def GetBaseThunderDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderDef(self) def GetBaseWindDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindDef(self) def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseAtkInterval(self) def GetBaseMissRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMissRate(self) def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseSuperHiteRate(self) def GetBaseMaxHP(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHP(self) def GetBaseMaxHPEx(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHPEx(self) def GetBaseHPRestore(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHPRestore(self) def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseOrgSpeed(self) def GetMoveType(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveType(self) def GetAtkDist(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkDist(self) def GetAtkType(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkType(self) def GetSight(self): return _IPY_GameObj.IPY_SummonNPC_GetSight(self) def GetMoveArea(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveArea(self) def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_SummonNPC_GetAttentionRefreshID(self) def GetEventArea(self): return _IPY_GameObj.IPY_SummonNPC_GetEventArea(self) def GetIsBoss(self): return _IPY_GameObj.IPY_SummonNPC_GetIsBoss(self) def GetExp(self): return _IPY_GameObj.IPY_SummonNPC_GetExp(self) def GetAIType(self): return _IPY_GameObj.IPY_SummonNPC_GetAIType(self) def GetSP(self): return _IPY_GameObj.IPY_SummonNPC_GetSP(self) def GetType(self): return _IPY_GameObj.IPY_SummonNPC_GetType(self) def GetFunctionType(self): return _IPY_GameObj.IPY_SummonNPC_GetFunctionType(self) def SetDead(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetDead(self, *args) def NotifyAppear(self): return _IPY_GameObj.IPY_SummonNPC_NotifyAppear(self) def GetAttackObj(self): return _IPY_GameObj.IPY_SummonNPC_GetAttackObj(self) def SetAttackObj(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttackObj(self, *args) IPY_SummonNPC_swigregister = _IPY_GameObj.IPY_SummonNPC_swigregister IPY_SummonNPC_swigregister(IPY_SummonNPC) class IPY_Truck(IPY_SummonNPC): __swig_setmethods__ = {} for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Truck, name, value) __swig_getmethods__ = {} for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_Truck, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_Truck() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_Truck __del__ = lambda self : None; def SetTruckInstance(self, *args): return _IPY_GameObj.IPY_Truck_SetTruckInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_Truck_GetInstance(self) def SetDead(self, *args): return _IPY_GameObj.IPY_Truck_SetDead(self, *args) def GameServer_Sync_TruckAppear(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckAppear(self) def GameServer_Sync_TruckState(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckState(self, *args) def GameServer_Sync_TruckMapID(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckMapID(self) def Disappear(self): return _IPY_GameObj.IPY_Truck_Disappear(self) def SetLastUnderAttackNotifyTick(self, *args): return _IPY_GameObj.IPY_Truck_SetLastUnderAttackNotifyTick(self, *args) def GetLastUnderAttackNotifyTick(self): return _IPY_GameObj.IPY_Truck_GetLastUnderAttackNotifyTick(self) def GameServer_TruckMsg(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_TruckMsg(self, *args) def SetMoney(self, *args): return _IPY_GameObj.IPY_Truck_SetMoney(self, *args) def GetMoney(self): return _IPY_GameObj.IPY_Truck_GetMoney(self) def SetMoneyType(self, *args): return _IPY_GameObj.IPY_Truck_SetMoneyType(self, *args) def GetMoneyType(self): return _IPY_GameObj.IPY_Truck_GetMoneyType(self) def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Truck_SetOwnerID(self, *args) def GetOwnerID(self): return _IPY_GameObj.IPY_Truck_GetOwnerID(self) def SetMode(self, *args): return _IPY_GameObj.IPY_Truck_SetMode(self, *args) def GetMode(self): return _IPY_GameObj.IPY_Truck_GetMode(self) def SetName(self, *args): return _IPY_GameObj.IPY_Truck_SetName(self, *args) def GetIsDisappear(self): return _IPY_GameObj.IPY_Truck_GetIsDisappear(self) def SetIsDisappear(self, *args): return _IPY_GameObj.IPY_Truck_SetIsDisappear(self, *args) IPY_Truck_swigregister = _IPY_GameObj.IPY_Truck_swigregister IPY_Truck_swigregister(IPY_Truck) class tagIPY_RolePet(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_RolePet, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, tagIPY_RolePet, name) __repr__ = _swig_repr __swig_setmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_set __swig_getmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_get if _newclass:PetID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetID_get, _IPY_GameObj.tagIPY_RolePet_PetID_set) __swig_setmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_set __swig_getmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_get if _newclass:PlayerID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PlayerID_get, _IPY_GameObj.tagIPY_RolePet_PlayerID_set) __swig_setmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_set __swig_getmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_get if _newclass:NPCID = _swig_property(_IPY_GameObj.tagIPY_RolePet_NPCID_get, _IPY_GameObj.tagIPY_RolePet_NPCID_set) __swig_setmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_set __swig_getmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_get if _newclass:Name = _swig_property(_IPY_GameObj.tagIPY_RolePet_Name_get, _IPY_GameObj.tagIPY_RolePet_Name_set) __swig_setmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_set __swig_getmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_get if _newclass:Friendliness = _swig_property(_IPY_GameObj.tagIPY_RolePet_Friendliness_get, _IPY_GameObj.tagIPY_RolePet_Friendliness_set) __swig_setmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_set __swig_getmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_get if _newclass:Exp = _swig_property(_IPY_GameObj.tagIPY_RolePet_Exp_get, _IPY_GameObj.tagIPY_RolePet_Exp_set) __swig_setmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_set __swig_getmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_get if _newclass:HPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_HPTalent_get, _IPY_GameObj.tagIPY_RolePet_HPTalent_set) __swig_setmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_set __swig_getmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_get if _newclass:MPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MPTalent_get, _IPY_GameObj.tagIPY_RolePet_MPTalent_set) __swig_setmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set __swig_getmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get if _newclass:PhysicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set) __swig_setmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set __swig_getmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get if _newclass:MagicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set) __swig_setmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set __swig_getmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get if _newclass:PhysicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set) __swig_setmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set __swig_getmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get if _newclass:MagicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set) __swig_setmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_set __swig_getmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_get if _newclass:BindType = _swig_property(_IPY_GameObj.tagIPY_RolePet_BindType_get, _IPY_GameObj.tagIPY_RolePet_BindType_set) __swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_set __swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_get if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_RolePet_STR_get, _IPY_GameObj.tagIPY_RolePet_STR_set) __swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_set __swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_get if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_RolePet_PNE_get, _IPY_GameObj.tagIPY_RolePet_PNE_set) __swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_set __swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_get if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_RolePet_PHY_get, _IPY_GameObj.tagIPY_RolePet_PHY_set) __swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_set __swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_get if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_RolePet_CON_get, _IPY_GameObj.tagIPY_RolePet_CON_set) __swig_setmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_set __swig_getmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_get if _newclass:Pos = _swig_property(_IPY_GameObj.tagIPY_RolePet_Pos_get, _IPY_GameObj.tagIPY_RolePet_Pos_set) __swig_setmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set __swig_getmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get if _newclass:DailyTrainCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get, _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set) __swig_setmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set __swig_getmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get if _newclass:RemainTrainTime = _swig_property(_IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get, _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set) __swig_setmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set __swig_getmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get if _newclass:UseCreatorDrugCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get, _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set) __swig_setmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_set __swig_getmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_get if _newclass:LeftPoints = _swig_property(_IPY_GameObj.tagIPY_RolePet_LeftPoints_get, _IPY_GameObj.tagIPY_RolePet_LeftPoints_set) __swig_setmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_set __swig_getmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_get if _newclass:AIMode = _swig_property(_IPY_GameObj.tagIPY_RolePet_AIMode_get, _IPY_GameObj.tagIPY_RolePet_AIMode_set) __swig_setmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_set __swig_getmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_get if _newclass:IsBattle = _swig_property(_IPY_GameObj.tagIPY_RolePet_IsBattle_get, _IPY_GameObj.tagIPY_RolePet_IsBattle_set) __swig_setmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_set __swig_getmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_get if _newclass:BattlePower = _swig_property(_IPY_GameObj.tagIPY_RolePet_BattlePower_get, _IPY_GameObj.tagIPY_RolePet_BattlePower_set) __swig_setmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set __swig_getmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get if _newclass:IncreateSkillCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get, _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set) __swig_setmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_set __swig_getmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_get if _newclass:TrainType = _swig_property(_IPY_GameObj.tagIPY_RolePet_TrainType_get, _IPY_GameObj.tagIPY_RolePet_TrainType_set) __swig_setmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_set __swig_getmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_get if _newclass:PetIndex = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetIndex_get, _IPY_GameObj.tagIPY_RolePet_PetIndex_set) def __init__(self): this = _IPY_GameObj.new_tagIPY_RolePet() try: self.this.append(this) except: self.this = this def Clear(self): return _IPY_GameObj.tagIPY_RolePet_Clear(self) __swig_destroy__ = _IPY_GameObj.delete_tagIPY_RolePet __del__ = lambda self : None; tagIPY_RolePet_swigregister = _IPY_GameObj.tagIPY_RolePet_swigregister tagIPY_RolePet_swigregister(tagIPY_RolePet) class tagIPY_PetBattleProp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_PetBattleProp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, tagIPY_PetBattleProp, name) __repr__ = _swig_repr __swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_set __swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_get if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_STR_get, _IPY_GameObj.tagIPY_PetBattleProp_STR_set) __swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_set __swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_get if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PNE_get, _IPY_GameObj.tagIPY_PetBattleProp_PNE_set) __swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_set __swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_get if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PHY_get, _IPY_GameObj.tagIPY_PetBattleProp_PHY_set) __swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_set __swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_get if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_CON_get, _IPY_GameObj.tagIPY_PetBattleProp_CON_set) def __init__(self): this = _IPY_GameObj.new_tagIPY_PetBattleProp() try: self.this.append(this) except: self.this = this def ReadData(self, *args): return _IPY_GameObj.tagIPY_PetBattleProp_ReadData(self, *args) def Clear(self): return _IPY_GameObj.tagIPY_PetBattleProp_Clear(self) def GetLength(self): return _IPY_GameObj.tagIPY_PetBattleProp_GetLength(self) def GetBuffer(self, Key = 0): return _IPY_GameObj.tagIPY_PetBattleProp_GetBuffer(self, Key) __swig_destroy__ = _IPY_GameObj.delete_tagIPY_PetBattleProp __del__ = lambda self : None; tagIPY_PetBattleProp_swigregister = _IPY_GameObj.tagIPY_PetBattleProp_swigregister tagIPY_PetBattleProp_swigregister(tagIPY_PetBattleProp) class IPY_RolePet(IPY_SummonNPC): __swig_setmethods__ = {} for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePet, name, value) __swig_getmethods__ = {} for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePet, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_RolePet() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_RolePet __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePet_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_RolePet_GetInstance(self) def GetPassiveBuf(self): return _IPY_GameObj.IPY_RolePet_GetPassiveBuf(self) def GetIsSummon(self): return _IPY_GameObj.IPY_RolePet_GetIsSummon(self) def SetLastSummonTick(self, *args): return _IPY_GameObj.IPY_RolePet_SetLastSummonTick(self, *args) def GetLastSummonTick(self): return _IPY_GameObj.IPY_RolePet_GetLastSummonTick(self) def GetPetData(self): return _IPY_GameObj.IPY_RolePet_GetPetData(self) def IsTraining(self): return _IPY_GameObj.IPY_RolePet_IsTraining(self) def SetTraining(self, *args): return _IPY_GameObj.IPY_RolePet_SetTraining(self, *args) def SetRolePet(self, *args): return _IPY_GameObj.IPY_RolePet_SetRolePet(self, *args) def GetRolePet(self): return _IPY_GameObj.IPY_RolePet_GetRolePet(self) def SetBattleProp(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleProp(self, *args) def GetBattleProp(self): return _IPY_GameObj.IPY_RolePet_GetBattleProp(self) def GetSkillAtkRate(self): return _IPY_GameObj.IPY_RolePet_GetSkillAtkRate(self) def GetLuckyHitRate(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitRate(self) def GetLuckyHitVal(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitVal(self) def GetGreatHitRate(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitRate(self) def GetGreatHitVal(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitVal(self) def GetKillBackHP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackHP(self) def GetKillBackMP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackMP(self) def GetDamageReduceRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageReduceRate(self) def GetDamageBackRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageBackRate(self) def GetGoldFoundRate(self): return _IPY_GameObj.IPY_RolePet_GetGoldFoundRate(self) def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_RolePet_GetIgnoreDefRate(self) def GetBattleValEx1(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx1(self) def GetBattleValEx2(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx2(self) def GetBattleValEx3(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx3(self) def GetBattleValEx4(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx4(self) def GetBattleValEx5(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx5(self) def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetSkillAtkRate(self, *args) def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitRate(self, *args) def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitVal(self, *args) def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitRate(self, *args) def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitVal(self, *args) def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackHP(self, *args) def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackMP(self, *args) def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageReduceRate(self, *args) def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageBackRate(self, *args) def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGoldFoundRate(self, *args) def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetIgnoreDefRate(self, *args) def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx1(self, *args) def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx2(self, *args) def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx3(self, *args) def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx4(self, *args) def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx5(self, *args) def Sync_PetInfo(self): return _IPY_GameObj.IPY_RolePet_Sync_PetInfo(self) def Sync_SkillList(self): return _IPY_GameObj.IPY_RolePet_Sync_SkillList(self) def Sync_RefreshProp(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_RefreshProp(self, *args) def View_PetDetail(self, *args): return _IPY_GameObj.IPY_RolePet_View_PetDetail(self, *args) def Sync_PetAppear(self): return _IPY_GameObj.IPY_RolePet_Sync_PetAppear(self) def Sync_PetRenameResult(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetRenameResult(self, *args) def Sync_PetTrainingStart(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingStart(self, *args) def Sync_PetTrainingEnd(self): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingEnd(self) def SetMaxHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetMaxHP(self, *args) def GetMaxHP(self): return _IPY_GameObj.IPY_RolePet_GetMaxHP(self) def GetMaxHPEx(self): return _IPY_GameObj.IPY_RolePet_GetMaxHPEx(self) def GetGrade(self): return _IPY_GameObj.IPY_RolePet_GetGrade(self) def GetLeftPoints(self): return _IPY_GameObj.IPY_RolePet_GetLeftPoints(self) def SetGrade(self, *args): return _IPY_GameObj.IPY_RolePet_SetGrade(self, *args) def SetLeftPoints(self, *args): return _IPY_GameObj.IPY_RolePet_SetLeftPoints(self, *args) def Summon(self, *args): return _IPY_GameObj.IPY_RolePet_Summon(self, *args) def SetDead(self, *args): return _IPY_GameObj.IPY_RolePet_SetDead(self, *args) def GetQualityLV(self): return _IPY_GameObj.IPY_RolePet_GetQualityLV(self) def SetQualityLV(self, *args): return _IPY_GameObj.IPY_RolePet_SetQualityLV(self, *args) def GetAIMode(self): return _IPY_GameObj.IPY_RolePet_GetAIMode(self) def SetAIMode(self, *args): return _IPY_GameObj.IPY_RolePet_SetAIMode(self, *args) def GetIsBattle(self): return _IPY_GameObj.IPY_RolePet_GetIsBattle(self) def SetIsBattle(self, *args): return _IPY_GameObj.IPY_RolePet_SetIsBattle(self, *args) def GetBattlePower(self): return _IPY_GameObj.IPY_RolePet_GetBattlePower(self) def SetBattlePower(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattlePower(self, *args) def GetIncreateSkillCnt(self): return _IPY_GameObj.IPY_RolePet_GetIncreateSkillCnt(self) def SetIncreateSkillCnt(self, *args): return _IPY_GameObj.IPY_RolePet_SetIncreateSkillCnt(self, *args) def GetTrainType(self): return _IPY_GameObj.IPY_RolePet_GetTrainType(self) def SetTrainType(self, *args): return _IPY_GameObj.IPY_RolePet_SetTrainType(self, *args) def GetUseSkill(self): return _IPY_GameObj.IPY_RolePet_GetUseSkill(self) def SetUseSkill(self, *args): return _IPY_GameObj.IPY_RolePet_SetUseSkill(self, *args) def GetRolePetPackIndex(self): return _IPY_GameObj.IPY_RolePet_GetRolePetPackIndex(self) IPY_RolePet_swigregister = _IPY_GameObj.IPY_RolePet_swigregister IPY_RolePet_swigregister(IPY_RolePet) class IPY_RolePetMgr(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePetMgr, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePetMgr, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_RolePetMgr() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_RolePetMgr __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePetMgr_SetInstance(self, *args) def PetList_Cnt(self): return _IPY_GameObj.IPY_RolePetMgr_PetList_Cnt(self) def PetList_At(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_At(self, *args) def PetList_Find(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Find(self, *args) def PetList_Add(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Add(self, *args) def PetList_Delete(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Delete(self, *args) def PetList_SetFree(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_SetFree(self, *args) def GetFightPet(self): return _IPY_GameObj.IPY_RolePetMgr_GetFightPet(self) def GameServer_UpdatePetBillboard(self, *args): return _IPY_GameObj.IPY_RolePetMgr_GameServer_UpdatePetBillboard(self, *args) IPY_RolePetMgr_swigregister = _IPY_GameObj.IPY_RolePetMgr_swigregister IPY_RolePetMgr_swigregister(IPY_RolePetMgr) class IPY_GameFlyObj(IPY_GameObj): __swig_setmethods__ = {} for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObj, name, value) __swig_getmethods__ = {} for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObj, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GameFlyObj() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObj __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObj_GetInstance(self) def GetTypeID(self): return _IPY_GameObj.IPY_GameFlyObj_GetTypeID(self) def GetSize(self): return _IPY_GameObj.IPY_GameFlyObj_GetSize(self) def IsBombOnArrive(self): return _IPY_GameObj.IPY_GameFlyObj_IsBombOnArrive(self) def IsDisapperaredOnHit(self): return _IPY_GameObj.IPY_GameFlyObj_IsDisapperaredOnHit(self) def SetBaseInfoByTypeID(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetBaseInfoByTypeID(self, *args) def GetGameObjType(self): return _IPY_GameObj.IPY_GameFlyObj_GetGameObjType(self) def GetID(self): return _IPY_GameObj.IPY_GameFlyObj_GetID(self) def GetOwner(self): return _IPY_GameObj.IPY_GameFlyObj_GetOwner(self) def SetOwner(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetOwner(self, *args) def SetCollodeCnt(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetCollodeCnt(self, *args) def GetCollideCnt(self): return _IPY_GameObj.IPY_GameFlyObj_GetCollideCnt(self) def SetStartPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetStartPos(self, *args) def GetStartPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosX(self) def GetStartPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosY(self) def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetDestPos(self, *args) def GetDestPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosX(self) def GetDestPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosY(self) def SetPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetPos(self, *args) def GetPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosX(self) def GetPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosY(self) def IsEmpty(self): return _IPY_GameObj.IPY_GameFlyObj_IsEmpty(self) def IsMoving(self): return _IPY_GameObj.IPY_GameFlyObj_IsMoving(self) def Clear(self): return _IPY_GameObj.IPY_GameFlyObj_Clear(self) def Move(self, *args): return _IPY_GameObj.IPY_GameFlyObj_Move(self, *args) def GetUserData(self): return _IPY_GameObj.IPY_GameFlyObj_GetUserData(self) def SetUserData(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetUserData(self, *args) def GetAttactObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObj_GetAttactObjByIndex(self, *args) def GetAttactListCount(self): return _IPY_GameObj.IPY_GameFlyObj_GetAttactListCount(self) IPY_GameFlyObj_swigregister = _IPY_GameObj.IPY_GameFlyObj_swigregister IPY_GameFlyObj_swigregister(IPY_GameFlyObj) class IPY_GameFlyObjManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObjManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObjManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameObj.new_IPY_GameFlyObjManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObjManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_SetInstance(self, *args) def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetInstance(self) def AddGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_AddGameFlyObj(self, *args) def DeleteGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_DeleteGameFlyObj(self, *args) def Clear(self): return _IPY_GameObj.IPY_GameFlyObjManager_Clear(self) def GetPoolObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolObjByIndex(self, *args) def GetPoolCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolCount(self) def GetFlyObjByID(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByID(self, *args) def GetFlyObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByIndex(self, *args) def GetFlyObjCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjCount(self) IPY_GameFlyObjManager_swigregister = _IPY_GameObj.IPY_GameFlyObjManager_swigregister IPY_GameFlyObjManager_swigregister(IPY_GameFlyObjManager) # This file is compatible with both classic and new-style classes.