#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package NPCAI.AIType_PriWood # # @todo:רÊôľ׮ # @author hxp # @date 2019-05-23 # @version 1.0 # # ÏêϸÃèÊö: ¸úËæÖ÷ÈË # #------------------------------------------------------------------------------- #"""Version = 2019-05-23 17:30""" #------------------------------------------------------------------------------- import IPY_GameWorld import NPCCommon import GameWorld import GameMap import ChConfig ##AIÂß¼­´¦Àí #@param curNPC NPCʵÀý #@param tick ʱ¼ä´Á #@return ·µ»ØÖµÎÞÒâÒå def ProcessAI(curNPC, tick): npcControl = NPCCommon.NPCControl(curNPC) if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie: #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ± if npcControl.DieTick(tick) == 0: return #Ë¢ÐÂ×Ô¼ºµÄBuff npcControl.RefreshBuffState(tick) summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID) if not summonPlayerID: return owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer) if not owner: return if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), owner.GetPosX(), owner.GetPosY()) > 3: resetPos = GameMap.GetEmptyPlaceInArea(owner.GetPosX(), owner.GetPosY(), 2) curNPC.ResetPos(resetPos.GetPosX(), resetPos.GetPosY()) return