#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package Player.RemoteQuery.GY_Query_EnterFBSetFaction # # @todo:½øÈ븱±¾ÇÒÉèÖÃÕóÓª # @author hxp # @date 2015-10-22 # @version 1.0 # # ÏêϸÃèÊö: ½øÈ븱±¾ÇÒÉèÖÃÕóÓª # #--------------------------------------------------------------------- #"""Version = 2015-10-22 23:00""" #--------------------------------------------------------------------- #µ¼Èë import FBLogic import GameWorld import EventShell import PlayerControl import FBCommon #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## ÇëÇóÂß¼­ # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî [ ] # @param tick µ±Ç°Ê±¼ä # @return "True" or "False" or "" # @remarks º¯ÊýÏêϸ˵Ã÷. def DoLogic(query_Type, query_ID, packCMDList, tick): return #--------------------------------------------------------------------- #Ö´Ðнá¹û ## Ö´Ðнá¹û # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoResult(curPlayer, callFunName, funResult, tick): mapID, lineID, faction = eval(funResult) GameWorld.Log("GY_Query_EnterFBSetFaction %s" % str(funResult), curPlayer.GetPlayerID()) curPlayer.SetFaction(faction) # ÇëÇó½øÈëFBµã ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID) retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick) if not retPos: return #=============================================================================================== # # ÑéÖ¤´«ËÍNPCÌõ¼þÊÇ·ñ·ûºÏ # if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick): # return #=============================================================================================== # ´«ËÍÂß¼­ PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0) return