#!/usr/bin/python # -*- coding: GBK -*- # # ##@package GY_Query_PetChangeName # @todo: ³èÎï¸ÄÃû£¨µ±ÊÕµ½gameserver·¢À´µÄ½á¹û ÔÙÈ·¶¨ÐÞ¸Ä gameServerµÄÔà×ÖÅж¨£© # # @author: adaws # @date 2010-06-25 # @version 1.0 # # @note: #--------------------------------------------------------------------- #µ¼Èë #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## ÒòΪֻÊDzéѯ³èÎïÃûÓÐûÓÐÔÚgameServerÖеÄÔà×ÖÁбíÖÐ ËùÒÔmapServer²»ÐèÒª×öÏàÓ¦µÄ²éѯÂß¼­ # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî [ ] # @param tick µ±Ç°Ê±¼ä # @return ÎÞ # @remarks º¯ÊýÏêϸ˵Ã÷. def DoLogic(query_Type, query_ID, recvCmd, tick): pass ## ¸ù¾ÝgameServer¼ì²éºóµÄ½á¹û×öÏàÓ¦µÄ²Ù×÷ # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. ÒòΪֻÊÇÇëÇóÄܲ»ÄܸÄÃû Ö»ÐèÒªÔÚGameServer´¦Àí ²»»áÇëÇóʧ°Ü def DoResult(curPlayer, callFunName, funResult, tick): return cmdList = eval(funResult) petObjId = cmdList[0] petName = cmdList[-1] #Íæ¼ÒûÓÐÕâ¸ö³èÎïÁ˲»´¦Àí #if not PlayerPet.CheckHavePet(curPlayer, petObjId): # return #ÔÚÔà×ÖÁбíÖÐ ÕâÀï²»Ìáʾ ¿Í»§¶ËÓÐÒ»´Î¹ýÂË if petName == '': return petMgr = curPlayer.GetPetMgr() curPetObj = petMgr.PetList_Find(petObjId) petData = curPetObj.GetRolePet() petData.Name = petName #Éè½á¹¹Ìå curPetObj.SetRolePet(petData) # GameWorld.Log('PetNameAfterChanged:'+curPetObj.GetRolePet().Name) #֪ͨ¿Í»§¶Ë curPetObj.Sync_PetRenameResult(petName) return