#!/usr/bin/python # -*- coding: GBK -*- ##@package GY_Query_SetItemUnLock # ½â·âÎïÆ· # # @author mark # @date 2010-3-31 # @version 1.1 # # @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult # #------------------------------------------------------------------------------ """Version = 2012-05-16 15:00""" #------------------------------------------------------------------------------ #µ¼Èë import GameWorld import ChConfig #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## ÇëÇóÂß¼­ # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî [ ] # @param tick µ±Ç°Ê±¼ä # @return "" or None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoLogic(query_Type , query_ID , packCMDList , tick): curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID) if not curFindPlayer or curFindPlayer.IsEmpty(): return '' #²ÎÊýΪ ±³°üID£¬±³°üË÷Òý£¬ÎïÆ·GUID£¬ÎïÆ·Ë÷Òý #packCMDList = [packID , packIndex , itemGUID , cmdIndex] curItem = curFindPlayer.GetItemManager().GetPack( int( packCMDList[0] ) ).GetAt( int( packCMDList[1] ) ) reslut = __DoLogic_ItemLock( curItem , str( packCMDList[2] ) ) sendMsg = '%s'%(reslut) curFindPlayer.GameServer_QueryPlayerByID( ChConfig.queryType_sqtDataServer_GMCommand , int( packCMDList[3] ), 'SetItemUnLock', sendMsg, len(sendMsg)) return ## Ëø¶¨ÎïÆ· # @param curItem µ±Ç°ÎïÆ· # @param itemGUID ÎïÆ·ID # @return str # @remarks º¯ÊýÏêϸ˵Ã÷. def __DoLogic_ItemLock( curItem , itemGUID ): if not curItem or curItem.IsEmpty(): return 'NoItem' if curItem.GetGUID() != itemGUID: return 'NoGUID' if not curItem.GetIsLocked(): return 'IsUnLocked' curItem.SetIsLocked( False ) return 'True' #--------------------------------------------------------------------- #Ö´Ðнá¹û ## Ö´Ðнá¹û # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoResult(curPlayer , callFunName , funResult , tick): return