#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.PassiveBuff.PassiveSkill_5010 # # @todo:¹¥»÷ÓÐX%µÄ¸ÅÂÊÔì³ÉX±¶É˺¦ # @author hxp # @date 2024-04-02 # @version 1.0 # # ÏêϸÃèÊö: ¹¥»÷ÓÐX%µÄ¸ÅÂÊÔì³ÉX±¶É˺¦£¬Í¬¸ö¼¼ÄÜÖ§³ÖͬʱÅäÖöà¸ö²»Í¬¸ÅÂʲ»Í¬±¶Öµ£» # #------------------------------------------------------------------------------- #"""Version = 2024-04-02 19:00""" #------------------------------------------------------------------------------- import GameWorld g_multiValue = 0 # ±¶Öµ def CheckCanHappen(attacker, defender, effect, curSkill): global g_multiValue g_multiValue = 0 effID = effect.GetEffectID() for i in range(0, curSkill.GetEffectCount()): curEffect = curSkill.GetEffect(i) curEffectID = curEffect.GetEffectID() cValue = curEffect.GetEffectValue(2) if curEffectID != effID and cValue != effID: # ¶à×éµÄ»°£¬ÆäÓàµÄЧ¹ûID±ØÐëÅä0£¬ÇÒ Ð§¹ûID ÅäÖÃÔÚCÖµ£¬²»È»»áµ¼ÖÂͬ¸ö±»¶¯¼¼ÄܸÅÂÊÖØ¸´¼ÆËã¶à´Î£¨Öظ´´ÎÊý=ÅäÖõÄ×éÊý£© continue rate = curEffect.GetEffectValue(0) value = curEffect.GetEffectValue(1) canHappen = GameWorld.CanHappen(rate) #GameWorld.DebugLog("¸ÅÂÊX±¶: skillID=%s,effID=%s,rate=%s,value=%s,cValue=%s,canHappen=%s" # % (curSkill.GetSkillID(), curEffectID, rate, value, cValue, canHappen)) # È¡×î¸ß±¶Öµ if canHappen and value > g_multiValue: g_multiValue = value return True if g_multiValue else False def GetValue(attacker, defender, effect): #GameWorld.DebugLog(" g_multiValue=%s" % (g_multiValue)) return g_multiValue