#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ±©»÷ʱÔö¼Ó±©»÷ÖµÍò·ÖÂÊ,¸½¼ÓÔÙijbuffÏ´¥·¢ # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import PlayerControl import SkillCommon def CheckCanHappen(attacker, defender, effect, curSkill): skillTypeID = effect.GetEffectValue(1) if skillTypeID != 0: curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(skillTypeID) if not buff: return False return True def GetValue(attacker, defender, effect): return effect.GetEffectValue(0)