#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package GameWorldLogic.FBProcess.GameLogic_MergeKing # # @todo:ÍõÕßÕù°Ô # @author hxp # @date 2015-11-13 # @version 1.1 # # @change: "2016-02-28 15:00" hxp PK³¬Ê±Ê¤¸º¹æÔòÅжÏÐÞ¸Ä # # ÏêϸÃèÊö: ÍõÕßÕù°Ô # #--------------------------------------------------------------------- #"""Version = 2016-02-28 15:00""" #--------------------------------------------------------------------- import GameMap import ChPlayer import ChConfig import GameWorld import ShareDefine import ReadChConfig import IPY_GameWorld import FBCommon import ChEquip import random #---¸±±¾ÅäÖöÔÓ¦keyÖµ--- ( Def_Time_MaxWait, # 0×µÈ´ýʱ¼ä, ºÁÃë Def_Time_MapPrepare, # 1·ÇÌØÐ§×¼±¸Ê±¼ä, ºÁÃë Def_Time_MapPrepareEff, # 2ÌØÐ§µ¹¼ÆÊ±×¼±¸Ê±¼ä, ºÁÃë Def_Time_Fight, # 3Õ½¶·Ê±¼ä, ºÁÃë Def_Time_Leave, # 4½áÊøÍ˳öʱ¼ä, ºÁÃë Def_Pos_Enter, # 5½ø³¡×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)], Def_Pos_Start, # 6¿ªÊ¼PK³õÊ¼×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)], Def_MaxWinCnt, # 7×î´óʤ³¡£¬Èç2´ú±íÈý¾ÖÁ½Ê¤ÖÆ£¬3´ú±íÎå¾ÖÈýÊ¤ÖÆ Def_AutoRebornTime, # 8ËÀÍö×Ô¶¯¸´»îʱ¼ä ) = range(9) #µ±Ç°¸±±¾µØÍ¼µÄ״̬ ( FB_State_Open, # µØÍ¼¿ªÆô FB_State_Waiting, # µÈ´ý¶ÔÊÖ½×¶Î FB_State_MapPrepare, # µØÍ¼×¼±¸ FB_State_MapPrepareEff, # µØÍ¼×¼±¸µ¹¼ÆÊ±ÌØÐ§ FB_State_Fight, # Õ½¶· FB_State_Reborn, # ¸´»îµÈ´ýʱ¼ä FB_State_FreeTime, # ×ÔÓÉʱ¼ä FB_State_Over, # ¸±±¾½áÊø ) = range(8) # ¸±±¾Ïà¹Ø×Öµäkey GameFBDict_PlayerFactionID = "FBD_PlayerFactionID_%s" # Íæ¼Ò¶ÔÓ¦µÄÕóÓª, ²ÎÊý[playerID] GameFBDict_PlayerWinCnt = "FBD_PlayerWinCnt_%s" # Íæ¼ÒÒÑ»ñʤ´ÎÊý, ²ÎÊý[playerID] FBPDict_PVPDamage = "FBPD_PVPDamage" # Íæ¼ÒÉ˺¦Êä³ö FBPDict_PVPDamUpdTick = "FBPD_PVPDamUpdTick" # ¸üÐÂÉ˺¦tick ## »ñµÃ¸±±¾ÅäÖà # @param None # @return ÅäÖÃÐÅÏ¢ def GetMergeKingCfg(): return ReadChConfig.GetEvalChConfig("MergeKing_Cfg") ##¿ªÆô¸±±¾ # @param tick:ʱ¼ä´Á # @return ·µ»ØÖµÎÞÒâÒå def OnOpenFB(tick): FBCommon.SetFBStep(FB_State_Open, tick) return True ##ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë # @param curPlayer Íæ¼ÒʵÀý # @param mapID µØÍ¼ID # @param tick ʱ¼ä´Á # @return ²¼¶ûÖµ # @remarks ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë def OnEnterFBEvent(curPlayer, mapID, lineID, tick): return True ##Íæ¼Ò½øÈ븱±¾ # @param curPlayer:Íæ¼ÒʵÀý # @param tick:ʱ¼ä´Á # @return ÎÞÒâÒå def DoEnterFB(curPlayer, tick): playerID = curPlayer.GetPlayerID() playerVSRoomID = curPlayer.GetVsRoomId() factionID = curPlayer.GetFaction() roomID = GameWorld.GetGameWorld().GetPropertyID() mergeKingCfg = GetMergeKingCfg() gameFB = GameWorld.GetGameFB() fbStep = gameFB.GetFBStep() GameWorld.Log("DoEnterFB roomID=%s,fbStep=%s,playerVSRoomID=%s,factionID=%s" % (roomID, fbStep, playerVSRoomID, factionID), playerID) if fbStep == FB_State_Open: GameWorld.Log(" µÚÒ»¸ö½øÈ룬ÉèÖø±±¾½øÈëµÈ´ý¶ÔÊֽ׶Σ¡roomID=%s" % (roomID), playerID) __SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Justice) FBCommon.SetFBStep(FB_State_Waiting, tick) curPlayer.Sync_TimeTick(IPY_GameWorld.tttFBAddTime, 0, mergeKingCfg[Def_Time_MaxWait], True) elif fbStep == FB_State_Waiting: __SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Evil) playerCnt = GameWorld.GetMapCopyPlayerManager().GetPlayerCount() if playerCnt >= 2: GameWorld.Log(" µÚ¶þ¸ö½øÈ룬ÉèÖø±±¾½øÈë×¼±¸½×¶Î£¡roomID=%s" % (roomID), playerID) __ToPrepare(tick) else: GameWorld.Log(" ÈËÊýδ´ïµ½Á½¸ö£¬µÈ´ý¶ÔÊÖ...roomID=%s" % (roomID), playerID) else: __SetPlayerFaction(curPlayer, gameFB, ShareDefine.CampType_Evil) if fbStep == FB_State_Fight: fightTime = mergeKingCfg[Def_Time_Fight] syncTime = max(0, fightTime - (tick - GameWorld.GetGameFB().GetFBStepTick())) curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, syncTime, True) # ֪ͨGameServerÓÐÈ˽øÀ´ÁË sendMsg = str([1, roomID, playerID, curPlayer.GetPlayerName()]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeKingFB', sendMsg, len(sendMsg)) return ## ÉèÖÃÍæ¼ÒÕóÓª def __SetPlayerFaction(curPlayer, gameFB, factionID): playerID = curPlayer.GetPlayerID() fbPFaction = gameFB.GetGameFBDictByKey(GameFBDict_PlayerFactionID % playerID) if fbPFaction != ShareDefine.CampType_Neutral: curPlayer.SetFaction(fbPFaction) GameWorld.Log(" __SetPlayerFaction ÒѾ­ÉèÖùýfbPFaction=%s" % fbPFaction, playerID) return gameFB.SetGameFBDict(GameFBDict_PlayerFactionID % playerID, factionID) curPlayer.SetFaction(factionID) GameWorld.Log(" __SetPlayerFaction factionID=%s" % factionID, playerID) return ##¸±±¾Íæ¼Ò½øÈëµã # @param curPlayer Íæ¼ÒʵÀý # @param mapID µØÍ¼ID # @param lineId ·ÖÏßID # @param tick ʱ¼ä´Á # @return ×ø±êÁбí(X,Y) def OnGetFBEnterPos(curPlayer, mapID, lineId, tick): enterX, enterY = random.choice(GetMergeKingCfg()[Def_Pos_Enter]) posPoint = GameMap.GetEmptyPlaceInArea(enterX, enterY, 3) return posPoint.GetPosX(), posPoint.GetPosY() ##Íæ¼ÒÍ˳ö¸±±¾ # @param curPlayer Íæ¼ÒʵÀý # @param tick ʱ¼ä´Á # @return ÎÞÒâÒå def DoExitFB(curPlayer, tick): return ##Íæ¼ÒÖ÷¶¯À뿪¸±±¾. # @param curPlayer Íæ¼ÒʵÀý # @param tick ʱ¼ä´Á # @return ·µ»ØÖµÎÞÒâÒå def DoPlayerLeaveFB(curPlayer, tick): return ## »ñµÃ¸±±¾°ïÖúÐÅÏ¢ # @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£© # @param tick µ±Ç°Ê±¼ä # @return None def DoFBHelp(curPlayer, tick): return ##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷--- # @param tick:ʱ¼ä´Á # @return ÎÞÒâÒå # @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷ def OnProcess(tick): gameFB = GameWorld.GetGameFB() fbStep = gameFB.GetFBStep() if fbStep == FB_State_Waiting: __DoLogic_Waiting(tick) elif fbStep == FB_State_MapPrepare: __DoLogic_MapPrepare(tick) elif fbStep == FB_State_MapPrepareEff: __DoLogic_MapPrepareEff(tick) elif fbStep == FB_State_Fight: __DoLogic_MapFight(tick) elif fbStep == FB_State_Reborn: __DoLogic_Reborn(tick) elif fbStep == FB_State_FreeTime: __DoLogic_FreeTime(tick) else: pass return ##µÈ´ýÍæ¼Ò½øÈë½×¶Î´¦Àí def __DoLogic_Waiting(tick): maxWaitTime = GetMergeKingCfg()[Def_Time_MaxWait] if tick - GameWorld.GetGameFB().GetFBStepTick() < maxWaitTime: return GameWorld.Log("¶ÔÊÖûÀ´£¬Ö±½Ó½øÈë×¼±¸½×¶Î£¡") __ToPrepare(tick) return ## ½øÈë×¼±¸½×¶Î def __ToPrepare(tick): mergeKingCfg = GetMergeKingCfg() FBCommon.SetFBStep(FB_State_MapPrepare, tick) totalPrepareTime = mergeKingCfg[Def_Time_MapPrepare] + mergeKingCfg[Def_Time_MapPrepareEff] FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, totalPrepareTime, 0, True) return ##¸±±¾×¼±¸Ê±¼ä # @param tick ʱÖÓ # @return ÎÞÒâÒå # @remarks ¸±±¾×¼±¸Ê±¼ä def __DoLogic_MapPrepare(tick): mergeKingCfg = GetMergeKingCfg() mapPrepare = mergeKingCfg[Def_Time_MapPrepare] if tick - GameWorld.GetGameFB().GetFBStepTick() < mapPrepare: return #Í¨ÖªÌØÐ§ mapPrepareEff = mergeKingCfg[Def_Time_MapPrepareEff] FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, mapPrepareEff) FBCommon.SetFBStep(FB_State_MapPrepareEff, tick) return ##¸±±¾×¼±¸Ê±¼ä£¬Í¨Öª¿Í»§¶Ëµ¹¼ÆÊ± # @param tick ʱÖÓ # @return ÎÞÒâÒå # @remarks ¸±±¾×¼±¸Ê±¼ä def __DoLogic_MapPrepareEff(tick): mergeKingCfg = GetMergeKingCfg() prepareEffTime = mergeKingCfg[Def_Time_MapPrepareEff] if tick - GameWorld.GetGameFB().GetFBStepTick() < prepareEffTime: return startPosList = mergeKingCfg[Def_Pos_Start] fightTime = mergeKingCfg[Def_Time_Fight] #µØÍ¼Íæ¼Ò»î¶¯¿ªÊ¼Ê±µÄËæ»ú×ø±êµã copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager() for i in range(copyMapPlayerManager.GetPlayerCount()): curPlayer = copyMapPlayerManager.GetPlayerByIndex(i) if curPlayer == None or curPlayer.IsEmpty(): continue factionID = curPlayer.GetFaction() posIndex = 0 if factionID == ShareDefine.CampType_Justice else 1 posX, posY = startPosList[posIndex] curPlayer.ResetPos(posX, posY) curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, fightTime, True) FBCommon.SetFBStep(FB_State_Fight, tick) return ##Õ½¶·½×¶Î # @param tick ʱÖÓ # @return ÎÞÒâÒå # @remarks ¸±±¾×¼±¸Ê±¼ä def __DoLogic_MapFight(tick): mergeKingCfg = GetMergeKingCfg() fightTime = mergeKingCfg[Def_Time_Fight] if tick - GameWorld.GetGameFB().GetFBStepTick() < fightTime: return # ʱ¼äµ½»¹Ã»·Ö³öʤ¸º, ¸ù¾ÝÒÔϹæÔò¾ö¶¨Ê¤¸º # É˺¦Êä³ö > ÓÅÏȵ½´ïʱ¼ä > Ê£ÓàHP > playerID playerInfoList = [] gameFB = GameWorld.GetGameFB() #µØÍ¼Íæ¼Ò»î¶¯¿ªÊ¼Ê±µÄËæ»ú×ø±êµã copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager() for i in range(copyMapPlayerManager.GetPlayerCount()): player = copyMapPlayerManager.GetPlayerByIndex(i) if player == None or player.IsEmpty(): continue playerID = player.GetPlayerID() pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage) pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick) sortTick = tick - pvpDamTick playerInfoList.append([pvpDamage, sortTick, player.GetHP(), playerID, player]) GameWorld.DebugLog("PK³¬Ê±: playerID=%s,pvpDamage=%s,pvpDamTick=%s,tick=%s,sortTick=%s" % (playerID, pvpDamage, pvpDamTick, tick, sortTick)) playerInfoList.sort(reverse=True) winner = playerInfoList[0][-1] if len(playerInfoList) > 0 else None loser = playerInfoList[1][-1] if len(playerInfoList) > 1 else None GameWorld.Log("PK³¬Ê±, ½øÈë½áËã!playerInfoList=%s" % str(playerInfoList)) __DoLogicAddPlayerWinCnt(winner, loser, tick) return ##±ÈÈü¸´»î # @param tick ʱÖÓ # @return ÎÞÒâÒå # @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä def __DoLogic_Reborn(tick): if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergeKingCfg()[Def_AutoRebornTime]: return copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager() for i in range(copyMapPlayerManager.GetPlayerCount()): player = copyMapPlayerManager.GetPlayerByIndex(i) if player == None or player.IsEmpty() or player.GetPlayerAction() != IPY_GameWorld.paDie: continue GameWorld.DebugLog("¸´»îÍæ¼Ò...", player.GetPlayerID()) ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_City, tick) # ½øÈëÌØÐ§×¼±¸µ¹¼ÆÊ±£¬¿ªÊ¼ÏÂÒ»¾Ö×¼±¸ FBCommon.SetFBStep(FB_State_MapPrepareEff, tick) return ##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä # @param tick ʱÖÓ # @return ÎÞÒâÒå # @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä def __DoLogic_FreeTime(tick): if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergeKingCfg()[Def_Time_Leave]: return FBCommon.SetFBStep(FB_State_Over, tick) return ## PVPÉ˺¦Ïà¹Ø def OnPVPDamage(curPlayer, damageValue, tagPlayer, tick): playerID = curPlayer.GetPlayerID() tagPlayerID = tagPlayer.GetPlayerID() gameFB = GameWorld.GetGameFB() curPlayerDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage) updDamage = min(ChConfig.Def_UpperLimit_DWord, curPlayerDamage + damageValue) gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamage, updDamage) gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamUpdTick, tick) GameWorld.DebugLog("OnPVPDamage playerID=%s,tagPlayerID=%s,damageValue=%s,updDamage=%s,tick=%s" % (playerID, tagPlayerID, damageValue, updDamage, tick)) helpDict = {"PVPDamage":[playerID, updDamage, tick]} FBCommon.Notify_FBHelp(curPlayer, helpDict) FBCommon.Notify_FBHelp(tagPlayer, helpDict) return ##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­ # @param curPlayer Íæ¼ÒʵÀý # @param defender ·ÀÊØÕß # @param tick ʱ¼ä´Á # @return ²¼¶ûÖµ # @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­ def DoFBOnKill_Player(curPlayer, defender, tick): if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight: return __DoLogicAddPlayerWinCnt(curPlayer, defender, tick) return True def __DoLogicAddPlayerWinCnt(winner, loser, tick): ## Á½¸ö¶¼µôÏߣ¬PK³¬Ê±£¬Ö±½Ó½áÊø±¾³¡Õ½¶· if not winner and not loser: GameWorld.DebugLog(" Á½¸ö¶¼µôÏߣ¬PK³¬Ê±£¬Ö±½Ó½áÊø±¾³¡Õ½¶·") __DoMergeKingOver(winner, loser, tick) return gameFB = GameWorld.GetGameFB() winnerID = 0 if not winner else winner.GetPlayerID() winnerAccID = "" if not winner else winner.GetAccID() loserID = 0 if not loser else loser.GetPlayerID() loserAccID = "" if not loser else loser.GetAccID() winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID) winnerDamage = gameFB.GetPlayerGameFBDictByKey(winnerID, FBPDict_PVPDamage) loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID) loserDamage = gameFB.GetPlayerGameFBDictByKey(loserID, FBPDict_PVPDamage) updWinCnt = winnerWinCnt + 1 gameFB.SetGameFBDict(GameFBDict_PlayerWinCnt % winnerID, updWinCnt) isOver = (updWinCnt >= GetMergeKingCfg()[Def_MaxWinCnt]) roomID = GameWorld.GetGameWorld().GetPropertyID() overDict = {"roomID":roomID, "winnerAccID":winnerAccID, "loserAccID":loserAccID, "winnerWinCnt":updWinCnt, "loserWinCnt":loserWinCnt, "isOver":isOver, "winnerDamage":winnerDamage, "loserDamage":loserDamage} GameWorld.DebugLog("µ¥¾Ö½áËã %s" % str(overDict), winnerID) #֪ͨ¿Í»§¶ËÐÅÏ¢, ¿Í»§¶Ë¸ù¾ÝroomID×ÔÐнâÎöµ±Ç°µÄgroupType¼°battleIndex if winner: FBCommon.Notify_FB_Over(winner, overDict) if loser: FBCommon.Notify_FB_Over(loser, overDict) # ÖØÖÃÉ˺¦Êä³ö gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamage, 0) gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamUpdTick, tick) gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamage, 0) gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamUpdTick, tick) if not isOver: if loser: GameWorld.DebugLog(" δ´ïµ½×î´óʤ³¡£¬ÓжÔÊÖ£¬½øÈ븴»îµÈ´ý½×¶Î£¡", winnerID) FBCommon.SetFBStep(FB_State_Reborn, tick) else: GameWorld.DebugLog(" δ´ïµ½×î´óʤ³¡£¬ÎÞ¶ÔÊÖ£¬½øÈëÏÂÒ»¾Ö×¼±¸½×¶Î£¡", winnerID) FBCommon.SetFBStep(FB_State_MapPrepareEff, tick) return GameWorld.DebugLog(" ÒÑ´ïµ½×î´óʤ³¡£¬»ñµÃ×îÖÕʤÀû£¡", winnerID) __DoMergeKingOver(winner, loser, tick) return ## ¿ç·þÍõÕßÕù°Ô½áÊø´¦Àí def __DoMergeKingOver(winner, loser, tick): gameFB = GameWorld.GetGameFB() mergeKingCfg = GetMergeKingCfg() winnerAccID = "" if not winner else winner.GetAccID() winnerID = 0 if not winner else winner.GetPlayerID() loserID = 0 if not loser else loser.GetPlayerID() winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID) loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID) #¸±±¾×´Ì¬½øÈë¹Ø±Õµ¹¼ÆÊ± FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, mergeKingCfg[Def_Time_Leave]) FBCommon.SetFBStep(FB_State_FreeTime, tick) #·¢ËÍÒ»ÌõÏûÏ¢µ½GameServer֪ͨPK¶ÔÕ½½áÊø roomID = GameWorld.GetGameWorld().GetPropertyID() sendMsg = str([2, roomID, winnerWinCnt, loserWinCnt, winnerAccID, ChEquip.GetPlayerEquipView(winner), ChEquip.GetPlayerEquipView(loser)]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeKingFB', sendMsg, len(sendMsg)) GameWorld.DebugLog("SendToGameServer: %s" % sendMsg) return #¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË ##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼­ÖеÄ×îºóÅÐ¶Ï # @param curPlayer Íæ¼ÒʵÀý # @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý # @return ²¼¶ûÖµ def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer): return not CanAttackPlayer(curPlayer, curTagPlayer) ##¸±±¾ÖÐ,¹¥»÷¶ÓÓÑÂß¼­ # @param curPlayer Íæ¼ÒʵÀý # @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý # @return ²¼¶ûÖµ # @remarks def DoCanAttackTeamer(curPlayer, curTagPlayer): return CanAttackPlayer(curPlayer, curTagPlayer) ##¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷ # @param curPlayer Íæ¼ÒʵÀý # @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý # @return ²¼¶ûÖµ # @remarks ¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷ def CanAttackPlayer(curPlayer, curTagPlayer): fbStep = GameWorld.GetGameFB().GetFBStep() if fbStep != FB_State_Fight: GameWorld.DebugLog("·ÇÕ½¶·½×¶Î£¬²»¿É¹¥»÷£¡") return False return curPlayer.GetFaction() != curTagPlayer.GetFaction()