#!/usr/bin/python # -*- coding: GBK -*- # # @todo: Ôö¼Ó¶ÔÄ¿±êµÄ±©»÷ÂÊ # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import IPY_GameWorld import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: return False curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return buffManager = buffTuple[0] buff = buffManager.FindBuff(skillID) if not buff: return return buff.GetValue() == defender.GetID() def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)