# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_MapServerToGameServer', [dirname(__file__)]) except ImportError: import _IPY_MapServerToGameServer return _IPY_MapServerToGameServer if fp is not None: try: _mod = imp.load_module('_IPY_MapServerToGameServer', fp, pathname, description) finally: fp.close() return _mod _IPY_MapServerToGameServer = swig_import_helper() del swig_import_helper else: import _IPY_MapServerToGameServer del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_MapServerToGameServer.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_MapServerToGameServer.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_MapServerToGameServer.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_MapServerToGameServer.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_MapServerToGameServer.SwigPyIterator_copy(self) def next(self): return _IPY_MapServerToGameServer.SwigPyIterator_next(self) def __next__(self): return _IPY_MapServerToGameServer.SwigPyIterator___next__(self) def previous(self): return _IPY_MapServerToGameServer.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_MapServerToGameServer.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_MapServerToGameServer.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_MapServerToGameServer.IntVector___nonzero__(self) def __bool__(self): return _IPY_MapServerToGameServer.IntVector___bool__(self) def __len__(self): return _IPY_MapServerToGameServer.IntVector___len__(self) def pop(self): return _IPY_MapServerToGameServer.IntVector_pop(self) def __getslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_MapServerToGameServer.IntVector_append(self, *args) def empty(self): return _IPY_MapServerToGameServer.IntVector_empty(self) def size(self): return _IPY_MapServerToGameServer.IntVector_size(self) def clear(self): return _IPY_MapServerToGameServer.IntVector_clear(self) def swap(self, *args): return _IPY_MapServerToGameServer.IntVector_swap(self, *args) def get_allocator(self): return _IPY_MapServerToGameServer.IntVector_get_allocator(self) def begin(self): return _IPY_MapServerToGameServer.IntVector_begin(self) def end(self): return _IPY_MapServerToGameServer.IntVector_end(self) def rbegin(self): return _IPY_MapServerToGameServer.IntVector_rbegin(self) def rend(self): return _IPY_MapServerToGameServer.IntVector_rend(self) def pop_back(self): return _IPY_MapServerToGameServer.IntVector_pop_back(self) def erase(self, *args): return _IPY_MapServerToGameServer.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_MapServerToGameServer.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_MapServerToGameServer.IntVector_push_back(self, *args) def front(self): return _IPY_MapServerToGameServer.IntVector_front(self) def back(self): return _IPY_MapServerToGameServer.IntVector_back(self) def assign(self, *args): return _IPY_MapServerToGameServer.IntVector_assign(self, *args) def resize(self, *args): return _IPY_MapServerToGameServer.IntVector_resize(self, *args) def insert(self, *args): return _IPY_MapServerToGameServer.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_MapServerToGameServer.IntVector_reserve(self, *args) def capacity(self): return _IPY_MapServerToGameServer.IntVector_capacity(self) __swig_destroy__ = _IPY_MapServerToGameServer.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_MapServerToGameServer.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_MapServerToGameServer.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_MapServerToGameServer.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_MapServerToGameServer.DoubleVector___bool__(self) def __len__(self): return _IPY_MapServerToGameServer.DoubleVector___len__(self) def pop(self): return _IPY_MapServerToGameServer.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_MapServerToGameServer.DoubleVector_append(self, *args) def empty(self): return _IPY_MapServerToGameServer.DoubleVector_empty(self) def size(self): return _IPY_MapServerToGameServer.DoubleVector_size(self) def clear(self): return _IPY_MapServerToGameServer.DoubleVector_clear(self) def swap(self, *args): return _IPY_MapServerToGameServer.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_MapServerToGameServer.DoubleVector_get_allocator(self) def begin(self): return _IPY_MapServerToGameServer.DoubleVector_begin(self) def end(self): return _IPY_MapServerToGameServer.DoubleVector_end(self) def rbegin(self): return _IPY_MapServerToGameServer.DoubleVector_rbegin(self) def rend(self): return _IPY_MapServerToGameServer.DoubleVector_rend(self) def pop_back(self): return _IPY_MapServerToGameServer.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_MapServerToGameServer.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_MapServerToGameServer.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_MapServerToGameServer.DoubleVector_push_back(self, *args) def front(self): return _IPY_MapServerToGameServer.DoubleVector_front(self) def back(self): return _IPY_MapServerToGameServer.DoubleVector_back(self) def assign(self, *args): return _IPY_MapServerToGameServer.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_MapServerToGameServer.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_MapServerToGameServer.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_MapServerToGameServer.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_MapServerToGameServer.DoubleVector_capacity(self) __swig_destroy__ = _IPY_MapServerToGameServer.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_MapServerToGameServer.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_MapServerToGameServer.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_MapServerToGameServer.PairInt_first_set __swig_getmethods__["first"] = _IPY_MapServerToGameServer.PairInt_first_get if _newclass:first = _swig_property(_IPY_MapServerToGameServer.PairInt_first_get, _IPY_MapServerToGameServer.PairInt_first_set) __swig_setmethods__["second"] = _IPY_MapServerToGameServer.PairInt_second_set __swig_getmethods__["second"] = _IPY_MapServerToGameServer.PairInt_second_get if _newclass:second = _swig_property(_IPY_MapServerToGameServer.PairInt_second_get, _IPY_MapServerToGameServer.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_MapServerToGameServer.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_MapServerToGameServer.PairInt_swigregister PairInt_swigregister(PairInt) def GettagGRegisterFBInfo(): return _IPY_MapServerToGameServer.GettagGRegisterFBInfo() GettagGRegisterFBInfo = _IPY_MapServerToGameServer.GettagGRegisterFBInfo class IPY_GRegisterFBInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRegisterFBInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GRegisterFBInfo, name) __repr__ = _swig_repr def GetDataMapID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetDataMapID(self) def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetLineID(self) def GetClientLineID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetClientLineID(self) def GetMaxPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetMaxPlayerCount(self) def GetFbInfoLen(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetFbInfoLen(self) def GetFbInfo(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetFbInfo(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GRegisterFBInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRegisterFBInfo __del__ = lambda self : None; IPY_GRegisterFBInfo_swigregister = _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_swigregister IPY_GRegisterFBInfo_swigregister(IPY_GRegisterFBInfo) def GettagGFbInfoRefresh(): return _IPY_MapServerToGameServer.GettagGFbInfoRefresh() GettagGFbInfoRefresh = _IPY_MapServerToGameServer.GettagGFbInfoRefresh class IPY_GFbInfoRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFbInfoRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GFbInfoRefresh, name) __repr__ = _swig_repr def GetDataMapID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetDataMapID(self) def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetLineID(self) def GetClientLineID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetClientLineID(self) def GetPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetPlayerCount(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GFbInfoRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFbInfoRefresh __del__ = lambda self : None; IPY_GFbInfoRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_swigregister IPY_GFbInfoRefresh_swigregister(IPY_GFbInfoRefresh) def GettagGMapServerMsg(): return _IPY_MapServerToGameServer.GettagGMapServerMsg() GettagGMapServerMsg = _IPY_MapServerToGameServer.GettagGMapServerMsg class IPY_GMapServerMsg(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerMsg, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerMsg, name) __repr__ = _swig_repr def GetMsgLen(self): return _IPY_MapServerToGameServer.IPY_GMapServerMsg_GetMsgLen(self) def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GMapServerMsg_GetMsg(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMapServerMsg() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerMsg __del__ = lambda self : None; IPY_GMapServerMsg_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerMsg_swigregister IPY_GMapServerMsg_swigregister(IPY_GMapServerMsg) def GettagGMissionPub(): return _IPY_MapServerToGameServer.GettagGMissionPub() GettagGMissionPub = _IPY_MapServerToGameServer.GettagGMissionPub class IPY_GMissionPub(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMissionPub, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMissionPub, name) __repr__ = _swig_repr def GetMissionID(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetMissionID(self) def GetMissinoPubType(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetMissinoPubType(self) def GetPubID(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetPubID(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMissionPub() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMissionPub __del__ = lambda self : None; IPY_GMissionPub_swigregister = _IPY_MapServerToGameServer.IPY_GMissionPub_swigregister IPY_GMissionPub_swigregister(IPY_GMissionPub) def GettagGPlayerLoadMap(): return _IPY_MapServerToGameServer.GettagGPlayerLoadMap() GettagGPlayerLoadMap = _IPY_MapServerToGameServer.GettagGPlayerLoadMap class IPY_GPlayerLoadMap(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GPlayerLoadMap, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GPlayerLoadMap, name) __repr__ = _swig_repr def GetLoadState(self): return _IPY_MapServerToGameServer.IPY_GPlayerLoadMap_GetLoadState(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GPlayerLoadMap() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GPlayerLoadMap __del__ = lambda self : None; IPY_GPlayerLoadMap_swigregister = _IPY_MapServerToGameServer.IPY_GPlayerLoadMap_swigregister IPY_GPlayerLoadMap_swigregister(IPY_GPlayerLoadMap) def GettagGRefreshPlayerName(): return _IPY_MapServerToGameServer.GettagGRefreshPlayerName() GettagGRefreshPlayerName = _IPY_MapServerToGameServer.GettagGRefreshPlayerName class IPY_GRefreshPlayerName(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRefreshPlayerName, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GRefreshPlayerName, name) __repr__ = _swig_repr def GetName(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerName_GetName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GRefreshPlayerName() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRefreshPlayerName __del__ = lambda self : None; IPY_GRefreshPlayerName_swigregister = _IPY_MapServerToGameServer.IPY_GRefreshPlayerName_swigregister IPY_GRefreshPlayerName_swigregister(IPY_GRefreshPlayerName) def GettagGRefreshPlayerProperty(): return _IPY_MapServerToGameServer.GettagGRefreshPlayerProperty() GettagGRefreshPlayerProperty = _IPY_MapServerToGameServer.GettagGRefreshPlayerProperty class IPY_GRefreshPlayerProperty(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRefreshPlayerProperty, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GRefreshPlayerProperty, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetType(self) def GetValue(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetValue(self) def GetValueEx(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetValueEx(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GRefreshPlayerProperty() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRefreshPlayerProperty __del__ = lambda self : None; IPY_GRefreshPlayerProperty_swigregister = _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_swigregister IPY_GRefreshPlayerProperty_swigregister(IPY_GRefreshPlayerProperty) def GettagMGRefreshPlayerSignature(): return _IPY_MapServerToGameServer.GettagMGRefreshPlayerSignature() GettagMGRefreshPlayerSignature = _IPY_MapServerToGameServer.GettagMGRefreshPlayerSignature class IPY_MGRefreshPlayerSignature(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGRefreshPlayerSignature, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MGRefreshPlayerSignature, name) __repr__ = _swig_repr def GetSignature(self): return _IPY_MapServerToGameServer.IPY_MGRefreshPlayerSignature_GetSignature(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_MGRefreshPlayerSignature() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGRefreshPlayerSignature __del__ = lambda self : None; IPY_MGRefreshPlayerSignature_swigregister = _IPY_MapServerToGameServer.IPY_MGRefreshPlayerSignature_swigregister IPY_MGRefreshPlayerSignature_swigregister(IPY_MGRefreshPlayerSignature) def GettagGGeneralPack(): return _IPY_MapServerToGameServer.GettagGGeneralPack() GettagGGeneralPack = _IPY_MapServerToGameServer.GettagGGeneralPack class IPY_GGeneralPack(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGeneralPack, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GGeneralPack, name) __repr__ = _swig_repr def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_GGeneralPack_GetDataLen(self) def GetData(self): return _IPY_MapServerToGameServer.IPY_GGeneralPack_GetData(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GGeneralPack() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGeneralPack __del__ = lambda self : None; IPY_GGeneralPack_swigregister = _IPY_MapServerToGameServer.IPY_GGeneralPack_swigregister IPY_GGeneralPack_swigregister(IPY_GGeneralPack) def GettagGUpdatePlayerNameResult(): return _IPY_MapServerToGameServer.GettagGUpdatePlayerNameResult() GettagGUpdatePlayerNameResult = _IPY_MapServerToGameServer.GettagGUpdatePlayerNameResult class IPY_GUpdatePlayerNameResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GUpdatePlayerNameResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GUpdatePlayerNameResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_MapServerToGameServer.IPY_GUpdatePlayerNameResult_GetResult(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GUpdatePlayerNameResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GUpdatePlayerNameResult __del__ = lambda self : None; IPY_GUpdatePlayerNameResult_swigregister = _IPY_MapServerToGameServer.IPY_GUpdatePlayerNameResult_swigregister IPY_GUpdatePlayerNameResult_swigregister(IPY_GUpdatePlayerNameResult) def GettagGWorldNotifyStr(): return _IPY_MapServerToGameServer.GettagGWorldNotifyStr() GettagGWorldNotifyStr = _IPY_MapServerToGameServer.GettagGWorldNotifyStr class IPY_GWorldNotifyStr(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWorldNotifyStr, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GWorldNotifyStr, name) __repr__ = _swig_repr def GetMsgInt(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetMsgInt(self) def GetLen(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetLen(self) def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetMsg(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GWorldNotifyStr() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWorldNotifyStr __del__ = lambda self : None; IPY_GWorldNotifyStr_swigregister = _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_swigregister IPY_GWorldNotifyStr_swigregister(IPY_GWorldNotifyStr) def GettagGWorldNotifyCode(): return _IPY_MapServerToGameServer.GettagGWorldNotifyCode() GettagGWorldNotifyCode = _IPY_MapServerToGameServer.GettagGWorldNotifyCode class IPY_GWorldNotifyCode(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWorldNotifyCode, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GWorldNotifyCode, name) __repr__ = _swig_repr def GetCountry(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetCountry(self) def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetLineID(self) def GetRouteIndex(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetRouteIndex(self) def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetFamilyID(self) def GetMsgLen(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetMsgLen(self) def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetMsg(self) def GetParCount(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetParCount(self) def GetPars(self, *args): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetPars(self, *args) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GWorldNotifyCode() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWorldNotifyCode __del__ = lambda self : None; IPY_GWorldNotifyCode_swigregister = _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_swigregister IPY_GWorldNotifyCode_swigregister(IPY_GWorldNotifyCode) def GettagGSpeaker(): return _IPY_MapServerToGameServer.GettagGSpeaker() GettagGSpeaker = _IPY_MapServerToGameServer.GettagGSpeaker class IPY_GSpeaker(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSpeaker, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GSpeaker, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetType(self) def GetTextLen(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetTextLen(self) def GetText(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetText(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GSpeaker() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSpeaker __del__ = lambda self : None; IPY_GSpeaker_swigregister = _IPY_MapServerToGameServer.IPY_GSpeaker_swigregister IPY_GSpeaker_swigregister(IPY_GSpeaker) def GettagGTalkBang(): return _IPY_MapServerToGameServer.GettagGTalkBang() GettagGTalkBang = _IPY_MapServerToGameServer.GettagGTalkBang class IPY_GTalkBang(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkBang, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkBang, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkBang() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkBang __del__ = lambda self : None; IPY_GTalkBang_swigregister = _IPY_MapServerToGameServer.IPY_GTalkBang_swigregister IPY_GTalkBang_swigregister(IPY_GTalkBang) def GettagGTalkCountry(): return _IPY_MapServerToGameServer.GettagGTalkCountry() GettagGTalkCountry = _IPY_MapServerToGameServer.GettagGTalkCountry class IPY_GTalkCountry(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkCountry, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkCountry, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkCountry() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkCountry __del__ = lambda self : None; IPY_GTalkCountry_swigregister = _IPY_MapServerToGameServer.IPY_GTalkCountry_swigregister IPY_GTalkCountry_swigregister(IPY_GTalkCountry) def GettagGTalkYou(): return _IPY_MapServerToGameServer.GettagGTalkYou() GettagGTalkYou = _IPY_MapServerToGameServer.GettagGTalkYou class IPY_GTalkYou(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkYou, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkYou, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkYou() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkYou __del__ = lambda self : None; IPY_GTalkYou_swigregister = _IPY_MapServerToGameServer.IPY_GTalkYou_swigregister IPY_GTalkYou_swigregister(IPY_GTalkYou) def GettagGTalkGong(): return _IPY_MapServerToGameServer.GettagGTalkGong() GettagGTalkGong = _IPY_MapServerToGameServer.GettagGTalkGong class IPY_GTalkGong(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkGong, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkGong, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkGong() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkGong __del__ = lambda self : None; IPY_GTalkGong_swigregister = _IPY_MapServerToGameServer.IPY_GTalkGong_swigregister IPY_GTalkGong_swigregister(IPY_GTalkGong) def GettagGTalkMi(): return _IPY_MapServerToGameServer.GettagGTalkMi() GettagGTalkMi = _IPY_MapServerToGameServer.GettagGTalkMi class IPY_GTalkMi(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkMi, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkMi, name) __repr__ = _swig_repr def GetTalkType(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTalkType(self) def GetTargetNameLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTargetNameLen(self) def GetTargetName(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTargetName(self) def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkMi() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkMi __del__ = lambda self : None; IPY_GTalkMi_swigregister = _IPY_MapServerToGameServer.IPY_GTalkMi_swigregister IPY_GTalkMi_swigregister(IPY_GTalkMi) def GettagGTalkMiFix(): return _IPY_MapServerToGameServer.GettagGTalkMiFix() GettagGTalkMiFix = _IPY_MapServerToGameServer.GettagGTalkMiFix class IPY_GTalkMiFix(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkMiFix, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkMiFix, name) __repr__ = _swig_repr def GetTalkType(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetTalkType(self) def GetPlayerID(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetPlayerID(self) def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkMiFix() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkMiFix __del__ = lambda self : None; IPY_GTalkMiFix_swigregister = _IPY_MapServerToGameServer.IPY_GTalkMiFix_swigregister IPY_GTalkMiFix_swigregister(IPY_GTalkMiFix) def GettagGTalkDui(): return _IPY_MapServerToGameServer.GettagGTalkDui() GettagGTalkDui = _IPY_MapServerToGameServer.GettagGTalkDui class IPY_GTalkDui(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkDui, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkDui, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetContent(self) def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetExtraValue(self) def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetExtras(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTalkDui() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkDui __del__ = lambda self : None; IPY_GTalkDui_swigregister = _IPY_MapServerToGameServer.IPY_GTalkDui_swigregister IPY_GTalkDui_swigregister(IPY_GTalkDui) def GettagGAddTruck(): return _IPY_MapServerToGameServer.GettagGAddTruck() GettagGAddTruck = _IPY_MapServerToGameServer.GettagGAddTruck class IPY_GAddTruck(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddTruck, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddTruck, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetPlayerID(self) def GetTruckState(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetTruckState(self) def GetCountry(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetCountry(self) def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetTruckID(self) def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetMapID(self) def GetNameLen(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetNameLen(self) def GetName(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GAddTruck() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddTruck __del__ = lambda self : None; IPY_GAddTruck_swigregister = _IPY_MapServerToGameServer.IPY_GAddTruck_swigregister IPY_GAddTruck_swigregister(IPY_GAddTruck) def GettagGTruckRefreshReq(): return _IPY_MapServerToGameServer.GettagGTruckRefreshReq() GettagGTruckRefreshReq = _IPY_MapServerToGameServer.GettagGTruckRefreshReq class IPY_GTruckRefreshReq(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckRefreshReq, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckRefreshReq, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefreshReq_GetTruckID(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTruckRefreshReq() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckRefreshReq __del__ = lambda self : None; IPY_GTruckRefreshReq_swigregister = _IPY_MapServerToGameServer.IPY_GTruckRefreshReq_swigregister IPY_GTruckRefreshReq_swigregister(IPY_GTruckRefreshReq) def GettagGDelTruck(): return _IPY_MapServerToGameServer.GettagGDelTruck() GettagGDelTruck = _IPY_MapServerToGameServer.GettagGDelTruck class IPY_GDelTruck(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GDelTruck, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GDelTruck, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GDelTruck_GetTruckID(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GDelTruck() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GDelTruck __del__ = lambda self : None; IPY_GDelTruck_swigregister = _IPY_MapServerToGameServer.IPY_GDelTruck_swigregister IPY_GDelTruck_swigregister(IPY_GDelTruck) def GettagGTruckMapRefresh(): return _IPY_MapServerToGameServer.GettagGTruckMapRefresh() GettagGTruckMapRefresh = _IPY_MapServerToGameServer.GettagGTruckMapRefresh class IPY_GTruckMapRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckMapRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckMapRefresh, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_GetTruckID(self) def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_GetMapID(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTruckMapRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckMapRefresh __del__ = lambda self : None; IPY_GTruckMapRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_swigregister IPY_GTruckMapRefresh_swigregister(IPY_GTruckMapRefresh) def GettagGTruckMsg(): return _IPY_MapServerToGameServer.GettagGTruckMsg() GettagGTruckMsg = _IPY_MapServerToGameServer.GettagGTruckMsg class IPY_GTruckMsg(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckMsg, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckMsg, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckMsg_GetTruckID(self) def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GTruckMsg_GetMsg(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTruckMsg() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckMsg __del__ = lambda self : None; IPY_GTruckMsg_swigregister = _IPY_MapServerToGameServer.IPY_GTruckMsg_swigregister IPY_GTruckMsg_swigregister(IPY_GTruckMsg) def GettagGTruckRefresh(): return _IPY_MapServerToGameServer.GettagGTruckRefresh() GettagGTruckRefresh = _IPY_MapServerToGameServer.GettagGTruckRefresh class IPY_GTruckRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckRefresh, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetTruckID(self) def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetMapID(self) def GetTruckState(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetTruckState(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTruckRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckRefresh __del__ = lambda self : None; IPY_GTruckRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GTruckRefresh_swigregister IPY_GTruckRefresh_swigregister(IPY_GTruckRefresh) def GettagGGMCmd(): return _IPY_MapServerToGameServer.GettagGGMCmd() GettagGGMCmd = _IPY_MapServerToGameServer.GettagGGMCmd class IPY_GGMCmd(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGMCmd, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GGMCmd, name) __repr__ = _swig_repr def GetLen(self): return _IPY_MapServerToGameServer.IPY_GGMCmd_GetLen(self) def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GGMCmd_GetMsg(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GGMCmd() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGMCmd __del__ = lambda self : None; IPY_GGMCmd_swigregister = _IPY_MapServerToGameServer.IPY_GGMCmd_swigregister IPY_GGMCmd_swigregister(IPY_GGMCmd) def GettagGTreasureDrop(): return _IPY_MapServerToGameServer.GettagGTreasureDrop() GettagGTreasureDrop = _IPY_MapServerToGameServer.GettagGTreasureDrop class IPY_GTreasureDrop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTreasureDrop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTreasureDrop, name) __repr__ = _swig_repr def GetItemID(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetItemID(self) def GetItemCount(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetItemCount(self) def GetDropFunctionType(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetDropFunctionType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTreasureDrop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTreasureDrop __del__ = lambda self : None; IPY_GTreasureDrop_swigregister = _IPY_MapServerToGameServer.IPY_GTreasureDrop_swigregister IPY_GTreasureDrop_swigregister(IPY_GTreasureDrop) def GettagGGMToolCommand(): return _IPY_MapServerToGameServer.GettagGGMToolCommand() GettagGGMToolCommand = _IPY_MapServerToGameServer.GettagGGMToolCommand class IPY_GGMToolCommand(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGMToolCommand, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GGMToolCommand, name) __repr__ = _swig_repr def GetOrderLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetOrderLen(self) def GetOrderId(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetOrderId(self) def GetCmdLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetCmdLen(self) def GetCmd(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetCmd(self) def GetUserDataLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetUserDataLen(self) def GetUserData(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetUserData(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GGMToolCommand() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGMToolCommand __del__ = lambda self : None; IPY_GGMToolCommand_swigregister = _IPY_MapServerToGameServer.IPY_GGMToolCommand_swigregister IPY_GGMToolCommand_swigregister(IPY_GGMToolCommand) def GettagDGDBOperResult(): return _IPY_MapServerToGameServer.GettagDGDBOperResult() GettagDGDBOperResult = _IPY_MapServerToGameServer.GettagDGDBOperResult class IPY_DGDBOperResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DGDBOperResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DGDBOperResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResult(self) def GetResultSetLen(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResultSetLen(self) def GetResultSet(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResultSet(self) def GetErrorMsgLen(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetErrorMsgLen(self) def GetErrorMsg(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetErrorMsg(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_DGDBOperResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_DGDBOperResult __del__ = lambda self : None; IPY_DGDBOperResult_swigregister = _IPY_MapServerToGameServer.IPY_DGDBOperResult_swigregister IPY_DGDBOperResult_swigregister(IPY_DGDBOperResult) def GettagMGBroadcastMergeClient(): return _IPY_MapServerToGameServer.GettagMGBroadcastMergeClient() GettagMGBroadcastMergeClient = _IPY_MapServerToGameServer.GettagMGBroadcastMergeClient class IPY_MGBroadcastMergeClient(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGBroadcastMergeClient, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MGBroadcastMergeClient, name) __repr__ = _swig_repr def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_GetDataLen(self) def GetData(self): return _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_GetData(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_MGBroadcastMergeClient() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGBroadcastMergeClient __del__ = lambda self : None; IPY_MGBroadcastMergeClient_swigregister = _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_swigregister IPY_MGBroadcastMergeClient_swigregister(IPY_MGBroadcastMergeClient) def GettagMGMergerChildToCenter(): return _IPY_MapServerToGameServer.GettagMGMergerChildToCenter() GettagMGMergerChildToCenter = _IPY_MapServerToGameServer.GettagMGMergerChildToCenter class IPY_MGMergerChildToCenter(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGMergerChildToCenter, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MGMergerChildToCenter, name) __repr__ = _swig_repr def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_GetDataLen(self) def GetData(self): return _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_GetData(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_MGMergerChildToCenter() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGMergerChildToCenter __del__ = lambda self : None; IPY_MGMergerChildToCenter_swigregister = _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_swigregister IPY_MGMergerChildToCenter_swigregister(IPY_MGMergerChildToCenter) def GettagLGCrossLoginResult(): return _IPY_MapServerToGameServer.GettagLGCrossLoginResult() GettagLGCrossLoginResult = _IPY_MapServerToGameServer.GettagLGCrossLoginResult class IPY_LGCrossLoginResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_LGCrossLoginResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_LGCrossLoginResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_MapServerToGameServer.IPY_LGCrossLoginResult_GetResult(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_LGCrossLoginResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_LGCrossLoginResult __del__ = lambda self : None; IPY_LGCrossLoginResult_swigregister = _IPY_MapServerToGameServer.IPY_LGCrossLoginResult_swigregister IPY_LGCrossLoginResult_swigregister(IPY_LGCrossLoginResult) def GettagDGQueryDBLogicResult(): return _IPY_MapServerToGameServer.GettagDGQueryDBLogicResult() GettagDGQueryDBLogicResult = _IPY_MapServerToGameServer.GettagDGQueryDBLogicResult class IPY_DGQueryDBLogicResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DGQueryDBLogicResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DGQueryDBLogicResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetResult(self) def GetID(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetID(self) def GetQueryType(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetQueryType(self) def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetDataLen(self) def GetData(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetData(self) def GetResultSetLen(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetResultSetLen(self) def GetResultSet(self): return _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_GetResultSet(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_DGQueryDBLogicResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_DGQueryDBLogicResult __del__ = lambda self : None; IPY_DGQueryDBLogicResult_swigregister = _IPY_MapServerToGameServer.IPY_DGQueryDBLogicResult_swigregister IPY_DGQueryDBLogicResult_swigregister(IPY_DGQueryDBLogicResult) def GettagGCalcFamilyWarResult(): return _IPY_MapServerToGameServer.GettagGCalcFamilyWarResult() GettagGCalcFamilyWarResult = _IPY_MapServerToGameServer.GettagGCalcFamilyWarResult class IPY_GCalcFamilyWarResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GCalcFamilyWarResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GCalcFamilyWarResult, name) __repr__ = _swig_repr def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetFamilyID(self) def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetVSFamilyID(self) def GetAttackerWin(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetAttackerWin(self) def GetTowerTaken(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetTowerTaken(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GCalcFamilyWarResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GCalcFamilyWarResult __del__ = lambda self : None; IPY_GCalcFamilyWarResult_swigregister = _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_swigregister IPY_GCalcFamilyWarResult_swigregister(IPY_GCalcFamilyWarResult) def GettagGFamilyLVUp(): return _IPY_MapServerToGameServer.GettagGFamilyLVUp() GettagGFamilyLVUp = _IPY_MapServerToGameServer.GettagGFamilyLVUp class IPY_GFamilyLVUp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFamilyLVUp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GFamilyLVUp, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GFamilyLVUp_GetType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GFamilyLVUp() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFamilyLVUp __del__ = lambda self : None; IPY_GFamilyLVUp_swigregister = _IPY_MapServerToGameServer.IPY_GFamilyLVUp_swigregister IPY_GFamilyLVUp_swigregister(IPY_GFamilyLVUp) def GettagGAddFamilyDetail(): return _IPY_MapServerToGameServer.GettagGAddFamilyDetail() GettagGAddFamilyDetail = _IPY_MapServerToGameServer.GettagGAddFamilyDetail class IPY_GAddFamilyDetail(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddFamilyDetail, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddFamilyDetail, name) __repr__ = _swig_repr def GetAddFamilyHornor(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetAddFamilyHornor(self) def GetAddFamilyMoney(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetAddFamilyMoney(self) def GetFamilyActiveValue(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetFamilyActiveValue(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GAddFamilyDetail() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddFamilyDetail __del__ = lambda self : None; IPY_GAddFamilyDetail_swigregister = _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_swigregister IPY_GAddFamilyDetail_swigregister(IPY_GAddFamilyDetail) def GettagGSetPlayerViewFamilyState(): return _IPY_MapServerToGameServer.GettagGSetPlayerViewFamilyState() GettagGSetPlayerViewFamilyState = _IPY_MapServerToGameServer.GettagGSetPlayerViewFamilyState class IPY_GSetPlayerViewFamilyState(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSetPlayerViewFamilyState, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GSetPlayerViewFamilyState, name) __repr__ = _swig_repr def GetState(self): return _IPY_MapServerToGameServer.IPY_GSetPlayerViewFamilyState_GetState(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GSetPlayerViewFamilyState() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSetPlayerViewFamilyState __del__ = lambda self : None; IPY_GSetPlayerViewFamilyState_swigregister = _IPY_MapServerToGameServer.IPY_GSetPlayerViewFamilyState_swigregister IPY_GSetPlayerViewFamilyState_swigregister(IPY_GSetPlayerViewFamilyState) def GettagGSetWatchBillboardState(): return _IPY_MapServerToGameServer.GettagGSetWatchBillboardState() GettagGSetWatchBillboardState = _IPY_MapServerToGameServer.GettagGSetWatchBillboardState class IPY_GSetWatchBillboardState(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSetWatchBillboardState, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GSetWatchBillboardState, name) __repr__ = _swig_repr def GetState(self): return _IPY_MapServerToGameServer.IPY_GSetWatchBillboardState_GetState(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GSetWatchBillboardState() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSetWatchBillboardState __del__ = lambda self : None; IPY_GSetWatchBillboardState_swigregister = _IPY_MapServerToGameServer.IPY_GSetWatchBillboardState_swigregister IPY_GSetWatchBillboardState_swigregister(IPY_GSetWatchBillboardState) def GettagGUpdatePetBillboard(): return _IPY_MapServerToGameServer.GettagGUpdatePetBillboard() GettagGUpdatePetBillboard = _IPY_MapServerToGameServer.GettagGUpdatePetBillboard class IPY_GUpdatePetBillboard(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GUpdatePetBillboard, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GUpdatePetBillboard, name) __repr__ = _swig_repr def GetIsDel(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetIsDel(self) def GetPetID(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetID(self) def GetNPCID(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetNPCID(self) def GetOwnerName(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetOwnerName(self) def GetPetType(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetType(self) def GetPetLV(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetLV(self) def GetPetFightPower(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetFightPower(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GUpdatePetBillboard() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GUpdatePetBillboard __del__ = lambda self : None; IPY_GUpdatePetBillboard_swigregister = _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_swigregister IPY_GUpdatePetBillboard_swigregister(IPY_GUpdatePetBillboard) def GettagGViewAllFamily(): return _IPY_MapServerToGameServer.GettagGViewAllFamily() GettagGViewAllFamily = _IPY_MapServerToGameServer.GettagGViewAllFamily class IPY_GViewAllFamily(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GViewAllFamily, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GViewAllFamily, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GViewAllFamily_GetType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GViewAllFamily() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GViewAllFamily __del__ = lambda self : None; IPY_GViewAllFamily_swigregister = _IPY_MapServerToGameServer.IPY_GViewAllFamily_swigregister IPY_GViewAllFamily_swigregister(IPY_GViewAllFamily) def GettagGWatchBillboard(): return _IPY_MapServerToGameServer.GettagGWatchBillboard() GettagGWatchBillboard = _IPY_MapServerToGameServer.GettagGWatchBillboard class IPY_GWatchBillboard(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWatchBillboard, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GWatchBillboard, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GWatchBillboard_GetType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GWatchBillboard() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWatchBillboard __del__ = lambda self : None; IPY_GWatchBillboard_swigregister = _IPY_MapServerToGameServer.IPY_GWatchBillboard_swigregister IPY_GWatchBillboard_swigregister(IPY_GWatchBillboard) def GettagGAddEnemy(): return _IPY_MapServerToGameServer.GettagGAddEnemy() GettagGAddEnemy = _IPY_MapServerToGameServer.GettagGAddEnemy class IPY_GAddEnemy(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddEnemy, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddEnemy, name) __repr__ = _swig_repr def GetEnemyID(self): return _IPY_MapServerToGameServer.IPY_GAddEnemy_GetEnemyID(self) def GetEnemyName(self): return _IPY_MapServerToGameServer.IPY_GAddEnemy_GetEnemyName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GAddEnemy() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddEnemy __del__ = lambda self : None; IPY_GAddEnemy_swigregister = _IPY_MapServerToGameServer.IPY_GAddEnemy_swigregister IPY_GAddEnemy_swigregister(IPY_GAddEnemy) def GettagGAddFriendValue(): return _IPY_MapServerToGameServer.GettagGAddFriendValue() GettagGAddFriendValue = _IPY_MapServerToGameServer.GettagGAddFriendValue class IPY_GAddFriendValue(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddFriendValue, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddFriendValue, name) __repr__ = _swig_repr def GetFriendID(self): return _IPY_MapServerToGameServer.IPY_GAddFriendValue_GetFriendID(self) def GetAddValue(self): return _IPY_MapServerToGameServer.IPY_GAddFriendValue_GetAddValue(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GAddFriendValue() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddFriendValue __del__ = lambda self : None; IPY_GAddFriendValue_swigregister = _IPY_MapServerToGameServer.IPY_GAddFriendValue_swigregister IPY_GAddFriendValue_swigregister(IPY_GAddFriendValue) def GettagGFindPlayer(): return _IPY_MapServerToGameServer.GettagGFindPlayer() GettagGFindPlayer = _IPY_MapServerToGameServer.GettagGFindPlayer class IPY_GFindPlayer(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFindPlayer, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GFindPlayer, name) __repr__ = _swig_repr def GetQueryType(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetQueryType(self) def GetQueryID(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetQueryID(self) def GetCallNameLen(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCallNameLen(self) def GetCallName(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCallName(self) def GetCmdLen(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCmdLen(self) def GetCmd(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCmd(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GFindPlayer() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFindPlayer __del__ = lambda self : None; IPY_GFindPlayer_swigregister = _IPY_MapServerToGameServer.IPY_GFindPlayer_swigregister IPY_GFindPlayer_swigregister(IPY_GFindPlayer) def GettagGMapPlayerPos(): return _IPY_MapServerToGameServer.GettagGMapPlayerPos() GettagGMapPlayerPos = _IPY_MapServerToGameServer.GettagGMapPlayerPos class IPY_GMapPlayerPos(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapPlayerPos, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapPlayerPos, name) __repr__ = _swig_repr def GetSrcPlayerID(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetSrcPlayerID(self) def GetQueryType(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetQueryType(self) def GetQueryID(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetQueryID(self) def GetCallNameLen(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetCallNameLen(self) def GetCallName(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetCallName(self) def GetResultNameLen(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetResultNameLen(self) def GetResultName(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetResultName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMapPlayerPos() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapPlayerPos __del__ = lambda self : None; IPY_GMapPlayerPos_swigregister = _IPY_MapServerToGameServer.IPY_GMapPlayerPos_swigregister IPY_GMapPlayerPos_swigregister(IPY_GMapPlayerPos) def GettagGCanSendMail(): return _IPY_MapServerToGameServer.GettagGCanSendMail() GettagGCanSendMail = _IPY_MapServerToGameServer.GettagGCanSendMail class IPY_GCanSendMail(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GCanSendMail, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GCanSendMail, name) __repr__ = _swig_repr def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GCanSendMail_GetMailID(self) def GetReceverName(self): return _IPY_MapServerToGameServer.IPY_GCanSendMail_GetReceverName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GCanSendMail() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GCanSendMail __del__ = lambda self : None; IPY_GCanSendMail_swigregister = _IPY_MapServerToGameServer.IPY_GCanSendMail_swigregister IPY_GCanSendMail_swigregister(IPY_GCanSendMail) def GettagGMailItem(): return _IPY_MapServerToGameServer.GettagGMailItem() GettagGMailItem = _IPY_MapServerToGameServer.GettagGMailItem class IPY_GMailItem(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMailItem, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMailItem, name) __repr__ = _swig_repr def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMailID(self) def GetItemID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemID(self) def GetItemGUID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemGUID(self) def GetCount(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCount(self) def GetItemStarLV(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemStarLV(self) def GetIdentifyPar(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetIdentifyPar(self) def GetCurDurg(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCurDurg(self) def GetMaxDurg(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMaxDurg(self) def GetCanPlaceStoneCount(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCanPlaceStoneCount(self) def GetItemProperty(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemProperty(self) def GetSoulProperty(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetSoulProperty(self) def GetMaker(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMaker(self) def GetMakerName(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMakerName(self) def GetStone1(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone1(self) def GetStone2(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone2(self) def GetStone3(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone3(self) def GetStone4(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone4(self) def GetStone5(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone5(self) def GetStone6(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone6(self) def GetStone7(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone7(self) def GetStone8(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone8(self) def GetStone9(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone9(self) def GetUserDataLen(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetUserDataLen(self) def GetUserData(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetUserData(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMailItem() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMailItem __del__ = lambda self : None; IPY_GMailItem_swigregister = _IPY_MapServerToGameServer.IPY_GMailItem_swigregister IPY_GMailItem_swigregister(IPY_GMailItem) def GettagGSendMail(): return _IPY_MapServerToGameServer.GettagGSendMail() GettagGSendMail = _IPY_MapServerToGameServer.GettagGSendMail class IPY_GSendMail(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSendMail, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GSendMail, name) __repr__ = _swig_repr def GetSenderID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetSenderID(self) def GetReceverID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetReceverID(self) def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailID(self) def GetSenderName(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetSenderName(self) def GetTitle(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetTitle(self) def GetContentLen(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContentLen(self) def GetContent(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContent(self) def GetTitleUseSysMessage(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetTitleUseSysMessage(self) def GetContentUseSysMessage(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContentUseSysMessage(self) def GetMoney(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMoney(self) def GetLetterType(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetLetterType(self) def GetExistTime(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetExistTime(self) def GetMailItemCount(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailItemCount(self) def GetMailItem(self, *args): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailItem(self, *args) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GSendMail() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSendMail __del__ = lambda self : None; IPY_GSendMail_swigregister = _IPY_MapServerToGameServer.IPY_GSendMail_swigregister IPY_GSendMail_swigregister(IPY_GSendMail) def GettagGEndFamilyVS(): return _IPY_MapServerToGameServer.GettagGEndFamilyVS() GettagGEndFamilyVS = _IPY_MapServerToGameServer.GettagGEndFamilyVS class IPY_GEndFamilyVS(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GEndFamilyVS, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GEndFamilyVS, name) __repr__ = _swig_repr def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetMapID(self) def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetFamilyID(self) def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetVSFamilyID(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GEndFamilyVS() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GEndFamilyVS __del__ = lambda self : None; IPY_GEndFamilyVS_swigregister = _IPY_MapServerToGameServer.IPY_GEndFamilyVS_swigregister IPY_GEndFamilyVS_swigregister(IPY_GEndFamilyVS) def GettagGMapServerState(): return _IPY_MapServerToGameServer.GettagGMapServerState() GettagGMapServerState = _IPY_MapServerToGameServer.GettagGMapServerState class IPY_GMapServerState(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerState, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerState, name) __repr__ = _swig_repr def GetRouteServerIndex(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetRouteServerIndex(self) def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetMapID(self) def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetLineID(self) def GetCurPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetCurPlayerCount(self) def GetMaxPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetMaxPlayerCount(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMapServerState() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerState __del__ = lambda self : None; IPY_GMapServerState_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerState_swigregister IPY_GMapServerState_swigregister(IPY_GMapServerState) def GettagGGetLineState(): return _IPY_MapServerToGameServer.GettagGGetLineState() GettagGGetLineState = _IPY_MapServerToGameServer.GettagGGetLineState class IPY_GGetLineState(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGetLineState, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GGetLineState, name) __repr__ = _swig_repr def GetType(self): return _IPY_MapServerToGameServer.IPY_GGetLineState_GetType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GGetLineState() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGetLineState __del__ = lambda self : None; IPY_GGetLineState_swigregister = _IPY_MapServerToGameServer.IPY_GGetLineState_swigregister IPY_GGetLineState_swigregister(IPY_GGetLineState) def GettagGFamilyWarFB(): return _IPY_MapServerToGameServer.GettagGFamilyWarFB() GettagGFamilyWarFB = _IPY_MapServerToGameServer.GettagGFamilyWarFB class IPY_GFamilyWarFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFamilyWarFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GFamilyWarFB, name) __repr__ = _swig_repr def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetFamilyID(self) def GetFamilyName(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetFamilyName(self) def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetVSFamilyID(self) def GetVSFamilyName(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetVSFamilyName(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GFamilyWarFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFamilyWarFB __del__ = lambda self : None; IPY_GFamilyWarFB_swigregister = _IPY_MapServerToGameServer.IPY_GFamilyWarFB_swigregister IPY_GFamilyWarFB_swigregister(IPY_GFamilyWarFB) def GettagGInitFamilyWarFB(): return _IPY_MapServerToGameServer.GettagGInitFamilyWarFB() GettagGInitFamilyWarFB = _IPY_MapServerToGameServer.GettagGInitFamilyWarFB class IPY_GInitFamilyWarFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GInitFamilyWarFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GInitFamilyWarFB, name) __repr__ = _swig_repr def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetMapID(self) def GetFBList(self): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetFBList(self) def GetFamilyFB(self, *args): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetFamilyFB(self, *args) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GInitFamilyWarFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GInitFamilyWarFB __del__ = lambda self : None; IPY_GInitFamilyWarFB_swigregister = _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_swigregister IPY_GInitFamilyWarFB_swigregister(IPY_GInitFamilyWarFB) def GettagGMapServerRunningState(): return _IPY_MapServerToGameServer.GettagGMapServerRunningState() GettagGMapServerRunningState = _IPY_MapServerToGameServer.GettagGMapServerRunningState class IPY_GMapServerRunningState(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerRunningState, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerRunningState, name) __repr__ = _swig_repr def GetRouteServerIndex(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetRouteServerIndex(self) def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetMapID(self) def GetState(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetState(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GMapServerRunningState() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerRunningState __del__ = lambda self : None; IPY_GMapServerRunningState_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerRunningState_swigregister IPY_GMapServerRunningState_swigregister(IPY_GMapServerRunningState) def GettagGOpenAnswerFB(): return _IPY_MapServerToGameServer.GettagGOpenAnswerFB() GettagGOpenAnswerFB = _IPY_MapServerToGameServer.GettagGOpenAnswerFB class IPY_GOpenAnswerFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GOpenAnswerFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GOpenAnswerFB, name) __repr__ = _swig_repr def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_GetMapID(self) def GetType(self): return _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_GetType(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GOpenAnswerFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GOpenAnswerFB __del__ = lambda self : None; IPY_GOpenAnswerFB_swigregister = _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_swigregister IPY_GOpenAnswerFB_swigregister(IPY_GOpenAnswerFB) def GettagGTeamEnterFB(): return _IPY_MapServerToGameServer.GettagGTeamEnterFB() GettagGTeamEnterFB = _IPY_MapServerToGameServer.GettagGTeamEnterFB class IPY_GTeamEnterFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTeamEnterFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GTeamEnterFB, name) __repr__ = _swig_repr def GetIsEnter(self): return _IPY_MapServerToGameServer.IPY_GTeamEnterFB_GetIsEnter(self) def __init__(self): this = _IPY_MapServerToGameServer.new_IPY_GTeamEnterFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTeamEnterFB __del__ = lambda self : None; IPY_GTeamEnterFB_swigregister = _IPY_MapServerToGameServer.IPY_GTeamEnterFB_swigregister IPY_GTeamEnterFB_swigregister(IPY_GTeamEnterFB) # This file is compatible with both classic and new-style classes.