#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package ShareDefine
# @todo: ¹«ÓÃö¾Ù¶¨Òå
#
# @author: panwei
# @date 2010-12-09
# @version 1.0
#
# @note: ´ËPY¶¨Òå¿Í»§¶ËºÍ·þÎñ¶Ë¹²Í¬Ê¹ÓõÄö¾Ù, Ð޸ĴËPYÐèͬ²½¿Í»§¶ËºÍ·þÎñ¶Ë
#---------------------------------------------------------------------
#"""Version = 2013-10-30 15:20"""
#---------------------------------------------------------------------
# ÓÎϷĬÈϱàÂë
Def_Game_Character_Encoding = 'gbk'
#---Ææ¼£, ְҵö¾Ù¶¨Òå---
(
PlayerJob_None, # ÎÞ
PlayerJob_Warrior, # սʿ, ½£Ê¿,
PlayerJob_Wizard, # ·¨Ê¦, ħ·¨Ê¦,
PlayerJob_Assassin, # ´Ì¿Í, ¹¼ýÊÖ,
PlayerJob_Chaplain, # ÄÁʦ, ħ½£Ê¿,
PlayerJob_Knight, # ÆïÊ¿
PlayerJob_ForceUser,#ħµ¼Ê¦
PlayerJob_BowMaster,#Ê¥ÉäÊÖ
PlayerJob_Max, # Òì³£Öµ
) = range(0, 9)
#ÊýÖµÉÏÏÞ 2^31 - 1
Def_UpperLimit_DWordEx = 2147483647
#ÊýÖµÉÏÏÞ(20ÒÚ)
Def_UpperLimit_DWord = 2000000000
#Ö§³Ö³¬20ÒÚÊýÖµµÄÊýÖµµãµ¥Î»ÊýÖµ, 1ÒÚ
Def_PerPointValue = 100000000
#---µ¶½£Ð¦, ÌØÊâʼþö¾Ù---
(
TYPE_Event_MakeItem, #///<= 1, ¿ªÊ¼´òÔì
TYPE_Event_IdentifyItem, #///<= 2, ¿ªÊ¼¼ø¶¨
TYPE_Event_Reconstruct , #///<= 3, ¿ªÊ¼ÉýÐÇ
TYPE_Event_Shop , #///<= 4, ¿ªÊ¼É̵ê
TYPE_Event_BreakItem , #///<= 5, ¿ªÊ¼²ð½â
TYPE_Event_SendLetter , #///<= 6, ¿ªÊ¼Ð´ÐÅ
TYPE_Event_TitleMix , #///<= 7, ¿ªÊ¼³ÆºÅºÏ³É
TYPE_Event_StoveEvent , #///<= 8, ¶ÍÔì¯Ê¼þ
TYPE_Event_RepairFabao , #///<= 9, ÐÞÀí·¨±¦Ê¼þ
TYPE_Event_ForgeFabao , #///<= 10, ¶ÍÔì·¨±¦Ê¼þ
TYPE_Event_MergeFabao , #///<= 11, ·¨±¦ºÏ³Éʼþ
TYPE_Event_FaBaoFeiSheng , #///<= 12, ·¨±¦·ÉÉý
TYPE_Event_FaBaoYiWang , #///<= 13, ·¨±¦ÒÅÍü
TYPE_Event_FaBaoRongHe, #///<= 14, ·¨±¦ÈÚºÏ
TYPE_Event_LearnSkill, #///<= 15, ¼¼ÄÜѧϰ
TYPE_Event_LVUpSkill, #///<= 16, ¼¼ÄÜÉý¼¶
TYPE_Event_EquipAddSkill, #///<= 17, ÁéÎÆ
TYPE_Event_EquipDigHole, #///<= 18, ´ò¿×
TYPE_Event_EquipEnchase, #///<= 19, ÏâǶ
TYPE_Event_MaterialCompound, #///<= 20, ²ÄÁϼӹ¤
TYPE_Event_EquipAddElemAttr, #///<= 21, ×°±¸¿ª¹â
TYPE_Event_EquipStoneCompound, #///<= 22, ±¦Ê¯ºÏ³É
TYPE_Event_OpenFB_ZhuSiMaJi, #///<= 23, ¿ªÆôÌØÊ⸱±¾
TYPE_Event_BeginSuite, #///<= 24, ¿ªÊ¼Ì××°»¯
TYPE_Event_JionFamilyBattle, #///<= 25, ±¨Ãû¼Ò×åÕù°ÔÈü
TYPE_Event_FBLine_MYDHZ, #///<= 26, ÃüÔ˶·»êսʼþ
TYPE_Event_FBLine_JJZDZ, #///<= 27, ½ð½¶Õù¶áսʼþ
TYPE_Event_PrestigeEquipMerge, #///<= 28, ÍþÍû×°±¸ºÏ³Éʼþ
TYPE_Event_PetChangePetExp, #///<= 29, ³èÎïÁ¶»¯
TYPE_Event_FBLine_GSJB, #///<= 30, ¹¥Êؼ汸
TYPE_Event_FBLine_VsRoom, #///<= 31, ¾º¼¼³¡
TYPE_Event_NewGuyCard, #///<= 32, ÐÂÊÖ¿¨
TYPE_Event_FBLine_VsRoomSuper, #///<= 33, ÌìÌݾº¼¼³¡
TYPE_Event_PlayerVsPlayer, #///<= 34, Çдè
TYPE_Event_EquipPlus, #///<= 35, ×°±¸Ç¿»¯
TYPE_Event_DemonLandTran, #///<= 36, ¶ñħ¹ã³¡´«ËÍ
TYPE_Event_EquipCompound, #///<= 37, ×°±¸ºÏ³É
TYPE_Event_XueSeChengBao, #///<= 38, Ѫɫ³Ç±¤´«ËÍ
TYPE_Event_EquipAddAttr, #///<= 39, ×°±¸×·¼Ó
TYPE_Event_GuaJi, #///<= 40, ¹Ò»úµØÍ¼´«ËÍ
TYPE_Event_Max #///< ÌØÊâʼþÊý
) = range(1, 41 + 1)
#---×¼±¸×´Ì¬Ã¶¾Ù---c++ pstDig ´Ó1¿ªÊ¼
(
Def_PstProduce, # Éú²ú²É¼¯ÖÐ
Def_PstCopyPoint, # ³Â¼ÖÐ
Def_PstTrans, # ´«ËÍ
Def_PstMax, # ×î´óÊýÁ¿
) = range(10, 13 + 1)
#---¼Ò×åÏà¹Ø---
Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #Íæ¼ÒÒø×Ó¶Ò»»¼Ò×å×ʽð±ÈÂÊ (PlayerMoney * 1)
(
TViewFamilyType_None, #ÎÞµã»÷¼Ò×åNPC
TViewFamilyType_CreateFamily, #µã»÷¼Ò×åNPC, ´´½¨¼Ò×å״̬
TViewFamilyType_FamilyWar, #²é¿´¼Ò×åÕ½
TViewFamilyType_AddFamily, #²é¿´ÉêÇë¼ÓÈë¼Ò×å
) = range(0, 3 + 1)
#¼Ò×åÔÊÐí¼ÓÈëÀàÐÍ
FamilyAcceptJoinType = (
FamilyAcceptJoin_Examine, #0 ĬÈÏÐèÒªÉóºË
FamilyAcceptJoin_Agree, #1 ×Ô¶¯Í¬ÒâÉêÇ룬³ý·ÇÒÑÂúÔ±
FamilyAcceptJoin_Refuse, #2 ¾Ü¾øÉêÇë
) = range(0, 3)
#¿ªÆôµÄ¸±±¾¶ÔÕ½ÏÉÃËÐÅÏ¢
(
VSFamilyInfo_IsFinalMatch, # ÊÇ·ñ×îÖÕ¾öÈü³¡´Î
VSFamilyInfo_RoundNum, # ÂÖ´Î
VSFamilyInfo_GroupID, # ÁªÈü×é¼¶±ð
VSFamilyInfo_FamilyIDList, # ¶ÔÕ½ÏÉÃËIDÁбí
VSFamilyInfo_FamilyRankList, # ¶ÔÕ½ÏÉÃËÅÅÃûÁбí
VSFamilyInfo_FamilyNameList, # ¶ÔÕ½ÏÉÃËÃûÁбí
VSFamilyInfo_WinCountList, # ¶ÔÕ½ÏÉÃËÁ¬Ê¤´ÎÊýÁбí
) = range(7)
Def_OnEventHour = 5 # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì/ÖÜ
Def_OnEventType = 1 # ³£¹æ¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
Def_OnEventTypeEx = 2 # ÌØÊâʱ¼äµã¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
#---¹ã²¥MapServer---
#֪ͨÊÀ½ç·þÎñÆ÷ÖÐ×ÖµäºÍÖµµÄ·Ö¸ô·ûºÅ
Def_Notify_Separator = '+'
#֪ͨµØÍ¼·þÎñÆ÷²¢ÉèÖøÃ×ÖµäÖµ
Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday' # ¿ª·þÊÇÖܼ¸, 1´ú±íÖÜÒ»
Def_Notify_WorldKey_ServerDay = 'ServerDay' # ¿ª·þÌìÊý
Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # ÊÇ·ñºÏ·þ·þÎñÆ÷
Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # ºÏ·þÌìÊý
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # ÉϴκϷþʱµÄ¿ª·þÌìÊý
Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # ÉϴκϷþʱµÄÊÀ½çµÈ¼¶
Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÖÜ
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÔÂ
Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # ³£¹æµØÍ¼Íæ¼ÒÈËÊýÐÅÏ¢
Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # ×·×ÙÍæ¼ÒÁÄÌì
Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # ÖØ¶Á²ß»®ÅäÖñí
Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # ´ðÌâ
Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #Æô¶¯·þÎñÆ÷ʱ¼ä
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # ÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # »î¶¯bossÖØÉú±ê¼Ç£¬²ÎÊýΪÈÕ³£»î¶¯ID »ò ÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # ÈÕ³£»î¶¯×´Ì¬£¬²ÎÊýΪÈÕ³£»î¶¯ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # ¿ç·þÈÕ³£»î¶¯×´Ì¬£¬²ÎÊýΪÈÕ³£»î¶¯ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # ½øÈ븱±¾ÓÐʱ¼äÏÞÖÆµÄµØÍ¼IDÁбí
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # ¸±±¾ÊÇ·ñ¿É½øÈ룬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # ¸±±¾×´Ì¬£¬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBOpenRecord = "FBOpenRecord" # ¸±±¾¿ªÆôʱ¼ä¼Ç¼
Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s" # È«¾ÖÎïÆ·ÉϴεôÂäʱ¼ä, ²ÎÊý(itemID)
Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s" # È«¾ÖÎïÆ·°ó¶¨µÄNPC»÷ɱ´ÎÊý, ²ÎÊý(itemID)
Def_Notify_WorldKey_NPCKilledCount = "NPCKilledCount_%s" # È«¾ÖNPC±»»÷ɱ´ÎÊý, ²ÎÊý(npcID)
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #ÊÀ½çµÈ¼¶
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # ×òÌì×ÜÔÚÏßÈËÊý
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # ×òÌì×ܳäÖµµãȯÊý
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # ÏÉÃËÁªÈü¶ÔÕ½ÏÉÃËÐÅÏ¢
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # ÏÉÃËÁªÈüÉϴιھüÏÉÃËID
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # ÏÉÃËÑç»áÊý¾Ý
Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # ÏÉÃËÑç»áµØÍ¼³ÉÔ±Ôö¼ÓÏÉÃË»îÔ¾Áî
Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # ÏÉÃËÕó·¨Êý¾Ý
Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # Ìí¼ÓÏÉÃËÅÄÆ·
Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # Ìí¼ÓϵͳÅÄÆ·
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # ¿ç·þ·þÎñÆ÷Á´½Ó״̬
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # ¿ç·þ·þÎñÆ÷ÊÇ·ñ¿ªÆôÖÐ
Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # ¿ç·þ·ÖÇøÃû
Def_Notify_WorldKey_CrossServerTime = "CrossServerTime" # ¿ç·þʱ¼ä
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # ±¾·þ¿ç·þPKËùÊôÈüÇø
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # ±¾·þ¿ç·þPKµ±Ç°Èü¼¾
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # ±¾·þ¿ç·þPKÈü¼¾×´Ì¬ 0-¹Ø±Õ£¬1-¿ªÆôÖÐ
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # ±¾·þÐÒÔËÔÆ¹º×îÐÂÒ»ÆÚÐÅÏ¢
Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # ¿ç·þÕ½³¡ÕÙ¼¯¶ÓÎéÐÅÏ¢
Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # ¿ç·þÕ½³¡ÏµÍ³³¡´Î¹ºÂòÕÙ¼¯ÐÅÏ¢
Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # ¹¦ÄܶÓÎé³ÉÔ±IDÐÅÏ¢
CrossChampionshipState_Guess8 = 80 #8Ç¿¾º²Â
CrossChampionshipState_Group64 = 641 #64Ç¿·Ö×é
CrossChampionshipState_Enter64 = 642 #64Ç¿½ø³¡
CrossChampionshipState_Fight64 = 643 #64ǿս¶·
CrossChampionshipState_Group32 = 321 #32Ç¿·Ö×é
CrossChampionshipState_Enter32 = 322 #32Ç¿½ø³¡
CrossChampionshipState_Fight32 = 323 #32ǿս¶·
CrossChampionshipState_Group16 = 161 #16Ç¿·Ö×é
CrossChampionshipState_Enter16 = 162 #16Ç¿½ø³¡
CrossChampionshipState_Fight16 = 163 #16ǿս¶·
CrossChampionshipState_Guess4 = 40 #4Ç¿¾º²Â
CrossChampionshipState_Group8 = 81 #8Ç¿·Ö×é
CrossChampionshipState_Enter8 = 82 #8Ç¿½ø³¡
CrossChampionshipState_Fight8 = 83 #8ǿս¶·
CrossChampionshipState_GroupSemi = 41 #°ë¾öÈü·Ö×é
CrossChampionshipState_EnterSemi = 42 #°ë¾öÈü½ø³¡
CrossChampionshipState_FightSemi = 43 #°ë¾öÈüÕ½¶·
CrossChampionshipState_GroupFinal = 21 #¾öÈü·Ö×é
CrossChampionshipState_EnterFinal = 22 #¾öÈü½ø³¡
CrossChampionshipState_FightFinal = 23 #¾öÈüÕ½¶·
#¿ç·þÅÅλÕù°ÔÈü״̬Á÷³ÌÁÐ±í£¬±ØÐ밴˳Ðò£¬Öм䲻¿ÉÌø¹ý²½Öè
CrossChampionshipStateList = [CrossChampionshipState_Guess8,
CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64,
CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32,
CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16,
CrossChampionshipState_Guess4,
CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8,
CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi,
CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal
]
#¿ç·þÅÅλ¿É½øÈëÕ½¶·µÄ״̬ÐÅÏ¢ {״̬:¶ÔÓ¦·Ö×é±êʶ, ...}
CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64,
CrossChampionshipState_Enter32:32,
CrossChampionshipState_Enter16:16,
CrossChampionshipState_Enter8:8,
CrossChampionshipState_EnterSemi:4,
CrossChampionshipState_EnterFinal:2,
}
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # ¿ç·þÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨zoneID, bossID£©
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # ÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨bossID£©
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss»÷ɱ´ÎÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #ÊÀ½çbossÖØÉúʱ¼ä¼ÆËã ÔÚÏßÈËÊýͳ¼Æ %sΪbossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss·ÖÁ÷Ïß·¶ÔÓ¦boss״̬
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # bossË¢ÐÂʱ¼äÓõÄÔÚÏßÈËÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # ÏÉÃË»÷ɱÆï³èbossÊýͳ¼Æ
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # Æï³èÕù¶á»î¶¯ÓÐЧ²Î¿¼ÈËÊý
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #Õ½ÃËÏà¹Ø»î¶¯½ñÈÕ¿ªÆô״̬, °´Î»´æ´¢´ú±í½ñÈÕÊÇ·ñ¿ªÆô¹ý
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # ºì°ü²ú³öÐÅÏ¢
Def_Notify_WorldKey_HurtLog = 'HurtLog' # Õ½¶·É˺¦ÈÕÖ¾
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # çÎç¿ÏÉÓòÏÞÖÆÊ¼þ
Def_Notify_WorldKey_AssistBoss = "AssistBoss" # ÐÖúboss
Def_Notify_WorldKey_CoupleInfo = "CoupleInfo" # °éÂÂÐÅÏ¢
#»î¶¯ÀàÐͶ¨Òå
ActTypeList = (
ActType_OpenComm, # ¿ª·þ¼°³£¹æÔËÓª»î¶¯ 1
ActType_MixServer, # ºÏ·þ»î¶¯ 2
ActType_Feast, # ½ÚÈջ 3
) = range(1, 1 + 3)
#ÔËÓª»î¶¯±íÃû¶¨Òå
OperationActionName_ExpRate = "ActExpRate" # ¶à±¶¾Ñé»î¶¯
OperationActionName_CostRebate = "ActCostRebate" # Ïû·Ñ·µÀû»î¶¯
OperationActionName_SpringSale = "ActSpringSale" # ÏÞÊ±ÌØ»Ý»î¶¯
OperationActionName_BossReborn = "ActBossReborn" # BOSS¸´»î»î¶¯
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # ÏÞʱÀñ°ü»î¶¯
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # ÿÈÕÀñ°ü»î¶¯
OperationActionName_FairyCeremony = "ActFairyCeremony" # ÏɽçÊ¢µä»î¶¯
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # ÏɽçÊ¢µä»î¶¯
OperationActionName_RealmPoint = "ActRealmPoint" # ¶à±¶ÐÞÐеã»î¶¯
OperationActionName_FlashSale = "ActFlashSale" # ÏÞʱÇÀ¹º»î¶¯
OperationActionName_WishingWell = "ActWishingWell" # ÐíÔ¸³Ø»î¶¯
OperationActionName_TotalRecharge = "ActTotalRecharge" # ÀۼƳäÖµ»î¶¯
OperationActionName_WeekParty = "ActWeekParty" # ÖÜ¿ñ»¶»î¶¯
OperationActionName_LoginAward = "ActLoginAward" # µÇ¼½±Àø»î¶¯
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # ½ÚÈÕѲÀñ¿ñ»¶»î¶¯
OperationActionName_FeastRedPacket = "ActFeastRedPacket" # ½ÚÈÕºì°ü»î¶¯
OperationActionName_CollectWords = "ActCollectWords" # ¼¯×ֻ
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # ÐÒÔ˼ø±¦»î¶¯
OperationActionName_RechargePrize = "ActRechargePrize" # ³äÖµ·µÀû»î¶¯£¨½ÚÈջ£©
OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # ³äÖµ·µÀûÏÉÓñ»î¶¯£¨»î¶¯½áÊøÓʼþ·¢·Å£¬½ÚÈջ£©
OperationActionName_GrowupBuy = "ActGrowupBuy" # ³É³¤±ØÂò»î¶¯
OperationActionName_FeastLogin = "ActFeastLogin" # ½ÚÈյǼ»î¶¯
OperationActionName_FeastWish = "ActFeastWish" # ½ÚÈÕ×£¸£»î¶¯
OperationActionName_FeastTravel = "ActFeastTravel" # ½ÚÈÕÓÎÀú»î¶¯
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # ¶àÈÕÁ¬³ä»î¶¯
OperationActionName_SingleRecharge = "ActSingleRecharge" # µ¥±ÊÀÛ³ä»î¶¯
OperationActionName_Turntable = "ActTurntable" # תÅ̻
OperationActionName_HorsePetFeast = "ActHorsePetFeast" # Æï³èÊ¢Ñç»î¶¯
OperationActionName_GarbageSorting = "ActGarbageSorting" # À¬»ø·ÖÀà»î¶¯
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # ÏÉÏ»ÃØ¾³»î¶¯
OperationActionName_GodGift = "ActGodGift" # ÌìµÛÀñ°ü»î¶¯
OperationActionName_BuyOne = "ActBuyOne" # ÂòÒ»ËͶà»î¶¯
OperationActionName_BossTrial = "ActBossTrial" # BossÀúÁ·
OperationActionName_ActLoginNew = "ActLoginNew" # µÇ¼»î¶¯-ÐÂ
OperationActionName_ActTask = "ActTask" # »î¶¯ÈÎÎñ
OperationActionName_BuyCountGift = "ActBuyCountGift" # ¹ºÂò´ÎÊýÀñ°ü»î¶¯
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # ÏÉÃ˳äÖµÐÖú
OperationActionName_Gubao = "ActGubao" # ¹Å±¦Ñø³É»î¶¯
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # Æï³èÑø³É»î¶¯
OperationActionName_Yunshi = "ActYunshi" # ÔËÊÆ»î¶¯
OperationActionName_Lunhuidian = "ActLunhuidian" # Âֻصî»î¶¯
#½ÚÈջÀàÐÍÁбí - ¸ÃÀàÐÍÎÞÊÓ¿ª·þÌ죬ÈÕÆÚµ½Á˾ͿªÆô
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
OperationActionName_FeastLogin,
OperationActionName_FeastWish, OperationActionName_FeastTravel,
OperationActionName_RechargePrize,
]
#ËùÓеÄÔËÓª»î¶¯ÁÐ±í£¬º¬½ÚÈջ
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
OperationActionName_BossReborn,OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
OperationActionName_RealmPoint, OperationActionName_FlashSale,
OperationActionName_WishingWell, OperationActionName_TotalRecharge,
OperationActionName_WeekParty, OperationActionName_LoginAward,
OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
OperationActionName_Lunhuidian,
] + FeastOperationActionNameList
#ÐèÒª¼Ç¼¿ªÆô»î¶¯Ê±µÄÊÀ½çµÈ¼¶µÄÔËÓª»î¶¯
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
OperationActionName_BossReborn, OperationActionName_TotalRecharge,
OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
OperationActionName_WeekParty, OperationActionName_Turntable,
OperationActionName_CollectWords, OperationActionName_GarbageSorting,
OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
OperationActionName_FeastWish, OperationActionName_FeastTravel,
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_GodGift,
]
#Ö§³Ö¶à»î¶¯·Ö×é±àºÅµÄ»î¶¯Ãû
MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
OperationActionName_SpringSale, OperationActionName_FlashSale,
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
OperationActionName_Lunhuidian,
]
#¿ç·þÔËÓª»î¶¯±íÃû¶¨Òå
CrossActName_CTGBillboard = "CrossActCTGBillboard" # ³äÖµÅÅÐаñ
CrossActName_AllRecharge = "CrossActAllRecharge" # È«Ãñ³äÖµ
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # ÐÒÔËÔÆ¹º
CrossActName_BossTrial = "CrossActBossTrial" # BossÀúÁ· - ¿ç·þ
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # ÏÉÏ»ÃØ¾³ - ¿ç·þ
CrossActName_Gubao = "CrossActGubao" # ¹Å±¦Ñø³É - ¿ç·þ
CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # Æï³èÑø³É - ¿ç·þ
#¿ç·þÔËÓª»î¶¯Áбí
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain]
#ÐèÒªËø¶¨»î¶¯·ÖÇø·ÖÅäÖ±µ½»î¶¯½áÊøµÄ¿ç·þÔËÓª»î¶¯£¬¼´Ê¹Èȸü·ÖÇøÅäÖã¬Ò²²»»á¸Ä±äÕýÔڻÖеķÖÇøÉ趨£¬Ö±µ½»î¶¯½áÊø
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
#»î¶¯ÐÅÏ¢×Öµäkey¶¨Òå
ActKey_ID = "ID" # »î¶¯ID£¬Î¨Ò»±êʶµÄID£¬Ò»°ãÊǻ¿ªÆôµÄtimeÖµ
ActKey_State = "State" # »î¶¯×´Ì¬ 0-먦Æô, >0¿ªÆôÖУ¬Ò²´ú±íµ±Èյĵڼ¸¸öʱ¼ä¶Î
ActKey_StateJoin = "StateJoin" # »î¶¯Ä³Ð©¹¦ÄܿɲÎÓë״̬ 0-»¹²»¿É²ÎÓë, >0¿É²ÎÓ룬һ°ã¿É²ÎÓëʱ¸Ã״̬µÈÓÚstate
ActKey_CfgID = "CfgID" # »î¶¯±íÅäÖÃID
ActKey_ActNum = "ActNum" # »î¶¯·Ö×é±àºÅ
ActKey_DayIndex = "DayIndex" # µ±Ç°»î¶¯ÌìË÷Òý£¬0¿ªÊ¼£¬´ú±íµÚ1Ìì
ActKey_TemplateID = "TemplateID" # µ±Ç°»î¶¯Ä£°åID
ActKey_WorldLV = "WorldLV" # »î¶¯¿ªÆôʱÊÀ½çµÈ¼¶
ActKey_WorldLVList = "WorldLVList" # »î¶¯Ã¿ÌìµÄÊÀ½çµÈ¼¶Áбí
ActKey_StartDateSync = "StartDateSync" # ÌØÊâÖ¸¶¨Í¬²½Ç°¶ËµÄ¿ªÊ¼ÈÕÆÚ
ActKey_ServerIDRangeList = "ServerIDRangeList" # »î¶¯·þÎñÆ÷ID·¶Î§ÐÅÏ¢
ActKey_IpyDataInfo = "IpyDataInfo" # »î¶¯¶ÔÓ¦ IpyData ÐÅÏ¢
ActKey_DBInfo = "DBInfo" # ±£´ædbµÄÀúÊ·»î¶¯ÐÅÏ¢
#»î¶¯²ÎÓë״̬
(
ActStateJoin_None, # ²ÎÓëǰ»ò먦Æô 0
ActStateJoin_Start, # ¿ªÆô²ÎÓëÖÐ 1
ActStateJoin_End, # ²ÎÓë½áÊø£¬½öÓÐÅäÖòÎÓëʱ¼ä¶ÎµÄ»î¶¯ÓиÃ״̬ 2
) = range(3)
#´ðÌâÀàÐÍö¾Ù
Def_Game_ExamTypeList = range(1, 4 + 1)
(
Def_Game_Exam_ZGTX, #ÖǹÚÌìÏÂ
Def_Game_Exam_BSL, #±äÉ«Áú
Def_Game_Exam_JQBD, #¾ÙÆì²»¶¨
Def_Game_Exam_ZXH, #ÕæÐÄ»°
) = Def_Game_ExamTypeList
#´ðÌ⸽¼Ó¹¦ÄÜö¾Ù
Def_Game_Exam_Func_Cnt = 4
(
Def_Game_Exam_Func_Double, #Ë«±¶
Def_Game_Exam_Func_AnswerRight, #×Ô¶¯Ìø¹ý
Def_Game_Exam_Func_DelOper, #ɾ³ýÑ¡Ïî
Def_Game_Exam_Func_Three, #Èý±¶
) = range(1, Def_Game_Exam_Func_Cnt + 1)
#ÕæÐÄ»°´óðÏÕÌØÊâ½×¶Î¶¨Òå
(
Def_ExamZXH_FunctionNO_SendSelectOption,
Def_ExamZXH_FunctionNO_SendAnswer,
) = range(1, 2 + 1)
#´ðÌâÍæ¼ÒδÉϰñË÷Òý±êʾ
Def_Game_Exam_NoInBillboardSign = 999
#Íæ¼ÒÍ·¶¥¾ÑéÏÔʾ,»ñµÃ¾ÑéÇþµÀö¾Ù,ǰ¶Ë 2¡¢4¡¢5ÓÐչʾ¾Ñé±¶ÂÊ
(
Def_ViewExpType_Mission , #ÈÎÎñ»ñµÃ¾Ñé 0
Def_ViewExpType_GameEvent , #СÓÎÏ·»ñµÃ¾Ñé 1
Def_ViewExpType_KillNPC , #ɱ¹Ö»ñµÃ¾Ñé 2
Def_ViewExpType_Sit , #´ò×ø»ñÈ¡¾Ñé 3
Def_ViewExpType_KillNPCSuper, #ɱ¹Ö»ñµÃ¾Ñ鱩»÷ 4
Def_ViewExpType_Sys , #ϵͳ¸ø¾Ñé-ÐèҪչʾ±¶ÂÊ£¬Êµ¼Ê²»ÏíÊÜ 5
Def_ViewExpType_RealmBuff, #¾³½çÈ«·þ¸£Àû¾Ñé(ÐþÅ®Ì컨) 6
Def_ViewExpType_SysEx, #ϵͳ¸ø¾Ñé-²»ÐèҪչʾ±¶ÂÊ ÓÃÀ´Çø±ðÓÚÀàÐÍ0 7
Def_ViewExpType_LYZS, #ÁÒÑæÕ½Éñ ÌØÊâÌØÐ§ 8
Def_ViewExpType_Activity, #»îÔ¾ÎüÄÉ 9
Def_ViewExpType_Chuangong, #´«¹¦¾Ñé10
Def_ViewExpType_Guaji, #¹Ò»úÊÕÒæ11
) = range(0, 12)
#ÎïÆ·Ïà¹Ø²Ù×÷ÀàÐÍ
(
Def_mitMagicWeaponSkillUp,# ·¨±¦¼¼ÄÜÉý¼¶
Def_mitLVUpStar, # ÉýÐÇ
Def_mitKeySell, # Ò»¼ü³öÊÛ
Def_mitUseFuDai, # ¿ª¸£´ü»ØÓ¦
Def_mitProduceResult, # Éú²ú²É¼¯½á¹û»ØÓ¦
Def_mitPetEquipMerge, # ³èÎï×°±¸ºÏ³É»ØÓ¦
Def_mitEquipInherit, # ×°±¸¼Ì³Ð
Def_mitEquipStarUp, # ×°±¸ÉýÐÇ
Def_mitEquipMayaPlus, # ×°±¸ÂêÑżÓÇ¿
Def_mitEquipAddAttr, # ×°±¸×·¼Ó
Def_mitEquipSlotting, # ×°±¸´ò¿×
Def_mitMakeScroll, # ¾íÖáÖÆ×÷
Def_mitItemCompound, # ÎïÆ·ºÏ³É
Def_mitMaterialCompound, # ²ÄÁϺϳÉ
Def_mitEquipEvolve, # ×°±¸½ø½×
Def_mitSuiteCompound, # Ì××°ºÏ³É
Def_mitEquipDecompose, # ×°±¸·Ö½â
Def_mitRefine, # Á¶µ¤
Def_mitMWUpLevel, # ·¨±¦½ø½×
Def_mitRecycleAttrFruit, # »ØÊÕ»êʯ
Def_mitDogzEquipPlus, # ÉñÊÞ×°±¸Ç¿»¯
Def_mitRuneCompound, # ·ûÓ¡ºÏ³É
Def_mitGatherSoulCompound,# ¾Û»êºÏ³É
Def_mitGatherSoulDecompose,# ¾Û»ê·Ö½â
) = range(1, 25)
#---дËÀµÄ¼¼ÄÜID---
Def_SkillID_AutoTruck = 62220 # ×Ô¶¯ÔËïÚbuff
#---дËÀµÄÎïÆ·ÊôÐÔЧ¹ûID---
Def_Effect_FreePoint = 200 # ×ÔÓÉÁé¸ù£¬×¢Òâ´ËÊôÐÔID²»ÄÜÔÚË¢ÊôÐÔÖмӣ¬Ö»ÄÜÔÚij¸ö¹¦ÄÜÖÐÒ»´ÎÐÔ´¦Àí
Def_Effect_Metal = 201 # ½ð
Def_Effect_Wood = 202 # ľ
Def_Effect_Water = 203 # Ë®
Def_Effect_Fire = 204 # »ð
Def_Effect_Earth = 205 # ÍÁ
#Ôö¼Ó%dÁ¦Á¿
Def_Effect_STR = 2
#Ôö¼Ó%dÕæÔª
Def_Effect_PNE = 5
#Ôö¼Ó%d½î¹Ç
Def_Effect_PHY = 3
#Ôö¼Ó%dÌåÆÇ
Def_Effect_CON = 4
#Ôö¼ÓHP
Def_Effect_MaxHP = 6
#Ôö¼Ó%dÉ˺¦Öµ£¨ÎïÀíºÍħ·¨µÄ×î´ó/С£©,Ö»Óõ½aÖµ
Def_Effect_Atk = 7
#Ôö¼Ó%d·ÀÓùÖµ
Def_Effect_Def = 8
#ÃüÖÐ(AֵΪ¾ßÌåÖµ)
Def_Effect_Hit = 9
#ÉÁ±Ü(AֵΪ¾ßÌåÖµ)
Def_Effect_Miss = 10
#¹¥»÷ËÙ¶È(AֵΪ¾ßÌåÖµ)
Def_Effect_AtkSpeed = 11
#±©»÷É˺¦(aֵΪ¹Ì¶¨Öµ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_SuperHit = 13
#±©»÷É˺¦¼õÉٹ̶¨Öµ
Def_Effect_SuperHitReduce = 14
#±©»÷ÂÊ(AֵΪÍò·ÖÂÊ, ÓÀºãΪ¾ßÌåÊýÖµ)
Def_Effect_SuperHitRate = 12
# »áÐÄÒ»»÷¸ÅÂÊ
Def_Effect_LuckyHitRate = 15
# »áÐÄÒ»»÷¹Ì¶¨É˺¦
Def_Effect_LuckyHit = 16
# »áÐÄÒ»»÷¿¹ÐÔ(¿¹¸ÅÂÊ), aֵΪÍò·ÖÂÊ
Def_Effect_LuckyHitRateReduce = 17
# ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_SkillAtkRate = 18
# PVP¹Ì¶¨É˺¦
Def_Effect_DamagePVP = 19
# PVP¹Ì¶¨¼õÉË
Def_Effect_DamagePVPReduce = 20
#ÉúÃü»Ø¸´¹Ì¶¨Öµ£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_HPRestore = 21
#·´É˰ٷֱȣ¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_DamBackPer = 22
#ÒÆ¶¯ËÙ¶È£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_Speed = 23
#³èÎï¹¥»÷£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_PetAtk = 24
#³èÎïÉ˺¦±ÈÀýÌáÉý£¨AÖµÍò·ÖÂÊ£©
Def_Effect_PetDamPer = 25
#±ù¹¥(AֵΪ¾ßÌåÖµ) ÕæÊµÉ˺¦ÔªËع¥»÷, ÎÞÊÓ·ÀÓù, Ö»ÓÐÔªËØ·ÀÓù¿ÉÒÔ¼õÃâÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ
Def_Effect_IceAtk = 26
#±ù·À(AֵΪ¾ßÌåÖµ) ÕæÊµµÖ¿¹ÔªËصֿ¹, ¼õÃâÔªËØ¹¥»÷Ôì³ÉµÄÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ
Def_Effect_IceDef = 27
#ÎÞÊÓ·ÀÓù¼¸ÂÊÌáÉý
Def_Effect_IgnoreDefRate = 28
#ÎÞÊÓ·ÀÓù¿¹ÐÔ, ÊÜ»÷ʱ¼õÉÙ¶Ô·½µÄÎÞÊÓ·ÀÓùÊôÐÔ
Def_Effect_IgnoreDefRateReduce = 29
#Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ
Def_Effect_DamChanceDef = 30
#Á÷ѪÉ˺¦
Def_Effect_BleedDamage = 31
#¹¥»÷»ØÑª, ÿ´Î¹¥»÷»Ø¸´Ò»¶¨ÉúÃüÖµ£¬ ¹Ì¶¨Öµ
Def_Effect_AtkBackHP = 32
#¹¥»÷ʱÓм¸ÂÊʹĿ±êÍæ¼ÒÑ£ÔÎ0.5Ãë
Def_Effect_FaintRate = 33
#Óм¸ÂÊʹ¼´½«Êܵ½µÄÑ£ÔÎЧ¹û²»ÉúЧ
Def_Effect_FaintDefRate = 34
# ¸½¼ÓÉ˺¦
Def_Effect_FinalHurt = 35
# ¸½¼Ó¼õÉË
Def_Effect_FinalHurtReduce = 36
# PVP¼¼ÄÜ¼Ó³É °Ù·Ö±È
Def_Effect_DamagePerPVP = 37
# PVP¼¼ÄܼõÃâ °Ù·Ö±È
Def_Effect_DamagePerPVPReduce = 38
# Á¬»÷¼¸ÂÊ(ĬÈÏ100%¼¼ÄÜÉ˺¦)
Def_Effect_ComboRate = 39
# Á¬»÷É˺¦(AÖµÍò·ÖÂÊ)£¬Íâ²ã
Def_Effect_ComboDamPer = 40
#»ù´¡¹¥»÷°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseAtkAddPer = 41
#»ù´¡ÉúÃü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseMaxHPAddPer = 42
#»ù´¡·ÀÓù°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseDefAddPer = 43
#ÃüÖÐ/¹¥»÷³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ
Def_Effect_HitRate = 44 #20025
#ÉÁ±Ü/·ÀÓù³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ
Def_Effect_MissRate = 45 #20026
#ɱ¹Ö¾Ñé°Ù·Ö±È, °Ù·Ö±ÈÔö¼Ó»ù´¡É±¹Ö¾Ñé(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_FightExpRate = 46
Def_Effect_SkillAtkRateReduce = 49 #20032
#Ôö¼ÓHP(AÖµÌîÍò·ÖÂÊ)
Def_Effect_MaxHPPer = 50 #20023
#°´±ÈÂÊÔö¼ÓÎïÀí¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_AddAtkByPer = 51 #20018
#ÿ1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨
Def_Effect_PerLVAtk = 52
#ÿ1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ
Def_Effect_PerLVMaxHP = 53
#×°±¸µôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_DropEquipPer = 54
#½ð±ÒµôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_DropMoneyPer = 55
#Éñ±øÉúÃü°Ù·Ö±È
Def_Effect_GodWeaponMaxHPPer = 56
#Éñ±ø¹¥»÷°Ù·Ö±È
Def_Effect_GodWeaponAtkPer = 57
#±¦Ê¯ÉúÃü°Ù·Ö±È
Def_Effect_StoneMaxHPPer = 58
#±¦Ê¯¹¥»÷°Ù·Ö±È
Def_Effect_StoneAtkPer = 59
#×°±¸»ù´¡°Ù·Ö±È - º¬ÌØÊâ×°±¸Î»
Def_Effect_EquipBaseAddPer = 60
#»ù´¡×°±¸°Ù·Ö±È
Def_Effect_BaseEquipAddPer = 64
#±ù¹¥°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_IceAtkPer = 61
#±ù·À°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_IceDefPer = 62
#»ù´¡×°±¸ÉúÃü°Ù·Ö±È
Def_Effect_BaseEquipMaxHPAddPer = 63
#»ù´¡×°±¸¹¥»÷°Ù·Ö±È
Def_Effect_BaseEquipAtkAddPer = 65
#·À¾ß·ÀÓù°Ù·Ö±È - ·ÏÆú
Def_Effect_ArmorDefAddPer = 66
#Ö÷ÊÖ»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_WeaponAddPer = 121
#¸±ÊÖ»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_Weapon2AddPer = 122
#Ñü´ø»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_BeltAddPer = 123
#ÊÖÌ×»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_GloveAddPer = 124
#ÒÂÅÛ»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_ClothesAddPer = 125
#ñ×Ó»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_HatAddPer = 126
#ÏÂ×°»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_TrousersAddPer = 127
#ЬÂÄ»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_ShoesAddPer = 128
#ÏÉÆ÷A»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_FairyCanAddPer = 129
#ÏÉÆ÷B»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_FairyCan2AddPer = 130
#ÏÉÉþ»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_NeckAddPer = 131
#Á«Ì¨»ù´¡ÊôÐÔÖµ °Ù·Ö±È
Def_Effect_JadeAddPer = 132
Def_Effect_MinAtk = 67 # ×îС¹¥»÷
Def_Effect_MaxAtk = 68 # ×î´ó¹¥»÷
#Ôö¼Ó%d·ÀÓùÖµ(AÖµÌîÍò·ÖÂÊ)
Def_Effect_DefPer = 69
#±©»÷É˺¦±¶ÂÊ(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_SuperHitPer = 70
#ÒÆ¶¯ËٶȰٷֱȣ¨AÖµÍò·ÖÂÊ£©
Def_Effect_SpeedPer = 71
#·À»¤Öµ(AֵΪ¾ßÌåÖµ)
Def_Effect_MaxProDef = 72
#ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_ProDefHPPer = 73
#·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ(AֵΪ¾ßÌåÖµ)
Def_Effect_ProDefAbsorb = 74
#»ù´¡ÃüÖаٷֱÈ(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseHitAddPer = 75
#»ù´¡ÉÁ±Ü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseMissAddPer = 76
Def_Effect_PetMinAtk = 77
Def_Effect_PetMaxAtk = 78
Def_Effect_OnlyFinalHurt = 79 # ¾ø°æ ¶îÍâÊä³öÉ˺¦
Def_Effect_PVPAtkBackHP = 80 # ¾ø°æ PVP¹¥»÷»ØÑª
Def_Effect_HorseAtkPer = 82 # ×øÆï¹¥»÷°Ù·Ö±È
Def_Effect_StoneBasePer = 83 # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_RealmBasePer = 84 # ¾³½ç»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_PetSkillAtkRate = 85 # ³èÎï¼¼ÄÜÉ˺¦±ÈÀý
Def_Effect_WingHPPer = 86 # ³á°òÉúÃü°Ù·Ö±È
Def_Effect_SuiteBasePer = 87 # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_PlusBaseAtkPer = 88 # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È
Def_Effect_NPCHurtAddPer = 89 # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
Def_Effect_JobAHurtAddPer = 90 # ¶ÔÄ¿±êսʿÉ˺¦¼Ó³É
Def_Effect_JobBHurtAddPer = 91 # ¶ÔÄ¿±ê·¨Ê¦É˺¦¼Ó³É
Def_Effect_JobCHurtAddPer = 92 # ¶ÔÄ¿±ê¹¼ýÉ˺¦¼Ó³É
Def_Effect_JobAAtkReducePer = 93 # սʿ¹¥»÷É˺¦¼õÃâ
Def_Effect_JobBAtkReducePer = 94 # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
Def_Effect_JobCAtkReducePer = 95 # ¹¼ý¹¥»÷É˺¦¼õÃâ
Def_Effect_SkillAddPer1 = 102 # ¼¼ÄÜÉ˺¦ÔöÇ¿1
Def_Effect_SkillAddPer2 = 103 # ¼¼ÄÜÉ˺¦ÔöÇ¿2
Def_Effect_SkillAddPer3 = 104 # ¼¼ÄÜÉ˺¦ÔöÇ¿3
Def_Effect_SkillAddPer4 = 105 # ¼¼ÄÜÉ˺¦ÔöÇ¿4
Def_Effect_SkillAddPer5 = 106 # ¼¼ÄÜÉ˺¦ÔöÇ¿5
Def_Effect_SkillAddPer6 = 107 # ¼¼ÄÜÉ˺¦ÔöÇ¿6
Def_Effect_SkillAddPer7 = 108 # ¼¼ÄÜÉ˺¦ÔöÇ¿7
Def_Effect_SkillReducePer1 = 109 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
Def_Effect_SkillReducePer2 = 110 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
Def_Effect_SkillReducePer3 = 111 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
Def_Effect_SkillReducePer4 = 112 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4
Def_Effect_SkillReducePer5 = 113 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
Def_Effect_SkillReducePer6 = 114 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
Def_Effect_SkillReducePer7 = 115 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
## ¼¼ÄÜÉ˺¦°Ù·Ö±ÈÔö¼ÓµÄ ÊôÐÔID Áбí
SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
## ¼¼ÄÜÉ˺¦°Ù·Ö±È¼õÉÙµÄ ÊôÐÔID Áбí
SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
Def_Effect_Luck = 120 # ÆøÔË
Def_Effect_LuckPer = 133 # ÆøÔ˰ٷÖÂÊ
Def_Effect_NormalHurt = 134 # ÆÕͨ¹¥»÷ÔöÉË
Def_Effect_NormalHurtPer = 135 # ÆÕͨ¹¥»÷¼Ó³É
Def_Effect_FabaoHurt = 136 # ·¨±¦¼¼ÄÜÔöÉË
Def_Effect_FabaoHurtPer = 137 # ·¨±¦¼¼ÄܼӳÉ
Def_Effect_SuperHitRateReduce = 138 # ±©»÷¸ÅÂÊ¿¹ÐÔ
Def_Effect_LuckyHitReduce = 139 # »áÐÄÒ»»÷É˺¦¹Ì¶¨¼õÉË
Def_Effect_LuckyHitPer = 140 # »áÐÄÒ»»÷É˺¦°Ù·Ö±È
Def_Effect_DamagePVE = 141 # PVE¹Ì¶¨É˺¦
Def_Effect_FinalHurtPer = 142 # ×îÖÕÉ˺¦Íò·ÖÂÊ
Def_Effect_FinalHurtReducePer = 143 # ×îÖÕÉ˺¦¼õÉÙÍò·Ö
Def_Effect_YinjiTime = 144 # ÿXºÁÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç
Def_Effect_TheFBSkillsCD = 145 # ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
Def_Effect_BurnValue = 146 # ׯÉչ̶¨É˺¦
Def_Effect_BurnTimePer = 147 # ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
Def_Effect_SubSpeedPer = 148 # ¼õÒÆ¶¯ËٶȰٷֱÈ
Def_Effect_ReduceSkillCDPer = 149 # ¼õÉÙ¼¼ÄÜCD, aֵΪÍò·ÖÂÊ
Def_Effect_ZhuXianRate = 150 # ÖïÏÉÒ»»÷£º ¸ÅÂÊÖ±½Ó¼õÉÙBOSSµ±Ç°10%ѪÁ¿
Def_Effect_ZhuXianReducePer = 151 # ÖïÏÉ»¤Ì壺 Êܵ½BOSSÉ˺¦¼õÃâ Íò·ÖÂÊ
Def_Effect_HorseMaxHPPer = 152 # ×øÆïÉúÃü¼Ó³É
Def_Effect_PetAtkPer = 153 # Áé³è¹¥»÷¼Ó³É
Def_Effect_HorseTrainAttrPer = 154 # ×øÆïÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_PetTrainAttrPer = 155 # Áé³èÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_GuardTrainAttrPer = 156 # ÊØ»¤ÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_WingTrainAttrPer = 157 # ³á°òÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_PeerlessWeaponTrainAttrPer = 158 # ÃðÊÀÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # ß±ÉñÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
Def_Effect_LianTiAttrPer = 160 # Á¶ÌåÊôÐ԰ٷֱȣ¨¹¥·ÀѪ£©
Def_Effect_AffairSpeedPer = 161 # ÏÉÃËÊÂÎñËٶȼӳÉ
Def_Effect_FamilyBossHurtPer = 162 # ÏÉÃËBOSSÉ˺¦¼Ó³É
Def_Effect_FamilyWarHPPer = 163 # ÏÉÃËÁªÈüÉúÃü¼Ó³É
Def_Effect_FamilyWarAtkPer = 164 # ÏÉÃËÁªÈü¹¥»÷¼Ó³É
Def_Effect_FamilySitExpPer = 165 # ÏÉÃË´ò×ø¾Ñé¼Ó³É
Def_Effect_BossFinalHurtPer = 166 # Boss×îÖÕÉ˺¦Íò·ÖÂÊ
#·¨Æ÷ÉúÃü°Ù·Ö±È
Def_Effect_FaQiMaxHPPer = 167
#·¨Æ÷¹¥»÷°Ù·Ö±È
Def_Effect_FaQiAtkPer = 168
#·¨Æ÷·ÀÓù°Ù·Ö±È
Def_Effect_FaQiDefPer = 169
#×øÆï»Ã»¯ÉúÃü¼Ó³É
Def_Effect_HorseSkinMaxHPPer = 170 # ×øÆï»Ã»¯ÉúÃü¼Ó³É
#×øÆï»Ã»¯¹¥»÷¼Ó³É
Def_Effect_HorseSkinAtkPer = 171 # ×øÆï»Ã»¯¹¥»÷¼Ó³É
#×øÆï»Ã»¯·ÀÓù¼Ó³É
Def_Effect_HorseSkinDefPer = 172 # ×øÆï»Ã»¯·ÀÓù¼Ó³É
#³ÆºÅÉúÃü¼Ó³É
Def_Effect_TitleMaxHPPer = 173 # ³ÆºÅÉúÃü¼Ó³É
#³ÆºÅ¹¥»÷¼Ó³É
Def_Effect_TitleAtkPer = 174 # ³ÆºÅ¹¥»÷¼Ó³É
#³ÆºÅ·ÀÓù¼Ó³É
Def_Effect_TitleDefPer = 175 # ³ÆºÅ·ÀÓù¼Ó³É
#Í·ÏñÉúÃü¼Ó³É
Def_Effect_FaceMaxHPPer = 176 # Í·ÏñÉúÃü¼Ó³É
#Í·Ïñ¹¥»÷¼Ó³É
Def_Effect_FaceAtkPer = 177 # Í·Ïñ¹¥»÷¼Ó³É
#Í·Ïñ·ÀÓù¼Ó³É
Def_Effect_FaceDefPer = 178 # Í·Ïñ·ÀÓù¼Ó³É
#Í·Ïñ¿òÉúÃü¼Ó³É
Def_Effect_FacePicMaxHPPer = 179 # Í·Ïñ¿òÉúÃü¼Ó³É
#Í·Ïñ¿ò¹¥»÷¼Ó³É
Def_Effect_FacePicAtkPer = 180 # Í·Ïñ¿ò¹¥»÷¼Ó³É
#Í·Ïñ¿ò·ÀÓù¼Ó³É
Def_Effect_FacePicDefPer = 181 # Í·Ïñ¿ò·ÀÓù¼Ó³É
#Ôö¼Ó%dÎïÀíÉ˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ
Def_Effect_AddAtk = 1005
#Ôö¼Ó%dħ·¨É˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ
Def_Effect_AddMAtk = 20020
#Ôö¼ÓÄÚ·À
Def_Effect_MagicDef = 20001
#¼õ¼¼ÄÜCD£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_ReduceSkillCD = 20031
# ׿Խһ»÷±¶Êý(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_GreatHit = 20029
#ÄÚÁ¦ÉÏÏÞ(AֵΪ¾ßÌåÖµ)
Def_Effect_MaxMP = 20015
#°´±ÈÂÊÔö¼Óħ·¨¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_AddMAtkByPer = 20017
#»ð¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_FireAtk = 20003
#»ð·À(AֵΪ¾ßÌåÖµ)
Def_Effect_FireDef = 20008
#·ç¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_WindAtk = 20002
#·ç·À(AֵΪ¾ßÌåÖµ)
Def_Effect_WindDef = 20007
#À×¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_ThunderAtk = 20004
#À×·À(AֵΪ¾ßÌåÖµ)
Def_Effect_ThunderDef = 20009
#¶¾¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_ToxinAtk = 20006
#¶¾·À(AֵΪ¾ßÌåÖµ)
Def_Effect_ToxinDef = 20011
#³á°òЧ¹ûid(aֵΪЧ¹ûÀàÐÍ)
Def_Effect_WingType = 2801
#Ôö¼Ó³èÎïÊôÐÔ
Def_PetEffect_AddSTR = 5041 #¼ÓÁ¦Á¿
Def_PetEffect_AddPNE = 5042 #¼ÓÕæÔª
Def_PetEffect_AddPHY = 5043 #¼Ó½î¹Ç
Def_PetEffect_AddCON = 5044 #¼ÓÌåÆÇ
Def_PetEffect_AddATK = 5045 #¼ÓÉ˺¦Öµ
Def_PetEffect_AddDEF = 5046 #¼ÓÍâ·À
Def_PetEffect_AddMDEF = 5047 #¼ÓÄÚ·À
Def_PetEffect_AddMaxHP = 5052 #¼ÓÆøÑª
Def_PetEffect_AddMaxHPBySelf = 5048 #³èÎïµÄÆøÑªÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddATKBySelf = 5049 #³èÎïµÄÍâ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddDEFBySelf = 5050 #³èÎïµÄÍâ·ÀÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddMATKBySelf = 5051 #³èÎïµÄÄÚ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
# ÊôÐÔ¹ûʵ¹¦ÄÜË÷Òý¶¨Òå
Def_AttrFruitFuncList = (
Def_AttrFruitFunc_Pet, # ³èÎï
Def_AttrFruitFunc_Horse, # ×øÆï
Def_AttrFruitFunc_Stove, # µ¤Ò©
) = range(3)
#---ÅÅÐаñ---
#ÅÅÐаñÀàÐÍBillboardType
#´ËµØ·½¸Ä¶¯ÐèҪ֪ͨÐÞ¸ÄChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_FightPower, #¸öÈËÕ½¶·Á¦ 0
Def_BT_FightPower_Warrior, #½£ÐÞÕ½¶·Á¦
Def_BT_FightPower_Wizard, #µÀʦս¶·Á¦
Def_BT_FightPower_Assassin, #ǹºÀÕ½¶·Á¦
Def_BT_LV, #¸öÈ˵ȼ¶°ñ
Def_BT_FightPower_Horse, #×øÆïÕ½¶·Á¦ 5
Def_BT_FightPower_Pet, #³èÎïÕ½¶·Á¦
Def_BT_TrialTower, #ÌìÉñÖ®Ëþ°ñ
Def_BT_OffLineEfficient, #ÍÑ»úЧÂʰñ
Def_BT_Realm, #¾³½ç°ñ
Def_BT_TotalRecharge, #³äÖµÅÅÐаñ 10
Def_BT_Campaign_Plus, #Ç¿»¯Õ½Á¦(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_Horse, #×øÆïÕ½Á¦(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_StoneLV, #±¦Ê¯µÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_LV, #³å¼¶ÅÅÐÐ(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_RealmLV, #¾³½çµÈ¼¶(¿ª·þ»î¶¯°ñ) 15
Def_BT_Campaign_FightPower, #Õ½Á¦ÅÅÐÐ(¿ª·þ»î¶¯°ñ)
Def_BT_FCCostGold, #Ïû·ÑÅÅÐаñ(ÏɽçÊ¢µä)
Def_BT_Campaign_RuneLV, #·ûÓ¡µÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_19,
Def_BT_Campaign_GodWeaponLV, #Éñ±øµÈ¼¶(¿ª·þ»î¶¯°ñ) 20
Def_BT_Campaign_Recharge, #ÀۼƳäÖµ(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_PetLV, #Áé³èµÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_NewFCCostGold, #Ïû·ÑÅÅÐаñ(ÐÂÏɽçÊ¢µä)
Def_BT_Campaign_LingGen, #Áé¸ù×ܵã(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_StarLV, #ÉýÐǵȼ¶(¿ª·þ»î¶¯°ñ) 25
Def_BT_Campaign_Wash, #Ï´Á·Õ½Á¦(¿ª·þ»î¶¯°ñ)
Def_BT_SkyTower, #ÌìÐÇËþ°ñ
Def_BT_Arena, #¾º¼¼³¡°ñ
Def_BT_Environment, #»·±£°ñ (À¬»ø·ÖÀà»î¶¯)
Def_BT_CharmTotal, #÷ÈÁ¦×ܰñ 30
Def_BT_CharmWeek, #÷ÈÁ¦Öܰñ
Def_BT_CharmDay, #÷ÈÁ¦ÈÕ°ñ
Def_BT_BossTrialSubmit, #Ìá½»bossƾ֤°ñ (bossÀúÁ·»î¶¯)
Def_BT_AlineInvade, #ÒìÊÞÈëÇÖ
Def_BT_BossTrialSubmitBak, #Ìá½»bossƾ֤°ñ (bossÀúÁ·»î¶¯ - ÉÏÒ»ÆÚ) 35
Def_BT_BossTrialSubmitFamily, #Ìá½»bossƾ֤ÏÉÃ˰ñ (bossÀúÁ·»î¶¯)
Def_BT_BossTrialSubmitFamilyBak, #Ìá½»bossƾ֤ÏÉÃ˰ñ (bossÀúÁ·»î¶¯ - ÉÏÒ»ÆÚ)
Def_BT_XianXiaMJScore, #ÏÉÏ»ÃØ¾³»ý·Ö°ñ (ÏÉÏ»ÃØ¾³»î¶¯)
Def_BT_GubaoScore, #¹Å±¦Ñø³É»ý·Ö°ñ (¹Å±¦Ñø³É»î¶¯)
Def_BT_HorsePetTrainScore, #Æï³èÑø³É»ý·Ö°ñ (Æï³èÑø³É»î¶¯) 40
Def_BT_Max, #ÅÅÐаñ×î´óÀàÐÍ
) = range(0, 40 + 2)
''' ¿ç·þÅÅÐаñÀàÐÍ, ´Ó 150 ¿ªÊ¼
Óë±¾·þ°ñµ¥´æ´¢µÄÊDz»Ò»ÑùµÄÊý¾Ý¿â±í¸ñ£¬ÀíÂÛÉÏÀàÐÍ¿ÉÒԺͱ¾·þ°ñµ¥ÀàÐÍÖØ¸´£¬ÎªÁË×öÏÂÇø·Ö·ÀÎóµ¼£¬¿ç·þ°ñµ¥´Ó 150 ¿ªÊ¼
¿ç·þ°ñµ¥±í(tagDBCrossBillboard)
±¾·þ°ñµ¥±í(tagDBBillboard)
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # ¿ç·þÔËÓª»î¶¯ - ³äÖµ°ñ 150
Def_CBT_BattlefieldWJoin, # ¿ç·þÕ½³¡Ã¿ÖܲÎÓë°ñ 151
Def_CBT_BattlefieldWCall, # ¿ç·þÕ½³¡Ã¿ÖÜÕÙ¼¯°ñ 152
Def_CBT_BattlefieldWScore, # ¿ç·þÕ½³¡Ã¿ÖÜ»ý·Ö°ñ 153
Def_CBT_BattlefieldWScoreLastWeek, # ¿ç·þÕ½³¡ÉÏÖÜ»ý·Ö°ñ 154
Def_CBT_YaomoBossHurt, # ¿ç·þÑýħboss×îÐÂÒ»´ÎÉËѪÅÅÃû 155
Def_CBT_FamilyFlagwar, # Öð¹Íò½ç - µ¥³¡°ñ 156
Def_CBT_FamilyFlagwarWeek, # Öð¹Íò½ç - ÖÜ×ܰñ 157
Def_CBT_BossTrialSubmit, # bossƾ֤ - ¸öÈ˰ñ 158
Def_CBT_BossTrialSubmitBak, # bossƾ֤ - ¸öÈ˰ñ ÉÏÒ»ÆÚ 159
Def_CBT_BossTrialSubmitFamily, # bossƾ֤ - ÏÉÃ˰ñ 160
Def_CBT_BossTrialSubmitFamilyBak, # bossƾ֤ - ÏÉÃ˰ñ ÉÏÒ»ÆÚ 161
Def_CBT_XianXiaMJScore, # ÏÉÏ»ÃØ¾³»ý·Ö - ¸öÈ˰ñ 162
Def_CBT_GubaoScore, # ¹Å±¦Ñø³É»ý·Ö - ¸öÈ˰ñ 163
Def_CBT_HorsePetTrainScore, # Æï³èÑø³É»ý·Ö - ¸öÈ˰ñ 164
) = range(150, 164 + 1)
# ¿ç·þ°ñµ¥×î´óÊý¾ÝÃû´Î£¬Ã»ÓÐÉèÖõÄĬÈÏ100
CrossBillboard_MaxDataCount = {
Def_CBT_BattlefieldWJoin:1000,
Def_CBT_BattlefieldWCall:1000,
Def_CBT_BattlefieldWScore:1000,
Def_CBT_BattlefieldWScoreLastWeek:1000,
Def_CBT_BossTrialSubmit:1000,
Def_CBT_BossTrialSubmitBak:1000,
Def_CBT_XianXiaMJScore:1000,
Def_CBT_GubaoScore:1000,
Def_CBT_HorsePetTrainScore:1000,
}
#Ö°Òµ¶ÔÓ¦Õ½Á¦ÅÅÐаñÀàÐÍ
JobFightPowerBillboardDict = {
PlayerJob_Warrior:Def_BT_FightPower_Warrior,
PlayerJob_Wizard:Def_BT_FightPower_Wizard,
PlayerJob_Assassin:Def_BT_FightPower_Assassin,
}
#ÅÅÐаñValue1´æ´¢¾³½çÐÅÏ¢µÄ°ñµ¥Áбí
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
]
#ÏÉÃ˰ñµ¥ÀàÐÍ
FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak]
##---±ÈÂÊ---
#°Ù·ÖÂÊ
Def_Percentage = 100
#Íò·ÖÂÊ
Def_MaxRateValue = 10000
#дËÀµÄÎïÆ·ÑÕÉ«
#===============================================================================
# ÎïÆ·µÄÆ·ÖÊÑÕÉ«£º
# 1 °×É«
# 2 À¶É«
# 3 ×ÏÉ«
# 4 ³ÈÉ«
# 5 ºìÉ«
# 6 ·ÛÉ«
#===============================================================================
Def_Item_Color_White = 1 #°×
Def_Item_Color_Blue = 2 #˦
Def_Item_Color_Purple = 3 #×Ï
Def_Item_Color_Orange = 4 #³È
Def_Item_Color_Red = 5 #ºì
Def_Item_Color_Pink = 6 #·Û
#04 05´«ËÍ·â°üÀàÐͶ¨Òå
(
Def_Transport_World, # ÊÀ½ç´«ËÍ
Def_Transport_BigMap, # ´óµØÍ¼´«ËÍ
Def_Transport_Mission, # ÈÎÎñ´«ËÍ
) = range(1, 4)
#×°±¸×î´ó¿×Êý
Def_Equip_Max_Hole_Count = 9
#---µ¹¼ÆÊ±ÀàÐÍ---
#===============================================================================
# /**¼ÆÊ±Æ÷ÀàÐÍ*/
# enum TTimeTickType
# {
# tttLeaveMap = 0, ///<À뿪µØÍ¼µ¹¼ÆÊ±
# tttWaitStart, ///<µÈ´ý¿ªÊ¼
# tttTowerTake, ///<¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid
# tttFlagTake, ///<¼Ò×åÕ½Õ¼ÁìÆå
# tttLeaveFamilyWar, ///<¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö
# tttAddUpTime, ///<ÀÛ¼Óʱ¼ä
# tttFBAddTime, ///<¸±±¾Ê±¼äÀÛ¼Æ
# tttMax, ///<ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿
# };
#===============================================================================
(
Def_TimeTickType_LeaveMap, #À뿪µØÍ¼µ¹¼ÆÊ±
Def_TimeTickType_WaitStart, #µÈ´ý¿ªÊ¼
Def_TimeTickType_TowerTake, #¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid
Def_TimeTickType_FlagTake, #¼Ò×åÕ½Õ¼ÁìÆå
Def_TimeTickType_LeaveFamilyWar, #¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö
Def_TimeTickType_AddUpTime, #ÀÛ¼Óʱ¼ä
Def_TimeTickType_FBAddTime, #¸±±¾Ê±¼äÀÛ¼Æ
Def_TimeTickType_ExamLeaveMap, #´ðÌâÊ£Óà×Üʱ¼ä
Def_TimeTickType_ExamWaitStart, #´ðÌâµÈ´ýʱ¼ä
Def_TimeTickType_ExamBeginCountDown, #´ðÌ⿪ʼµ¹¼ÆÊ±ÌØÐ§
Def_TimeTickType_Max, #ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿
) = range(0, 10 + 1)
#---------------------------------------------------------------------
#/**ÁÄÌìÆµµÀ*/
#enum TTalkChannel
(
Def_TCWorld, #///<ÊÀ½çƵµÀ
Def_TCCountry, #///<¹ú¼Ò
Def_TCArea, #///<ÇøÓò
Def_TCFamily, #///<¼Ò×å
Def_TCFriend, #///<ºÃÓÑ
Def_TCTeam, #///<¶ÓÎé
Def_TCPrivate, #///<˽ÁÄ
Def_TCQing, #///<ÇáÉù
Def_TCSpeak, #///<СÀ®°È
) = range(0, 9)
#---------------------------------------------------------------------
#·ÀÍâ¹ÒC/S×Ô¶¯½»»¥ÑéÖ¤ÅäÖÃ
#ÑéÖ¤ÀàÐÍ
(
Def_AutoCheck_BigNum, #½»»¥ÑéÖ¤Êý×Ö¼ÓÃÜÑéÖ¤
Def_AutoCheck_PyCode, #½»»¥ÑéÖ¤PY±àÂëÑéÖ¤£¨Ä¿Ç°Ã»Óã©
Def_AutoCheck_Captcha, #ͼÐÎÑéÖ¤Âë
) = range(0, 3)
#ÑéÖ¤¸ñʽ
Def_AutoCheck_SendMsg = 'T%s:%s'
#ÑéÖ¤ÂëC->SÀàÐÍ
(
Def_Captcha_Refresh, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Query, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢
) = range(1, 3)
Def_CaptchaC_SendMsg = '%s:%s' # ÑéÖ¤ÂëC->SÀàÐÍ:¶ÔÓ¦µÄÐÅÏ¢
#ÑéÖ¤ÂëS->CÀàÐÍ
(
Def_Captcha_First, # µÇ½Íê±ÏºóµÚÒ»´Î·¢ÑéÖ¤ÂëͼƬ
Def_Captcha_Reset, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Error, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢´íÎó
Def_Captcha_Right, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢ÕýÈ·
) = range(0, 4)
Def_CaptchaS_SendMsg = '%s:%s:%s' # ÑéÖ¤ÂëS->CÀàÐÍ:µ±Ç°Òѳö´íµÄ´ÎÊý:±¾´ÎÑéÖ¤ÂëͼƬÐÅÏ¢
#---PYcodeÅäÖÃ---
Def_Cheater_Mirror = 0x6B #ÓÃÓÚÒì»ò²Ù×÷
Def_Cheater_PosArg = 400 #×ø±ê²ÎÊý
Def_Cheater_CharArg = 200 #×Ö·û²ÎÊý
#---------------------------------------------------------------------
#---¾º¼¼³¡---
#¾º¼¼³¡·¿¼ä״̬
Def_VsRoom_State = range(0,3)
(
Def_VsRoom_State_WaitPlayer, #µÈ´ýÍæ¼Ò
Def_VsRoom_State_PrepareFight, #µ¹¼ÆÊ±ÖÐ×¼±¸¿ªÊ¼Õ½¶·
Def_VsRoom_State_Fighting, #¿ªÊ¼Õ½¶·
) = Def_VsRoom_State
#×Ô¶¨Òå·â°ü±êʾ
Def_Pack_DefenseWG = 'T' # ·ÀÍâ¹Ò
Def_Pack_Split = ':' # (·ÀÍâ¹Ò)×Ô¶¨Òå°ü·Ö¸î·ûºÅ
Def_Pack_SplitEx = ';' # ×Ô¶¨Òå°ü·Ö¸î·ûºÅ
# ÊôÐÔË¢ÐÂÀàÐͶ¨Òå, BYTE, ´Ó146¿ªÊ¼, C++¶¨Òåµ½ IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce, # ±©»÷¹Ì¶¨Öµ¼õÉÙ 146
CDBPlayerRefresh_LuckyHitRateReduce, # »áÐÄÒ»»÷¿¹¸ÅÂÊ
CDBPlayerRefresh_SkillAtkRateReduce, # ¼¼ÄܼõÉË
CDBPlayerRefresh_DamagePVP, # PVP¹Ì¶¨É˺¦
CDBPlayerRefresh_SpeedValue, # ÒÆ¶¯ËÙ¶ÈÖµ 150
CDBPlayerRefresh_DamagePVE, # ¶ÔNPCµÄÉ˺¦¹Ì¶¨Öµ
CDBPlayerRefresh_PetDamPer, # Áé³èÔö¼ÓÉ˺¦
CDBPlayerRefresh_IgnoreDefRateReduce, # ÎÞÊÓ·ÀÓù¿¹ÐÔ
CDBPlayerRefresh_DamChanceDef, # ¸ÅÂʵÖÓù, Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ
CDBPlayerRefresh_BleedDamage, # Á÷ѪÉ˺¦ 155
CDBPlayerRefresh_FaintRate, # »÷ÔθÅÂÊ
CDBPlayerRefresh_FaintDefRate, # »÷ÔθÅÂʵֿ¹
CDBPlayerRefresh_FinalHurt, # ×îÖÕÊä³öÉ˺¦¸½¼Ó
CDBPlayerRefresh_FinalHurtReduce, # ×îÖÕÊä³öÉ˺¦¼õÉÙ
CDBPlayerRefresh_DamagePerPVP, # PVPÉ˺¦Ôö¼Ó 160
CDBPlayerRefresh_DamagePerPVPReduce, # PVPÉ˺¦¼õÉÙ
CDBPlayerRefresh_ComboRate, # Á¬»÷¼¸ÂÊ
CDBPlayerRefresh_ComboDamPer, # Á¬»÷¼¼ÄÜÉ˺¦
CDBPlayerRefresh_MaxProDef, # ×î´ó·À»¤Öµ
CDBPlayerRefresh_ProDefHPPer, # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È 165
CDBPlayerRefresh_ProDefAbsorb, # ·À»¤¶ÜÎüÊÕÉ˺¦°Ù·Ö±È
CDBPlayerRefresh_FamilyContribution, # Õ½Ã˹±Ï×¶È
CDBPlayerRefresh_FamilyStoreScore, # Õ½Ã˲ֿâ»ý·Ö
CDBPlayerRefresh_Rune, # ·ûÓ¡¾«»ªµã
CDBPlayerRefresh_RuneSplinters, # ·ûÓ¡Ë鯬 170
CDBPlayerRefresh_RealmPoint, # ¾³½çÐÞÁ¶µã
CDBPlayerRefresh_Ysog, # ħ¾«
CDBPlayerRefresh_FamilyActivity, # ÏÉÃË»îÔ¾Áî
CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState, # Õ½¶·×´Ì¬ 175
CDBPlayerRefresh_BossState, # boss״̬
CDBPlayerRefresh_BaseAtkMin, # »ù´¡×îС¹¥»÷
CDBPlayerRefresh_BaseAtkMax, # »ù´¡×î´ó¹¥»÷
CDBPlayerRefresh_BaseMaxHP, # »ù´¡ÉúÃü
CDBPlayerRefresh_BaseDef, # »ù´¡·ÀÓù 180
CDBPlayerRefresh_BaseHit, # »ù´¡ÃüÖÐ
CDBPlayerRefresh_BaseMiss, # »ù´¡ÉÁ±Ü
CDBPlayerRefresh_OnlyFinalHurt, # ¶îÍâÊä³öÉ˺¦
CDBPlayerRefresh_ForbidenTalk, # ½ûÑÔ
CDBPlayerRefresh_FuncDef, # ¹¦Äܲã·ÀÓù 185
CDBPlayerRefresh_TreasureScore, # Ѱ±¦»ý·Ö
CDBPlayerRefresh_Danjing, # µ¤¾«
CDBPlayerRefresh_NPCHurtAddPer, # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
CDBPlayerRefresh_FinalHurtPer, # ×îÖÕÊä³öÉ˺¦°Ù·Ö±È
CDBPlayerRefresh_TalentPoint, # Ì츳µãÊý 190
CDBPlayerRefresh_DamagePVPReduce, # PVP¹Ì¶¨É˺¦¼õÉÙ
CDBPlayerRefresh_GodWeaponLV_1, # Éñ±øµÈ¼¶ - ÀàÐÍ1 192
CDBPlayerRefresh_GodWeaponLV_2, # Éñ±øµÈ¼¶ - ÀàÐÍ2 193
CDBPlayerRefresh_GodWeaponLV_3, # Éñ±øµÈ¼¶ - ÀàÐÍ3 194
CDBPlayerRefresh_GodWeaponLV_4, # Éñ±øµÈ¼¶ - ÀàÐÍ4 195
CDBPlayerRefresh_SoulDust, # »ê³¾ 196
CDBPlayerRefresh_SoulSplinters, # ¾Û»êË鯬 197
CDBPlayerRefresh_SoulCore, # ºËÐÄ»· 198
CDBPlayerRefresh_Honor, # ÈÙÓþ 199
CDBPlayerRefresh_200, # 200
CDBPlayerRefresh_Mater, # ½ð
CDBPlayerRefresh_Wood, # ľ
CDBPlayerRefresh_Water, # Ë®
CDBPlayerRefresh_Fire, # »ð
CDBPlayerRefresh_Earth, # ÍÁ 205
CDBPlayerRefresh_NormalHurt, # ÊôÐÔÆÕͨ¹¥»÷ÔöÉË£ºÆÕͨ¹¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦ 206
CDBPlayerRefresh_NormalHurtPer, # ÊôÐÔÆÕͨ¹¥»÷¼Ó³É£ºÆÕͨ¹¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È 207
CDBPlayerRefresh_FabaoHurt, # ÊôÐÔ·¨±¦¼¼ÄÜÔöÉË£º·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦ 208
CDBPlayerRefresh_FabaoHurtPer, # ÊôÐÔ·¨±¦¼¼Äܼӳɣº·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È 209
CDBPlayerRefresh_SuperHitRateReduce, # ±©»÷¸ÅÂÊ¿¹ÐÔ 210
CDBPlayerRefresh_LuckyHitReduce, # »áÐÄÉ˺¦¼õÃâ¹Ì¶¨Öµ
CDBPlayerRefresh_FinalHurtReducePer, # ×îÖÕÉ˺¦¼õÉٰٷֱÈ
CDBPlayerRefresh_YinjiTime, # ÿXÃë¼õÉÙÓ¡¼Çʱ¼ä£¬ºÁÃë
CDBPlayerRefresh_YinjiCnt, # µ±Ç°Ó¡¼ÇÊý 214
CDBPlayerRefresh_SkillAddPer1, # ¼¼ÄÜÉ˺¦ÔöÇ¿1 215
CDBPlayerRefresh_SkillAddPer2, # ¼¼ÄÜÉ˺¦ÔöÇ¿2
CDBPlayerRefresh_SkillAddPer3, # ¼¼ÄÜÉ˺¦ÔöÇ¿3
CDBPlayerRefresh_SkillAddPer4, # ¼¼ÄÜÉ˺¦ÔöÇ¿4
CDBPlayerRefresh_SkillAddPer5, # ¼¼ÄÜÉ˺¦ÔöÇ¿5
CDBPlayerRefresh_SkillAddPer6, # ¼¼ÄÜÉ˺¦ÔöÇ¿6 220
CDBPlayerRefresh_SkillAddPer7, # ¼¼ÄÜÉ˺¦ÔöÇ¿7
CDBPlayerRefresh_SkillReducePer1, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
CDBPlayerRefresh_SkillReducePer2, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
CDBPlayerRefresh_SkillReducePer3, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
CDBPlayerRefresh_SkillReducePer4, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4 225
CDBPlayerRefresh_SkillReducePer5, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
CDBPlayerRefresh_SkillReducePer6, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
CDBPlayerRefresh_SkillReducePer7, # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
CDBPlayerRefresh_ExAttr17, # ExAttr17
CDBPlayerRefresh_BossActScore, # boss »î¶¯»ý·Ö 230
CDBPlayerRefresh_FuncSysPrivilege, # ¹¦ÄÜÌØÈ¨Áî 231
CDBPlayerRefresh_Environment, # »·±£Öµ 232
CDBPlayerRefresh_MoneyMinusGold, # ÏÉÓñ - ¸ºÖµ 233
CDBPlayerRefresh_MoneyMinusGoldPaper, # °óÓñ - ¸ºÖµ 234
CDBPlayerRefresh_MoneyMinusSilverPaper, # ÉñÓñ - ¸ºÖµ 235
CDBPlayerRefresh_AllCoinTotal, # ÕæÊµ³äÖµcoinÖµ 236
CDBPlayerRefresh_ExAttr18, # ExAttr18
CDBPlayerRefresh_ExAttr19, # ExAttr19
CDBPlayerRefresh_CharmLV, # ÷ÈÁ¦µÈ¼¶ 239
CDBPlayerRefresh_BTGMPoint, # BT°æGMÁî 240
CDBPlayerRefresh_GuShenMoney, # ¹ÅÉñ±Ò 241
CDBPlayerRefresh_GongdePoint, # ¹¦µÂµã 242
CDBPlayerRefresh_CashPoint, # ÏÖ½ðµã 243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # »úÔµ±Ò 245
CDBPlayerRefresh_BTGMYuE, # BTGMÓà¶î 246
CDBPlayerRefresh_SuccessScore, # ³É¾Í»ý·Ö 247
CDBPlayerRefresh_FamilyFlagWarPoint, # ³É¾Í»ý·Ö 248
CDBPlayerRefresh_ComboDefRate, # ¿¹Á¬»÷¸ÅÂÊ 249
CDBPlayerRefresh_AtkBackRate, # ·´»÷¸ÅÂÊ 250
CDBPlayerRefresh_AtkBackDefRate, # ¿¹·´»÷¸ÅÂÊ 251
CDBPlayerRefresh_SuckHPPer, # ÎüѪ±ÈÂÊ 252
CDBPlayerRefresh_SuckHPDefPer, # ¿¹ÎüѪ±ÈÂÊ 253
CDBPlayerRefresh_Xiantao, # ÏÉÌÒ 254
CDBPlayerRefresh_CurePer, # Ç¿»¯ÖÎÁÆ 255
CDBPlayerRefresh_CureDefPer, # Èõ»¯ÖÎÁÆ 256
CDBPlayerRefresh_PetStrengthenPer, # Ç¿»¯ÁéÊÞ 257
CDBPlayerRefresh_PetWeakenPer, # Èõ»¯ÁéÊÞ 258
CDBPlayerRefresh_SuperHitHurtPer, # Ç¿»¯±©ÉË 259
CDBPlayerRefresh_SuperHitHurtDefPer, # Èõ»¯±©ÉË 260
CDBPlayerRefresh_Lingyu, # ÁéÓñ 261
CDBPlayerRefresh_BossTrial, # ƾ֤»ý·Ö 262
CDBPlayerRefresh_GatherSoul, # ¾Û»ê¾«»ª 263
CDBPlayerRefresh_BossFinalHurtPer, # Boss×îÖÕÊä³öÉ˺¦°Ù·Ö±È 264
CDBPlayerRefresh_HorsePetTrainScore, # Æï³èÑø³É»ý·Ö 265
CDBPlayerRefresh_GubaoTrainScore, # ¹Å±¦Ñø³É»ý·Ö 266
CDBPlayerRefresh_TiandaoFruit, # ÌìµÀ¹û 267
CDBPlayerRefresh_Tuijinbi, # ÍÆ½ð±Ò 268
CDBPlayerRefresh_PayCoinDay, # ´ú±ÒʱЧ 269
CDBPlayerRefresh_XianyuanScore, # ÏÉÔµ»ý·Ö 270
CDBPlayerRefresh_HuanjinggeScore, # »Ã¾³¸ó»ý·Ö 271
) = range(146, 272)
TYPE_Price_Gold_Paper_Money = 5 # ½ðÇ®ÀàÐÍ£¬£¨ÏÈÓÃÀñȯ£¬ÔÙÓýð×Ó£©
TYPE_Price_Family_Contribution = 6 # Õ½Ã˹±Ï×¶È£¨»îÔ¾¶Èת»»µÃÀ´£©
TYPE_Price_FamilyStoreScore = 10 # Õ½Ã˲ֿâ»ý·Ö
TYPE_Price_RealmPoint = 13 # ¾³½çÐÞÁ¶µã
TYPE_Price_Ysog = 14 # ħ¾«
TYPE_Price_FamilyActivity = 15 # ÏÉÃË»îÔ¾Áî
TYPE_Price_FBHelpPoint = 16 # ¸±±¾ÖúÕ½»ý·Ö, ·ÏÆú
TYPE_Price_Honor = 18 # ÈÙÓþ
TYPE_Price_BossActScore = 19 # boss»î¶¯»ý·Ö£¬bt°æÓÃ
TYPE_Price_Rune = 23 # ·ûÓ¡¾«»ªµã
TYPE_Price_RuneSplinters = 24 # ·ûÓ¡Ë鯬
TYPE_Price_TreasureScore = 25 # Ѱ±¦»ý·Ö
TYPE_Price_BourseMoney = 26 # ½»Ò×Ëù¿É¹ºÂò¶î¶È
TYPE_Price_Danjing = 27 # µ¤¾«£¨µ¤Ò©»ØÊÕ£©
TYPE_Price_SoulDust = 28 # »ê³¾
TYPE_Price_SoulSplinters = 29 # ¾Û»êË鯬
TYPE_Price_SoulCore = 30 # ºËÐÄ»·
TYPE_Price_FuncSysPrivilege = 31 # ¹¦ÄÜÏµÍ³ÌØÈ¨Áî
TYPE_Price_Environment = 32 # »·±£Öµ
TYPE_Price_BTGMPoint = 33 # BT°æGMÁî
TYPE_Price_GuShenMoney = 34 # ¹ÅÉñ±Ò
TYPE_Price_GongdePoint = 35 # ¹¦µÂµã
TYPE_Price_CashPoint = 36 # ÏÖ½ðµã
TYPE_Price_JiYuan = 37 # »úÔµ±Ò
TYPE_Price_BTGMYuE = 38 # GMÓà¶î
TYPE_Price_SuccessSocre = 39 # ³É¾Í»ý·Ö
TYPE_Price_FamilyFlagWarPoint = 40 # Íò½ç»ý·Ö
TYPE_Price_Xiantao = 41 # ÏÉÌÒ
TYPE_Price_Lingyu = 42 # ÁéÓñ
TYPE_Price_BossTrial = 43 # bossÀúÁ·Æ¾Ö¤»ý·Ö
TYPE_Price_GatherSoul = 44 # ¾Û»ê¾«»ª
TYPE_Price_HorsePetTrainScore = 45 # Æï³èÑø³É»ý·Ö
TYPE_Price_GubaoTrainScore = 46 # ¹Å±¦Ñø³É»ý·Ö
TYPE_Price_TiandaoFruit = 47 # ÌìµÀ¹û
TYPE_Price_Tuijinbi = 48 # ÍÆ½ð±Ò
TYPE_Price_XianyuanScore = 49 # ÏÉÔµ»ý·Ö
TYPE_Price_HuanjinggeScore = 50 # »Ã¾³¸ó»ý·Ö
TYPE_Price_PayCoinDay = 98 # ´ú±ÒʱЧ£¬Ã¿ÈÕ¹ýÌìÖØÖÃ
TYPE_Price_PayCoin = 99 # ´ú±Ò
#key¿ÉÓÃÓÚ±éÀúËùÓлõ±Ò£¬value½öGMÏà¹Ø»áÓõ½
MoneyNameDict = {
1:"ÏÉÓñ", 2:"°óÓñ", 3:"ÍÇ®", 6:"Õ½Ã˹±Ï×¶È", 10:"Õ½Ã˲ֿâ»ý·Ö", 13:"¾³½çÐÞÐеã", 14:"·ûÓ¡ÈÚºÏʯ", 15:"ÏÉÃË»îÔ¾Áî",
16:"ÖúÕ½»ý·Ö", 18:"ÈÙÓþ", 19:"Boss»ý·Ö", 23:"·ûÓ¡¾«»ª", 24:"·ûÓ¡Ë鯬", 25:"Ѱ±¦»ý·Ö", 26:"¼¯Êжî¶È", 27:"µ¤¾«", 28:"»ê³¾",
29:"¾Û»êË鯬", 30:"ºËÐÄ»·", 31:"¹¦ÄÜÌØÈ¨Áî", 32:"»·±£Öµ", 33:"GMÁî", 34:"¹ÅÉñ±Ò", 35:"¹¦µÂµã",
39:"³É¾Í»ý·Ö", 40:"Íò½ç»ý·Ö", 43:"ƾ֤»ý·Ö", 44:"¾Û»ê¾«»ª", 45:"Æï³èÑø³É»ý·Ö", 46:"¹Å±¦Ñø³É»ý·Ö", 47:"ÌìµÀ¹û",
49:"ÏÉÔµ»ý·Ö", 50:"»Ã¾³¸ó»ý·Ö",
98:"´ú±ÒʱЧ", 99:"´ú±Ò"
}
#ÐèÒª¼Ç¼ÀÛ¼ÆÏûºÄµÄ»õ±ÒÀàÐÍ
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
#ÒÔÏÂÊǾɵĽðÇ®ÀàÐÍ
TYPE_Price_Magic_Integral = 101 # ħ·½Ñ°±¦»ý·Ö
TYPE_Price_GongXun = 105 # ¹¦Ñ«µã
TYPE_Price_ArrestPoint = 110 # ÐüÉÍ»ý·Ö
# ×Ô¶¨Òå»ý·Ö¼°Í¨Öª×Öµä {»õ±ÒÀàÐÍ:֪ͨ¿Í»§¶ËË¢ÐÂÀàÐÍ, ...} , Èç¹û²»Í¨ÖªµÄ»°Ë¢ÐÂÀàÐÍÔòÅäÖà None
TYPE_Price_CurrencyDict = {
TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
TYPE_Price_Rune:CDBPlayerRefresh_Rune,
TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
TYPE_Price_BourseMoney:None,
TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
TYPE_Price_Honor:CDBPlayerRefresh_Honor,
TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
TYPE_Price_Environment:CDBPlayerRefresh_Environment,
TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
}
# Ö§³Ö¸ºÖµµÄ»õ±Ò¼°¶ÔÓ¦0418Ë¢ÐÂÀàÐÍ
MoneyMinusRefreshDict = {
1:CDBPlayerRefresh_MoneyMinusGold,
2:CDBPlayerRefresh_MoneyMinusGoldPaper,
}
# ¸ßЧս¶·×´Ì¬
Def_Battle_Status = (
Def_Battle_Start, # ¼¤»î
Def_Battle_Stop, # ֹͣ
Def_Battle_Query # ²éѯ
) = range(1, 4)
# ÓÎÏ·¹¦ÄÜID¶¨Ò壬ÐèÈ·±£Î¨Ò»£¬ÓëPyGameFuncControl.txtÖÐFuncIdÒ»ÖÂ
GameFuncID_Wing = 3 # ³á°ò
GameFuncID_Pet = 6 # ³èÎÁé³è
GameFuncID_MagicWeapon = 7 # ·¨±¦
GameFuncID_Horse = 8 # ×øÆï
GameFuncID_Official = 12 # ¹Ù¾ô£¬¾³½ç
GameFuncID_Family = 15 # Õ½ÃË£¬ÏÉÃË
GameFuncID_GodWeapon = 20 # ÉñÆ÷
GameFuncID_Talent = 149 # Ì츳
GameFuncID_RefineExp = 60 # ¾ÑéÁ¶ÖÆ£¬ÆíÔ¸
GameFuncID_RefineMoney = 61 # ½ð±ÒÁ¶ÖÆ£¬ÆíÔ¸
GameFuncID_WorldLV = 71 # ÊÀ½çµÈ¼¶
GameFuncID_Billboard = 72 # ÅÅÐаñ
GameFuncID_Friend = 73 # ºÃÓÑ
GameFuncID_SignDay = 81 # Ç©µ½
GameFuncID_RefineStove = 87 # Á¶µ¤Â¯
GameFuncID_EquipWash = 91 # Ï´Á·
GameFuncID_Treasure = 99 # Ѱ±¦
GameFuncID_FirstGoldTip = 128 # Ê׳äÓÅÊÆÌáʾ
GameFuncID_EquipDecompose = 123 # ×°±¸·Ö½â
GameFuncID_DailyQuest = 78 # ÈÕ³£
GameFuncID_FreeGoods = 130 # ¼«Æ·°×ÄÃ
GameFuncID_OSSail = 132 # ¿ª·þÌØ»Ý
GameFuncID_HorsePetRobBoss = 139# Æï³èÕù¶á
GameFuncID_AddPoint = 145 # ¼Óµã¹¦ÄÜ/Áé¸ù¹¦ÄÜ
GameFuncID_LittleHelper = 146 # СÖúÊÖ
GameFuncID_TJG = 147 # ÍÑ»ú¹Ò
GameFuncID_SuperGift = 150 # ³¬ÖµÀñ°ü
GameFuncID_CrossRealmPK = 157 # ¿ç·þÌìÌÝ
GameFuncID_PenglaiBoss = 162 # ÅîÀ³Ïɾ³
GameFuncID_ZhuXianBoss = 163 # ÖïÏÉBOSS
GameFuncID_Arena = 195 # ¾º¼¼³¡
GameFuncID_FaQi = 199 # ·¨Æ÷
GameFuncID_LianTi = 207 # Á¶Ìå
GameFuncID_CrossBattlefield = 208 # ¿ç·þ¹ÅÉñÕ½³¡
GameFuncID_Championship = 210 # ÅÅλ
GameFuncID_MineArea = 227 # ¸£µØ
GameFuncID_Guaji = 228 # ¹Ò»ú
# ÒÔÏÂΪÔÝʱÎÞÓõÄ
GameFuncID_Truck = 33 # ÔËïÚ
GameFuncID_RunDaily = 34 # ÈÕ³£ÅÜ»·
GameFuncID_RunFamily = 53 # Õ½ÃËÅÜ»·
GameFuncID_ArrestTask = 7100 # ÐüÉÍÈÎÎñ
#¼Ò×åÐüÉÍÈÎÎñÍê³É״̬¼Ç¼λ±êʶ
Def_ArrestOverState_BitDic = {
5000:0,
5001:1,
5002:2,
5003:3,
5004:4,
5005:5,
5006:6,
}
#ÁÄÌìÐÅÏ¢¸½¼ÓÖµ
(
Def_TalkExtraValue_Bit_VipLv, # vipµÈ¼¶
Def_TalkExtraValue_Bit_GM, #GM
Def_TalkExtraValue_Bit_JOB, #job
Def_TalkExtraValue_Bit_BubbleBox, #ÆøÅÝ¿ò
Def_TalkExtraValue_Bit_ServerGroupID, #·þÎñÆ÷×éID
Def_TalkExtraValue_Bit_LV, #µÈ¼¶
) = range(0, 6)
#ÁÄÌìÐÅÏ¢¸½¼ÓÖµÖÐijÐÅÏ¢Êý¾ÝËùռλÖÃ
#{ÁÄÌìÐÅÏ¢¸½¼ÓÖµÀàÐÍ:[ÆðʼλÖÃ(´Ó×óÍùÓÒ), ½áÊøÎ»ÖÃ(²»°üº¬)]}
Def_TalkExtraValue_LenDict = {
Def_TalkExtraValue_Bit_VipLv:[0, 2], # vipµÈ¼¶
Def_TalkExtraValue_Bit_GM:[2, 3], # GM
Def_TalkExtraValue_Bit_JOB:[3, 4], # job
Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # ÆøÅÝ¿ò
Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # ·þÎñÆ÷×éID
Def_TalkExtraValue_Bit_LV:[13, 17], # µÈ¼¶
}
# ÁÄÌìÆµµÀ ÔÝÓÃÓïÒô
(Def_ChannelChat_World, # ÊÀ½ç
Def_ChannelChat_Family, # ÏÉÃË
Def_ChannelChat_Private, # ˽Áĺ¬ºÃÓÑ
Def_ChannelChat_Team, # ¶ÓÎé
Def_ChannelChat_Area, # ÇøÓò£¨µ±Ç°µØÍ¼»ò¸±±¾Ïߣ©
) = range(1, 6)
#±³°üÀàÐÍ
(
rptTempSwap, # ÁÙʱ½»»»±³°ü 28
rptTempItem, # ÁÙʱ´æ·Å±³°ü 29
rptTreasure, # Ѱ±¦ÎïÆ·±³°ü 30
rptPet, # ³èÎï±³°ü(ÓÃÎïÆ·´æ´¢³èÎïµÄÊý¾Ý) 31
rptDogzItem, # ÉñÊÞÎïÆ·±³°ü 32
rptDogzEquip, # ÉñÊÞ×°±¸±³°ü 33
rptGarbage, # À¬»ø·ÖÀà±³°ü 34
rptMax, # ×î´ó±³°üÀàÐÍÊýÁ¿£¬·ÅÔÚ×îºóÒ»¸ö
) = range(28, 28 + 8) #C++¶¨ÒåµÄö¾Ùµ½£²£·
#ÐéÄâ±³°üÀàÐÍ, ´Ó255µÝ¼õ
Def_VPack_TypeList = (
rptGatherSoul, # ¾Û»ê±³°ü 254
rptRune, # ·ûÓ¡±³°ü 255
) = range(256 - 2, 256)
#ÎäÆ÷µÄÊÖ³ÖÐÎʽ
(
Def_Weapon_One_Hand, # µ¥ÊÖ
Def_Weapon_Two_Handed, # Ë«ÊÖ
Def_Weapon_Dual_Hands, # Ë«³Ö(×óÓÒÊÖ¿É»¥»»)
) = range(3)
#Ĥ°ÝÀàÐÍ
Def_WorshipTypeList = (
Def_WorshipType_ServerNaming, # ·þÎñÆ÷¹ÚÃû 1
Def_WorshipType_CrossChampionship, # ¿ç·þÅÅλ¹Ú¾ü 2
Def_WorshipType_CrossBossTrial, # ¿ç·þbossƾ֤ 3
Def_WorshipType_CrossXianXiaMJ, # ¿ç·þÃØ¾³Ñ°±¦ 4
Def_WorshipType_CrossHorsePetTrain, # ¿ç·þÆï³èÑø³É 5
Def_WorshipType_CrossGubaoTrain, # ¿ç·þ¹Å±¦Ñø³É 6
) = range(1, 1 + 6)
#¿ç·þĤ°ÝÀàÐÍ
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ,
Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain,
]
#Íæ¼Ò¼Ç¼ÀàÐÍ
Def_PlayerRecTypeList = (
Def_PlayerRecType_WorshipPlayer, # ±»Ä¤°ÝµÄÍæ¼Ò 1
Def_PlayerRecType_WorshipDaily, # Íæ¼ÒÿÈÕĤ°Ý¼Ç¼ 2
Def_PlayerRecType_PayCoin, # ´ú±Ò¼Ç¼ 3
) = range(1, 1 + 3)
#ͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ - Р´Ó 300 ¿ªÊ¼£¬ÔͨÓüǼÀàÐÍ×î´óµ½255
Def_GameRecTypeList = (
Def_GameRecType_Xiangong, # Ïɹ¬¼Ç¼ 300
) = range(300, 1 + 300)
#ͨÓÃÐÅÏ¢¼Ç¼Ð - ×ÖµäkeyÅäÖã¬Èç¹ûÓÐÅäÖã¬Ôò¿É¶îÍâ°´¶ÔÓ¦¼Ç¼ValueÖµ´æ´¢×ֵ䣬·½±ã¿ìËÙȡֵ£¬¿ÉÅäÖÃValue±àºÅ 1~8£¬Åä¿ÕĬÈÏ Value1
Def_GameRecValueKeyDict = {
Def_GameRecType_Xiangong:[1],
}
#ͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ
Def_UniversalGameRecTypeList = (
Def_UniversalGameRecType_XMZZPKInfoRecord, # ÏÉħ֮ÕùÐÅÏ¢¼Ç¼0
Def_UniversalGameRecType_HijackTruck, # ½ÙïÚ1
Def_UniversalGameRecType_XMZZStageRecord, # ÏÉħ֮Õù½×¶Î¼Ç¼2
Def_UniversalGameRecType_LVAwardRecord, #Íæ¼ÒµÈ¼¶½±Àø¼Ç¼ 3
Def_UniversalGameRecType_LimitFBOpenRecord,#ÏÞʱ¸±±¾¿ªÆôʱ¼ä¼Ç¼4
Def_UniversalGameRecType_DujieHelpCntRecord, # ¶É½Ù¸±±¾»¤·¨´ÎÊý5
Def_UniversalGameRecType_TodayPlayerLVInfo, #½ñÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢6
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#×òÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢7
Def_UniversalGameRecType_StoreServerCntRecord, #É̵êÈ«·þ¹ºÂò¼Ç¼ 8,
Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #ÖúÕ½Íæ¼ÒµÇ¼Ç¼Ç¼9
Def_UniversalGameRecType_SkyTowerPassPlayer, #ÌìÐÇËþ¹ý¹ØÍæ¼Ò¼Ç¼10
Def_UniversalGameRecType_ZhuXianBossRecord, #ÖïÏÉBOSS½áËã¼Ç¼11
Def_UniversalGameRecType_LuckyTreasure, #ÐÒÔ˼ø±¦´ó½±¼Ç¼12
Def_UniversalGameRecType_FairyDomain, #çÎç¿ÏÉÓòʼþ´ÎÊý¼Ç¼13
Def_UniversalGameRecType_Reward, # ͨÓý±Àø±í(TopBar)14
Def_UniversalGameRecType_ArenaBattleRecord, # ¾º¼¼³¡Íæ¼ÒÌôÕ½¼Ç¼ 15
Def_UniversalGameRecType_CrossActInfo, # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢¼Ç¼ 16
Def_UniversalGameRecType_FeastWish, #½ÚÈÕ×£¸£´ó½±¼Ç¼17
Def_UniversalGameRecType_ActWorldLVLimitInfo, # ÔËÓª»î¶¯ÊÀ½çµÈ¼¶ÏÞÖÆ¿ªÆôÐÅÏ¢ 18
Def_UniversalGameRecType_19,
Def_UniversalGameRecType_20,
Def_UniversalGameRecType_LuckyCloudBuyNum, # ÐÒÔËÔÆ¹º¹ºÂòºÅÂë¼Ç¼ 21
Def_UniversalGameRecType_LuckyCloudBuyLottery, # ÐÒÔËÔÆ¹º¿ª½±¼Ç¼ 22
Def_UniversalGameRecType_CrossBattlefieldBuy, # Íæ¼Ò¹ºÂòµÄ¿ç·þÕ½³¡ 23
Def_UniversalGameRecType_UpdatePlayerName, # Íæ¼Ò¸ÄÃûÕýÔÚ¸ÄÃûÖеÄÐÅÏ¢24
Def_UniversalGameRecType_BossDropGoodItemInfo, # bossµôÂäºÃÎïÆ·ÐÅÏ¢¼Ç¼25
Def_UniversalGameRecType_26,
Def_UniversalGameRecType_27,
Def_UniversalGameRecType_28,
Def_UniversalGameRecType_BossInfo, # bossÐÅÏ¢29
Def_UniversalGameRecType_CrossBossInfo, # ¿ç·þbossÐÅÏ¢ 30
Def_UniversalGameRecType_BossFirstKill, # bossÊ×ɱ 31
Def_UniversalGameRecType_CrossCollect, # ¿ç·þ²É¼¯¼Ç¼ÐÅÏ¢ 32
Def_UniversalGameRecType_CrossChampionshipGroup, # ¿ç·þÅÅλÕù°ÔÈü·Ö×éÐÅÏ¢ 33
Def_UniversalGameRecType_CrossChampionshipGuess, # ¿ç·þÅÅλÕù°ÔÈü¾º²Â¼Ç¼ÐÅÏ¢ 34
Def_UniversalGameRecType_CrossChampionshipOfficial, # ¿ç·þÅÅλÕù°ÔÈü×îÖÕÅÅÃû¹ÙÖ°ÐÅÏ¢ 35
Def_UniversalGameRecType_CrossChampionshipOffChallenge, # ¿ç·þÅÅλÕù°ÔÈü¹ÙÖ°ÌôÕ½ÐÅÏ¢ 36
Def_UniversalGameRecType_CrossActAllRecharge, # ¿ç·þÈ«·þ³äÖµ»î¶¯ÐÅÏ¢ 37
Def_UniversalGameRecType_CrossBattleChampionGroup, # ¿ç·þÕ½³¡¹Ú¾üÈü·Ö×éÐÅÏ¢ 38
Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # ¿ç·þÑýħbossÉËѪÐÅÏ¢ 39
Def_UniversalGameRecType_40,
Def_UniversalGameRecType_RedPacketRecord, # ºì°ü²ú³ö½á¹û¼Ç¼41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_43,
Def_UniversalGameRecType_44,
Def_UniversalGameRecType_45,
Def_UniversalGameRecType_46,
Def_UniversalGameRecType_47,
Def_UniversalGameRecType_48,
Def_UniversalGameRecType_49,
Def_UniversalGameRecType_50,
Def_UniversalGameRecType_51,
Def_UniversalGameRecType_52,
Def_UniversalGameRecType_53,
Def_UniversalGameRecType_54,
Def_UniversalGameRecType_55,
Def_UniversalGameRecType_56,
Def_UniversalGameRecType_GrabRedAllRecord, # ÇÀºì°ü×ܼǼ57
Def_UniversalGameRecType_GrabRedNewRecord, # ÇÀºì°ü¿ÉÇÀÐÅÏ¢¼Ç¼58
Def_UniversalGameRecType_GrabRedOldRecord, # ÇÀºì°üÒÑÇÀÍêÐÅÏ¢¼Ç¼59
Def_UniversalGameRecType_60,
Def_UniversalGameRecType_61,
Def_UniversalGameRecType_62,
Def_UniversalGameRecType_63,
Def_UniversalGameRecType_FamilyRedPacketAllRecord, # ÏÉÃ˺ì°ü×ܼǼ64
Def_UniversalGameRecType_FamilyRedPacketGrabRecord, # ÏÉÃ˺ì°üÒÑÇÀÐÅÏ¢¼Ç¼65
Def_UniversalGameRecType_DujieHelpAllRecord, # ¶É½Ù¸±±¾»¤·¨×ܼǼ66
Def_UniversalGameRecType_DujieHelpRecord, # ¶É½Ù¸±±¾»¤·¨Ïêϸ¼Ç¼67
Def_UniversalGameRecType_FamilyWarBattle, # ÏÉÃËÁªÈü¶ÔÕ½±í68
Def_UniversalGameRecType_FamilyWarChampion, # ÏÉÃËÁªÈüÍõÕßÏÉÃ˼Ǽ69
Def_UniversalGameRecType_FamilyWarMember, # ÏÉÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
) = range(0, 70 + 1)
# ºÏ·þ»áºÏ²¢µÄͨÓÃÊý¾ÝÀàÐÍ {ÀàÐÍ:Ïà²îʱ¼äÌì, ...} , Ïà²îÌìΪ0±íʾ¸ÃÀàÐÍÊý¾Ýȫȡ
# {12:30, 44:0, 60:0, 61:0}
# ¿Í»§¶Ë²»¿É²é¿´µÄ×Ô¶¨Òå±íÀàÐÍ
Def_Confidential_UniversalRecList = (
Def_UniversalGameRecType_FamilyWarMember, # ÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
)
# ֻͬ²½×ÔÉíÊý¾ÝµÄÀàÐÍ {ÀàÐÍ:×ÔÉíÊý¾Ý×î´óÌõÊý, ...} , ×ÔÉíÊý¾Ý×î´óÌõÊý-1ʱ´ú±í×ÔÉíÈ«²¿Êý¾Ý; ÕâÀïµÄÊý¾ÝValue1¹Ì¶¨ÎªplayerID
Def_Sync_UniversalRecSelfDict = {
}
#¼Ò×åÐÐΪÀàÐÍ ÔÚGameServer.ChConfig.ActionTypeSaveCnt ÖÐÅäÖÃ×î¸ß´æ´¢ÌõÊý
Def_ActionTypeList = (
Def_ActionType_FamilyPray, #¼Ò×åÆí¸£0
Def_ActionType_1, #1
Def_ActionType_FamilyArrest, #¼Ò×åÐüÉÍÍê³ÉÇé¿ö2
Def_ActionType_FamilyAdd, #ÉêÇë½øÈë¼Ò×å3
Def_ActionType_FamilyMember, #¼Ç¼¼Ò×å³ÉÔ±ÐÅÏ¢4(ÒÔǰ¿ª·þ»î¶¯Óã¬ÔÝ·ÏÆú)
Def_ActionType_LeaderImpeachTime, # ×峤ÏÂÏßÁ˶à¾Ã5
Def_ActionType_FamilyBossFB, #¼Ç¼¼Ò×åboss¸±±¾ÐÅÏ¢6
Def_ActionType_FamilyStore, #¼Ç¼սÃ˲ֿâ²Ù×÷¼Ç¼7
Def_ActionType_FamilyZhenfa, #ÏÉÃËÕó·¨8
Def_ActionType_XXX9, #9
Def_ActionType_XXX10, #10
Def_ActionType_OfficerModelEquip, #¼Ç¼¼Ò×åÓÐְλµÄ³ÉԱģÐÍ×°±¸ÐÅÏ¢11
Def_ActionType_FamilyEvent, #¼Ç¼¼Ò×åʼþ12
Def_ActionType_BossTrialSubmit, #bossƾ֤Ìá½» 13
Def_ActionType_FamilyCTGAssist, #ÏÉÃ˳äÖµÐÖú»î¶¯ 14
Def_ActionType_FamilyEmblem, #ÏÉÃËʱЧ»ÕÕÂÐÅÏ¢ 15
Def_ActionType_Zhenbaoge, #Õ䱦¸ó 16
) = range(0, 17)
# ¼Ò×åÐÐΪʼþÀàÐͶ¨Òå; Def_ActionType_FamilyEvent; ´æÓëʼþ¼Ç¼Value1
# ͨÓãºtime-ʱ¼ä£»name-Íæ¼Ò£»value1-ʼþÀàÐÍ
Def_FamilyActionEvent_List = (
Def_FamilyActionEvent_Pray, # Æí¸£: value2-Æí¸£ÀàÐÍ; value3-¹±Ï×µãÊý
Def_FamilyActionEvent_Donate, # ¾èÏ×: value2-¾èÏ×ÀàÐÍ, 0-»õ±Ò, 1-ÎïÆ·; value3-¸öÊý; value4-»õ±ÒÀàÐÍ»òÎïÆ·ID; value5-¹±Ï×µãÊý; value6-Ëæ»úֵȷ±£Í¬Ò»Ê±¼äÄÚÊý¾ÝΨһÐÔ
Def_FamilyActionEvent_MemberChange, # ³ÉÔ±±ä¶¯: value2-±ä¶¯ÀàÐÍ, 0-¼ÓÈë, 1-Í˳ö, 2-±»Ìß, 3-µ¯ÛÀÍ˳ö, 4-ְλ±ä¶¯; value3-±ä¸üºóְλµÈ¼¶; value4-±ä¸üǰְλµÈ¼¶
Def_FamilyActionEvent_LVUP, # Õ½ÃËÉý¼¶: value2-Éý¼¶µÈ¼¶
Def_FamilyActionEvent_Arrest, # ÐüÉÍ: value2-ÐüÉÍÈÎÎñID
Def_FamilyActionEvent_Tech, # ¿Æ¼¼: value2-Õ½Ã˿Ƽ¼ID; value3-Éý¼¶ºóµÈ¼¶
Def_FamilyActionEvent_FBBoss, # ¸±±¾:
) = range(7)
# ³ÉÔ±±ä¶¯¶¨Òå
(
Def_FamilyMemberChange_Join, # ¼ÓÈë
Def_FamilyMemberChange_Leave, # Í˳ö
Def_FamilyMemberChange_KickOut, # Ìß³ö
Def_FamilyMemberChange_Impeach, # µ¯ÛÀÍ˳ö
Def_FamilyMemberChange_FMLV, # ³ÉԱְλµÈ¼¶±ä¸ü
) = range(5)
#ÀÛ¼Ó¼Ò×å»îÔ¾¶ÈÔÒò
(
Def_AddFAVReason_DoFamilyMisson, #¼Ò×åÈÎÎñ
Def_AddFAVReason_FamilyDonateItem, #¼Ò×å¾èÏ×ÎïÆ·
Def_AddFAVReason_UseItem, #ʹÓÃÎïÆ·
Def_AddFAVReason_FamilyInvade, #Õ½Ã˸±±¾
Def_AddFAVReason_FamilyParty, #Õ½ÃËÑç»á
) = range(1, 6)
#¼Ò×åÏà¹Ø»î¶¯ÀàÐͶ¨Òå
Def_FamActivityList = (
Def_FamActivity_War, # Õ½ÃËÕù°Ô
) = range(1)
#ÔËæô
(
Def_Out_Truck, # À뿪æô³µ
Def_Enter_Truck, #½øÈëæô³µ
) = range(1, 3)
# ¿ª·þ»î¶¯ÀàÐͱêʶ, ²»¿É³¬¹ý32
Def_Campaign_Type_List = (
Def_Campaign_Type_Plus, # Ç¿»¯Õ½Á¦ÅÅÐÐ 1
Def_Campaign_Type_Horse, # ×øÆïÕ½Á¦ÅÅÐÐ 2
Def_Campaign_Type_StoneLV, # ±¦Ê¯µÈ¼¶ÅÅÐÐ 3
Def_Campaign_Type_LV, # ³å¼¶µÈ¼¶ÅÅÐÐ 4
Def_Campaign_Type_RealmLV, # ¾³½çµÈ¼¶ÅÅÐÐ 5
Def_Campaign_Type_FightPower, # ×ÜÕ½¶·Á¦ÅÅÐÐ 6
Def_Campaign_Type_RuneLV, # ·ûÓ¡µÈ¼¶ÅÅÐÐ 7
Def_Campaign_Type_GodWeaponLV, # Éñ±øµÈ¼¶ÅÅÐÐ 8
Def_Campaign_Type_Recharge, # ÀۼƳäÖµÅÅÐÐ 9
Def_Campaign_Type_PetLV, # Áé³èµÈ¼¶ÅÅÐÐ 10
Def_Campaign_Type_LingGen, # Áé¸ùµãÊýÅÅÐÐ 11
Def_Campaign_Type_StarLV, # ÉýÐǵȼ¶ÅÅÐÐ 12
Def_Campaign_Type_Wash, # Ï´Á·Õ½Á¦ÅÅÐÐ 13
) = range(1, 1 + 13)
# »î¶¯ÀàÐͶÔÓ¦µÄ½±ÀøÅÅÐаñ{»î¶¯ÀàÐÍ:ÅÅÐаñ, ...}
Def_Campaign_Billboard_Dict = {
Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
Def_Campaign_Type_LV:Def_BT_Campaign_LV,
Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
}
#¶ÓÎé×î´óÈËÊý
Def_Team_MaxPlayerCount = 4
#×ªÒÆ×Ö·ûÁбí
Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0']
#ÕóÓª ÈýÖÖ ÖÐÁ¢ ÕýÒå а¶ñ
CampTypeList = [
CampType_Neutral, #ÖÐÁ¢
CampType_Justice, #ÕýÒå(Óë Def_ID1Win Ò»ÖÂ)
CampType_Evil, #а¶ñ(Óë Def_ID2Win Ò»ÖÂ)
] = range(3)
# ¿ç·þ·þÎñÆ÷·¢ËÍ×Ó·þÐÅÏ¢¶¨Òå
CrossServerMsg_CrossServerState = "CrossServerState" # ¿ç·þ·þÎñÆ÷״̬±ä¸ü
CrossServerMsg_PlayerLoginout = "PlayerLoginout" # Íæ¼ÒÉÏÏÂÏß״̬ͬ²½
CrossServerMsg_ExitCrossServer = "ExitCrossServer" # Í˳ö¿ç·þ·þÎñÆ÷
CrossServerMsg_Notify = "Notify" # ÌáʾÐÅÏ¢
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # ¿ç·þÊÀ½çÁÄÌì
CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢½á¹û
CrossServerMsg_PullPlayerViewCache = "PullPlayerViewCache"# ÀÈ¡Íæ¼Ò»º´æÊý¾Ý
CrossServerMsg_PlayerPackDataState = "PlayerPackDataState"# Íæ¼Ò´ò°üÊý¾Ýͬ²½×´Ì¬
CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# ÀÈ¡Íæ¼Ò´ò°üÊý¾Ý
CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# ÍÆËÍÍæ¼Ò´ò°üÊý¾Ý
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # ¿ç·þPKÆ¥ÅäÇëÇó½á¹û
CrossServerMsg_PKMatchResult = "PKMatchResult" # ¿ç·þPKÆ¥Åä½á¹û
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # ¿ç·þPKÒÑ×¼±¸ºÃµÄ·¿¼äÁбí
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # ¿ç·þPKÒѳ¬Ê±µÄ·¿¼äÁбí
CrossServerMsg_PKOverInfo = "PKOverInfo" # ¿ç·þPK½á¹û
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # ¿ç·þPKÈü¼¾ÐÅÏ¢
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # ¿ç·þPKͬ²½ÅÅÐаñ
CrossServerMsg_SyncBillboard = "SyncBillboard" # ¿ç·þͬ²½ÅÅÐаñ
CrossServerMsg_CrossBossInfo = "CrossBossInfo" # ¿ç·þBossÐÅÏ¢
CrossServerMsg_CrossBossState = "CrossBossState" # ¿ç·þBoss״̬
CrossServerMsg_PutInItem = "PutInItem" # »ñµÃÎïÆ·
CrossServerMsg_GiveMoney = "GiveMoney" # »ñµÃ»õ±Ò
CrossServerMsg_DropGoodItem = "DropGoodItem" # µôÂäºÃÎïÆ·
CrossServerMsg_RebornRet = "RebornRet" # ¸´»î½á¹û
CrossServerMsg_NPCInfoRet = "NPCInfoRet" # ¿ç·þµØÍ¼NPCÐÅÏ¢
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # ²É¼¯NPCÍê³É
CrossServerMsg_EnterFBRet = "EnterFBRet" # ÇëÇó½øÈë¿ç·þ¸±±¾·µ»ØÐÅÏ¢
CrossServerMsg_EnterVSRoomRet = "EnterVSRoomRet" # ÇëÇó½øÈë¿ç·þPK·¿¼ä¸±±¾·µ»ØÐÅÏ¢
CrossServerMsg_FBEnd = "FBEnd" # Íê³É¿ç·þ¸±±¾
CrossServerMsg_NPCAttackCount = "NPCAttackCount" # ¹¥»÷NPC´ÎÊý¼Ç¼
CrossServerMsg_SendMail = "SendMail" # ·¢ËÍÓʼþ£¬ÒÑÖªÍæ¼ÒÄ¿±ê·þÎñÆ÷£¬Ö÷¶¯·¢ËÍ
CrossServerMsg_FBPlayerCount = "FBPlayerCount" # ¸±±¾¹¦ÄÜÏß·ÈËÊýͬ²½
CrossServerMsg_CrossActInfo = "CrossActInfo" # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢
CrossServerMsg_MailPlayerIDList = "MailPlayerIDList" # ¿ç·þÓʼþÍæ¼ÒID֪ͨ£¬Íæ¼ÒÄ¿±ê·þÎñÆ÷¿ÉÄÜÎÞ·¨ÖªµÀ£¬±»¶¯ÍÆËÍ
CrossServerMsg_MailContent = "MailContent" # ¿ç·þÓʼþÄÚÈÝ֪ͨ
CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum" # ÐÒÔËÔÆ¹º¹ºÂò¼Ç¼֪ͨ
CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery" # ÐÒÔËÔÆ¹º¿ª½±¼Ç¼֪ͨ
CrossServerMsg_CrossServerTime = "CrossServerTime" # ¿ç·þʱ¼äͬ²½
CrossServerMsg_BattlefieldBuy = "BattlefieldBuy" # ¿ç·þÕ½³¡¹ºÂòÐÅÏ¢
CrossServerMsg_BattlefieldState = "BattlefieldState" # ¿ç·þÕ½³¡×´Ì¬ÐÅÏ¢
CrossServerMsg_BattlefieldOver = "BattlefieldOver" # ¿ç·þÕ½³¡½áËãÐÅÏ¢
CrossServerMsg_DebugAnswer = "DebugAnswer" # DebugAnswer
CrossServerMsg_ActDropSpecItem = "ActDropSpecItem" # ÌØÊâµôÂäÑéÖ¤·µ»Ø
CrossServerMsg_CrossAssist = "CrossAssist" # ¿ç·þÐÖú
CrossServerMsg_ChampionshipState = "ChampionshipState" # ¿ç·þÅÅλÕù°ÔÈü״̬ÐÅÏ¢
CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# ¿ç·þÅÅλÕù°ÔÈü²ÎÈüÍæ¼ÒÐÅÏ¢
CrossServerMsg_ChampionshipGroup = "ChampionshipGroup" # ¿ç·þÅÅλÕù°ÔÈü·Ö×éÐÅÏ¢
CrossServerMsg_ChampionshipGuess = "ChampionshipGuess" # ¿ç·þÅÅλÕù°ÔÈü¾º²ÂÐÅÏ¢
CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # ¿ç·þÅÅλÕù°ÔÈü¹ÙÖ°ÐÅÏ¢
CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # ¿ç·þÅÅλÕù°ÔÈüÿÈÕ¹ÙÖ°ÐÅÏ¢
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# ¿ç·þÈ«Ãñ³äÖµÐÅÏ¢
CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # ¿ç·þÈÕ³£ÈÎÎñ״̬ÐÅÏ¢
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # ¿ç·þÑýħbossÍæ¼ÒÉ˺¦ÐÅÏ¢
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # Öð¹Íò½ç½áËãÐÅÏ¢
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # ¿ç·þbossÀúÁ·ÏÉÃ˽±Àø½áËã
CrossServerMsg_Worship = "Worship" # Ĥ°ÝÐÅÏ¢
CrossServerMsg_Xiangong = "Xiangong" # Ïɹ¬ÐÅÏ¢
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo" # ¹¦ÄܶÓÎéÐÅϢͬ²½
CrossServerMsg_FuncTeamDel = "FuncTeamDel" # ¹¦ÄܶÓÎéɾ³ýͬ²½
CrossServerMsg_FuncTeamList = "FuncTeamList" # ¹¦ÄܶÓÎéÁбíͬ²½
# ×Ó·þ·¢ËÍ¿ç·þÐÅÏ¢¶¨Òå
ClientServerMsg_ServerInitOK = "ServerInitOK" # ×Ó·þÆô¶¯³É¹¦
ClientServerMsg_PlayerLoginout = "PlayerLoginout" # Íæ¼ÒÉÏÏÂÏß״̬ͬ²½
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # ¿ç·þÊÀ½çÁÄÌì
ClientServerMsg_GMCMD = "GMCMD" # GMÃüÁî
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢
ClientServerMsg_PushPlayerCache = "PushPlayerCache" # ÍÆËÍÍæ¼Ò»º´æÐÅÏ¢
ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData" # ÀÆäËû·þÍæ¼Ò´ò°üÊý¾Ý
ClientServerMsg_PlayerPackData = "PlayerPackData" # Íæ¼Ò´ò°üÊý¾Ýͬ²½
ClientServerMsg_PKMatch = "PKMatch" # ¿ç·þPKÆ¥Åä
ClientServerMsg_PKRobotOver = "PKRobotOver" # ¿ç·þPK»úÆ÷È˽áËã
ClientServerMsg_PKCancel = "PKCancel" # ¿ç·þPKÈ¡ÏûÆ¥Åä
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # ¿ç·þPK×¼±¸Íê±Ï
ClientServerMsg_PKBillboard = "PKBillboard" # ¿ç·þPKÅÅÐаñ
ClientServerMsg_QueryBillboard = "QueryBillboard" # ¿ç·þÅÅÐаñ - ²éѯ¡¢Í¬²½µÈ
ClientServerMsg_UpdateBillboard = "UpdateBillboard" # ¿ç·þÅÅÐаñ - ¸üÐÂ
ClientServerMsg_MailContent = "MailContent" # ¿ç·þÓʼþÄÚÈÝͬ²½ - ÇëÇóͬ²½¡¢»ã±¨³É¹¦µÈ
ClientServerMsg_Reborn = "Reborn" # ¸´»î
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # ²éѯ¿ç·þµØÍ¼NPCÐÅÏ¢
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # Íæ¼ÒÊôÐÔÊýÖµ¸üÐÂ
ClientServerMsg_CollectNPC = "CollectNPC" # ²É¼¯NPC
ClientServerMsg_EnterFB = "EnterFB" # ÇëÇó½øÈë¿ç·þ¸±±¾
ClientServerMsg_AddBuff = "AddBuff" # Ìí¼ÓBUFF
ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy" # ÐÒÔËÔÆ¹º
ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen" # ¿ç·þÕ½³¡¹ºÂòÕÙ¼¯
ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange" # ¿ç·þÕ½³¡ÕÙ¼¯ - ÐÞ¸Ä
ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin" # ¿ç·þÕ½³¡ÕÙ¼¯ - ¼ÓÈë
ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick" # ¿ç·þÕ½³¡ÕÙ¼¯ - Ìß³ö
ClientServerMsg_ActDropSpecItem = "ActDropSpecItem" # »î¶¯ÌØÊâµôÂä
ClientServerMsg_CrossAssist = "CrossAssist" # ¿ç·þÐÖú
ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # ¿ç·þÅÅλÉêÇë¹ÙÖ°
ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # ¿ç·þÅÅλ¹ÙÖ°ÉêÇë»ØÓ¦
ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # ¿ç·þÅÅλ´ÇÍËϼ¶ÏɹÙ
ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # ¿ç·þÅÅλÖ÷¶¯ÀëÈÎÏɹÙ
ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # ¿ç·þÅÅλÌôÕ½ÏɹÙ
ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # ¿ç·þÅÅλ¾º²Â
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # ¿ç·þÅÅλĤ°Ý
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # ¿ç·þÈ«Ãñ³äÖµ¶î¶È
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # ¿ç·þÑýħbossÍæ¼ÒÉ˺¦Áì½±
ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # bossƾ֤Ìá½»
ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # ÏÉÏ»ÃØ¾³»ý·Ö
ClientServerMsg_CreateFuncTeam = "CreateFuncTeam" # ´´½¨¹¦ÄܶÓÎé
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # Ð޸ŦÄܶÓÎé
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # ¹¦ÄܶÓÎé³ÉÔ±²Ù×÷
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam" # ²éѯ¹¦ÄܶÓÎé
ClientServerMsg_GubaoScore = "GubaoScore" # ¹Å±¦Ñø³É»ý·Ö
ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # Æï³èÑø³É»ý·Ö
ClientServerMsg_QueryXiangong = "QueryXiangong" # ²é¿´Ïɹ¬ÏÉÃû¼
#¿ç·þ¹ã²¥ÀàÐͶ¨Òå
CrossNotify_CrossAct = "CrossAct"
CrossNotify_World = "World"
CrossNotify_Family = "Family"
CrossNotify_Player = "Player"
#½ÇÉ«¸ÄÃû½á¹û
(
Def_Rename_Result_MoneyErr, # ½ðÇ®²»×ã
Def_Rename_Result_Err, # Ãû×Ö²»ºÏ·¨
Def_Rename_Result_LenErr, # Ãû×Ö³¤¶È´íÎó
Def_Rename_Result_Repeat, # ÖØÃû
Def_Rename_Result_MapErr, # MapServer¸ÄÃûʧ°Ü
Def_Rename_Result_Succeed, # ³É¹¦
) = range(0, 6)
#µØÍ¼µôÂäÎïÆ·¸½¼ÓÊôÐÔ
(
Def_MapItemInfo_Count, # ÊýÁ¿
Def_MapItemInfo_IsSuite, # Ì××°
Def_MapItemInfo_Effect, # ÏÔʾµÄÌØÐ§
Def_MapItemInfo_SpecOwner, # ÌØÊâ¹éÊôµÄÍæ¼ÒIDÁбí
Def_MapItemInfo_NPCID, # µôÂä¸ÃÎïÆ·µÄNPCID
Def_MapItemInfo_OnlySelfSee, # ÊÇ·ñ½ö¹éÊôÕß×Ô¼º¿É¼û
) = range(6)
# ÎïÆ·ÐÅÏ¢×ֵ䶨Òå×Ö¶Î
# IPY_GameWorld.iudetMax = 13 C++¶¨ÒåµÄ×î´óÖµ
# ×¢Òâ--(Ë«ÊýÀàÐʹ洢ֵΪµ¥Öµ£¬µ¥ÊýÀàÐʹ洢ֵΪÁбí)
Def_IudetMapLoaction = 15 # ÎïÆ·¼Ç¼µØÍ¼×ø±ê[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # ÎïÆ·´«ÆæÊôÐÔIDÁбí
Def_IudetLegendAttrValue = 19 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí
Def_IudetPartSuiteLV = 25 # ²¿Î»Ì××°µÈ¼¶ [Ì××°ÀàÐÍ1µÈ¼¶, Ì××°ÀàÐÍ2µÈ¼¶, ...]
Def_IudetWingMaterialItemID = 27 # ³á°ò¾«Á¶²ÄÁÏIDÁбí
Def_IudetWingMaterialItemCount = 29 # ³á°ò¾«Á¶²ÄÁϸöÊýÁбí
Def_IudetDogzEquipPlus = 31 # ÉñÊÞ×°±¸Ç¿»¯ÐÅÏ¢Áбí [Ç¿»¯µÈ¼¶, ÀÛ¼Æ×ÜÊìÁ·¶È]
Def_IudetItemDecompound = 33 # ²ð½â·µ»¹ÎïÆ·Áбí [×°±¸ID,²ÄÁÏ1ID,¸öÊý,ÊÇ·ñ°ó¶¨,²ÄÁÏ2ID,¸öÊý,ÊÇ·ñ°ó¶¨,...]
Def_IudetLiantaiItemID = 35 # ºÏ³É¸ÃÁ«Ì¨µÄËùÓÐÁ«Ì¨ID [itemID, itemID, ...]
Def_IudetAddSkillID = 37 # ¿ÉÌí¼ÓµÄ¼¼ÄÜIDÁбí [skillID, skillID, ...]
Def_IudetLegendAttrIDShen = 51 # ÎïÆ·´«ÆæÊôÐÔIDÁбí - Éñ
Def_IudetLegendAttrValueShen = 61 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - Éñ
Def_IudetLegendAttrIDXian = 53 # ÎïÆ·´«ÆæÊôÐÔIDÁбí - ÏÉ
Def_IudetLegendAttrValueXian = 63 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - ÏÉ
Def_IudetLegendAttrIDJi = 55 # ÎïÆ·´«ÆæÊôÐÔIDÁбí - ¼«
Def_IudetLegendAttrValueJi = 65 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - ¼«
Def_IudetItemColor = 16 # ÎïÆ·ÑÕÉ«£¬Èç¹û¸ÃֵûÓоÍÈ¡ÎïÆ·
Def_IudetItemCount = 18 # ÎïÆ·¸öÊý£¬Ö§³Ö20ÒÚ£¬Ä¿Ç°½öÌØÊâת»¯ÎïÆ·»áÓõ½
Def_IudetCancelUseLimit = 20 # ÎïÆ·È¡ÏûʹÓÃÏÞÖÆ
Def_IudetSource = 24 # ÎïÆ·À´Ô´
Def_IudetSuiteLV = 30 # Ì××°µÈ¼¶
Def_IudetHasOpenCnt = 32 # ÎïÆ·ÀÛ»ý¿ªÆô´ÎÊý
Def_IudetCreateItemLoginDay = 34 # ´´½¨ÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetLastOpenItemLoginDay = 36 # ÉÏÒ»´Î¿ªÆôÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetRuneLV = 38 # ·ûÓ¡µÈ¼¶
Def_IudetRuneSource = 40 # ·ûÓ¡À´Ô´ ÀϺÅ0,ĬÈÏ1£¬ºÏ³É2(Ö÷ÒªÓÃÀ´Çø·ÖÊÇ·ñºÏ³É»ñµÃ)
Def_IudetWingProgressValue = 42 #ÓðÒí¾«Á¶Öµ
Def_IudetCreateTime = 44 # ʱЧÎïÆ·µÄ´´½¨Ê±¼ä
Def_IudetGatherSoulLV = 46 # ¾Û»êµÈ¼¶
Def_IudetExpireTime = 48 # ʱЧÎïÆ·Ö¸¶¨ÓÐЧʱ¼ä£¬Ê±¼äµ¥Î»ÓÉʱЧÀàÐ;ö¶¨
Def_IudetAuctionItemCreateTime = 50 # ÅÄÆ·´´½¨Ê±¼ä
# 200~300 ³èÎïÊý¾ÝÓÃ
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # ½×¼¶
Def_IudetPet_State = 204 # µ±Ç°×´Ì¬, ¶ÔÓ¦ Def_PetStateList
Def_IudetPet_QualityLV = 206 # Æ·ÖÊ
Def_IudetPet_Exp = 208 # ¾Ñé
Def_IudetPet_Star = 210 # ÐǼ¶
Def_IudetPet_Skill = 201 # ¼¼ÄÜÁбí
Def_IudetHorsePetSkinIndex = 210 # Æï³è¾õÐÑÍâ¹ÛË÷Òý
# ----------------------------------------------------
# ³èÎïÎïÆ·Êý¾Ý״̬
Def_PetStateList = (
Def_PetState_Null, # ÎÞ
Def_PetState_Fight, # ³öս״̬
) = range(2)
# ÎïÆ·À´Ô´ÀàÐÍ <ÓÃÓÚÎïÆ· Def_IudetSource>
(
Item_Source_Unkown, # δ֪ 0
Item_Source_Treasure, # ħ·½Ñ°±¦ 1
Item_Source_ShopBuy, # É̵깺Âò 2
Item_Source_ShopExchange, # É̵ê¶Ò»» 3
Item_Source_VirtualItemDrop,# ÐéÄâµôÂä 4
) = range(5)
#---------------------------------------------------------------------
# Íæ¼Ò×ֵ䰴Êýλ´æ´¢Êý¾Ý¸öÊý
Def_PDictDigitCnt = 9
# VIPÀàÐͶ¨Òå
(
Def_VIPType_Not, # ·ÇVIP
Def_VIPType_Platina, # °×½ðVIP
Def_VIPType_Diamond, # ×êʯVIP
Def_VIPType_Imperial, # ÖÁ×ðVIP
Def_VIPType_Max,
)=range(5)
# Õ½¶·Á¦Ä£¿éÀàÐÍ
Def_MFPType_Max = 37
ModuleFightPowerTypeList = (
Def_MFPType_Role, # ½ÇÉ« 0
Def_MFPType_Equip, # ×°±¸(×°±¸±¾Éí) 1
Def_MFPType_Plus, # Ç¿»¯ 2
Def_MFPType_Stone, # ±¦Ê¯ 3
Def_MFPType_LingGen, # Áé¸ù 4
Def_MFPType_LingQi, # ÁéÆ÷ 5
Def_MFPType_Wash, # Ï´Á· 6
Def_MFPType_Pet, # Áé³è 7
Def_MFPType_Horse, # ×øÆï 8
Def_MFPType_Prestige, # ¾³½ç 9
Def_MFPType_GodWeapon, # Éñ±ø 10
Def_MFPType_Dienstgrad, #³ÆºÅ 11
Def_MFPType_Rune, # ·ûÓ¡ 12
Def_MFPType_Star, # ÉýÐÇ 13
Def_MFPType_MagicWeapon1, # ÈË×å·¨±¦ 14
Def_MFPType_StoveYao, # Á¶µ¤Â¯µ¤Ò© 15
Def_MFPType_MagicWeapon2, # ħ×å·¨±¦ 16
Def_MFPType_MagicWeapon3, # ÏÉ×å·¨±¦ 17
Def_MFPType_PetSoul, # Áé³è»êʯ 18
Def_MFPType_HorseSoul, # ×øÆï»êʯ 19
Def_MFPType_FaQi, # ·¨Æ÷ 20
Def_MFPType_Dogz, # ÉñÊÞ 21
Def_MFPType_GatherSoul, # ¾Û»ê 22
Def_MFPType_MagicWeapon4, # ÍõÕß·¨±¦ 23
Def_MFPType_Coat, # ʱװ 24
Def_MFPType_Love, # ÇéÔµ 25
Def_MFPType_Charm, # ÷ÈÁ¦ 26
Def_MFPType_LianTi, # Á¶Ìå 27
Def_MFPType_Enchant, # ¸½Ä§ 28
Def_MFPType_Gubao, # ¹Å±¦ 29
Def_MFPType_Shentong, # Éñͨ 30
Def_MFPType_FamilyZhenfa, # Õó·¨ 31
Def_MFPType_GatherTheSoul, # ¾Û»êР32
Def_MFPType_Face, # Í·Ïñ 33
Def_MFPType_FacePic, # Í·Ïñ¿ò 34
Def_MFPType_ChatBox, # ÆøÅÝ¿ò 35
Def_MFPType_Other, # ÆäËû
) = range(Def_MFPType_Max)
#ʼþ»ã±¨Óû§ÐÐΪ-----------------------------------------------------------
Def_UserAction_Conn = 3001 # Óû§Á¬½Ó
Def_UserAction_CreateRole = 1000 # ´´½Ç
Def_UserAction_LostModel = 9001 # Á÷ʧģÐÍ ÈçµÇ¼Á÷ʧ£¨Ç°¶Ë-ºó¶Ë£©
Def_UserAction_ChangeMap = 3003 # ÇеØÍ¼
Def_UserAction_RoleInit = 3005 # Íæ¼ÒµÇ½ÊÕµ½³õʼ»¯ÐÅÏ¢
Def_UserAction_VIPLvUP = 1402 # VIPµÈ¼¶ÌáÉý
Def_UserAction_CoinSuccess = 3007 # ³äÖµ³É¹¦¼Ç¼, ½ð¶îͳ¼Æ
Def_UserAction_UseGold = 3008 # ×êʯ´¿ÏûºÄ¼Ç¼(²»°üº¬×êÊ¯×ªÒÆ£¬Èç½»Ò×ËùµÈ)£¬µ«¼ÆËã½»Ò×ËùÊÖÐø·Ñ
Def_UserAction_ClientNetStatus = 3009 # ¿Í»§¶ËÍøÂç×´¿ö
Def_UserAction_CoinAccCnt = 3010 # ³äÖµÕ˺ÅÊýͳ¼Æ
Def_UserAction_KeepOnline = 1300 # È«·þÍæ¼ÒÔÚÏßͳ¼Æ£¬Õû5·ÖÖÓ·¢ËÍ×ÜÊý
Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # Õû5·ÖÖÓ·Ö·þÇø×Ô¶¨ÒåÔÚÏßÍæ¼ÒÈËÊý
Def_UserAction_Login = 1100 # Íæ¼ÒµÇ½³É¹¦
Def_UserAction_Session = 1101 # »á»°¼Ç¼, ͳ¼ÆÀëÏß
Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost" # ÐéÄâ±ÒÏû·Ñ(×êʯ)
Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward" # ÐéÄâ±ÒÔùËÍ(×êʯ)
Def_UserAction_VirtualResource = 1201 # ¸Ä³ÉËùÓеĻõ±Ò²ú³öºÍÏû·Ñ
# ÏîÄ¿¶¨ÒåÀàÐÍ·¶Î§5000~5999
Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # ×Ô¶¨Òåʼþ
Def_UserAction_LVUP = 1401 # Íæ¼ÒÉý¼¶
Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # ÁÄÌì¼à¿Ø
Def_UserAction_FightPower = 1403 # Íæ¼ÒÕ½¶·Á¦
Def_UserAction_MissionLog = 1400 # ÈÎÎñ¼Ç¼
Def_UserAction_MissionOver = 5002 # ÈÎÎñÍê³É
Def_UserAction_MissionAround = 5003 # »·ÈÎÎñ²ÎÓë
Def_UserAction_ToCreateRole = 5004 # ½øÈë´´½Ç
Def_UserAction_IsAdult = 5005 # ÊÇ·ñ³ÉÄê
Def_UserAction_OnlineTime = 5006 # Íæ¼ÒÔÚÏßʱ³¤Í³¼Æ
Def_UserAction_FirstLogin = 5007 # µÚÒ»´Î½øÈëµØÍ¼
Def_UserAction_GameMakeGold = 5009 # ÓÎÏ·Öвú³öµÄ×êʯ
Def_UserAction_GameMakeGoldPaper = 5010 # ÓÎÏ·Öвú³öµÄ°ó×ê
Def_UserAction_UseGoldPaper = 5011 # °ó×êÏû·Ñ
Def_UserAction_TradeGold = 5012 # ½»Ò××êʯÁ¿
Def_UserAction_TradeItem = 5013 # ÎïÆ·½»Ò׼Ǽ
Def_UserAction_ItemChange = 5014 # ÎïÆ·Ê¹Ó㬸ıäµÈ¼Ç¼£¬Åųý·Ç¹óÖØÐÅÏ¢¼Ç¼
Def_UserAction_UseNewGuyCard = 5015 # ʹÓÃÐÂÊÖ¿¨, ÔÝдËÀÔÚ´úÂëÖÐ
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # À©Õ¹ÈÎÎñ¼Ç¼
Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # ×øÆï½ø½×¼Ç¼
Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # ³á°ò½ø½×¼Ç¼
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # ³èÎïÉý¼¶¼Ç¼
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # ³èÎï½ø½×¼Ç¼
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # »õ±Ò²ú³ö¼Ç¼
Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # »õ±ÒÏûºÄ¼Ç¼
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # Íæ¼Ò×°±¸Í³¼Æ
Def_UserAction_ItemRecord = 1404 # ÎïÆ·Á÷Ë®¼Ç¼
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # ¶Ò»»µãȯ
Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # Éñ±øÉý¼¶¼Ç¼
Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # ·ûÓ¡Éý¼¶¼Ç¼
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # ¸ÄÃû¼Ç¼
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # Ôö¼ÓÕæÆø¼Ç¼
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # ¿Û³ýÕæÆø¼Ç¼
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # ʱװÉý¼¶¼Ç¼
Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # »Ã»¯³á°òÉý¼¶¼Ç¼
Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # »Ã»¯×øÆïÉý¼¶¼Ç¼
Def_UserAction_Money_Use = 0 # »õ±ÒÏû·Ñ
Def_UserAction_Money_Get = 1 # »õ±Ò²ú³ö
#------------------------------------------------------------------------
# ÄѶȶ¨Òå
DifficultyList = (
Difficulty_Common, # ÆÕͨ
Difficulty_Elite, # ¾«Ó¢
Difficulty_Hero, # Ó¢ÐÛ
) = range(3)
# ÿÈջ±àºÅ¶¨Òå
DailyActionIDList = (
DailyActionID_DailyRunMission, # ÉͽðÅÜ»·ÈÎÎñ
DailyActionID_FamilyRunMission, # Õ½ÃËÅÜ»·ÈÎÎñ
DailyActionID_EquipPlus, # Ç¿»¯
DailyActionID_FieldFight, # Ò°Íâ¹Ò»ú
DailyActionID_OfflineFight, # ÍÑ»ú¹Ò»ú
DailyActionID_RefineStove, # Á¶µ¤²ÄÁÏÏûºÄ 6(·ÏÆú)
DailyActionID_Dice, # ÎÒҪ̫¼«
DailyActionID_Pray, # ÆíÔ¸
DailyActionID_WorldBOSS, # ÊÀ½çBOSS
DailyActionID_SealDemon, # ·âħ̳ 10
DailyActionID_TowerSD, # ·ûÓ¡Ëþɨµ´
DailyActionID_XXX12, # ·ÏÆú12
DailyActionID_Tower, # ·ûÓ¡Ëþ
DailyActionID_MagicWeapon, # ·¨±¦¼¯»ê
DailyActionID_FBHelp, # ÖúÕ½¸±±¾ 15
DailyActionID_BOSSHome, # BOSSÖ®¼Ò
DailyActionID_FamilyRobBoss, # ÏÉÃËÇÀboss
DailyActionID_KillNPC, # Ò°Íâ¹ÖÎï
DailyActionID_IceLode, # ±ù¾§¿óÂö
DailyActionID_HelpBattleCheckIn, # ÖúÕ½µÇ¼Ç 20
DailyActionID_CrossReamPK, # ¿ç·þPK 21
DailyActionID_FamilyBoss1, # ÏÉÃËBOSS 22
DailyActionID_SkyTower, # ÌìÐÇËþ 23
DailyActionID_HorsePetBoss, # Æï³èBOSS 24
DailyActionID_FairyDomain, # çÎç¿ÏÉÓò 25
DailyActionID_AuctionItem, # ÅÄÂôÐÐÉϼÜ/¾ºÅÄ 26
DailyActionID_LeiFaBoss, # À×·£boss 27
DailyActionID_CrossPenglai, # ¿ç·þÅîÀ³Ïɾ³Boss 28
DailyActionID_FamilyChuanGong, # ÏÉÃË´«¹¦ 29
DailyActionID_FamilyParty, # ÏÉÃËÑç»á 30
DailyActionID_31, # »îÔ¾ÐÞÁ¶ 31
DailyActionID_SkyTreasureBox, # Ìì½µ±¦Ïä 32
DailyActionID_Arena, # ¾º¼¼³¡ 33
DailyActionID_CrossDemonLand, # ¿ç·þħ»¯Ö®µØBoss 34
DailyActionID_CrossBattlefield, # ¿ç·þÕ½³¡ 35
DailyActionID_FamilySit, # ¿ç·þÕ½³¡ 36
) = range(1, 36 + 1)
# ¿ç·þÿÈջ±àºÅ¶¨Ò壬 ´Ó150¿ªÊ¼
CrossDailyActionIDList = (
CrossDailyActionID_YaomoBoss, # Ñýħboss 150
CrossDailyActionID_FamilyWarFlag, # ¿ç·þÏÉÃ˶áÆìÕ½/Öð¹Íò½ç 151
) = range(150, 150 + 2)
# ³É¾ÍÀàÐͶ¨Òå
SuccessTypeList = (
SuccType_HeroLV, # µÈ¼¶´ïµ½XX¼¶³É¾Í1
SuccType_DecomposeEquip, # ·Ö½âX¼þ×°±¸£¨×°±¸ËéÆ¬Ò²Ëã2
SuccType_MainTaskNode, # Ö÷ÏßÈÎÎñ½Úµã3
SuccType_MunekadoTrialEx, #ͨ¹ØX´Î×ÚÃÅÊÔÁ¶4
SuccType_TaskCRun, # Íê³Éx´ÎÈÕ³£»·ÈÎÎñ³É¾Í5
SuccType_TaskFRun, # Íê³Éx´Î10»·Õ½ÃË»·ÈÎÎñ³É¾Í6
SuccType_KirinHomeEx, #ͨ¹Ø÷è÷ëÖ®¸®X´Î³É¾Í7
SuccType_GodWeapon, # xÉñÆ÷´ïµ½X¼¶³É¾Í8
SuccType_XXX9, # ·ÏÆú9
SuccType_HorseAllLV, # ×øÆïµÈ¼¶´ïµ½X¼¶ 10
SuccType_XXX11, # ·ÏÆú11
SuccType_KillBossHomeBoss, # BOSSÖ®¼ÒBOSS»÷ɱ³É¾Í12
SuccType_XXX13, # ·ÏÆú13
SuccType_XXX14, # ·ÏÆú14
SuccType_XXX15, # ·ÏÆú15
SuccType_XXX16, # ·ÏÆú16
SuccType_XXX17, # ·ÏÆú17
SuccType_XXX18, # ·ÏÆú18
SuccType_AddFriend, # Ìí¼ÓXX¸öºÃÓѳɾÍ19
SuccType_TalkWorld, # ÊÀ½çƵµÀ·¢ÑÔ20
SuccType_XXX21 , # ·ÏÆú21
SuccType_XXX22 , # ·ÏÆú22
SuccType_XXX23 , # ·ÏÆú23
SuccType_XXX24 , # ·ÏÆú24
SuccType_XXX25, # ·ÏÆú25
SuccType_EquipPlus, # x¼þx½×xÇ¿»¯µÈ¼¶ 26
SuccType_XXX27, # ·ÏÆú27
SuccType_KillWorldBoss, # »÷ɱÊÀ½çbossx´Î³É¾Í(ÓÐÉ˺¦¾ÍËã)28
SuccType_XXX29, # ·ÏÆú29
SuccType_PassWagicWeapon, # ͨ¹Ø·¨±¦¸±±¾30
SuccType_XXX31, # ·ÏÆú31
SuccType_XXX32, # ·ÏÆú32
SuccType_GetMagicWeapon, # »ñµÃx·¨±¦³É¾Í33
SuccType_XXX34, # ·ÏÆú34
SuccType_Pray, # Æíµ»x´Î35
SuccType_KillSpecificNPC, # »÷É±ÌØ¶¨NPC36
SuccType_XXX37, # ·ÏÆú37
SuccType_EquipPlace, # x¼þx½×x²¿Î» 38
SuccType_EquipColorItem, # x¼þx½×xÆ·ÖÊ 39
SuccType_XXX40, #·ÏÆú40
SuccType_XXX41, #·ÏÆú41
SuccType_PassRuneTower, #ͨ¹Ø·ûÓ¡Ëþ³É¾Í42
SuccType_XXX43, #·ÏÆú43
SuccType_InlayRune, #ÏâǶXöXÆ·ÖÊ·ûÓ¡44
SuccType_RuneLvUp, #ÀۼƷûÓ¡×ܵȼ¶XX45
SuccType_BZZD, #ͨ¹ØÏɽçÃØ¾³³É¾Í46
SuccType_XXX47, #·ÏÆú47
SuccType_SealDemon, #·âħ̳»÷ɱBOSS¼¸Ö»48
SuccType_KirinHome, #ͨ¹Ø÷è÷ëÖ®¸®X²ãX´Î³É¾Í49
SuccType_RealmlvUp, #¾³½çÌáÉý³É¾Í50
SuccType_RefineItem, #Íê³É1´ÎÁ¶µ¤³É¾Í51
SuccType_XXX52, #·ÏÆú52
SuccType_XXX53, #·ÏÆú53
SuccType_MunekadoTrial, #XÈ˼°ÒÔÉÏ×é¶ÓXÆÀ¼¶¼°ÒÔÉÏͨ¹ØX²ã×ÚÃÅÊÔÁ¶54
SuccType_ElderBattlefieldKill, #ÉϹÅÕ½³¡»÷ɱ³É¾Í55
SuccType_ElderBattlefieldConKill, #ÉϹÅÕ½³¡15Á¬É±³É¾Í56
SuccType_XXX57, #·ÏÆú57
SuccType_PetClassLV, #XÁé³è´ïµ½X½×58
SuccType_XXX59, #·ÏÆú59
SuccType_InlayStone1, #ÏâǶXöX¼¶ÒÔÉÏÉúÃüôä´ä60
SuccType_InlayStone2, #ÏâǶXöX¼¶ÒÔÉÏ»ÙÃðÑ×¾§61
SuccType_XJMJGetExp, #ÏɽçÃØ¾³µ¥³¡»ñµÃXÒÚ¾Ñé62
SuccType_QueenRelics, #S¼¶Í¨¹Øæ´»ÊÒż£X²ã63
SuccType_XXX64, #·ÏÆú64
SuccType_XMZZConWin, #ÏÉħ֮ÕùXÁ¬Ê¤X´Î65
SuccType_XXX66, #·ÏÆú66
SuccType_ChaosDemon, #»ìÂÒÑýÓòXÈËÒÔÉ϶ÓÎéXÆÀ¼¶Í¨¹Ø67
SuccType_XXX68, #·ÏÆú68
SuccType_CompoundItemEx, #ÎïÆ·XµÄºÏ³É³É¹¦X´Î69
SuccType_EquipWash, #x¼þx½×xÏ´Á·µÈ¼¶ 70
SuccType_XXX71, #·ÏÆú71
SuccType_XXX72, #·ÏÆú72
SuccType_XXX73, #·ÏÆú73
SuccType_XXX74, #·ÏÆú74
SuccType_XXX75, #·ÏÆú75
SuccType_XXX76, #·ÏÆú76
SuccType_XXX77, #·ÏÆú77
SuccType_DujieFBHelp, #¶É½Ù»¤·¨³É¹¦X´Î 78
SuccType_DujieFBHelpPass, #¶É½ÙÖúÕ½³É¹¦X´Î 79
SuccType_XXX80, #·ÏÆú 80
SuccType_FBEncourage, #x¸±±¾ÀۼƹÄÎèX´Î 81
SuccType_EquipStar, #x¼þx½×xÐÇ 82
SuccType_XXX83, #·ÏÆú 83
SuccType_XXX84, #·ÏÆú 84
SuccType_XXX85, #·ÏÆú85
SuccType_XXX86, #·ÏÆú 86
SuccType_XXX87, #·ÏÆú 87
SuccType_XXX88, #·ÏÆú 88
SuccType_XXX89, #·ÏÆú 89
SuccType_XXX90, #·ÏÆú 90
SuccType_MWSkillUp, #X·¨±¦Ç±Á¦¼¼ÄÜÌáÉýX¼¶ 91
SuccType_EquipSuit, # X¼þX½×Ì××° 92
SuccType_TalkFamily, # ÏÉÃËÆµµÀ·¢ÑÔ93
SuccType_UseItem, # ʹÓÃXÎïÆ·X´Î94
SuccType_XXX95, # ·ÏÆú95
SuccType_XXX96, # ·ÏÆú96
SuccType_XXX97, # ·ÏÆú97
SuccType_XXX98, # ·ÏÆú98
SuccType_XXX99, # ·ÏÆú99
SuccType_FamilyTechLV, # ÏÉÃËX¼¼ÄÜX¼¶100
SuccType_XXX101, # ·ÏÆú101
SuccType_XXX102, # ·ÏÆú102
SuccType_XXX103, # ·ÏÆú103
SuccType_XXX104, # ·ÏÆú104
SuccType_FMTFirst, # »ñµÃ·âħ̳˫±¶½±ÀøX´Î105
SuccType_XXX106, # ·ÏÆú106
SuccType_XXX107, # ·ÏÆú107
SuccType_XXX108, # ·ÏÆú108
SuccType_XXX109, # ·ÏÆú109
SuccType_XXX110, # ·ÏÆú110
SuccType_WingRefine, # ÓðÒí¾«Á¶X´Î111
SuccType_GetSpecialItem, # »ñµÃÌØÊâÎïÆ·112
SuccType_XXX113, # ·ÏÆú113
SuccType_GetRealmPoint, # »ñµÃ¶àÉÙÐÞÐеã114
SuccType_AlchemyLV, # Á¶µ¤Â¯µÈ¼¶115
SuccType_PickUpItem, # ʰȡÎïÆ·116
SuccType_VIPLV, # VIPµÈ¼¶117
SuccType_XMZZWinCnt, # ÏÉħ֮ÕùÀÛ»ýʤÀû³¡Êý118
SuccType_XMZZGetScore, # ÏÉÃËÖ®ÕùÀÛ»ý»ñµÃ»ý·Ö119
SuccType_StoneTotalLV, #ÏâǶ±¦Ê¯×ܵȼ¶120
SuccType_TowerSD, #·ûÓ¡Ëþɨµ´X´Î121
SuccType_XXX122, # ·ÏÆú122
SuccType_XBXZ, # Ïɱ¦Ñ°Ö÷Íê³É½ø¶È123
SuccType_CompoundEquip, # ºÏ³ÉX½×XÑÕÉ«XÐǼ¶ÒÔÉÏ×°±¸124
SuccType_IceLode, #ͨ¹Ø±ù¾§¿óÂö³É¾Í125
SuccType_RefineStoveColor, #Á¶ÖÆXÆ·Öʵ¤Ò©Xö126
SuccType_UseStoveBylv, #ʹÓÃXÆ·µ¤Ò©Xö127
SuccType_QueenRelicsEx, #ͨ¹Øæ´»ÊÒż£128
SuccType_DogzBattle, #xÉñÊÞ³öÕ½129
SuccType_DogzEquipPlus, #³öÕ½ÉñÊÞ×°±¸×ÜÇ¿»¯X¼¶130
SuccType_Collect, #²É¼¯XÎïÆ·X´Î131
SuccType_InlayGatherSoul, #ÏâǶXöXÆ·Öʾۻ꣨²»°üº¬ºËÐÄ£©132
SuccType_GatherSoulLvUp, #Àۼƾۻê×ܵȼ¶XX£¨²»°üº¬ºËÐÄ£©133
SuccType_FeastRedPack_TalkWorld, #½ÚÈÕºì°ü - ÊÀ½çƵµÀ·¢ÑÔ x´Î 134
SuccType_FeastRedPack_Pray, # ½ÚÈÕºì°ü - Æíµ»x´Î 135
SuccType_FeastRedPack_KillSpecificNPC, # ½ÚÈÕºì°ü - »÷É±ÌØ¶¨NPC x´Î 136
SuccType_FeastRedPack_KillBoss, # ½ÚÈÕºì°ü - Ö¸¶¨ÀàÐÍboss x´Î 137
SuccType_FeastRedPack_EnterMap, # ½ÚÈÕºì°ü - ½øÈëÖ¸¶¨µØÍ¼ x´Î 138
SuccType_FeastRedPack_TaskCRun, # ½ÚÈÕºì°ü - Íê³Éx´ÎÈÕ³£»·ÈÎÎñ³É¾Í 139
SuccType_FeastRedPack_Dice, # ½ÚÈÕºì°ü - Ìì»úÒ¡÷»×Óx´Î 140
SuccType_FeastRedPack_CrossPK, # ½ÚÈÕºì°ü - ¿ç·þPK x´Î 141
SuccType_FeastRedPack_FBSweep, # ½ÚÈÕºì°ü - ¸±±¾É¨µ´ x´Î 142
SuccType_PassSkyTower, #ͨ¹ØÌìÐÇËþ 143
SuccType_Battlefield_Join, # ¹ÅÉñÕ½³¡ - ²ÎÓë x´Î 144
SuccType_Battlefield_CallOpen, # ¹ÅÉñÕ½³¡ - ÕÙ¼¯¿ªÆô x´Î 145
SuccType_Battlefield_Called, # ¹ÅÉñÕ½³¡ - µ±±»ÕÙ¼¯ÈË x´Î 146
SuccType_Battlefield_WinJ, # ¹ÅÉñÕ½³¡ - µÀ¼Ò»ñʤ x´Î 147
SuccType_Battlefield_WinE, # ¹ÅÉñÕ½³¡ - ·ð¼Ò»ñʤ x´Î 148
SuccType_Battlefield_KillCnt, # ¹ÅÉñÕ½³¡ - »÷°ÜÍæ¼Ò x´Î 149
SuccType_Battlefield_CKillCnt, # ¹ÅÉñÕ½³¡ - Á¬Ðø»÷°ÜyÍæ¼Ò x´Î 150
SuccType_Battlefield_KillBoss, # ¹ÅÉñÕ½³¡ - ÕóÓª»÷°Üboss x´Î 151
SuccType_Battlefield_KillScoreKing, # ¹ÅÉñÕ½³¡ - ²»Í¬³¡´Î»÷°Ü»ý·ÖÍõ x´Î 152
SuccType_Battlefield_KillGuard, # ¹ÅÉñÕ½³¡ - »÷°ÜÊØÎÀ x´Î 153
SuccType_Battlefield_Score, # ¹ÅÉñÕ½³¡ - ÀۼƻñµÃ¸öÈË»ý·Ö xx 154
SuccType_Battlefield_ScoreMore, # ¹ÅÉñÕ½³¡ - µ¥³¡¸öÈË»ý·Ö³¬¹ýyy»ý·Ö x´Î 155
SuccType_Battlefield_AuraScore, # ¹ÅÉñÕ½³¡ - ÀÛ¼ÆÔÚ»ý·Ö¹â»·ÖлñµÃ»ý·Ö xx 156
SuccType_Battlefield_SuperItem, # ¹ÅÉñÕ½³¡ - ÀۼƻñµÃ¹ÅÉñ´ó½± x´Î 157
SuccType_Battlefield_FactionBuff, # ¹ÅÉñÕ½³¡ - ÀۼƲɼ¯ÕóÓªbuff x´Î 158
SuccType_Battlefield_PersonBuff, # ¹ÅÉñÕ½³¡ - ÀۼƻñµÃ¸öÈËbuff x´Î 159
SuccType_Battlefield_Crystal, # ¹ÅÉñÕ½³¡ - ÀۼƲɼ¯Õ¼Áì×ÊÔ´ x´Î 160
SuccType_Battlefield_Wall, # ¹ÅÉñÕ½³¡ - ÀۼƲɼ¯»ý·Öǽ x´Î 161
SuccType_Battlefield_BillFirst, # ¹ÅÉñÕ½³¡ - ÈÎÒâÖܰñ°ñÊ× x´Î 162
SuccType_Battlefield_BillIn, # ¹ÅÉñÕ½³¡ - ½áËãʱÀÛ¼ÆÉϰñ x´Î 163
SuccType_ActivityPlace, # »îÔ¾·ÅÖÃx´Î 164
SuccType_UseStoveByType, # ʹÓõ¤Ò©Xö 165
SuccType_Arena, # ²ÎÓ뾺¼¼³¡x´Î 166
SuccType_KillCrossPenglaiBoss, # »÷ɱÅîÀ³Ïɾ³bossxÖ» 167
SuccType_KillCrossDemonLandBoss, # »÷ɱħ»¯Ö®µØbossxÖ» 168
SuccType_EquipPlusClass, # X½××°±¸Ç¿»¯×ܵȼ¶X¼¶ 169
SuccType_EquipStarClass, # X½××°±¸ÉýÐÇ×ܵȼ¶XÐÇ 170
SuccType_EquipStoneClass, # X½××°±¸±¦Ê¯×ܵȼ¶X¼¶ 171
SuccType_EquipWashClass, # X½××°±¸Ï´Á¶×ܵȼ¶X¼¶ 172
SuccType_EquipPlusTotal, # È«ÉíÇ¿»¯×ܵȼ¶X¼¶ 173
SuccType_EquipStarTotal, # È«ÉíÉýÐÇ×ÜÐÇÊýXÐÇ 174
SuccType_EquipWashTotal, # È«ÉíÏ´Á¶×ܵȼ¶X¼¶ 175
SuccType_CrossPK, # ¿ç·þPK x´Î 176
SuccType_FamilyZhenfaExp, # ÏÉÃËÕ󷨾èÏ×ÀۼƾÑé 177
SuccType_PassAdventure, #ͨ¹ØÃ°ÏÕ 178
SuccType_GatherTheSoulColor, #¾Û»ê¼¤»îxÆ·ÖÊx¸ö 179
SuccType_GatherTheSoulLV, #¾Û»ê×ܵȼ¶x 180
SuccType_MineAreaCnt, #²É¼¯¸£µØx´ÎÊý 181
SuccType_MineAreaSelfCnt, #²É¼¯×Ô¼º¸£µØx´ÎÊý 182
SuccType_MineAreaRobCnt, #²É¼¯ËûÈ˸£µØx´ÎÊý 183
) = range(1, 184)
# ½ÚÈÕºì°ü³É¾ÍÀàÐÍ
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
# Á¬ÐøÌì¹æÔòµÄ³É¾ÍÀàÐÍ
ContinueSuccessTypeList = []
# ²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ(Ö¸Ïà¶Ô½Ï¸ß³É¾ÍÌõ¼þ²»»áÔö¼Ó½ÏµÍ³É¾ÍÌõ¼þµÄ½ø¶È)
UnDownCheckSuccessTypeList = [
SuccType_GodWeapon,
SuccType_MainTaskNode,SuccType_PassWagicWeapon,
SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
SuccType_Pray,SuccType_PetClassLV,
SuccType_QueenRelics,SuccType_XMZZConWin,
SuccType_Collect,SuccType_DogzBattle,
SuccType_UseItem,SuccType_FamilyTechLV,
SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
]
# ²¿·Ö²ÎÊý²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ£¬´ËÅäÖõÄÀàÐͲ»ÄÜÔÚ UnDownCheckSuccessTypeList Àï {ÀàÐÍ:[²»ÏòÏÂÊÊÅäµÄ²ÎÊýË÷Òý, ...], ...}
PartUnDownCheckSuccessTypeInfo = {
SuccType_EquipSuit:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipPlace:[0,1], # ½×¡¢²¿Î»²»ÏòÏÂÊÊÅä
SuccType_EquipColorItem:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipPlus:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipWash:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipStar:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipPlusClass:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipStarClass:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipStoneClass:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_EquipWashClass:[0], # ½×²»ÏòÏÂÊÊÅä
SuccType_GatherTheSoulColor:[0], # Æ·Öʲ»ÏòÏÂÊÊÅä
}
#´«½øÀ´µÄÌõ¼þÂú×ãÅäÖõÄÌõ¼þÁбíÖеÄÒ»¸ö¾ÍÐеijɾÍÀàÐÍ
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
#´«½øÀ´µÄÌõ¼þÊÇÅäÖÃÌõ¼þµÄÕûÊý±¶µÄ³É¾ÍÀàÐÍ
MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt]
#Ôö¼Ó½ø¶ÈǰÐèÒªÖØÖõijɾÍÀàÐÍ
NeedResetSuccessTypeList = [
SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
SuccType_DogzEquipPlus,
SuccType_PetClassLV,SuccType_InlayGatherSoul,
]
# ÁÄÌìÀàÐÍ, ´Ó100¿ªÊ¼, ǰ100¸ö¸øc++ÓÃ
TalkTypeList = (
Def_TalkType_FBFaction, # ¸±±¾ÕóӪƵµÀ
) = range(100, 100 + 1)
Def_MailFormat = "%s[%s]" # ÓʼþÄ£°åÄÚÈݸñʽ
DefaultLackSpaceMailType = "DefaultLackSpace" # ±³°ü¿Õ¼ä²»×ãʱ·¢·ÅÎïÆ·µÄĬÈÏÓʼþÄ£°å
Def_Space = "" #
# ÊÖÓβ»Ê¹ÓÃC++¶¨Òå enum RoleEquipType
# ×°±¸Î»¶¨Òå
RoleEquipType = (
retWeapon, #1 Ö÷ÊÖ
retWeapon2, #2 ¸±ÊÖ
retHat, #3 ñ×Ó
retClothes, #4 Ò·þ
retBelt, #5 Ñü´ø
retTrousers, #6 ¿ã×Ó
retShoes, #7 Ь×Ó
retGlove, #8 ÊÖÌ×
retNeck, #9 ÏîÁ´
retFairyCan, #10 ÏÉÆ÷1
retFairyCan2, #11 ÏÉÆ÷2
retJade, #12 ÓñÅå
retWing, #13 ³á°ò
retGuard1, #14 ÊØ»¤1
retGuard2, #15 ÊØ»¤2
retPeerlessWeapon, #16 ¾øÊÀÎäÆ÷
retPeerlessWeapon2, #17 ¾øÊÀ¸±ÊÖ
retXXX18, #18 ÔÝÎÞ
retHorse, #19 ×øÆï
retWeaponSkin, #20 ʱװÎäÆ÷
retClothesSkin, #21 ʱװÒ·þ
retWeapon2Skin, #22 ʱװ¸±ÊÖ
retMax,
) = range(1, 24)
# ÉñÊÞ×°±¸Î»¶¨Òå
DogzEquipPlace = (
dogzetHorn, # ÉñÊÞÊÞ½Ç
dogzetEye, # ÉñÊÞħÑÛ
dogzetTooth, # ÉñÊÞâ²ÑÀ
dogzetClaw, # ÉñÊÞÊÞצ
dogzetScute, # ÉñÊÞÁÛ¼×
) = range(101, 101 + 5)
# ÇëÇó½øÈ븱±¾Í¨Óüì²é½á¹û£¬ÓÅÏÈÌáʾµÄ·ÅÇ°Ãæ(¼´Ë÷ÒýÔ½´ó£¬ÌáʾÓÅÏȼ¶Ô½µÍ)
EnterFBAskResult = (
EntFBAskRet_OK, # 0 ¿ÉÒÔ½øÈë
EntFBAskRet_FBClose, # 1 먦·Å
EntFBAskRet_NoEnterCnt, # 2 ´ÎÊý²»×ã
EntFBAskRet_EnterCD, # 3 ½øÈëCDÖÐ
EntFBAskRet_LVLimit, # 4 µÈ¼¶²»·û
EntFBAskRet_JobRankLimit, # 5 Ö°Òµ½×¼¶²»·û
EntFBAskRet_NoTicket, # 6 ÃÅÆ±²»×ã
EntFBAskRet_Dead, # 7 ËÀÍö״̬
EntFBAskRet_BossState, # 8 ´òBoss״̬
EntFBAskRet_PKState, # 9 PK״̬
EntFBAskRet_Preparing, # 10 ²É¼¯ÖÐ
EntFBAskRet_InFB, # 11 ¸±±¾ÖÐ
EntFBAskRet_TJG, # 12 ÍÑ»ú¹ÒÖÐ
EntFBAskRet_Sit, # 13 ´ò×øÖÐ
EntFBAskRet_CrossPKMatching,# 14 ¿ç·þÆ¥ÅäÖÐ
EntFBAskRet_InCrossMap, # 15 ¿ç·þµØÍ¼ÖÐ
EntFBAskRet_Other, # xx ÆäËûÏÞÖÆ
EntFBAskRet_Max,
) = range(18)
#Ôö¼ÓÏÉÃË»îÔ¾µÄ»î¶¯ÀàÐÍ
FamilyActiveIDList = (
FamilyActive_Task, #ÏÉÃËÈÎÎñ
FamilyActive_Party, #ÏÉÃËÑç»á
FamilyActive_BOSS, #ÏÉÃËBOSS
FamilyActive_War, #ÏÉÃËÁªÈü
FamilyActive_HelpDujie, #ͬÃË»¤·¨
FamilyActive_SWRH, #ÊØÎÀÈË»Ê
) = range(1,6+1)
# BOSS ¹¦ÄܱêÊ¶Çø·Ö ¶ÔÓ¦KillBossCntLimit£¬Ö÷Òª¸ù¾Ý»÷ɱÀàÐͲ»Í¬Çø·Ö
(
Def_Boss_Func_World, # ÊÀ½çBOSS
Def_Boss_Func_Home, # BOSSÖ®¼Ò
Def_Boss_Func_Dogz, # ÉñÊÞ¹¦ÄÜBOSS
) = range(3)
# ºì°üÀàÐͶ¨Òå
RedPackType_GoldPacket = 0 # Ö÷¶¯·¢×êʯºì°ü
RedPackType_OpenServer = 5 # ¿ª·þºì°ü
RedPackType_FeastSysBig = 31 # ½ÚÈÕϵͳ´óºì°ü
RedPackType_FeastSysSmall = 32 # ½ÚÈÕϵͳСºì°ü
RedPackType_FeastSucc = 33 # ½ÚÈճɾͺì°ü
RedPackType_Server = 36 # È«·þºì°ü
# ºì°üÀàÐÍ·ÖÀඨÒå
RedPackWayType_Family = "1" # ÏÉÃ˺ì°ü
RedPackWayType_Server = "2" # È«·þºì°ü
RedPackWayType_Feast = "3" # ½ÚÈÕºì°ü