#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.PassiveBuff.PassiveSkill_5004 # # @todo:±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ѪÁ¿Ê״εÍÓÚXX°Ù·Ö±È # @author hxp # @date 2024-01-20 # @version 1.0 # #------------------------------------------------------------------------------- #"""Version = 2024-01-20 17:00""" #------------------------------------------------------------------------------- import ChConfig import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): hpPer = effect.GetEffectValue(0) lowestHP = GameObj.GetLowestHP(attacker) lowestHPPer = lowestHP * ChConfig.Def_MaxRateValue / GameObj.GetMaxHP(attacker) return lowestHPPer < hpPer