# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameServerToMapServer', [dirname(__file__)]) except ImportError: import _IPY_GameServerToMapServer return _IPY_GameServerToMapServer if fp is not None: try: _mod = imp.load_module('_IPY_GameServerToMapServer', fp, pathname, description) finally: fp.close() return _mod _IPY_GameServerToMapServer = swig_import_helper() del swig_import_helper else: import _IPY_GameServerToMapServer del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameServerToMapServer.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameServerToMapServer.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameServerToMapServer.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameServerToMapServer.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameServerToMapServer.SwigPyIterator_copy(self) def next(self): return _IPY_GameServerToMapServer.SwigPyIterator_next(self) def __next__(self): return _IPY_GameServerToMapServer.SwigPyIterator___next__(self) def previous(self): return _IPY_GameServerToMapServer.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameServerToMapServer.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameServerToMapServer.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameServerToMapServer.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameServerToMapServer.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameServerToMapServer.IntVector___bool__(self) def __len__(self): return _IPY_GameServerToMapServer.IntVector___len__(self) def pop(self): return _IPY_GameServerToMapServer.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameServerToMapServer.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameServerToMapServer.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameServerToMapServer.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameServerToMapServer.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameServerToMapServer.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameServerToMapServer.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameServerToMapServer.IntVector_append(self, *args) def empty(self): return _IPY_GameServerToMapServer.IntVector_empty(self) def size(self): return _IPY_GameServerToMapServer.IntVector_size(self) def clear(self): return _IPY_GameServerToMapServer.IntVector_clear(self) def swap(self, *args): return _IPY_GameServerToMapServer.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameServerToMapServer.IntVector_get_allocator(self) def begin(self): return _IPY_GameServerToMapServer.IntVector_begin(self) def end(self): return _IPY_GameServerToMapServer.IntVector_end(self) def rbegin(self): return _IPY_GameServerToMapServer.IntVector_rbegin(self) def rend(self): return _IPY_GameServerToMapServer.IntVector_rend(self) def pop_back(self): return _IPY_GameServerToMapServer.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameServerToMapServer.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameServerToMapServer.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameServerToMapServer.IntVector_push_back(self, *args) def front(self): return _IPY_GameServerToMapServer.IntVector_front(self) def back(self): return _IPY_GameServerToMapServer.IntVector_back(self) def assign(self, *args): return _IPY_GameServerToMapServer.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameServerToMapServer.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameServerToMapServer.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameServerToMapServer.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameServerToMapServer.IntVector_capacity(self) __swig_destroy__ = _IPY_GameServerToMapServer.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameServerToMapServer.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameServerToMapServer.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameServerToMapServer.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameServerToMapServer.DoubleVector___bool__(self) def __len__(self): return _IPY_GameServerToMapServer.DoubleVector___len__(self) def pop(self): return _IPY_GameServerToMapServer.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameServerToMapServer.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameServerToMapServer.DoubleVector_append(self, *args) def empty(self): return _IPY_GameServerToMapServer.DoubleVector_empty(self) def size(self): return _IPY_GameServerToMapServer.DoubleVector_size(self) def clear(self): return _IPY_GameServerToMapServer.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameServerToMapServer.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameServerToMapServer.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameServerToMapServer.DoubleVector_begin(self) def end(self): return _IPY_GameServerToMapServer.DoubleVector_end(self) def rbegin(self): return _IPY_GameServerToMapServer.DoubleVector_rbegin(self) def rend(self): return _IPY_GameServerToMapServer.DoubleVector_rend(self) def pop_back(self): return _IPY_GameServerToMapServer.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameServerToMapServer.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameServerToMapServer.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameServerToMapServer.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameServerToMapServer.DoubleVector_front(self) def back(self): return _IPY_GameServerToMapServer.DoubleVector_back(self) def assign(self, *args): return _IPY_GameServerToMapServer.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameServerToMapServer.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameServerToMapServer.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameServerToMapServer.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameServerToMapServer.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameServerToMapServer.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameServerToMapServer.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameServerToMapServer.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameServerToMapServer.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameServerToMapServer.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameServerToMapServer.PairInt_first_get, _IPY_GameServerToMapServer.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameServerToMapServer.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameServerToMapServer.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameServerToMapServer.PairInt_second_get, _IPY_GameServerToMapServer.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameServerToMapServer.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameServerToMapServer.PairInt_swigregister PairInt_swigregister(PairInt) import IPY_PlayerDefine import IPY_ServerDefine def GettagMActiveEvent(): return _IPY_GameServerToMapServer.GettagMActiveEvent() GettagMActiveEvent = _IPY_GameServerToMapServer.GettagMActiveEvent class IPY_MActiveEvent(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MActiveEvent, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MActiveEvent, name) __repr__ = _swig_repr def GetEventID(self): return _IPY_GameServerToMapServer.IPY_MActiveEvent_GetEventID(self) def GetIsActive(self): return _IPY_GameServerToMapServer.IPY_MActiveEvent_GetIsActive(self) def GetSelectMap(self): return _IPY_GameServerToMapServer.IPY_MActiveEvent_GetSelectMap(self) def GetMapListCount(self): return _IPY_GameServerToMapServer.IPY_MActiveEvent_GetMapListCount(self) def GetMapList(self, *args): return _IPY_GameServerToMapServer.IPY_MActiveEvent_GetMapList(self, *args) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MActiveEvent() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MActiveEvent __del__ = lambda self : None; IPY_MActiveEvent_swigregister = _IPY_GameServerToMapServer.IPY_MActiveEvent_swigregister IPY_MActiveEvent_swigregister(IPY_MActiveEvent) def GettagMOnAllMapServerInitOK(): return _IPY_GameServerToMapServer.GettagMOnAllMapServerInitOK() GettagMOnAllMapServerInitOK = _IPY_GameServerToMapServer.GettagMOnAllMapServerInitOK class IPY_MOnAllMapServerInitOK(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnAllMapServerInitOK, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnAllMapServerInitOK, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnAllMapServerInitOK_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnAllMapServerInitOK() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnAllMapServerInitOK __del__ = lambda self : None; IPY_MOnAllMapServerInitOK_swigregister = _IPY_GameServerToMapServer.IPY_MOnAllMapServerInitOK_swigregister IPY_MOnAllMapServerInitOK_swigregister(IPY_MOnAllMapServerInitOK) def GettagMExpRateChange(): return _IPY_GameServerToMapServer.GettagMExpRateChange() GettagMExpRateChange = _IPY_GameServerToMapServer.GettagMExpRateChange class IPY_MExpRateChange(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MExpRateChange, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MExpRateChange, name) __repr__ = _swig_repr def GetExpRate(self): return _IPY_GameServerToMapServer.IPY_MExpRateChange_GetExpRate(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MExpRateChange() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MExpRateChange __del__ = lambda self : None; IPY_MExpRateChange_swigregister = _IPY_GameServerToMapServer.IPY_MExpRateChange_swigregister IPY_MExpRateChange_swigregister(IPY_MExpRateChange) def GettagMOnHour(): return _IPY_GameServerToMapServer.GettagMOnHour() GettagMOnHour = _IPY_GameServerToMapServer.GettagMOnHour class IPY_MOnHour(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnHour, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnHour, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnHour_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnHour() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnHour __del__ = lambda self : None; IPY_MOnHour_swigregister = _IPY_GameServerToMapServer.IPY_MOnHour_swigregister IPY_MOnHour_swigregister(IPY_MOnHour) def GettagMPlayerGameServerInitOK(): return _IPY_GameServerToMapServer.GettagMPlayerGameServerInitOK() GettagMPlayerGameServerInitOK = _IPY_GameServerToMapServer.GettagMPlayerGameServerInitOK class IPY_MPlayerGameServerInitOK(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MPlayerGameServerInitOK, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MPlayerGameServerInitOK, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MPlayerGameServerInitOK_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MPlayerGameServerInitOK() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MPlayerGameServerInitOK __del__ = lambda self : None; IPY_MPlayerGameServerInitOK_swigregister = _IPY_GameServerToMapServer.IPY_MPlayerGameServerInitOK_swigregister IPY_MPlayerGameServerInitOK_swigregister(IPY_MPlayerGameServerInitOK) def GettagPlayerRouteServerInitOK(): return _IPY_GameServerToMapServer.GettagPlayerRouteServerInitOK() GettagPlayerRouteServerInitOK = _IPY_GameServerToMapServer.GettagPlayerRouteServerInitOK class IPY_PlayerRouteServerInitOK(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerRouteServerInitOK, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerRouteServerInitOK, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_PlayerRouteServerInitOK_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_PlayerRouteServerInitOK() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_PlayerRouteServerInitOK __del__ = lambda self : None; IPY_PlayerRouteServerInitOK_swigregister = _IPY_GameServerToMapServer.IPY_PlayerRouteServerInitOK_swigregister IPY_PlayerRouteServerInitOK_swigregister(IPY_PlayerRouteServerInitOK) def GettagMGeneralPack(): return _IPY_GameServerToMapServer.GettagMGeneralPack() GettagMGeneralPack = _IPY_GameServerToMapServer.GettagMGeneralPack class IPY_MGeneralPack(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGeneralPack, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MGeneralPack, name) __repr__ = _swig_repr def GetDataLen(self): return _IPY_GameServerToMapServer.IPY_MGeneralPack_GetDataLen(self) def GetData(self): return _IPY_GameServerToMapServer.IPY_MGeneralPack_GetData(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MGeneralPack() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MGeneralPack __del__ = lambda self : None; IPY_MGeneralPack_swigregister = _IPY_GameServerToMapServer.IPY_MGeneralPack_swigregister IPY_MGeneralPack_swigregister(IPY_MGeneralPack) def GettagMUpdatePlayerName(): return _IPY_GameServerToMapServer.GettagMUpdatePlayerName() GettagMUpdatePlayerName = _IPY_GameServerToMapServer.GettagMUpdatePlayerName class IPY_MUpdatePlayerName(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MUpdatePlayerName, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MUpdatePlayerName, name) __repr__ = _swig_repr def GetNewNameLen(self): return _IPY_GameServerToMapServer.IPY_MUpdatePlayerName_GetNewNameLen(self) def GetNewName(self): return _IPY_GameServerToMapServer.IPY_MUpdatePlayerName_GetNewName(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MUpdatePlayerName() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MUpdatePlayerName __del__ = lambda self : None; IPY_MUpdatePlayerName_swigregister = _IPY_GameServerToMapServer.IPY_MUpdatePlayerName_swigregister IPY_MUpdatePlayerName_swigregister(IPY_MUpdatePlayerName) def GettagMMissionPub(): return _IPY_GameServerToMapServer.GettagMMissionPub() GettagMMissionPub = _IPY_GameServerToMapServer.GettagMMissionPub class IPY_MMissionPub(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MMissionPub, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MMissionPub, name) __repr__ = _swig_repr def GetMissionID(self): return _IPY_GameServerToMapServer.IPY_MMissionPub_GetMissionID(self) def GetMissinoPubType(self): return _IPY_GameServerToMapServer.IPY_MMissionPub_GetMissinoPubType(self) def GetPubID(self): return _IPY_GameServerToMapServer.IPY_MMissionPub_GetPubID(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MMissionPub() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MMissionPub __del__ = lambda self : None; IPY_MMissionPub_swigregister = _IPY_GameServerToMapServer.IPY_MMissionPub_swigregister IPY_MMissionPub_swigregister(IPY_MMissionPub) def GettagMOnDay(): return _IPY_GameServerToMapServer.GettagMOnDay() GettagMOnDay = _IPY_GameServerToMapServer.GettagMOnDay class IPY_MOnDay(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnDay, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnDay, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnDay_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnDay() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnDay __del__ = lambda self : None; IPY_MOnDay_swigregister = _IPY_GameServerToMapServer.IPY_MOnDay_swigregister IPY_MOnDay_swigregister(IPY_MOnDay) def GettagMOnMonth(): return _IPY_GameServerToMapServer.GettagMOnMonth() GettagMOnMonth = _IPY_GameServerToMapServer.GettagMOnMonth class IPY_MOnMonth(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnMonth, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnMonth, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnMonth_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnMonth() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnMonth __del__ = lambda self : None; IPY_MOnMonth_swigregister = _IPY_GameServerToMapServer.IPY_MOnMonth_swigregister IPY_MOnMonth_swigregister(IPY_MOnMonth) def GettagMOnWeek(): return _IPY_GameServerToMapServer.GettagMOnWeek() GettagMOnWeek = _IPY_GameServerToMapServer.GettagMOnWeek class IPY_MOnWeek(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnWeek, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnWeek, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnWeek_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnWeek() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnWeek __del__ = lambda self : None; IPY_MOnWeek_swigregister = _IPY_GameServerToMapServer.IPY_MOnWeek_swigregister IPY_MOnWeek_swigregister(IPY_MOnWeek) def GettagMOnYear(): return _IPY_GameServerToMapServer.GettagMOnYear() GettagMOnYear = _IPY_GameServerToMapServer.GettagMOnYear class IPY_MOnYear(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnYear, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnYear, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnYear_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnYear() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnYear __del__ = lambda self : None; IPY_MOnYear_swigregister = _IPY_GameServerToMapServer.IPY_MOnYear_swigregister IPY_MOnYear_swigregister(IPY_MOnYear) def GettagMSavePlayer(): return _IPY_GameServerToMapServer.GettagMSavePlayer() GettagMSavePlayer = _IPY_GameServerToMapServer.GettagMSavePlayer class IPY_MSavePlayer(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MSavePlayer, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MSavePlayer, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MSavePlayer_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MSavePlayer() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MSavePlayer __del__ = lambda self : None; IPY_MSavePlayer_swigregister = _IPY_GameServerToMapServer.IPY_MSavePlayer_swigregister IPY_MSavePlayer_swigregister(IPY_MSavePlayer) def GettagMGameServerInitOK(): return _IPY_GameServerToMapServer.GettagMGameServerInitOK() GettagMGameServerInitOK = _IPY_GameServerToMapServer.GettagMGameServerInitOK class IPY_MGameServerInitOK(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGameServerInitOK, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MGameServerInitOK, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MGameServerInitOK_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MGameServerInitOK() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MGameServerInitOK __del__ = lambda self : None; IPY_MGameServerInitOK_swigregister = _IPY_GameServerToMapServer.IPY_MGameServerInitOK_swigregister IPY_MGameServerInitOK_swigregister(IPY_MGameServerInitOK) def GettagMBroadcastMsg(): return _IPY_GameServerToMapServer.GettagMBroadcastMsg() GettagMBroadcastMsg = _IPY_GameServerToMapServer.GettagMBroadcastMsg class IPY_MBroadcastMsg(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MBroadcastMsg, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MBroadcastMsg, name) __repr__ = _swig_repr def GetMsgLen(self): return _IPY_GameServerToMapServer.IPY_MBroadcastMsg_GetMsgLen(self) def GetMsg(self): return _IPY_GameServerToMapServer.IPY_MBroadcastMsg_GetMsg(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MBroadcastMsg() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MBroadcastMsg __del__ = lambda self : None; IPY_MBroadcastMsg_swigregister = _IPY_GameServerToMapServer.IPY_MBroadcastMsg_swigregister IPY_MBroadcastMsg_swigregister(IPY_MBroadcastMsg) def GettagMOnTimeSync(): return _IPY_GameServerToMapServer.GettagMOnTimeSync() GettagMOnTimeSync = _IPY_GameServerToMapServer.GettagMOnTimeSync class IPY_MOnTimeSync(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOnTimeSync, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOnTimeSync, name) __repr__ = _swig_repr def GetTime(self): return _IPY_GameServerToMapServer.IPY_MOnTimeSync_GetTime(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOnTimeSync() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOnTimeSync __del__ = lambda self : None; IPY_MOnTimeSync_swigregister = _IPY_GameServerToMapServer.IPY_MOnTimeSync_swigregister IPY_MOnTimeSync_swigregister(IPY_MOnTimeSync) def GettagMTeamRefresh(): return _IPY_GameServerToMapServer.GettagMTeamRefresh() GettagMTeamRefresh = _IPY_GameServerToMapServer.GettagMTeamRefresh class IPY_MTeamRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MTeamRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MTeamRefresh, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MTeamRefresh_GetPlayerID(self) def GetTeamID(self): return _IPY_GameServerToMapServer.IPY_MTeamRefresh_GetTeamID(self) def GetTeamType(self): return _IPY_GameServerToMapServer.IPY_MTeamRefresh_GetTeamType(self) def GetTeamLV(self): return _IPY_GameServerToMapServer.IPY_MTeamRefresh_GetTeamLV(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MTeamRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MTeamRefresh __del__ = lambda self : None; IPY_MTeamRefresh_swigregister = _IPY_GameServerToMapServer.IPY_MTeamRefresh_swigregister IPY_MTeamRefresh_swigregister(IPY_MTeamRefresh) def GettagMPlayerTruckStateRefresh(): return _IPY_GameServerToMapServer.GettagMPlayerTruckStateRefresh() GettagMPlayerTruckStateRefresh = _IPY_GameServerToMapServer.GettagMPlayerTruckStateRefresh class IPY_MPlayerTruckStateRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MPlayerTruckStateRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MPlayerTruckStateRefresh, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MPlayerTruckStateRefresh_GetPlayerID(self) def GetState(self): return _IPY_GameServerToMapServer.IPY_MPlayerTruckStateRefresh_GetState(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MPlayerTruckStateRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MPlayerTruckStateRefresh __del__ = lambda self : None; IPY_MPlayerTruckStateRefresh_swigregister = _IPY_GameServerToMapServer.IPY_MPlayerTruckStateRefresh_swigregister IPY_MPlayerTruckStateRefresh_swigregister(IPY_MPlayerTruckStateRefresh) def GettagMTruckRefresh(): return _IPY_GameServerToMapServer.GettagMTruckRefresh() GettagMTruckRefresh = _IPY_GameServerToMapServer.GettagMTruckRefresh class IPY_MTruckRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MTruckRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MTruckRefresh, name) __repr__ = _swig_repr def GetTruckID(self): return _IPY_GameServerToMapServer.IPY_MTruckRefresh_GetTruckID(self) def GetTruckState(self): return _IPY_GameServerToMapServer.IPY_MTruckRefresh_GetTruckState(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MTruckRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MTruckRefresh __del__ = lambda self : None; IPY_MTruckRefresh_swigregister = _IPY_GameServerToMapServer.IPY_MTruckRefresh_swigregister IPY_MTruckRefresh_swigregister(IPY_MTruckRefresh) def GettagMTruckRefreshAnswer(): return _IPY_GameServerToMapServer.GettagMTruckRefreshAnswer() GettagMTruckRefreshAnswer = _IPY_GameServerToMapServer.GettagMTruckRefreshAnswer class IPY_MTruckRefreshAnswer(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MTruckRefreshAnswer, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MTruckRefreshAnswer, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MTruckRefreshAnswer_GetPlayerID(self) def GetTruckID(self): return _IPY_GameServerToMapServer.IPY_MTruckRefreshAnswer_GetTruckID(self) def GetMapID(self): return _IPY_GameServerToMapServer.IPY_MTruckRefreshAnswer_GetMapID(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MTruckRefreshAnswer() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MTruckRefreshAnswer __del__ = lambda self : None; IPY_MTruckRefreshAnswer_swigregister = _IPY_GameServerToMapServer.IPY_MTruckRefreshAnswer_swigregister IPY_MTruckRefreshAnswer_swigregister(IPY_MTruckRefreshAnswer) def GettagMTruckMsg(): return _IPY_GameServerToMapServer.GettagMTruckMsg() GettagMTruckMsg = _IPY_GameServerToMapServer.GettagMTruckMsg class IPY_MTruckMsg(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MTruckMsg, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MTruckMsg, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MTruckMsg_GetPlayerID(self) def GetType(self): return _IPY_GameServerToMapServer.IPY_MTruckMsg_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MTruckMsg() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MTruckMsg __del__ = lambda self : None; IPY_MTruckMsg_swigregister = _IPY_GameServerToMapServer.IPY_MTruckMsg_swigregister IPY_MTruckMsg_swigregister(IPY_MTruckMsg) def GettagPlayerCoinToGold(): return _IPY_GameServerToMapServer.GettagPlayerCoinToGold() GettagPlayerCoinToGold = _IPY_GameServerToMapServer.GettagPlayerCoinToGold class IPY_PlayerCoinToGold(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerCoinToGold, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerCoinToGold, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_GetPlayerID(self) def GetCoin(self): return _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_GetCoin(self) def GetPrizeCoin(self): return _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_GetPrizeCoin(self) def GetAppendixLen(self): return _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_GetAppendixLen(self) def GetAppendix(self): return _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_GetAppendix(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_PlayerCoinToGold() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_PlayerCoinToGold __del__ = lambda self : None; IPY_PlayerCoinToGold_swigregister = _IPY_GameServerToMapServer.IPY_PlayerCoinToGold_swigregister IPY_PlayerCoinToGold_swigregister(IPY_PlayerCoinToGold) def GettagMClearForbiddenDrop(): return _IPY_GameServerToMapServer.GettagMClearForbiddenDrop() GettagMClearForbiddenDrop = _IPY_GameServerToMapServer.GettagMClearForbiddenDrop class IPY_MClearForbiddenDrop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MClearForbiddenDrop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MClearForbiddenDrop, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MClearForbiddenDrop_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MClearForbiddenDrop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MClearForbiddenDrop __del__ = lambda self : None; IPY_MClearForbiddenDrop_swigregister = _IPY_GameServerToMapServer.IPY_MClearForbiddenDrop_swigregister IPY_MClearForbiddenDrop_swigregister(IPY_MClearForbiddenDrop) def GettagMForbiddenDrop(): return _IPY_GameServerToMapServer.GettagMForbiddenDrop() GettagMForbiddenDrop = _IPY_GameServerToMapServer.GettagMForbiddenDrop class IPY_MForbiddenDrop(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MForbiddenDrop, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MForbiddenDrop, name) __repr__ = _swig_repr def GetCanDrop(self): return _IPY_GameServerToMapServer.IPY_MForbiddenDrop_GetCanDrop(self) def GetItemID(self): return _IPY_GameServerToMapServer.IPY_MForbiddenDrop_GetItemID(self) def GetDropFunctionType(self): return _IPY_GameServerToMapServer.IPY_MForbiddenDrop_GetDropFunctionType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MForbiddenDrop() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MForbiddenDrop __del__ = lambda self : None; IPY_MForbiddenDrop_swigregister = _IPY_GameServerToMapServer.IPY_MForbiddenDrop_swigregister IPY_MForbiddenDrop_swigregister(IPY_MForbiddenDrop) def GettagMLeaveEvent(): return _IPY_GameServerToMapServer.GettagMLeaveEvent() GettagMLeaveEvent = _IPY_GameServerToMapServer.GettagMLeaveEvent class IPY_MLeaveEvent(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MLeaveEvent, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MLeaveEvent, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MLeaveEvent_GetPlayerID(self) def GetType(self): return _IPY_GameServerToMapServer.IPY_MLeaveEvent_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MLeaveEvent() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MLeaveEvent __del__ = lambda self : None; IPY_MLeaveEvent_swigregister = _IPY_GameServerToMapServer.IPY_MLeaveEvent_swigregister IPY_MLeaveEvent_swigregister(IPY_MLeaveEvent) def GettagMPayMoney(): return _IPY_GameServerToMapServer.GettagMPayMoney() GettagMPayMoney = _IPY_GameServerToMapServer.GettagMPayMoney class IPY_MPayMoney(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MPayMoney, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MPayMoney, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MPayMoney_GetPlayerID(self) def GetMoneyType(self): return _IPY_GameServerToMapServer.IPY_MPayMoney_GetMoneyType(self) def GetMoney(self): return _IPY_GameServerToMapServer.IPY_MPayMoney_GetMoney(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MPayMoney() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MPayMoney __del__ = lambda self : None; IPY_MPayMoney_swigregister = _IPY_GameServerToMapServer.IPY_MPayMoney_swigregister IPY_MPayMoney_swigregister(IPY_MPayMoney) def GettagLMUpdataLastOrderId(): return _IPY_GameServerToMapServer.GettagLMUpdataLastOrderId() GettagLMUpdataLastOrderId = _IPY_GameServerToMapServer.GettagLMUpdataLastOrderId class IPY_LMUpdataLastOrderId(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_LMUpdataLastOrderId, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_LMUpdataLastOrderId, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_LMUpdataLastOrderId_GetPlayerID(self) def GetOrderId(self): return _IPY_GameServerToMapServer.IPY_LMUpdataLastOrderId_GetOrderId(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_LMUpdataLastOrderId() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_LMUpdataLastOrderId __del__ = lambda self : None; IPY_LMUpdataLastOrderId_swigregister = _IPY_GameServerToMapServer.IPY_LMUpdataLastOrderId_swigregister IPY_LMUpdataLastOrderId_swigregister(IPY_LMUpdataLastOrderId) def GettagMFamilyRefresh(): return _IPY_GameServerToMapServer.GettagMFamilyRefresh() GettagMFamilyRefresh = _IPY_GameServerToMapServer.GettagMFamilyRefresh class IPY_MFamilyRefresh(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MFamilyRefresh, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MFamilyRefresh, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetPlayerID(self) def GetFamilyID(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetFamilyID(self) def GetFamilyLV(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetFamilyLV(self) def GetFamilyName(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetFamilyName(self) def GetFamilyMemberLV(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetFamilyMemberLV(self) def GetFamilyMoney(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetFamilyMoney(self) def GetLastWeekFamilyActiveValue(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetLastWeekFamilyActiveValue(self) def GetExtra1(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra1(self) def GetExtra2(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra2(self) def GetExtra3(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra3(self) def GetExtra4(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra4(self) def GetExtra5(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra5(self) def GetExtra6(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra6(self) def GetExtra7(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra7(self) def GetExtra8(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra8(self) def GetExtra9(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra9(self) def GetExtra10(self): return _IPY_GameServerToMapServer.IPY_MFamilyRefresh_GetExtra10(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MFamilyRefresh() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MFamilyRefresh __del__ = lambda self : None; IPY_MFamilyRefresh_swigregister = _IPY_GameServerToMapServer.IPY_MFamilyRefresh_swigregister IPY_MFamilyRefresh_swigregister(IPY_MFamilyRefresh) def GettagGMTechInfo(): return _IPY_GameServerToMapServer.GettagGMTechInfo() GettagGMTechInfo = _IPY_GameServerToMapServer.GettagGMTechInfo class IPY_GMTechInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMTechInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMTechInfo, name) __repr__ = _swig_repr def GetTechID(self): return _IPY_GameServerToMapServer.IPY_GMTechInfo_GetTechID(self) def GetTechLV(self): return _IPY_GameServerToMapServer.IPY_GMTechInfo_GetTechLV(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_GMTechInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_GMTechInfo __del__ = lambda self : None; IPY_GMTechInfo_swigregister = _IPY_GameServerToMapServer.IPY_GMTechInfo_swigregister IPY_GMTechInfo_swigregister(IPY_GMTechInfo) def GettagGMFamilyTechInfo(): return _IPY_GameServerToMapServer.GettagGMFamilyTechInfo() GettagGMFamilyTechInfo = _IPY_GameServerToMapServer.GettagGMFamilyTechInfo class IPY_GMFamilyTechInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMFamilyTechInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMFamilyTechInfo, name) __repr__ = _swig_repr def GetTechCount(self): return _IPY_GameServerToMapServer.IPY_GMFamilyTechInfo_GetTechCount(self) def GetTechInfoList(self, *args): return _IPY_GameServerToMapServer.IPY_GMFamilyTechInfo_GetTechInfoList(self, *args) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_GMFamilyTechInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_GMFamilyTechInfo __del__ = lambda self : None; IPY_GMFamilyTechInfo_swigregister = _IPY_GameServerToMapServer.IPY_GMFamilyTechInfo_swigregister IPY_GMFamilyTechInfo_swigregister(IPY_GMFamilyTechInfo) def GettagGMDelFamilyTech(): return _IPY_GameServerToMapServer.GettagGMDelFamilyTech() GettagGMDelFamilyTech = _IPY_GameServerToMapServer.GettagGMDelFamilyTech class IPY_GMDelFamilyTech(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMDelFamilyTech, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMDelFamilyTech, name) __repr__ = _swig_repr def GetTechID(self): return _IPY_GameServerToMapServer.IPY_GMDelFamilyTech_GetTechID(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_GMDelFamilyTech() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_GMDelFamilyTech __del__ = lambda self : None; IPY_GMDelFamilyTech_swigregister = _IPY_GameServerToMapServer.IPY_GMDelFamilyTech_swigregister IPY_GMDelFamilyTech_swigregister(IPY_GMDelFamilyTech) def GettagMQueryPlayerPosResult(): return _IPY_GameServerToMapServer.GettagMQueryPlayerPosResult() GettagMQueryPlayerPosResult = _IPY_GameServerToMapServer.GettagMQueryPlayerPosResult class IPY_MQueryPlayerPosResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MQueryPlayerPosResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MQueryPlayerPosResult, name) __repr__ = _swig_repr def GetQueryType(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetQueryType(self) def GetQueryID(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetQueryID(self) def GetCallNameLen(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetCallNameLen(self) def GetCallName(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetCallName(self) def GetResultLen(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetResultLen(self) def GetResult(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_GetResult(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MQueryPlayerPosResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MQueryPlayerPosResult __del__ = lambda self : None; IPY_MQueryPlayerPosResult_swigregister = _IPY_GameServerToMapServer.IPY_MQueryPlayerPosResult_swigregister IPY_MQueryPlayerPosResult_swigregister(IPY_MQueryPlayerPosResult) def GettagMQueryPlayerPos(): return _IPY_GameServerToMapServer.GettagMQueryPlayerPos() GettagMQueryPlayerPos = _IPY_GameServerToMapServer.GettagMQueryPlayerPos class IPY_MQueryPlayerPos(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MQueryPlayerPos, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MQueryPlayerPos, name) __repr__ = _swig_repr def GetSrcPlayerID(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetSrcPlayerID(self) def GetQueryType(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetQueryType(self) def GetQueryID(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetQueryID(self) def GetCallNameLen(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetCallNameLen(self) def GetCallName(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetCallName(self) def GetCmdLen(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetCmdLen(self) def GetCmd(self): return _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_GetCmd(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MQueryPlayerPos() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MQueryPlayerPos __del__ = lambda self : None; IPY_MQueryPlayerPos_swigregister = _IPY_GameServerToMapServer.IPY_MQueryPlayerPos_swigregister IPY_MQueryPlayerPos_swigregister(IPY_MQueryPlayerPos) def GettagMPlayerFrendInfo(): return _IPY_GameServerToMapServer.GettagMPlayerFrendInfo() GettagMPlayerFrendInfo = _IPY_GameServerToMapServer.GettagMPlayerFrendInfo class IPY_MPlayerFrendInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MPlayerFrendInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MPlayerFrendInfo, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MPlayerFrendInfo_GetPlayerID(self) def GetFriendValue(self): return _IPY_GameServerToMapServer.IPY_MPlayerFrendInfo_GetFriendValue(self) def GetFriendLV(self): return _IPY_GameServerToMapServer.IPY_MPlayerFrendInfo_GetFriendLV(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MPlayerFrendInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MPlayerFrendInfo __del__ = lambda self : None; IPY_MPlayerFrendInfo_swigregister = _IPY_GameServerToMapServer.IPY_MPlayerFrendInfo_swigregister IPY_MPlayerFrendInfo_swigregister(IPY_MPlayerFrendInfo) def GettagMFriendInfo(): return _IPY_GameServerToMapServer.GettagMFriendInfo() GettagMFriendInfo = _IPY_GameServerToMapServer.GettagMFriendInfo class IPY_MFriendInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MFriendInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MFriendInfo, name) __repr__ = _swig_repr def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MFriendInfo_GetPlayerID(self) def GetFriendCnt(self): return _IPY_GameServerToMapServer.IPY_MFriendInfo_GetFriendCnt(self) def GetFriend(self, *args): return _IPY_GameServerToMapServer.IPY_MFriendInfo_GetFriend(self, *args) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MFriendInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MFriendInfo __del__ = lambda self : None; IPY_MFriendInfo_swigregister = _IPY_GameServerToMapServer.IPY_MFriendInfo_swigregister IPY_MFriendInfo_swigregister(IPY_MFriendInfo) def GettagMCanSendPackAnswerResult(): return _IPY_GameServerToMapServer.GettagMCanSendPackAnswerResult() GettagMCanSendPackAnswerResult = _IPY_GameServerToMapServer.GettagMCanSendPackAnswerResult class IPY_MCanSendPackAnswerResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MCanSendPackAnswerResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MCanSendPackAnswerResult, name) __repr__ = _swig_repr def GetMailID(self): return _IPY_GameServerToMapServer.IPY_MCanSendPackAnswerResult_GetMailID(self) def GetPlayerID(self): return _IPY_GameServerToMapServer.IPY_MCanSendPackAnswerResult_GetPlayerID(self) def GetResult(self): return _IPY_GameServerToMapServer.IPY_MCanSendPackAnswerResult_GetResult(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MCanSendPackAnswerResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MCanSendPackAnswerResult __del__ = lambda self : None; IPY_MCanSendPackAnswerResult_swigregister = _IPY_GameServerToMapServer.IPY_MCanSendPackAnswerResult_swigregister IPY_MCanSendPackAnswerResult_swigregister(IPY_MCanSendPackAnswerResult) def GettagMFamilyWarFB(): return _IPY_GameServerToMapServer.GettagMFamilyWarFB() GettagMFamilyWarFB = _IPY_GameServerToMapServer.GettagMFamilyWarFB class IPY_MFamilyWarFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MFamilyWarFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MFamilyWarFB, name) __repr__ = _swig_repr def GetFamilyID(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetFamilyID(self) def GetFamilyLV(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetFamilyLV(self) def GetFamilyName(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetFamilyName(self) def GetVSFamilyID(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetVSFamilyID(self) def GetVSFamilyLV(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetVSFamilyLV(self) def GetVSFamilyName(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarFB_GetVSFamilyName(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MFamilyWarFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MFamilyWarFB __del__ = lambda self : None; IPY_MFamilyWarFB_swigregister = _IPY_GameServerToMapServer.IPY_MFamilyWarFB_swigregister IPY_MFamilyWarFB_swigregister(IPY_MFamilyWarFB) def GettagMInitFamilyWarFB(): return _IPY_GameServerToMapServer.GettagMInitFamilyWarFB() GettagMInitFamilyWarFB = _IPY_GameServerToMapServer.GettagMInitFamilyWarFB class IPY_MInitFamilyWarFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MInitFamilyWarFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MInitFamilyWarFB, name) __repr__ = _swig_repr def GetFBList(self): return _IPY_GameServerToMapServer.IPY_MInitFamilyWarFB_GetFBList(self) def GetFamilyFB(self, *args): return _IPY_GameServerToMapServer.IPY_MInitFamilyWarFB_GetFamilyFB(self, *args) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MInitFamilyWarFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MInitFamilyWarFB __del__ = lambda self : None; IPY_MInitFamilyWarFB_swigregister = _IPY_GameServerToMapServer.IPY_MInitFamilyWarFB_swigregister IPY_MInitFamilyWarFB_swigregister(IPY_MInitFamilyWarFB) def GettagMFamilyWarEnd(): return _IPY_GameServerToMapServer.GettagMFamilyWarEnd() GettagMFamilyWarEnd = _IPY_GameServerToMapServer.GettagMFamilyWarEnd class IPY_MFamilyWarEnd(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MFamilyWarEnd, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MFamilyWarEnd, name) __repr__ = _swig_repr def GetFamilyID(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarEnd_GetFamilyID(self) def GetVSFamilyID(self): return _IPY_GameServerToMapServer.IPY_MFamilyWarEnd_GetVSFamilyID(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MFamilyWarEnd() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MFamilyWarEnd __del__ = lambda self : None; IPY_MFamilyWarEnd_swigregister = _IPY_GameServerToMapServer.IPY_MFamilyWarEnd_swigregister IPY_MFamilyWarEnd_swigregister(IPY_MFamilyWarEnd) def GettagMOpenAnswerFB(): return _IPY_GameServerToMapServer.GettagMOpenAnswerFB() GettagMOpenAnswerFB = _IPY_GameServerToMapServer.GettagMOpenAnswerFB class IPY_MOpenAnswerFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MOpenAnswerFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MOpenAnswerFB, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MOpenAnswerFB_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MOpenAnswerFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MOpenAnswerFB __del__ = lambda self : None; IPY_MOpenAnswerFB_swigregister = _IPY_GameServerToMapServer.IPY_MOpenAnswerFB_swigregister IPY_MOpenAnswerFB_swigregister(IPY_MOpenAnswerFB) def GettagMPlayerCountByCountry(): return _IPY_GameServerToMapServer.GettagMPlayerCountByCountry() GettagMPlayerCountByCountry = _IPY_GameServerToMapServer.GettagMPlayerCountByCountry class IPY_MPlayerCountByCountry(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MPlayerCountByCountry, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MPlayerCountByCountry, name) __repr__ = _swig_repr def GetCountry1Count(self): return _IPY_GameServerToMapServer.IPY_MPlayerCountByCountry_GetCountry1Count(self) def GetCountry2Count(self): return _IPY_GameServerToMapServer.IPY_MPlayerCountByCountry_GetCountry2Count(self) def GetCountry3Count(self): return _IPY_GameServerToMapServer.IPY_MPlayerCountByCountry_GetCountry3Count(self) def GetCountryOtherCount(self): return _IPY_GameServerToMapServer.IPY_MPlayerCountByCountry_GetCountryOtherCount(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MPlayerCountByCountry() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MPlayerCountByCountry __del__ = lambda self : None; IPY_MPlayerCountByCountry_swigregister = _IPY_GameServerToMapServer.IPY_MPlayerCountByCountry_swigregister IPY_MPlayerCountByCountry_swigregister(IPY_MPlayerCountByCountry) def GettagMLeaveFB(): return _IPY_GameServerToMapServer.GettagMLeaveFB() GettagMLeaveFB = _IPY_GameServerToMapServer.GettagMLeaveFB class IPY_MLeaveFB(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MLeaveFB, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MLeaveFB, name) __repr__ = _swig_repr def GetType(self): return _IPY_GameServerToMapServer.IPY_MLeaveFB_GetType(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MLeaveFB() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MLeaveFB __del__ = lambda self : None; IPY_MLeaveFB_swigregister = _IPY_GameServerToMapServer.IPY_MLeaveFB_swigregister IPY_MLeaveFB_swigregister(IPY_MLeaveFB) def GettagMRequestFamilyWar(): return _IPY_GameServerToMapServer.GettagMRequestFamilyWar() GettagMRequestFamilyWar = _IPY_GameServerToMapServer.GettagMRequestFamilyWar class IPY_MRequestFamilyWar(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MRequestFamilyWar, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_MRequestFamilyWar, name) __repr__ = _swig_repr def GetFamilyID(self): return _IPY_GameServerToMapServer.IPY_MRequestFamilyWar_GetFamilyID(self) def GetFamilyName(self): return _IPY_GameServerToMapServer.IPY_MRequestFamilyWar_GetFamilyName(self) def GetVSFamilyID(self): return _IPY_GameServerToMapServer.IPY_MRequestFamilyWar_GetVSFamilyID(self) def GetVSFamilyName(self): return _IPY_GameServerToMapServer.IPY_MRequestFamilyWar_GetVSFamilyName(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_MRequestFamilyWar() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_MRequestFamilyWar __del__ = lambda self : None; IPY_MRequestFamilyWar_swigregister = _IPY_GameServerToMapServer.IPY_MRequestFamilyWar_swigregister IPY_MRequestFamilyWar_swigregister(IPY_MRequestFamilyWar) def GettagGMMergeRegisterPlayerResult(): return _IPY_GameServerToMapServer.GettagGMMergeRegisterPlayerResult() GettagGMMergeRegisterPlayerResult = _IPY_GameServerToMapServer.GettagGMMergeRegisterPlayerResult class IPY_GMMergeRegisterPlayerResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMMergeRegisterPlayerResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMMergeRegisterPlayerResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetResult(self) def GetErrorMsgLen(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetErrorMsgLen(self) def GetErrorMsg(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetErrorMsg(self) def GetAccountLen(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetAccountLen(self) def GetAccount(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetAccount(self) def GetPwdLen(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetPwdLen(self) def GetPwd(self): return _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_GetPwd(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_GMMergeRegisterPlayerResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_GMMergeRegisterPlayerResult __del__ = lambda self : None; IPY_GMMergeRegisterPlayerResult_swigregister = _IPY_GameServerToMapServer.IPY_GMMergeRegisterPlayerResult_swigregister IPY_GMMergeRegisterPlayerResult_swigregister(IPY_GMMergeRegisterPlayerResult) def GettagGMMergeQueryNewAccountResult(): return _IPY_GameServerToMapServer.GettagGMMergeQueryNewAccountResult() GettagGMMergeQueryNewAccountResult = _IPY_GameServerToMapServer.GettagGMMergeQueryNewAccountResult class IPY_GMMergeQueryNewAccountResult(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMMergeQueryNewAccountResult, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMMergeQueryNewAccountResult, name) __repr__ = _swig_repr def GetResult(self): return _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_GetResult(self) def GetAccountLen(self): return _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_GetAccountLen(self) def GetAccount(self): return _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_GetAccount(self) def GetPwdLen(self): return _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_GetPwdLen(self) def GetPwd(self): return _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_GetPwd(self) def __init__(self): this = _IPY_GameServerToMapServer.new_IPY_GMMergeQueryNewAccountResult() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameServerToMapServer.delete_IPY_GMMergeQueryNewAccountResult __del__ = lambda self : None; IPY_GMMergeQueryNewAccountResult_swigregister = _IPY_GameServerToMapServer.IPY_GMMergeQueryNewAccountResult_swigregister IPY_GMMergeQueryNewAccountResult_swigregister(IPY_GMMergeQueryNewAccountResult) # This file is compatible with both classic and new-style classes.