#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.Horse # # @todo:×øÆï # @author hxp # @date 2019-12-17 # @version 1.0 # # ÏêϸÃèÊö: ×øÆï # #------------------------------------------------------------------------------- #"""Version = 2019-12-17 18:30""" #------------------------------------------------------------------------------- import GameWorld import ChConfig import PlayerControl import PlayerHorse #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): if not msgList: GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓÐ: Horse 0") GameWorld.DebugAnswer(curPlayer, "ÉèÖýø½×: Horse µÈ½× µ¤Êý") GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÅàÑø: Horse ÅàÑøÀàÐÍ µÈ½× µ¤Êý") return if len(msgList) == 1: if msgList[0] == 0: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, 1) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, 0) for trainType in xrange(1, PlayerHorse.GetHorseTrainTypes() + 1): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, 1) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainItemCount % trainType, 0) elif len(msgList) == 2: lv, eatItemCount = msgList if lv < 1: GameWorld.DebugAnswer(curPlayer, "µÈ¼¶²»ÄÜСÓÚ1") return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, lv) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, eatItemCount) elif len(msgList) == 3: trainType, trainLV, eatItemCount = msgList PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainLV % trainType, trainLV) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserTrainItemCount % trainType, eatItemCount) else: return PlayerHorse.RefreshHorseAttr(curPlayer) PlayerHorse.PlayerHorseLogin(curPlayer) return