#!/usr/bin/python # -*- coding: GBK -*- # # @todo: È«Éí·À¾ßÆÕͨÌ××°´ïµ½x½×£¬Ã¿¹¥»÷X´Î£¬ÏÂÒ»´Î¼¼Äܽ«ÌáÉý°Ù·ÖXX%µÄ¼¼ÄÜÉ˺¦ # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import ChEquip def CheckCanHappen(attacker, defender, effect, curSkill): suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor) if suitsLV < effect.GetEffectValue(1): # È«Éí·À¾ßÆÕͨÌ××°½×ÊýÅÐ¶Ï return False # ¹¥»÷´ÎÊýÅж¨ attackCnt = curSkill.GetProficiency() # Íâ²ãÓÐCDÀ¹×Å£¬CDÖв»¼ÆÊý curSkill.SetProficiency(attackCnt + 1) if attackCnt + 1 > effect.GetEffectValue(0): curSkill.SetProficiency(0) return True return False