#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.PrintFightPower # # @todo:ÏÔʾսÁ¦Ã÷ϸ # @author hxp # @date 2018-01-31 # @version 1.0 # # ÏêϸÃèÊö: ÏÔʾսÁ¦Ã÷ϸ # #------------------------------------------------------------------------------- #"""Version = 2018-01-31 20:00""" #------------------------------------------------------------------------------- import ChConfig import GameWorld import ShareDefine import PlayerControl #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): mfpTypeName = {ShareDefine.Def_MFPType_Role:"½ÇÉ«", ShareDefine.Def_MFPType_Plus:"Ç¿»¯", ShareDefine.Def_MFPType_Stone:"±¦Ê¯", ShareDefine.Def_MFPType_Wing:"³á°ò", ShareDefine.Def_MFPType_Wash:"Ï´Á·", ShareDefine.Def_MFPType_Pet:"Áé³è", ShareDefine.Def_MFPType_Horse:"×øÆï", ShareDefine.Def_MFPType_Prestige:"¾³½ç", ShareDefine.Def_MFPType_GodWeapon:"Éñ±ø", ShareDefine.Def_MFPType_Dienstgrad:"³ÆºÅ", ShareDefine.Def_MFPType_Rune:"·ûÓ¡", ShareDefine.Def_MFPType_GatherSoul:"¾Û»ê", ShareDefine.Def_MFPType_MagicWeapon1:"ÈË×å", ShareDefine.Def_MFPType_StoveYao:"µ¤Ò©", ShareDefine.Def_MFPType_MagicWeapon2:"ħ×å", ShareDefine.Def_MFPType_MagicWeapon3:"ÏÉ×å", ShareDefine.Def_MFPType_MagicWeapon4:"ÍõÕß·¨±¦", ShareDefine.Def_MFPType_PetSoul:"³è»ê", ShareDefine.Def_MFPType_HorseSoul:"Æï»ê", ShareDefine.Def_MFPType_MagicWeaponSoul:"·¨±¦Ö®»ê", ShareDefine.Def_MFPType_Dogz:"ÉñÊÞ", ShareDefine.Def_MFPType_Coat:"ʱװ", ShareDefine.Def_MFPType_Other:"ÆäËû", } funcIndexName = { ChConfig.Def_CalcAttrFunc_RoleBase:"½ÇÉ«»ù´¡", ChConfig.Def_CalcAttrFunc_Plus:"Ç¿»¯", ChConfig.Def_CalcAttrFunc_Stone:"±¦Ê¯", ChConfig.Def_CalcAttrFunc_Wash:"Ï´Á·", ChConfig.Def_CalcAttrFunc_Wing:"³á°ò", ChConfig.Def_CalcAttrFunc_Pet:"Áé³è", ChConfig.Def_CalcAttrFunc_Horse:"×øÆï", ChConfig.Def_CalcAttrFunc_Prestige:"¾³½ç", ChConfig.Def_CalcAttrFunc_GodWeapon:"Éñ±ø", ChConfig.Def_CalcAttrFunc_Dienstgrad:"³ÆºÅ", ChConfig.Def_CalcAttrFunc_Rune:"·ûÓ¡", ChConfig.Def_CalcAttrFunc_GatherSoul:"¾Û»ê", ChConfig.Def_CalcAttrFunc_MagicWeapon1:"ÈË×å·¨±¦ÊôÐÔ", ChConfig.Def_CalcAttrFunc_MagicWeapon2:"ħ×å·¨±¦ÊôÐÔ", ChConfig.Def_CalcAttrFunc_MagicWeapon3:"ÏÉ×å·¨±¦ÊôÐÔ", ChConfig.Def_CalcAttrFunc_MagicWeapon4:"ÍõÕß·¨±¦ÊôÐÔ", ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"¾ø°æÊôÐÔËæµÈ¼¶±ä»¯", ChConfig.Def_CalcAttrFunc_Success:"³É¾Í", ChConfig.Def_CalcAttrFunc_VIP:"VIP", ChConfig.Def_CalcAttrFunc_Stove:"Á¶µ¤Â¯", ChConfig.Def_CalcAttrFunc_FamilyTech:"ÐÄ·¨", ChConfig.Def_CalcAttrFunc_EquipDecompose:"×°±¸·Ö½â", ChConfig.Def_CalcAttrFunc_PetSoul:"³èÎï»êʯ", ChConfig.Def_CalcAttrFunc_HorseSoul:"×øÆï»êʯ", ChConfig.Def_CalcAttrFunc_HorseSkill:"×øÆï¼¼ÄÜÊôÐÔ", ChConfig.Def_CalcAttrFunc_PetSkill:"³èÎï¼¼ÄÜÊôÐÔ", ChConfig.Def_CalcAttrFunc_StoveYao:"Á¶µ¤Â¯µ¤Ò©", ChConfig.Def_CalcAttrFunc_PetSign:"³èÎïÇ©µ½", ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"·¨±¦Ö®»ê", ChConfig.Def_CalcAttrFunc_Dogz:"ÉñÊÞ", ChConfig.Def_CalcAttrFunc_Coat:"ʱװ", } GameWorld.DebugAnswer(curPlayer, "PrintFightPower Ä£¿éÀàÐÍ(¿ÉÑ¡)") if msgList: mfpType = msgList[0] if mfpType not in mfpTypeName: return fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType) GameWorld.DebugAnswer(curPlayer, "--- %sÕ½Á¦(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower)) for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]: funcName = funcIndexName.get(funcIndex, "ÊôÐÔ(%s)" % funcIndex) attrInfo = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex) GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo)) return GameWorld.DebugAnswer(curPlayer, "===== ×ÜÕ½Á¦: %s" % curPlayer.GetFightPower()) for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys(): fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType) mfpSkillFP = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpType) mfpEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpType) name = mfpTypeName.get(mfpType, "Ä£¿é%s" % mfpType) if mfpSkillFP or mfpEx: GameWorld.DebugAnswer(curPlayer, "%sÕ½Á¦(%s): %s,¼¼ÄÜ:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx)) else: GameWorld.DebugAnswer(curPlayer, "%sÕ½Á¦(%s): %s" % (name, mfpType, fightPower)) return