#!/usr/bin/python # -*- coding: GBK -*- ##@package GY_GM_CloseAccID # GM·â´æÕʺŠ# ¿Í»§¶Ë·¢·â°ü [Íæ¼ÒID , ·â´æÊ±¼ä , ·â´æÐÅÏ¢] # MapServer·¢·â°ü [GMÕʺÅ] # # @author Mark # @date 2010-4-22 # @version 1.1 # @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult # #------------------------------------------------------------------------------ """Version = 2012-05-16 15:00""" #------------------------------------------------------------------------------ # # Ä£¿éÏêϸ˵Ã÷ #--------------------------------------------------------------------- #µ¼Èë import IPY_GameWorld import ChConfig #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param playerList ²ÎÊýÁбí [Íæ¼ÒID , ·â´æÊ±¼ä , ·â´æÐÅÏ¢] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer , playerList): if len(playerList) != 3: return curFindPlayerID = playerList[0] sendMsg = '%s'%[curPlayer.GetAccID() , playerList[1] , playerList[2]] #Ìí¼ÓµØÍ¼·þÎñÆ÷ÇëÇó,ʵÏÖÂß¼­ÔÚPlayerQuery.py -> GameServer_QueryPlayer #GMÕʺŠ#·â´æÊ±¼ä #·â´æÐÅÏ¢ curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_sqtPlayer, curFindPlayerID, 'CloseAccID', sendMsg, len(sendMsg)) return