#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package ShareDefine
# @todo: ¹«ÓÃö¾Ù¶¨Òå
#
# @author: panwei
# @date 2010-12-09
# @version 1.0
#
# @note: ´ËPY¶¨Òå¿Í»§¶ËºÍ·þÎñ¶Ë¹²Í¬Ê¹ÓõÄö¾Ù, Ð޸ĴËPYÐèͬ²½¿Í»§¶ËºÍ·þÎñ¶Ë
#---------------------------------------------------------------------
#"""Version = 2013-10-30 15:20"""
#---------------------------------------------------------------------
# ÓÎϷĬÈϱàÂë
Def_Game_Character_Encoding = 'gbk'
#---Ææ¼£, ְҵö¾Ù¶¨Òå---
(
PlayerJob_None, # ÎÞ
PlayerJob_Warrior, # սʿ, ½£Ê¿,
PlayerJob_Wizard, # ·¨Ê¦, ħ·¨Ê¦,
PlayerJob_Assassin, # ´Ì¿Í, ¹¼ýÊÖ,
PlayerJob_Chaplain, # ÄÁʦ, ħ½£Ê¿,
PlayerJob_Knight, # ÆïÊ¿
PlayerJob_ForceUser,#ħµ¼Ê¦
PlayerJob_BowMaster,#Ê¥ÉäÊÖ
PlayerJob_Max, # Òì³£Öµ
) = range(0, 9)
#ÊýÖµÉÏÏÞ 2^31 - 1
Def_UpperLimit_DWordEx = 2147483647
#ÊýÖµÉÏÏÞ(20ÒÚ)
Def_UpperLimit_DWord = 2000000000
#Ö§³Ö³¬20ÒÚÊýÖµµÄÊýÖµµãµ¥Î»ÊýÖµ, 1ÒÚ
Def_PerPointValue = 100000000
#---µ¶½£Ð¦, ÌØÊâʼþö¾Ù---
(
TYPE_Event_MakeItem, #///<= 1, ¿ªÊ¼´òÔì
TYPE_Event_IdentifyItem, #///<= 2, ¿ªÊ¼¼ø¶¨
TYPE_Event_Reconstruct , #///<= 3, ¿ªÊ¼ÉýÐÇ
TYPE_Event_Shop , #///<= 4, ¿ªÊ¼É̵ê
TYPE_Event_BreakItem , #///<= 5, ¿ªÊ¼²ð½â
TYPE_Event_SendLetter , #///<= 6, ¿ªÊ¼Ð´ÐÅ
TYPE_Event_TitleMix , #///<= 7, ¿ªÊ¼³ÆºÅºÏ³É
TYPE_Event_StoveEvent , #///<= 8, ¶ÍÔì¯Ê¼þ
TYPE_Event_RepairFabao , #///<= 9, ÐÞÀí·¨±¦Ê¼þ
TYPE_Event_ForgeFabao , #///<= 10, ¶ÍÔì·¨±¦Ê¼þ
TYPE_Event_MergeFabao , #///<= 11, ·¨±¦ºÏ³Éʼþ
TYPE_Event_FaBaoFeiSheng , #///<= 12, ·¨±¦·ÉÉý
TYPE_Event_FaBaoYiWang , #///<= 13, ·¨±¦ÒÅÍü
TYPE_Event_FaBaoRongHe, #///<= 14, ·¨±¦ÈÚºÏ
TYPE_Event_LearnSkill, #///<= 15, ¼¼ÄÜѧϰ
TYPE_Event_LVUpSkill, #///<= 16, ¼¼ÄÜÉý¼¶
TYPE_Event_EquipAddSkill, #///<= 17, ÁéÎÆ
TYPE_Event_EquipDigHole, #///<= 18, ´ò¿×
TYPE_Event_EquipEnchase, #///<= 19, ÏâǶ
TYPE_Event_MaterialCompound, #///<= 20, ²ÄÁϼӹ¤
TYPE_Event_EquipAddElemAttr, #///<= 21, ×°±¸¿ª¹â
TYPE_Event_EquipStoneCompound, #///<= 22, ±¦Ê¯ºÏ³É
TYPE_Event_OpenFB_ZhuSiMaJi, #///<= 23, ¿ªÆôÌØÊ⸱±¾
TYPE_Event_BeginSuite, #///<= 24, ¿ªÊ¼Ì××°»¯
TYPE_Event_JionFamilyBattle, #///<= 25, ±¨Ãû¼Ò×åÕù°ÔÈü
TYPE_Event_FBLine_MYDHZ, #///<= 26, ÃüÔ˶·»êսʼþ
TYPE_Event_FBLine_JJZDZ, #///<= 27, ½ð½¶Õù¶áսʼþ
TYPE_Event_PrestigeEquipMerge, #///<= 28, ÍþÍû×°±¸ºÏ³Éʼþ
TYPE_Event_PetChangePetExp, #///<= 29, ³èÎïÁ¶»¯
TYPE_Event_FBLine_GSJB, #///<= 30, ¹¥Êؼ汸
TYPE_Event_FBLine_VsRoom, #///<= 31, ¾º¼¼³¡
TYPE_Event_NewGuyCard, #///<= 32, ÐÂÊÖ¿¨
TYPE_Event_FBLine_VsRoomSuper, #///<= 33, ÌìÌݾº¼¼³¡
TYPE_Event_PlayerVsPlayer, #///<= 34, Çдè
TYPE_Event_EquipPlus, #///<= 35, ×°±¸Ç¿»¯
TYPE_Event_DemonLandTran, #///<= 36, ¶ñħ¹ã³¡´«ËÍ
TYPE_Event_EquipCompound, #///<= 37, ×°±¸ºÏ³É
TYPE_Event_XueSeChengBao, #///<= 38, Ѫɫ³Ç±¤´«ËÍ
TYPE_Event_EquipAddAttr, #///<= 39, ×°±¸×·¼Ó
TYPE_Event_GuaJi, #///<= 40, ¹Ò»úµØÍ¼´«ËÍ
TYPE_Event_Max #///< ÌØÊâʼþÊý
) = range(1, 41 + 1)
#---×¼±¸×´Ì¬Ã¶¾Ù---c++ pstDig ´Ó1¿ªÊ¼
(
Def_PstProduce, # Éú²ú²É¼¯ÖÐ
Def_PstCopyPoint, # ³Â¼ÖÐ
Def_PstTrans, # ´«ËÍ
Def_PstMax, # ×î´óÊýÁ¿
) = range(10, 13 + 1)
#---¼Ò×åÏà¹Ø---
Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #Íæ¼ÒÒø×Ó¶Ò»»¼Ò×å×ʽð±ÈÂÊ (PlayerMoney * 1)
(
TViewFamilyType_None, #ÎÞµã»÷¼Ò×åNPC
TViewFamilyType_CreateFamily, #µã»÷¼Ò×åNPC, ´´½¨¼Ò×å״̬
TViewFamilyType_FamilyWar, #²é¿´¼Ò×åÕ½
TViewFamilyType_AddFamily, #²é¿´ÉêÇë¼ÓÈë¼Ò×å
) = range(0, 3 + 1)
#¼Ò×åÔÊÐí¼ÓÈëÀàÐÍ
FamilyAcceptJoinType = (
FamilyAcceptJoin_Examine, #0 ĬÈÏÐèÒªÉóºË
FamilyAcceptJoin_Agree, #1 ×Ô¶¯Í¬ÒâÉêÇ룬³ý·ÇÒÑÂúÔ±
FamilyAcceptJoin_Refuse, #2 ¾Ü¾øÉêÇë
) = range(0, 3)
#¿ªÆôµÄ¸±±¾¶ÔÕ½ÏÉÃËÐÅÏ¢
(
VSFamilyInfo_IsFinalMatch, # ÊÇ·ñ×îÖÕ¾öÈü³¡´Î
VSFamilyInfo_RoundNum, # ÂÖ´Î
VSFamilyInfo_GroupID, # ÁªÈü×é¼¶±ð
VSFamilyInfo_FamilyIDList, # ¶ÔÕ½ÏÉÃËIDÁбí
VSFamilyInfo_FamilyRankList, # ¶ÔÕ½ÏÉÃËÅÅÃûÁбí
VSFamilyInfo_FamilyNameList, # ¶ÔÕ½ÏÉÃËÃûÁбí
VSFamilyInfo_WinCountList, # ¶ÔÕ½ÏÉÃËÁ¬Ê¤´ÎÊýÁбí
) = range(7)
Def_OnEventHour = 5 # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì/ÖÜ
Def_OnEventType = 1 # ³£¹æ¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
Def_OnEventTypeEx = 2 # ÌØÊâʱ¼äµã¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
#---¹ã²¥MapServer---
#֪ͨÊÀ½ç·þÎñÆ÷ÖÐ×ÖµäºÍÖµµÄ·Ö¸ô·ûºÅ
Def_Notify_Separator = '+'
#֪ͨµØÍ¼·þÎñÆ÷²¢ÉèÖøÃ×ÖµäÖµ
Def_Notify_WorldKey_ServerDay = 'ServerDay' # ¿ª·þÌìÊý
Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # ÊÇ·ñºÏ·þ·þÎñÆ÷
Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # ºÏ·þÌìÊý
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # ÉϴκϷþʱµÄ¿ª·þÌìÊý
Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÖÜ
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÔÂ
Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # ³£¹æµØÍ¼Íæ¼ÒÈËÊýÐÅÏ¢
Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # ×·×ÙÍæ¼ÒÁÄÌì
Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # ÖØ¶Á²ß»®ÅäÖñí
Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # ´ðÌâ
Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # ÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # ÈÕ³£»î¶¯×´Ì¬£¬²ÎÊýΪÈÕ³£»î¶¯ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # ½øÈ븱±¾ÓÐʱ¼äÏÞÖÆµÄµØÍ¼IDÁбí
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # ¸±±¾ÊÇ·ñ¿É½øÈ룬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # ¸±±¾×´Ì¬£¬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBOpenRecord = "FBOpenRecord" # ¸±±¾¿ªÆôʱ¼ä¼Ç¼
Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s" # È«¾ÖÎïÆ·ÉϴεôÂäʱ¼ä, ²ÎÊý(itemID)
Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s" # È«¾ÖÎïÆ·°ó¶¨µÄNPC»÷ɱ´ÎÊý, ²ÎÊý(itemID)
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #ÊÀ½çµÈ¼¶
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # ×òÌì×ÜÔÚÏßÈËÊý
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # ×òÌì×ܳäÖµµãȯÊý
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # ÏÉÃËÁªÈü¶ÔÕ½ÏÉÃËÐÅÏ¢
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # ÏÉÃËÁªÈüÉϴιھüÏÉÃËID
Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # ÏÉÃËboss¿ªÆô´ÎÊý
Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # ¿ç·þboss
Def_Notify_WorldKey_Merge_PK = "Merge_PK" # ¿ç·þPK, ½ö¿ç·þ·þÎñÆ÷ÓÐÓã¬×öΪ´¥·¢PKStateÓÃ
Def_Notify_WorldKey_MergePKState = "MergePK_State" # ÓÉ¿ç·þ·þÎñÆ÷¿ØÖƵĿç·þPK»î¶¯×´Ì¬
Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # ¿ç·þPK»î¶¯ÈÕID
Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # ¿ç·þPK»î¶¯ÖÜID
Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # ¿ç·þPK»î¶¯Èü¼¾ID
Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # ¿ç·þPK»î¶¯µ±Ç°Èü¼¾¿ªÊ¼Ê±¼ä
Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # ¿ç·þPK»î¶¯µ±Ç°Èü¼¾ÊÇ·ñ½áÊø
Def_Notify_WorldKey_Merge_King = "Merge_King" # ÓÉ¿ç·þ·þÎñÆ÷¿ØÖƵĿç·þÍõÕßÕù°Ô»î¶¯×´Ì¬
Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # ÍõÕßÕù°Ô¿ªÊ¼»î¶¯ID, ÓÃÓÚ½±Àø×´Ì¬ÖØÖÃ
Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # ÍõÕßÕù°Ô½áÊø»î¶¯ID, ÓÃÓÚ½±Àø×´Ì¬ÖØÖÃ
Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # ÍõÕßÕù°Ô±¾·þÈÙÒ«ÅÅλ
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # ºÏ·þ»î¶¯¼Ç¼Êý¾Ýʱ»ú0-·ñ 1-ÊÇ
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # ºÏ·þ»î¶¯¿ÉÁ콱ʱ»ú0-·ñ 1-ÊÇ
Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s' # ÊÀ½çbossÖØÉú, %sΪ±êʶµã28,29
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss»÷ɱ´ÎÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #ÊÀ½çbossÖØÉúʱ¼ä¼ÆËã ÔÚÏßÈËÊýͳ¼Æ %sΪbossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢
Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine' # boss·ÖÁ÷Ïß·ÒÑËÀÍöµÄÏß·
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # bossË¢ÐÂʱ¼äÓõÄÔÚÏßÈËÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #Õ½ÃËÏà¹Ø»î¶¯½ñÈÕ¿ªÆô״̬, °´Î»´æ´¢´ú±í½ñÈÕÊÇ·ñ¿ªÆô¹ý
Def_Notify_WorldKey_ManorWar = 'ManorWar' # ÁìµØÕù¶á»î¶¯×´Ì¬
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # ÁìµØÕù¶á»ñʤսÃËid£¬%sµØÍ¼id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # ÁìµØÕù¶áÕ¼ÁìµÄÕ½ÃËÃËÖ÷id£¬%sµØÍ¼id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # ÁìµØÕù¶á»î¶¯ÖÐÁÙʱռÁìµÄÕ½ÃËid£¬%sµØÍ¼id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # ÁìµØÕù¶áÉÏ´ÎÕ¼ÁìµÄÕ½ÃËid£¬%sµØÍ¼id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # ÁìµØÕ½»î¶¯Ê±µÄ¿ª·þÌìÊý
Def_Notify_WorldKey_DayAction_ID = "%s_ID" # °´Ì쿪ÆôµÄ»î¶¯Î¨Ò»id£¬²ÎÊýΪ»î¶¯±êʶkey
Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # °´Ì쿪ÆôµÄ»î¶¯¿ªÊ¼Ê±¼ä£¬²ÎÊýΪ»î¶¯±êʶkey
Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # °´Ì쿪ÆôµÄ»î¶¯½áÊøÊ±¼ä£¬²ÎÊýΪ»î¶¯±êʶkey
Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - Éý½×ÌØ»Ý»î¶¯±àºÅ
Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - ³äÖµÌØ»Ý
Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - ÕÛ¿Ûµê
Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - ³äÖµÅÅÐаñÌØ»Ý
Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - ºÏ·þÕÛ¿Ûµê
Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - Ïû·Ñ·µÀû
Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # °´Ì쿪ÆôµÄ»î¶¯±êʶkey - Ïû·ÑÌØ»ÝÅÅÐаñ
Def_Notify_WorldKey_ShopState = 'ShopState_%s' # ×Ô¶¨ÒåÉ̵꿪Æô״̬, ²ÎÊýΪShopID
Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s' # ¶¨Ê±É̵êÉÏ´ÎÈ«·þË¢ÐÂʱ¼ä
Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # »î¶¯Íæ¼Òbuff״̬, 1-¿É¼Ó,0-²»¿ÉÌí¼Ó; ²ÎÊýΪbuffID
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # µÇ¼ÁìÈ¡½±Àø¿ªÊ¼Ê±¼ä£¬²ÎÊýΪ»î¶¯ÀàÐÍ
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # µÇ¼ÁìÈ¡½±Àø½áÊøÊ±¼ä£¬²ÎÊýΪ»î¶¯ÀàÐÍ
Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # Çå³ýÅÅÐаñ±ê¼Ç
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # ºì°ü²ú³öÐÅÏ¢
#ÔËÓª»î¶¯±íÃû¶¨Òå
OperationActionName_ExpRate = "ActExpRate" # ¶à±¶¾Ñé»î¶¯
OperationActionName_CostRebate = "ActCostRebate" # Ïû·Ñ·µÀû»î¶¯
OperationActionName_SpringSale = "ActSpringSale" # ÏÞÊ±ÌØ»Ý»î¶¯
OperationActionName_BossReborn = "ActBossReborn" # BOSS¸´»î»î¶¯
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # ÏÞʱÀñ°ü»î¶¯
OperationActionName_FairyCeremony = "ActFairyCeremony" # ÏɽçÊ¢µä»î¶¯
OperationActionName_RealmPoint = "ActRealmPoint" # ¶à±¶ÐÞÐеã»î¶¯
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
OperationActionName_BossReborn,OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
OperationActionName_RealmPoint]
#ÐèÒª¼Ç¼¿ªÆô»î¶¯Ê±µÄÊÀ½çµÈ¼¶µÄÔËÓª»î¶¯
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony]
#»î¶¯ÐÅÏ¢×Öµäkey¶¨Òå
ActKey_ID = "ID" # »î¶¯ID£¬Î¨Ò»±êʶµÄID£¬Ò»°ãÊǻ¿ªÆôµÄtimeÖµ
ActKey_State = "State" # »î¶¯×´Ì¬ 0-먦Æô, >0¿ªÆôÖУ¬Ò²´ú±íµ±Èյĵڼ¸¸öʱ¼ä¶Î
ActKey_CfgID = "CfgID" # »î¶¯±íÅäÖÃID
ActKey_StartDate = "StartDate" # ¿ªÊ¼ÈÕÆÚ y-m-d
ActKey_EndDate = "EndDate" # ½áÊøÈÕÆÚ y-m-d
ActKey_LVLimit = "LVLimit" # ÏÞÖÆÍæ¼ÒµÈ¼¶
ActKey_AddExpRate = "AddExpRate" # ¶à±¶¾ÑéÔö¼ÓµÄ¾Ñé±¶ÂÊ
ActKey_IsDayReset = "IsDayReset" # Ïû·Ñ·µÀûÊÇ·ñÿÌìÖØÖÃ
ActKey_TemplateID = "TemplateID" # Ïû·Ñ·µÀû½ñÈÕÄ£°åID
ActKey_TemplateIDList = "TemplateIDList" # Ïû·Ñ·µÀûÄ£°åIDÁбí
ActKey_ShopTypeList = "ShopTypeList" # ÏÞÊ±ÌØ»ÝÉ̵êÀàÐÍ
ActKey_WorldLV = "WorldLV" # »î¶¯¿ªÆôʱÊÀ½çµÈ¼¶
ActKey_GiftbagTypeList = "GiftbagTypeList" # ÏÞʱÀñ°üIDÁбí
ActKey_RealmPointMulti = "RealmPointMulti" # X±¶ÐÞÐеã
#´ðÌâÀàÐÍö¾Ù
Def_Game_ExamTypeList = range(1, 4 + 1)
(
Def_Game_Exam_ZGTX, #ÖǹÚÌìÏÂ
Def_Game_Exam_BSL, #±äÉ«Áú
Def_Game_Exam_JQBD, #¾ÙÆì²»¶¨
Def_Game_Exam_ZXH, #ÕæÐÄ»°
) = Def_Game_ExamTypeList
#´ðÌ⸽¼Ó¹¦ÄÜö¾Ù
Def_Game_Exam_Func_Cnt = 4
(
Def_Game_Exam_Func_Double, #Ë«±¶
Def_Game_Exam_Func_AnswerRight, #×Ô¶¯Ìø¹ý
Def_Game_Exam_Func_DelOper, #ɾ³ýÑ¡Ïî
Def_Game_Exam_Func_Three, #Èý±¶
) = range(1, Def_Game_Exam_Func_Cnt + 1)
#ÕæÐÄ»°´óðÏÕÌØÊâ½×¶Î¶¨Òå
(
Def_ExamZXH_FunctionNO_SendSelectOption,
Def_ExamZXH_FunctionNO_SendAnswer,
) = range(1, 2 + 1)
#´ðÌâÍæ¼ÒδÉϰñË÷Òý±êʾ
Def_Game_Exam_NoInBillboardSign = 999
#Íæ¼ÒÍ·¶¥¾ÑéÏÔʾ,»ñµÃ¾ÑéÇþµÀö¾Ù,ǰ¶Ë 2¡¢4¡¢5ÓÐչʾ¾Ñé±¶ÂÊ
(
Def_ViewExpType_Mission , #ÈÎÎñ»ñµÃ¾Ñé 0
Def_ViewExpType_GameEvent , #СÓÎÏ·»ñµÃ¾Ñé 1
Def_ViewExpType_KillNPC , #ɱ¹Ö»ñµÃ¾Ñé 2
Def_ViewExpType_Sit , #´ò×ø»ñÈ¡¾Ñé 3
Def_ViewExpType_KillNPCSuper, #ɱ¹Ö»ñµÃ¾Ñ鱩»÷ 4
Def_ViewExpType_Sys , #ϵͳ¸ø¾Ñé-ÐèҪչʾ±¶ÂÊ£¬Êµ¼Ê²»ÏíÊÜ 5
) = range(0, 6)
#ÎïÆ·Ïà¹Ø²Ù×÷ÀàÐÍ
(
Def_mitMagicWeaponSkillUp,# ·¨±¦¼¼ÄÜÉý¼¶
Def_mitLVUpStar, # ÉýÐÇ
Def_mitKeySell, # Ò»¼ü³öÊÛ
Def_mitUseFuDai, # ¿ª¸£´ü»ØÓ¦
Def_mitProduceResult, # Éú²ú²É¼¯½á¹û»ØÓ¦
Def_mitPetEquipMerge, # ³èÎï×°±¸ºÏ³É»ØÓ¦
Def_mitEquipInherit, # ×°±¸¼Ì³Ð
Def_mitEquipPlus, # ×°±¸¼ÓÇ¿
Def_mitEquipMayaPlus, # ×°±¸ÂêÑżÓÇ¿
Def_mitEquipAddAttr, # ×°±¸×·¼Ó
Def_mitEquipSlotting, # ×°±¸´ò¿×
Def_mitMakeScroll, # ¾íÖáÖÆ×÷
Def_mitItemCompound, # ÎïÆ·ºÏ³É
Def_mitMaterialCompound, # ²ÄÁϺϳÉ
Def_mitEquipEvolve, # ×°±¸½ø½×
Def_mitSuiteCompound, # Ì××°ºÏ³É
Def_mitEquipDecompose, # ×°±¸·Ö½â
Def_mitRefine, # Á¶µ¤
Def_mitMWUpLevel, # ·¨±¦½ø½×
Def_mitRecycleAttrFruit, # »ØÊÕ»êʯ
) = range(1, 21)
#---дËÀµÄ¼¼ÄÜID---
Def_SkillID_AutoTruck = 62220 # ×Ô¶¯ÔËïÚbuff
#---дËÀµÄÎïÆ·ÊôÐÔЧ¹ûID---
#Ôö¼Ó%dÁ¦Á¿
Def_Effect_STR = 2 #1006
#Ôö¼Ó%dÕæÔª
Def_Effect_PNE = 5 #1009
#Ôö¼Ó%d½î¹Ç
Def_Effect_PHY = 3 #1007
#Ôö¼Ó%dÌåÆÇ
Def_Effect_CON = 4 #1008
#Ôö¼ÓHP
Def_Effect_MaxHP = 6 #20000
#Ôö¼Ó%dÉ˺¦Öµ£¨ÎïÀíºÍħ·¨µÄ×î´ó/С£©,Ö»Óõ½aÖµ
Def_Effect_Atk = 7 #1087
#Ôö¼Ó%d·ÀÓùÖµ
Def_Effect_Def = 8 #1004
#ÃüÖÐ(AֵΪ¾ßÌåÖµ)
Def_Effect_Hit = 9 #20012
#ÉÁ±Ü(AֵΪ¾ßÌåÖµ)
Def_Effect_Miss = 10 #20014
#¹¥»÷ËÙ¶È(AֵΪ¾ßÌåÖµ)
Def_Effect_AtkSpeed = 11 #20019
#±©»÷É˺¦(aֵΪ¹Ì¶¨Öµ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_SuperHit = 13 #20022
#±©»÷É˺¦¼õÃâ(±©»÷É˺¦¿¹ÐÔ) AֵΪÍò·ÖÂÊ
Def_Effect_SuperHitReduce = 14
#±©»÷ÂÊ(AֵΪÍò·ÖÂÊ, ÓÀºãΪ¾ßÌåÊýÖµ)
Def_Effect_SuperHitRate = 12 #20013
# ÐÒÔËÒ»»÷¼¸ÂÊ, aֵΪÍò·ÖÂÊ
Def_Effect_LuckyHitRate = 15
# ÐÒÔËÒ»»÷±¶Êý(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_LuckyHit = 16 #20028
# »áÐÄÒ»»÷¿¹ÐÔ(¿¹¸ÅÂÊ), aֵΪÍò·ÖÂÊ
Def_Effect_LuckyHitRateReduce = 17
# ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_SkillAtkRate = 18 #20032
# É˺¦¼Ó³É, ¼¼ÄܰٷֱÈÍâ²ã
Def_Effect_DamagePer = 19
# É˺¦ÎüÊÕ(AֵΪ¾ßÌåÖµ)
Def_Effect_DamReducePer = 20
#ÉúÃü»Ø¸´¹Ì¶¨Öµ£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_HPRestore = 21
#·´É˰ٷֱȣ¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_DamBackPer = 22 #2840
#ÒÆ¶¯ËÙ¶È£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_Speed = 23
#³èÎï¹¥»÷£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_PetAtk = 24
#³èÎïÉ˺¦±ÈÀýÌáÉý£¨AÖµÍò·ÖÂÊ£©
Def_Effect_PetDamPer = 25
#±ù¹¥(AֵΪ¾ßÌåÖµ) ÕæÊµÉ˺¦ÔªËع¥»÷, ÎÞÊÓ·ÀÓù, Ö»ÓÐÔªËØ·ÀÓù¿ÉÒÔ¼õÃâÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ
Def_Effect_IceAtk = 26 #20005
#±ù·À(AֵΪ¾ßÌåÖµ) ÕæÊµµÖ¿¹ÔªËصֿ¹, ¼õÃâÔªËØ¹¥»÷Ôì³ÉµÄÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ
Def_Effect_IceDef = 27 #20010
#ÎÞÊÓ·ÀÓù¼¸ÂÊÌáÉý
Def_Effect_IgnoreDefRate = 28 #20021
#ÎÞÊÓ·ÀÓù¿¹ÐÔ, ÊÜ»÷ʱ¼õÉÙ¶Ô·½µÄÎÞÊÓ·ÀÓùÊôÐÔ
Def_Effect_IgnoreDefRateReduce = 29
#Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ
Def_Effect_DamChanceDef = 30
#Á÷ѪÉ˺¦
Def_Effect_BleedDamage = 31
#¹¥»÷»ØÑª, ÿ´Î¹¥»÷»Ø¸´Ò»¶¨ÉúÃüÖµ£¬ ¹Ì¶¨Öµ
Def_Effect_AtkBackHP = 32
#¹¥»÷ʱÓм¸ÂÊʹĿ±êÍæ¼ÒÑ£ÔÎ0.5Ãë
Def_Effect_FaintRate = 33
#Óм¸ÂÊʹ¼´½«Êܵ½µÄÑ£ÔÎЧ¹û²»ÉúЧ
Def_Effect_FaintDefRate = 34
# Êä³öÉ˺¦, ¶ÔÄ¿±ê¹¥»÷Ôì³É×îÖÕÉ˺¦ºó£¬ÔÙ¼Ó³ÉÒ»¶¨É˺¦Öµ
Def_Effect_FinalHurt = 35
# ¼õÉÙ³ÐÊÜÉ˺¦, ¼õÉÙ±»¹¥»÷Êܵ½µÄ×îÖÕÉ˺¦µÄ²¿·ÖÉ˺¦Öµ
Def_Effect_FinalHurtReduce = 36
# É˺¦¼Ó³É - PVP, ¼¼ÄܰٷֱÈÍâ²ã
Def_Effect_DamagePerPVP = 37
# É˺¦¼õÉÙ - PVP
Def_Effect_DamagePerPVPReduce = 38
# Á¬»÷¼¸ÂÊ(ĬÈÏ100%¼¼ÄÜÉ˺¦)
Def_Effect_ComboRate = 39
# Á¬»÷É˺¦(AÖµÍò·ÖÂÊ)£¬Íâ²ã
Def_Effect_ComboDamPer = 40
#»ù´¡¹¥»÷°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseAtkAddPer = 41
#»ù´¡ÉúÃü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseMaxHPAddPer = 42
#»ù´¡·ÀÓù°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseDefAddPer = 43
#ÃüÖÐ/¹¥»÷³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ
Def_Effect_HitRate = 44 #20025
#ÉÁ±Ü/·ÀÓù³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ
Def_Effect_MissRate = 45 #20026
#ɱ¹Ö¾Ñé°Ù·Ö±È, °Ù·Ö±ÈÔö¼Ó»ù´¡É±¹Ö¾Ñé(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_FightExpRate = 46
#»êÆ÷»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_HorcruxBasePer = 48
Def_Effect_SkillAtkRateReduce = 49 #20032
#Ôö¼ÓHP(AÖµÌîÍò·ÖÂÊ)
Def_Effect_MaxHPPer = 50 #20023
#°´±ÈÂÊÔö¼ÓÎïÀí¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_AddAtkByPer = 51 #20018
#ÿ1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨
Def_Effect_PerLVAtk = 52
#ÿ1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ
Def_Effect_PerLVMaxHP = 53
#×°±¸µôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_DropEquipPer = 54
#½ð±ÒµôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_DropMoneyPer = 55
#Éñ±øÉúÃü°Ù·Ö±È
Def_Effect_GodWeaponMaxHPPer = 56
#Éñ±ø¹¥»÷°Ù·Ö±È
Def_Effect_GodWeaponAtkPer = 57
#±¦Ê¯ÉúÃü°Ù·Ö±È
Def_Effect_StoneMaxHPPer = 58
#±¦Ê¯¹¥»÷°Ù·Ö±È
Def_Effect_StoneAtkPer = 59
#×°±¸»ù´¡°Ù·Ö±È
Def_Effect_EquipBaseAddPer = 60
#±ù¹¥°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_IceAtkPer = 61
#±ù·À°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_IceDefPer = 62
#·À¾ßÉúÃü°Ù·Ö±È
Def_Effect_ArmorMaxHPAddPer = 63
#Ê¥Æ÷¹¥»÷°Ù·Ö±È
Def_Effect_RelicsAtkAddPer = 64
#ÎäÆ÷¹¥»÷°Ù·Ö±È
Def_Effect_WeaponAtkAddPer = 65
#·À¾ß·ÀÓù°Ù·Ö±È
Def_Effect_ArmorDefAddPer = 66
Def_Effect_MinAtk = 67 # ×îС¹¥»÷
Def_Effect_MaxAtk = 68 # ×î´ó¹¥»÷
#Ôö¼Ó%d·ÀÓùÖµ(AÖµÌîÍò·ÖÂÊ)
Def_Effect_DefPer = 69 #20024
#±©»÷É˺¦±¶ÂÊ(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_SuperHitPer = 70
#ÒÆ¶¯ËٶȰٷֱȣ¨AÖµÍò·ÖÂÊ£©
Def_Effect_SpeedPer = 71
#·À»¤Öµ(AֵΪ¾ßÌåÖµ)
Def_Effect_MaxProDef = 72
#ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È(AֵΪÍò·ÖÂÊ)
Def_Effect_ProDefHPPer = 73
#·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ(AֵΪ¾ßÌåÖµ)
Def_Effect_ProDefAbsorb = 74
#»ù´¡ÃüÖаٷֱÈ(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseHitAddPer = 75
#»ù´¡ÉÁ±Ü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡)
Def_Effect_BaseMissAddPer = 76
Def_Effect_PetMinAtk = 77
Def_Effect_PetMaxAtk = 78
Def_Effect_OnlyFinalHurt = 79 # ¾ø°æ ¶îÍâÊä³öÉ˺¦
Def_Effect_PVPAtkBackHP = 80 # ¾ø°æ PVP¹¥»÷»ØÑª
Def_Effect_HorseAtkPer = 82 # ×øÆï¹¥»÷°Ù·Ö±È
Def_Effect_StoneBasePer = 83 # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_RealmBasePer = 84 # ¾³½ç»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_PetSkillAtkRate = 85 # ³èÎï¼¼ÄÜÉ˺¦±ÈÀý
Def_Effect_WingHPPer = 86 # ³á°òÉúÃü°Ù·Ö±È
Def_Effect_SuiteBasePer = 87 # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È
Def_Effect_PlusBaseAtkPer = 88 # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È
#Ôö¼Ó%dÎïÀíÉ˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ
Def_Effect_AddAtk = 1005
#Ôö¼Ó%dħ·¨É˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ
Def_Effect_AddMAtk = 20020
#Ôö¼ÓÄÚ·À
Def_Effect_MagicDef = 20001
#±©»÷ÂÊ¿¹ÐÔ(AֵΪÍò·ÖÂÊ, ÓÀºãΪ¾ßÌåÊýÖµ)
Def_Effect_SuperHitRateReduce = 20030
#¼õ¼¼ÄÜCD£¨AÖµ¹Ì¶¨Öµ£©
Def_Effect_ReduceSkillCD = 20031
# ׿Խһ»÷±¶Êý(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ)
Def_Effect_GreatHit = 20029
#ÄÚÁ¦ÉÏÏÞ(AֵΪ¾ßÌåÖµ)
Def_Effect_MaxMP = 20015
#°´±ÈÂÊÔö¼Óħ·¨¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ
Def_Effect_AddMAtkByPer = 20017
#»ð¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_FireAtk = 20003
#»ð·À(AֵΪ¾ßÌåÖµ)
Def_Effect_FireDef = 20008
#·ç¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_WindAtk = 20002
#·ç·À(AֵΪ¾ßÌåÖµ)
Def_Effect_WindDef = 20007
#À×¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_ThunderAtk = 20004
#À×·À(AֵΪ¾ßÌåÖµ)
Def_Effect_ThunderDef = 20009
#¶¾¹¦(AֵΪ¾ßÌåÖµ)
Def_Effect_ToxinAtk = 20006
#¶¾·À(AֵΪ¾ßÌåÖµ)
Def_Effect_ToxinDef = 20011
#³á°òЧ¹ûid(aֵΪЧ¹ûÀàÐÍ)
Def_Effect_WingType = 2801
#Ôö¼Ó³èÎïÊôÐÔ
Def_PetEffect_AddSTR = 5041 #¼ÓÁ¦Á¿
Def_PetEffect_AddPNE = 5042 #¼ÓÕæÔª
Def_PetEffect_AddPHY = 5043 #¼Ó½î¹Ç
Def_PetEffect_AddCON = 5044 #¼ÓÌåÆÇ
Def_PetEffect_AddATK = 5045 #¼ÓÉ˺¦Öµ
Def_PetEffect_AddDEF = 5046 #¼ÓÍâ·À
Def_PetEffect_AddMDEF = 5047 #¼ÓÄÚ·À
Def_PetEffect_AddMaxHP = 5052 #¼ÓÆøÑª
Def_PetEffect_AddMaxHPBySelf = 5048 #³èÎïµÄÆøÑªÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddATKBySelf = 5049 #³èÎïµÄÍâ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddDEFBySelf = 5050 #³èÎïµÄÍâ·ÀÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
Def_PetEffect_AddMATKBySelf = 5051 #³èÎïµÄÄÚ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ
# ÊôÐÔ¹ûʵ¹¦ÄÜË÷Òý¶¨Òå
Def_AttrFruitFuncList = (
Def_AttrFruitFunc_Pet, # ³èÎï
Def_AttrFruitFunc_Horse, # ×øÆï
Def_AttrFruitFunc_Stove, # µ¤Ò©
) = range(3)
#---ÅÅÐаñ---
#ÅÅÐаñÀàÐÍBillboardType
#´ËµØ·½¸Ä¶¯ÐèҪ֪ͨÐÞ¸ÄChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_FightPower, #¸öÈËÕ½¶·Á¦ 0
Def_BT_FightPower_Warrior, #½£ÐÞÕ½¶·Á¦
Def_BT_FightPower_Wizard, #µÀʦս¶·Á¦
Def_BT_FightPower_Assassin, #ǹºÀÕ½¶·Á¦
Def_BT_LV, #¸öÈ˵ȼ¶°ñ
Def_BT_FightPower_Horse, #×øÆïÕ½¶·Á¦ 5
Def_BT_FightPower_Pet, #³èÎïÕ½¶·Á¦
Def_BT_TrialTower, #ÌìÉñÖ®Ëþ°ñ
Def_BT_OffLineEfficient, #ÍÑ»úЧÂʰñ
Def_BT_Realm, #¾³½ç°ñ
Def_BT_TotalRecharge, #³äÖµÅÅÐаñ 10
Def_BT_Campaign_PlusLV, #Ç¿»¯µÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_HorseLV, #×øÆïµÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_StoneLV, #±¦Ê¯µÈ¼¶(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_LV, #³å¼¶ÅÅÐÐ(¿ª·þ»î¶¯°ñ)
Def_BT_Campaign_RealmLV, #¾³½çµÈ¼¶(¿ª·þ»î¶¯°ñ) 15
Def_BT_Campaign_FightPower, #Õ½Á¦ÅÅÐÐ(¿ª·þ»î¶¯°ñ)
Def_BT_FCCostGold, #Ïû·ÑÅÅÐаñ(ÏɽçÊ¢µä)
Def_BT_HighLadder, #ÌìÌݾº¼¼³¡ÅÅÐÐ
Def_BT_HighLadder_Yester, #ÌìÌݾº¼¼³¡×òÈÕÅÅÐÐ
Def_BT_RechargeTeHuiLast, #³äÖµÌØ»Ý»î¶¯ÅÅÐаñ-ÉÏÒ»ÆÚ¼Ç¼ 20
Def_BT_RechargeTeHui, #³äÖµÌØ»Ý»î¶¯ÅÅÐаñ-µ±Ç°ÆÚ¼Ç¼
Def_BT_MixCampaign_PlayerBattle, #×ÜÕ½¶·Á¦(ºÏ·þ»î¶¯)
Def_BT_MixCampaign_Recharge, #ÀۼƳäÖµ(ºÏ·þ»î¶¯)
Def_BT_MixCampaign_WinFamilyMember, #»ñʤսÃ˳ÉÔ±,°´Ö°Î»ÅÅ(ºÏ·þ»î¶¯)
Def_BT_MixCampaign_FamilyKillBoss, #Õ½ÃË»÷ɱboss(ºÏ·þ»î¶¯) 25
Def_BT_CostTeHui, #Ïû·ÑÌØ»ÝÅÅÐаñ
Def_BT_CostTeHuiLast, #Ïû·ÑÌØ»ÝÅÅÐаñÉÏÒ»ÆÚ
Def_BT_MergePKDay, #¿ç·þPKÈÕ»ý·Ö°ñ
Def_BT_MergePKWeek, #¿ç·þPKÖÜ»ý·Ö°ñ
Def_BT_Max, #ÅÅÐаñ×î´óÀàÐÍ
) = range(0, 29 + 2)
#Ö°Òµ¶ÔÓ¦Õ½Á¦ÅÅÐаñÀàÐÍ
JobFightPowerBillboardDict = {
PlayerJob_Warrior:Def_BT_FightPower_Warrior,
PlayerJob_Wizard:Def_BT_FightPower_Wizard,
PlayerJob_Assassin:Def_BT_FightPower_Assassin,
}
#ÅÅÐаñValue1´æ´¢¾³½çÐÅÏ¢µÄ°ñµ¥Áбí
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
]
##---±ÈÂÊ---
#°Ù·ÖÂÊ
Def_Percentage = 100
#Íò·ÖÂÊ
Def_MaxRateValue = 10000
#дËÀµÄÎïÆ·ÑÕÉ«
#===============================================================================
# ÎïÆ·µÄÆ·ÖÊÑÕÉ«£º
# 1 °×É«
# 2 À¶É«
# 3 ×ÏÉ«
# 4 ³ÈÉ«
# 5 ºìÉ«
# 6 ·ÛÉ«
#===============================================================================
Def_Item_Color_White = 1 #°×
Def_Item_Color_Blue = 2 #˦
Def_Item_Color_Purple = 3 #×Ï
Def_Item_Color_Orange = 4 #³È
Def_Item_Color_Red = 5 #ºì
Def_Item_Color_Pink = 6 #·Û
#04 05´«ËÍ·â°üÀàÐͶ¨Òå
(
Def_Transport_World, # ÊÀ½ç´«ËÍ
Def_Transport_BigMap, # ´óµØÍ¼´«ËÍ
Def_Transport_Mission, # ÈÎÎñ´«ËÍ
) = range(1, 4)
#×°±¸×î´ó¿×Êý
Def_Equip_Max_Hole_Count = 9
#---µ¹¼ÆÊ±ÀàÐÍ---
#===============================================================================
# /**¼ÆÊ±Æ÷ÀàÐÍ*/
# enum TTimeTickType
# {
# tttLeaveMap = 0, ///<À뿪µØÍ¼µ¹¼ÆÊ±
# tttWaitStart, ///<µÈ´ý¿ªÊ¼
# tttTowerTake, ///<¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid
# tttFlagTake, ///<¼Ò×åÕ½Õ¼ÁìÆå
# tttLeaveFamilyWar, ///<¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö
# tttAddUpTime, ///<ÀÛ¼Óʱ¼ä
# tttFBAddTime, ///<¸±±¾Ê±¼äÀÛ¼Æ
# tttMax, ///<ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿
# };
#===============================================================================
(
Def_TimeTickType_LeaveMap, #À뿪µØÍ¼µ¹¼ÆÊ±
Def_TimeTickType_WaitStart, #µÈ´ý¿ªÊ¼
Def_TimeTickType_TowerTake, #¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid
Def_TimeTickType_FlagTake, #¼Ò×åÕ½Õ¼ÁìÆå
Def_TimeTickType_LeaveFamilyWar, #¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö
Def_TimeTickType_AddUpTime, #ÀÛ¼Óʱ¼ä
Def_TimeTickType_FBAddTime, #¸±±¾Ê±¼äÀÛ¼Æ
Def_TimeTickType_ExamLeaveMap, #´ðÌâÊ£Óà×Üʱ¼ä
Def_TimeTickType_ExamWaitStart, #´ðÌâµÈ´ýʱ¼ä
Def_TimeTickType_ExamBeginCountDown, #´ðÌ⿪ʼµ¹¼ÆÊ±ÌØÐ§
Def_TimeTickType_Max, #ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿
) = range(0, 10 + 1)
#---------------------------------------------------------------------
#/**ÁÄÌìÆµµÀ*/
#enum TTalkChannel
(
Def_TCWorld, #///<ÊÀ½çƵµÀ
Def_TCCountry, #///<¹ú¼Ò
Def_TCArea, #///<ÇøÓò
Def_TCFamily, #///<¼Ò×å
Def_TCFriend, #///<ºÃÓÑ
Def_TCTeam, #///<¶ÓÎé
Def_TCPrivate, #///<˽ÁÄ
Def_TCQing, #///<ÇáÉù
Def_TCSpeak, #///<СÀ®°È
) = range(0, 9)
#---------------------------------------------------------------------
#·ÀÍâ¹ÒC/S×Ô¶¯½»»¥ÑéÖ¤ÅäÖÃ
#ÑéÖ¤ÀàÐÍ
(
Def_AutoCheck_BigNum, #½»»¥ÑéÖ¤Êý×Ö¼ÓÃÜÑéÖ¤
Def_AutoCheck_PyCode, #½»»¥ÑéÖ¤PY±àÂëÑéÖ¤£¨Ä¿Ç°Ã»Óã©
Def_AutoCheck_Captcha, #ͼÐÎÑéÖ¤Âë
) = range(0, 3)
#ÑéÖ¤¸ñʽ
Def_AutoCheck_SendMsg = 'T%s:%s'
#ÑéÖ¤ÂëC->SÀàÐÍ
(
Def_Captcha_Refresh, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Query, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢
) = range(1, 3)
Def_CaptchaC_SendMsg = '%s:%s' # ÑéÖ¤ÂëC->SÀàÐÍ:¶ÔÓ¦µÄÐÅÏ¢
#ÑéÖ¤ÂëS->CÀàÐÍ
(
Def_Captcha_First, # µÇ½Íê±ÏºóµÚÒ»´Î·¢ÑéÖ¤ÂëͼƬ
Def_Captcha_Reset, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Error, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢´íÎó
Def_Captcha_Right, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢ÕýÈ·
) = range(0, 4)
Def_CaptchaS_SendMsg = '%s:%s:%s' # ÑéÖ¤ÂëS->CÀàÐÍ:µ±Ç°Òѳö´íµÄ´ÎÊý:±¾´ÎÑéÖ¤ÂëͼƬÐÅÏ¢
#---PYcodeÅäÖÃ---
Def_Cheater_Mirror = 0x6B #ÓÃÓÚÒì»ò²Ù×÷
Def_Cheater_PosArg = 400 #×ø±ê²ÎÊý
Def_Cheater_CharArg = 200 #×Ö·û²ÎÊý
#---------------------------------------------------------------------
#Íæ¼Ò»Ø¹é¿ª¹Ø 1¿ª
Def_Player_Recall_Open = 1
#---¾º¼¼³¡---
#¾º¼¼³¡·¿¼ä״̬
Def_VsRoom_State = range(0,3)
(
Def_VsRoom_State_WaitPlayer, #µÈ´ýÍæ¼Ò
Def_VsRoom_State_PrepareFight, #µ¹¼ÆÊ±ÖÐ×¼±¸¿ªÊ¼Õ½¶·
Def_VsRoom_State_Fighting, #¿ªÊ¼Õ½¶·
) = Def_VsRoom_State
#×Ô¶¨Òå·â°ü±êʾ
Def_Pack_DefenseWG = 'T' # ·ÀÍâ¹Ò
Def_Pack_Split = ':' # (·ÀÍâ¹Ò)×Ô¶¨Òå°ü·Ö¸î·ûºÅ
Def_Pack_SplitEx = ';' # ×Ô¶¨Òå°ü·Ö¸î·ûºÅ
# ÊôÐÔË¢ÐÂÀàÐͶ¨Òå, BYTE, ´Ó146¿ªÊ¼, C++¶¨Òåµ½ IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce, # ±©»÷¿¹ÐÔ 146
CDBPlayerRefresh_LuckyHitRateReduce, # ÐÒÔËÒ»»÷¿¹¸ÅÂÊ
CDBPlayerRefresh_SkillAtkRateReduce, # ¼¼ÄܼõÉË
CDBPlayerRefresh_DamagePer, # Ôö¼ÓÉ˺¦
CDBPlayerRefresh_SpeedValue, # ÒÆ¶¯ËÙ¶ÈÖµ 150
CDBPlayerRefresh_151, #
CDBPlayerRefresh_PetDamPer, # Áé³èÔö¼ÓÉ˺¦
CDBPlayerRefresh_IgnoreDefRateReduce, # ÎÞÊÓ·ÀÓù¿¹ÐÔ
CDBPlayerRefresh_DamChanceDef, # ¸ÅÂʵÖÓù, Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ
CDBPlayerRefresh_BleedDamage, # Á÷ѪÉ˺¦ 155
CDBPlayerRefresh_FaintRate, # »÷ÔθÅÂÊ
CDBPlayerRefresh_FaintDefRate, # »÷ÔθÅÂʵֿ¹
CDBPlayerRefresh_FinalHurt, # ×îÖÕÊä³öÉ˺¦¸½¼Ó
CDBPlayerRefresh_FinalHurtReduce, # ×îÖÕÊä³öÉ˺¦¼õÉÙ
CDBPlayerRefresh_DamagePerPVP, # PVPÉ˺¦Ôö¼Ó 160
CDBPlayerRefresh_DamagePerPVPReduce, # PVPÉ˺¦¼õÉÙ
CDBPlayerRefresh_ComboRate, # Á¬»÷¼¸ÂÊ
CDBPlayerRefresh_ComboDamPer, # Á¬»÷¼¼ÄÜÉ˺¦
CDBPlayerRefresh_MaxProDef, # ×î´ó·À»¤Öµ
CDBPlayerRefresh_ProDefHPPer, # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È 165
CDBPlayerRefresh_ProDefAbsorb, # ·À»¤¶ÜÎüÊÕÉ˺¦°Ù·Ö±È
CDBPlayerRefresh_FamilyContribution, # Õ½Ã˹±Ï×¶È
CDBPlayerRefresh_FamilyStoreScore, # Õ½Ã˲ֿâ»ý·Ö
CDBPlayerRefresh_Rune, # ·ûÓ¡¾«»ªµã
CDBPlayerRefresh_RuneSplinters, # ·ûÓ¡Ë鯬 170
CDBPlayerRefresh_RealmPoint, # ¾³½çÐÞÁ¶µã
CDBPlayerRefresh_Ysog, # ħ¾«
CDBPlayerRefresh_FamilyActivity, # ÏÉÃË»îÔ¾Áî
CDBPlayerRefresh_FBHelpPoint, # ¸±±¾ÖúÕ½»ý·Ö
CDBPlayerRefresh_PKState, # Õ½¶·×´Ì¬ 175
CDBPlayerRefresh_BossState, # boss״̬
CDBPlayerRefresh_BaseAtkMin, # »ù´¡×îС¹¥»÷
CDBPlayerRefresh_BaseAtkMax, # »ù´¡×î´ó¹¥»÷
CDBPlayerRefresh_BaseMaxHP, # »ù´¡ÉúÃü
CDBPlayerRefresh_BaseDef, # »ù´¡·ÀÓù 180
CDBPlayerRefresh_BaseHit, # »ù´¡ÃüÖÐ
CDBPlayerRefresh_BaseMiss, # »ù´¡ÉÁ±Ü
CDBPlayerRefresh_OnlyFinalHurt, # ¶îÍâÊä³öÉ˺¦
CDBPlayerRefresh_ForbidenTalk, # ½ûÑÔ
CDBPlayerRefresh_FuncDef, # ¹¦Äܲã·ÀÓù 185
CDBPlayerRefresh_TreasureScore, # Ѱ±¦»ý·Ö
CDBPlayerRefresh_Danjing, # µ¤¾«
) = range(146, 188)
TYPE_Price_Gold_Paper_Money = 5 # ½ðÇ®ÀàÐÍ£¬£¨ÏÈÓÃÀñȯ£¬ÔÙÓýð×Ó£©
TYPE_Price_Family_Contribution = 6 # Õ½Ã˹±Ï×¶È£¨»îÔ¾¶Èת»»µÃÀ´£©
TYPE_Price_FamilyStoreScore = 10 # Õ½Ã˲ֿâ»ý·Ö
TYPE_Price_RealmPoint = 13 # ¾³½çÐÞÁ¶µã
TYPE_Price_Ysog = 14 # ħ¾«
TYPE_Price_FamilyActivity = 15 # ÏÉÃË»îÔ¾Áî
TYPE_Price_FBHelpPoint = 16 # ¸±±¾ÖúÕ½»ý·Ö
TYPE_Price_Rune = 23 # ·ûÓ¡¾«»ªµã
TYPE_Price_RuneSplinters = 24 # ·ûÓ¡Ë鯬
TYPE_Price_TreasureScore = 25 # Ѱ±¦»ý·Ö
TYPE_Price_BourseMoney = 26 # ½»Ò×Ëù¿É¹ºÂò¶î¶È
TYPE_Price_Danjing = 27 # µ¤¾«£¨µ¤Ò©»ØÊÕ£©
#ÒÔÏÂÊǾɵĽðÇ®ÀàÐÍ
TYPE_Price_Magic_Integral = 101 # ħ·½Ñ°±¦»ý·Ö
TYPE_Price_HighLadder_Currency = 102 # ÌìÌݾº¼¼³¡»ý·Ö
TYPE_Price_HighLadder_Signet = 103 # ÎïÆ·¶Ò»»(Ê¥¹â¾§Ê¯)
TYPE_Price_GongXun = 105 # ¹¦Ñ«µã
TYPE_Price_Honor = 108 # ÈÙÓþÉ̵ê»ý·Ö
TYPE_Price_ArrestPoint = 110 # ÐüÉÍ»ý·Ö
# ÎïÆ·¶Ò»»
TYPE_Price_ItemExchangeList = [TYPE_Price_HighLadder_Signet,
]
# ×Ô¶¨Òå»ý·Ö¼°Í¨Öª×Öµä {»õ±ÒÀàÐÍ:֪ͨ¿Í»§¶ËË¢ÐÂÀàÐÍ, ...} , Èç¹û²»Í¨ÖªµÄ»°Ë¢ÐÂÀàÐÍÔòÅäÖà None
TYPE_Price_CurrencyDict = {
TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
TYPE_Price_Rune:CDBPlayerRefresh_Rune,
TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
TYPE_Price_BourseMoney:None,
TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint,
TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
}
# ¸ßЧս¶·×´Ì¬
Def_Battle_Status = (
Def_Battle_Start, # ¼¤»î
Def_Battle_Stop, # ֹͣ
Def_Battle_Query # ²éѯ
) = range(1, 4)
#ÎÞÏÞ·Ébuff id--->ÐÂÊÖÌåÑéVIPBUFF
Def_FreedomTransBuffID = 11503
#ÇøÓòÀàÐͶ¨Òå, ´Ó5¿ªÊ¼, C++¶¨Òåµ½ IPY_GameWorld.gatMax 4
(
gatManor, # ÁìµØÇøÓò, ÁìµØÕ½ÆÚ¼ä¿ÉPK, ·´Ö®ÎªÆÕÍ¨ÇøÓò
) = range(5, 6)
# ÓÎÏ·¹¦ÄÜID¶¨Ò壬ÐèÈ·±£Î¨Ò»£¬ÓëPyGameFuncControl.txtÖÐFuncIdÒ»ÖÂ
GameFuncID_Wing = 3 # ³á°ò
GameFuncID_Pet = 6 # ³èÎÁé³è
GameFuncID_MagicWeapon = 7 # ·¨±¦
GameFuncID_Horse = 8 # ×øÆï
GameFuncID_Official = 12 # ¹Ù¾ô£¬¾³½ç
GameFuncID_Family = 15 # Õ½ÃË£¬ÏÉÃË
GameFuncID_GodWeapon = 20 # ÉñÆ÷
GameFuncID_RefineExp = 60 # ¾ÑéÁ¶ÖÆ£¬ÆíÔ¸
GameFuncID_RefineMoney = 61 # ½ð±ÒÁ¶ÖÆ£¬ÆíÔ¸
GameFuncID_WorldLV = 71 # ÊÀ½çµÈ¼¶
GameFuncID_Billboard = 72 # ÅÅÐаñ
GameFuncID_Friend = 73 # ºÃÓÑ
GameFuncID_SignDay = 81 # Ç©µ½
GameFuncID_RefineStove = 87 # Á¶µ¤Â¯
GameFuncID_Treasure = 99 # Ѱ±¦
GameFuncID_FirstGoldTip = 128 # Ê׳äÓÅÊÆÌáʾ
GameFuncID_EquipDecompose = 123 # ×°±¸·Ö½â
GameFuncID_DailyQuest = 78 # ÈÕ³£
GameFuncID_FreeGoods = 130 # ¼«Æ·°×ÄÃ
# ÒÔÏÂΪÔÝʱÎÞÓõÄ
GameFuncID_GreatMaster = 28 # ´óʦ
GameFuncID_Truck = 33 # ÔËïÚ
GameFuncID_RunDaily = 34 # ÈÕ³£ÅÜ»·
GameFuncID_RunFamily = 53 # Õ½ÃËÅÜ»·
GameFuncID_ArrestTask = 7100 # ÐüÉÍÈÎÎñ
#¼Ò×åÐüÉÍÈÎÎñÍê³É״̬¼Ç¼λ±êʶ
Def_ArrestOverState_BitDic = {
5000:0,
5001:1,
5002:2,
5003:3,
5004:4,
5005:5,
5006:6,
}
#ÁÄÌìÐÅÏ¢¸½¼ÓÖµ
(
Def_TalkExtraValue_Bit_VipLv, # vipµÈ¼¶
Def_TalkExtraValue_Bit_GM, #GM
Def_TalkExtraValue_Bit_JOB, #job
) = range(0, 3)
#ÁÄÌìÐÅÏ¢¸½¼ÓÖµÖÐijÐÅÏ¢Êý¾ÝËùռλÖÃ
#{ÁÄÌìÐÅÏ¢¸½¼ÓÖµÀàÐÍ:[ÆðʼλÖÃ(´Ó×óÍùÓÒ), ½áÊøÎ»ÖÃ(²»°üº¬)]}
Def_TalkExtraValue_LenDict = {
Def_TalkExtraValue_Bit_VipLv:[0, 2], # vipµÈ¼¶
Def_TalkExtraValue_Bit_GM:[2, 3], # GM
Def_TalkExtraValue_Bit_JOB:[3, 4], # job
}
# ÁÄÌìÆµµÀ ÔÝÓÃÓïÒô
(Def_ChannelChat_World, # ÊÀ½ç
Def_ChannelChat_Family, # ÏÉÃË
Def_ChannelChat_Private, # ˽Áĺ¬ºÃÓÑ
Def_ChannelChat_Team, # ¶ÓÎé
Def_ChannelChat_Area, # ÇøÓò£¨µ±Ç°µØÍ¼»ò¸±±¾Ïߣ©
) = range(1, 6)
#±³°üÀàÐÍ
(
rptTempSwap, # ÁÙʱ½»»»±³°ü 28
rptTempItem, # ÁÙʱ´æ·Å±³°ü 29
rptTreasure, # Ѱ±¦ÎïÆ·±³°ü 30
rptPet, # ³èÎï±³°ü(ÓÃÎïÆ·´æ´¢³èÎïµÄÊý¾Ý) 31
rptDogzItem, # ÉñÊÞÎïÆ·±³°ü 32
rptDogzEquip, # ÉñÊÞ×°±¸±³°ü 33
rptMax, # ×î´ó±³°üÀàÐÍÊýÁ¿£¬·ÅÔÚ×îºóÒ»¸ö
) = range(28, 28 + 7) #C++¶¨ÒåµÄö¾Ùµ½£²£·
#ÐéÄâ±³°üÀàÐÍ, ´Ó255µÝ¼õ
Def_VPack_TypeList = (
rptRune, # ·ûÓ¡±³°ü 255
) = range(256 - 1, 256)
#ÎäÆ÷µÄÊÖ³ÖÐÎʽ
(
Def_Weapon_One_Hand, # µ¥ÊÖ
Def_Weapon_Two_Handed, # Ë«ÊÖ
Def_Weapon_Dual_Hands, # Ë«³Ö(×óÓÒÊÖ¿É»¥»»)
) = range(3)
#Íæ¼ÒͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ
Def_UniversalGameRecTypeList = (
Def_UniversalGameRecType_XMZZPKInfoRecord, # ÏÉħ֮ÕùÐÅÏ¢¼Ç¼0
Def_UniversalGameRecType_HijackTruck, # ½ÙïÚ1
Def_UniversalGameRecType_XMZZStageRecord, # ÏÉħ֮Õù½×¶Î¼Ç¼2
Def_UniversalGameRecType_LVAwardRecord, #Íæ¼ÒµÈ¼¶½±Àø¼Ç¼ 3
Def_UniversalGameRecType_LimitFBOpenRecord,#ÏÞʱ¸±±¾¿ªÆôʱ¼ä¼Ç¼4
Def_UniversalGameRecType_DujieHelpCntRecord, # ¶É½Ù¸±±¾»¤·¨´ÎÊý5
Def_UniversalGameRecType_TodayPlayerLVInfo, #½ñÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢6
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#×òÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢7
Def_UniversalGameRecType_8,
Def_UniversalGameRecType_9,
Def_UniversalGameRecType_10,
Def_UniversalGameRecType_11,
Def_UniversalGameRecType_MergeRegister, # ÉÏ´«Êý¾Ý±¨ÃûÐÅÏ¢12
Def_UniversalGameRecType_13,
Def_UniversalGameRecType_Reward, # ͨÓý±Àø±í(TopBar)14
Def_UniversalGameRecType_15,
Def_UniversalGameRecType_16,
Def_UniversalGameRecType_17,
Def_UniversalGameRecType_18,
Def_UniversalGameRecType_19,
Def_UniversalGameRecType_20,
Def_UniversalGameRecType_21,
Def_UniversalGameRecType_22,
Def_UniversalGameRecType_23,
Def_UniversalGameRecType_UpdatePlayerName, # Íæ¼Ò¸ÄÃûÕýÔÚ¸ÄÃûÖеÄÐÅÏ¢24
Def_UniversalGameRecType_BossDropGoodItemInfo, # bossµôÂäºÃÎïÆ·ÐÅÏ¢¼Ç¼25
Def_UniversalGameRecType_26,
Def_UniversalGameRecType_27,
Def_UniversalGameRecType_28,
Def_UniversalGameRecType_BossInfo, # bossÐÅÏ¢29
Def_UniversalGameRecType_30,
Def_UniversalGameRecType_31,
Def_UniversalGameRecType_32,
Def_UniversalGameRecType_ManorWarInfo, # ÁìµØÕù¶áÕ½Õ¼Áì½á¹û33
Def_UniversalGameRecType_34,
Def_UniversalGameRecType_ShopItem, # ×Ô¶¨ÒåÉ̵êÈ«·þÏÞ¹ºÊý¾Ý35
Def_UniversalGameRecType_36,
Def_UniversalGameRecType_37,
Def_UniversalGameRecType_38,
Def_UniversalGameRecType_39,
Def_UniversalGameRecType_40,
Def_UniversalGameRecType_RedPacketRecord, # ºì°ü²ú³ö½á¹û¼Ç¼41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_MergeEvent, # ¿ç·þÍæ¼ÒÊý¾Ý±ä¸üʼþÐÅÏ¢43
Def_UniversalGameRecType_MergePKAwardRecord, # ¿ç·þPK½±ÀøÁìÈ¡¼Ç¼44
Def_UniversalGameRecType_MergePKTopPlayerEquip, # ¿ç·þPKÈü¸ßÊÖÍæ¼Ò×°±¸Ô¤ÀÀÐÅÏ¢45
Def_UniversalGameRecType_MergePKScoreAward, # ¿ç·þPK»ý·ÖÁì½±¼Ç¼46
Def_UniversalGameRecType_MergeKingBattleRecord, # ¿ç·þÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢47
Def_UniversalGameRecType_MergeKingBattleRecordLast, # ¿ç·þÍõÕßÕù°ÔÉÏÒ»ÆÚ¶ÔÕ½ÐÅÏ¢48
Def_UniversalGameRecType_MergeKingSupportRecord, # ¿ç·þÍõÕßÕù°ÔÖ§³ÖѺעÐÅÏ¢49
Def_UniversalGameRecType_MergeKingTopPlayerEquip, # ¿ç·þÍõÕßÕù°Ô¸ßÊÖÍæ¼Ò×°±¸Ô¤ÀÀÐÅÏ¢50
Def_UniversalGameRecType_MergePKUnNotifyOver, # ¿ç·þPKδͬ²½µÄPK½á¹û51
Def_UniversalGameRecType_52,
Def_UniversalGameRecType_53,
Def_UniversalGameRecType_54,
Def_UniversalGameRecType_55,
Def_UniversalGameRecType_56,
Def_UniversalGameRecType_GrabRedAllRecord, # ÇÀºì°ü×ܼǼ57
Def_UniversalGameRecType_GrabRedNewRecord, # ÇÀºì°ü¿ÉÇÀÐÅÏ¢¼Ç¼58
Def_UniversalGameRecType_GrabRedOldRecord, # ÇÀºì°üÒÑÇÀÍêÐÅÏ¢¼Ç¼59
Def_UniversalGameRecType_60,
Def_UniversalGameRecType_61,
Def_UniversalGameRecType_62,
Def_UniversalGameRecType_63,
Def_UniversalGameRecType_FamilyRedPacketAllRecord, # ÏÉÃ˺ì°ü×ܼǼ64
Def_UniversalGameRecType_FamilyRedPacketGrabRecord, # ÏÉÃ˺ì°üÒÑÇÀÐÅÏ¢¼Ç¼65
Def_UniversalGameRecType_DujieHelpAllRecord, # ¶É½Ù¸±±¾»¤·¨×ܼǼ66
Def_UniversalGameRecType_DujieHelpRecord, # ¶É½Ù¸±±¾»¤·¨Ïêϸ¼Ç¼67
Def_UniversalGameRecType_FamilyWarBattle, # ÏÉÃËÁªÈü¶ÔÕ½±í68
Def_UniversalGameRecType_FamilyWarChampion, # ÏÉÃËÁªÈüÍõÕßÏÉÃ˼Ǽ69
Def_UniversalGameRecType_FamilyWarMember, # ÏÉÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
) = range(0, 70 + 1)
# ºÏ·þ»áºÏ²¢µÄͨÓÃÊý¾ÝÀàÐÍ {ÀàÐÍ:Ïà²îʱ¼äÌì, ...} , Ïà²îÌìΪ0±íʾ¸ÃÀàÐÍÊý¾Ýȫȡ
# {12:30, 44:0, 60:0, 61:0}
# ¿Í»§¶Ë²»¿É²é¿´µÄ×Ô¶¨Òå±íÀàÐÍ
Def_Confidential_UniversalRecList = (
Def_UniversalGameRecType_MergeRegister, # ÉÏ´«Êý¾Ý±¨ÃûÐÅÏ¢12
Def_UniversalGameRecType_FamilyWarMember, # ÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
)
# ֻͬ²½×ÔÉíÊý¾ÝµÄÀàÐÍ {ÀàÐÍ:×ÔÉíÊý¾Ý×î´óÌõÊý, ...} , ×ÔÉíÊý¾Ý×î´óÌõÊý-1ʱ´ú±í×ÔÉíÈ«²¿Êý¾Ý; ÕâÀïµÄÊý¾ÝValue1¹Ì¶¨ÎªplayerID
Def_Sync_UniversalRecSelfDict = {
Def_UniversalGameRecType_MergePKAwardRecord:1,
Def_UniversalGameRecType_MergeKingSupportRecord:-1,
}
#¼Ò×åÐÐΪÀàÐÍ ÔÚGameServer.ChConfig.ActionTypeSaveCnt ÖÐÅäÖÃ×î¸ß´æ´¢ÌõÊý
Def_ActionTypeList = (
Def_ActionType_FamilyPray, #¼Ò×åÆí¸£0
Def_ActionType_1, #1
Def_ActionType_FamilyArrest, #¼Ò×åÐüÉÍÍê³ÉÇé¿ö2
Def_ActionType_FamilyAdd, #ÉêÇë½øÈë¼Ò×å3
Def_ActionType_FamilyMember, #¼Ç¼¼Ò×å³ÉÔ±ÐÅÏ¢4(ÒÔǰ¿ª·þ»î¶¯Óã¬ÔÝ·ÏÆú)
Def_ActionType_LeaderImpeachTime, # ×峤ÏÂÏßÁ˶à¾Ã5
Def_ActionType_FamilyBossFB, #¼Ç¼¼Ò×åboss¸±±¾ÐÅÏ¢6
Def_ActionType_FamilyStore, #¼Ç¼սÃ˲ֿâ²Ù×÷¼Ç¼7
Def_ActionType_XXX8, #8
Def_ActionType_XXX9, #9
Def_ActionType_XXX10, #10
Def_ActionType_OfficerModelEquip, #¼Ç¼¼Ò×åÓÐְλµÄ³ÉԱģÐÍ×°±¸ÐÅÏ¢11
Def_ActionType_FamilyEvent, #¼Ç¼¼Ò×åʼþ12
) = range(0, 13)
# ¼Ò×åÐÐΪʼþÀàÐͶ¨Òå; Def_ActionType_FamilyEvent; ´æÓëʼþ¼Ç¼Value1
# ͨÓãºtime-ʱ¼ä£»name-Íæ¼Ò£»value1-ʼþÀàÐÍ
Def_FamilyActionEvent_List = (
Def_FamilyActionEvent_Pray, # Æí¸£: value2-Æí¸£ÀàÐÍ; value3-¹±Ï×µãÊý
Def_FamilyActionEvent_Donate, # ¾èÏ×: value2-¾èÏ×ÀàÐÍ, 0-»õ±Ò, 1-ÎïÆ·; value3-¸öÊý; value4-»õ±ÒÀàÐÍ»òÎïÆ·ID; value5-¹±Ï×µãÊý; value6-Ëæ»úֵȷ±£Í¬Ò»Ê±¼äÄÚÊý¾ÝΨһÐÔ
Def_FamilyActionEvent_MemberChange, # ³ÉÔ±±ä¶¯: value2-±ä¶¯ÀàÐÍ, 0-¼ÓÈë, 1-Í˳ö, 2-±»Ìß, 3-µ¯ÛÀÍ˳ö, 4-ְλ±ä¶¯; value3-±ä¸üºóְλµÈ¼¶; value4-±ä¸üǰְλµÈ¼¶
Def_FamilyActionEvent_LVUP, # Õ½ÃËÉý¼¶: value2-Éý¼¶µÈ¼¶
Def_FamilyActionEvent_Arrest, # ÐüÉÍ: value2-ÐüÉÍÈÎÎñID
Def_FamilyActionEvent_Tech, # ¿Æ¼¼: value2-Õ½Ã˿Ƽ¼ID; value3-Éý¼¶ºóµÈ¼¶
Def_FamilyActionEvent_FBBoss, # ¸±±¾:
) = range(7)
# ³ÉÔ±±ä¶¯¶¨Òå
(
Def_FamilyMemberChange_Join, # ¼ÓÈë
Def_FamilyMemberChange_Leave, # Í˳ö
Def_FamilyMemberChange_KickOut, # Ìß³ö
Def_FamilyMemberChange_Impeach, # µ¯ÛÀÍ˳ö
Def_FamilyMemberChange_FMLV, # ³ÉԱְλµÈ¼¶±ä¸ü
) = range(5)
#ÀÛ¼Ó¼Ò×å»îÔ¾¶ÈÔÒò
(
Def_AddFAVReason_DoFamilyMisson, #¼Ò×åÈÎÎñ
Def_AddFAVReason_FamilyDonateItem, #¼Ò×å¾èÏ×ÎïÆ·
Def_AddFAVReason_UseItem, #ʹÓÃÎïÆ·
Def_AddFAVReason_FamilyInvade, #Õ½Ã˸±±¾
Def_AddFAVReason_FamilyParty, #Õ½ÃËÑç»á
) = range(1, 6)
#¼Ò×åÏà¹Ø»î¶¯ÀàÐͶ¨Òå
Def_FamActivityList = (
Def_FamActivity_War, # Õ½ÃËÕù°Ô
Def_FamActivity_Manor, # ÁìµØÕù¶á
) = range(2)
#¸±±¾Í¨¹ØÀàÐÍ
(
Def_PassType_Individual, # µ¥ÈË
Def_PassType_Team, # ×é¶Ó
) = range(0, 2)
#ÔËæô
(
Def_Out_Truck, # À뿪æô³µ
Def_Enter_Truck, #½øÈëæô³µ
) = range(1, 3)
Def_OSC_ValidDay = 6 # ¿ª·þ»î¶¯ÓÐЧ»î¶¯Ìì
Def_MSC_ValidDay = 5 # ºÏ·þ»î¶¯ÓÐЧ»î¶¯Ìì
# ¿ª·þ»î¶¯ÀàÐͱêʶ, ²»¿É³¬¹ý32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV, # Ç¿»¯µÈ¼¶ÅÅÐÐ 1
Def_Campaign_Type_HorseLV, # ×øÆïµÈ¼¶ÅÅÐÐ 2
Def_Campaign_Type_StoneLV, # ±¦Ê¯µÈ¼¶ÅÅÐÐ 3
Def_Campaign_Type_LV, # ³å¼¶µÈ¼¶ÅÅÐÐ 4
Def_Campaign_Type_RealmLV, # ¾³½çµÈ¼¶ÅÅÐÐ 5
Def_Campaign_Type_FightPower, # ×ÜÕ½¶·Á¦ÅÅÐÐ 6
) = range(1, 1 + 6)
# »î¶¯ÀàÐͶÔÓ¦µÄ½±ÀøÅÅÐаñ{»î¶¯ÀàÐÍ:ÅÅÐаñ, ...}
Def_Campaign_Billboard_Dict = {
Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV,
Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV,
Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
Def_Campaign_Type_LV:Def_BT_Campaign_LV,
Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
}
# »î¶¯Êý¾Ý״̬
(
Def_CampaignDataState_None, # ÎÞ
Def_CampaignDataState_Save, # Êý¾Ý¿É¸üÐÂ
Def_CampaignDataState_Over, # Êý¾Ý½áÊø¸üÐÂ
) = range(3)
# »î¶¯Á콱״̬
(
Def_CampaignAwardState_None, # ÎÞ
Def_CampaignAwardState_Allow, # ÔÊÐíÁì½±
Def_CampaignAwardState_Over, # Áì½±½áÊø
) = range(3)
#ºÏ·þ»î¶¯ÀàÐͱêʶ
Def_MixCampaign_Type_List = (
Def_MixCampaign_Type_PlayerBattle, # ×ÜÕ½¶·Á¦0
Def_MixCampaign_Type_RechargeFirst, # Ê׳佱Àø1
Def_MixCampaign_Type_RechargeRank, # ÀۼƳäÖµÅÅÐн±Àø2
Def_MixCampaign_Type_RechargeCnt, # ÀۼƳäÖµ±£µ×½±Àø3
Def_MixCampaign_Type_FamilyWar, # ±ù·âÍõ×ù¼Ò×åÕ½»ñʤ¼Ò×å³ÉÔ±½±Àø4
Def_MixCampaign_Type_FamilyWarEnter, # ±ù·âÍõ×ù²ÎÓë½±5
Def_MixCampaign_Type_FamilyKillBoss, # Õ½ÃË»÷ɱbossÅÅÐÐ
Def_MixCampaign_Type_PlayerKillBoss, # ¸öÈË»÷ɱboss
) = range(8)
#ºÏ·þ»î¶¯ÀàÐͶÔÓ¦µÄ½±ÀøÅÅÐаñ
Def_MixCampaign_Billboard_Dict = {
Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # ×ÜÕ½¶·Á¦
Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # ÀۼƳäÖµÅÅÐÐ
Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # »ñʤսÃ˳ÉÔ±
Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # Õ½ÃË»÷ɱbossÅÅÐÐ
}
# Ö±½ÓÔÚMapServerÖд¦ÀíµÄºÏ·þ»î¶¯ÀàÐÍ
DoOnMapServerMixCampaignTypeList = [
Def_MixCampaign_Type_RechargeFirst,
Def_MixCampaign_Type_RechargeCnt,
Def_MixCampaign_Type_FamilyWarEnter,
Def_MixCampaign_Type_PlayerKillBoss,
]
# ºÏ·þ»î¶¯ÇëÇóGameServer²Ù×÷ÀàÐͶ¨Òå
(
Def_MSCGameServerQuery_QueryAward, # ²éѯ
Def_MSCGameServerQuery_GetAward, # Áì½±
Def_MSCGameServerQuery_MailAward, # Óʼþ·¢Ëͽ±Àø
) = range(3)
#¶ÓÎé×î´óÈËÊý
Def_Team_MaxPlayerCount = 4
#×ªÒÆ×Ö·ûÁбí
Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0']
#ÕóÓª ÈýÖÖ ÖÐÁ¢ ÕýÒå а¶ñ
[
CampType_Neutral, #ÖÐÁ¢
CampType_Justice, #ÕýÒå(Óë Def_ID1Win Ò»ÖÂ)
CampType_Evil, #а¶ñ(Óë Def_ID2Win Ò»ÖÂ)
] = range(3)
#¿ç·þÆ¥ÅäPK½±ÀøÀàÐÍ
Def_MergePKAwardTypeList = (
Def_MergePKAward_DayPKCnt, # 0 ÿÈÕÌôÕ½´ÎÊý½±Àø
Def_MergePKAward_DayWinCnt, # 1 ÿÈÕʤÀû´ÎÊý½±Àø
Def_MergePKAward_SeasonGrade, # 2 Èü¼¾½ú¼¶½±Àø
Def_MergePKAward_SeasonRank, # 3 Èü¼¾ÅÅÃû½±Àø
Def_MergePKAward_FirstWinCnt, # 4 Ê×´ÎʤÀû´ÎÊý½±Àø
) = range(5)
#¿ç·þÕ½Õ½¶·×´Ì¬
(
Def_NotBegin, #»¹Ã»¿ªÊ¼
Def_ID1Win, #µÚÒ»¸öÍæ¼ÒʤÀû(ÓëCampType_JusticeÒ»ÖÂ)
Def_ID2Win, #µÚ¶þ¸öÍæ¼ÒʤÀû(ÓëCampType_EvilÒ»ÖÂ)
Def_Battling, #ÕýÔÚÕ½¶·ÖÐ
Def_BattleReady, #ѺעÖÐ
) = range(5)
# ¿ç·þÈü(¿ç·þ·þÎñÆ÷)ÉÏ´«Êý¾Ý״̬
(
Def_MergeRegisterState_None, #¿ÕÏÐ
Def_MergeRegisterState_Start, #¿ªÊ¼ÉÏ´«
Def_MergeRegisterState_Err, # ÉÏ´«³ö´í
Def_MergeRegisterState_Success, #ÉÏ´«³É¹¦
Def_MergeRegisterState_Request, #ÇëÇó¿ç·þ, ±È¿ªÊ¼ÉÏ´«»¹ÔçµÄÒ»²½£¬ÏÈͨ¹ýÇëÇ󣬲ſªÊ¼ÉÏ´«
) = range(5)
# ¿ç·þ»î¶¯ÀàÐÍ
(
Def_MergeAction_MergeWar, # Íò¹úÕ½
Def_MergeAction_WarOfHonour, # ÈÙÒ«Ö®Õ½(¿ç·þ»ìÕ½)
Def_MergeAction_Boss, # ¿ç·þboss
Def_MergeAction_MergePK, # ¿ç·þÆ¥ÅäPK
Def_MergeAction_MergeKing, # ¿ç·þÍõÕßÕù°Ô
Def_MergeAction_TypeMax, # ÀàÐÍÊý
) = range(6)
#½ÇÉ«¸ÄÃû½á¹û
(
Def_Rename_Result_MoneyErr, # ½ðÇ®²»×ã
Def_Rename_Result_Err, # Ãû×Ö²»ºÏ·¨
Def_Rename_Result_LenErr, # Ãû×Ö³¤¶È´íÎó
Def_Rename_Result_Repeat, # ÖØÃû
Def_Rename_Result_MapErr, # MapServer¸ÄÃûʧ°Ü
Def_Rename_Result_Succeed, # ³É¹¦
) = range(0, 6)
#µØÍ¼µôÂäÎïÆ·¸½¼ÓÊôÐÔ
(
Def_MapItemInfo_Count, # ÊýÁ¿
Def_MapItemInfo_IsSuite, # Ì××°
Def_MapItemInfo_Effect, # ÏÔʾµÄÌØÐ§
Def_MapItemInfo_SpecOwner, # ÌØÊâ¹éÊôµÄÍæ¼ÒIDÁбí
Def_MapItemInfo_NPCID, # µôÂä¸ÃÎïÆ·µÄNPCID
Def_MapItemInfo_OnlySelfSee, # ÊÇ·ñ½ö¹éÊôÕß×Ô¼º¿É¼û
) = range(6)
# ÎïÆ·ÐÅÏ¢×ֵ䶨Òå×Ö¶Î
# IPY_GameWorld.iudetMax = 13 C++¶¨ÒåµÄ×î´óÖµ
# ×¢Òâ--(Ë«ÊýÀàÐʹ洢ֵΪµ¥Öµ£¬µ¥ÊýÀàÐʹ洢ֵΪÁбí)
Def_IudetMapLoaction = 15 # ÎïÆ·¼Ç¼µØÍ¼×ø±ê[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # ÎïÆ·´«ÆæÊôÐÔIDÁбí
Def_IudetLegendAttrValue = 19 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí
Def_IudetOutOfPrintAttrID = 21 # ÎïÆ·¾ø°æÊôÐÔIDÁбí
Def_IudetOutOfPrintAttrValue = 23 # ÎïÆ·¾ø°æÊôÐÔÖµÁбí
Def_IudetPartSuiteLV = 25 # ²¿Î»Ì××°µÈ¼¶ [Ì××°ÀàÐÍ1µÈ¼¶, Ì××°ÀàÐÍ2µÈ¼¶, ...]
Def_IudetWingMaterialItemID = 27 # ³á°ò¾«Á¶²ÄÁÏIDÁбí
Def_IudetWingMaterialItemCount = 29 # ³á°ò¾«Á¶²ÄÁϸöÊýÁбí
Def_IudetDogzEquipPlus = 31 # ÉñÊÞ×°±¸Ç¿»¯ÐÅÏ¢Áбí [Ç¿»¯µÈ¼¶, ÀÛ¼Æ×ÜÊìÁ·¶È]
Def_IudetItemColor = 16 # ÎïÆ·ÑÕÉ«£¬Èç¹û¸ÃֵûÓоÍÈ¡ÎïÆ·
Def_IudetItemCount = 18 # ÎïÆ·¸öÊý£¬Ö§³Ö20ÒÚ£¬Ä¿Ç°½öÌØÊâת»¯ÎïÆ·»áÓõ½
Def_IudetCancelUseLimit = 20 # ÎïÆ·È¡ÏûʹÓÃÏÞÖÆ
Def_IudetSource = 24 # ÎïÆ·À´Ô´
Def_IudetSuiteLV = 30 # Ì××°µÈ¼¶
Def_IudetHasOpenCnt = 32 # ÎïÆ·ÀÛ»ý¿ªÆô´ÎÊý
Def_IudetCreateItemLoginDay = 34 # ´´½¨ÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetLastOpenItemLoginDay = 36 # ÉÏÒ»´Î¿ªÆôÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetRuneLV = 38 # ·ûÓ¡µÈ¼¶
Def_IudetWingProgressValue = 42 #ÓðÒí¾«Á¶Öµ
Def_IudetCreateTime = 44 # ʱЧÎïÆ·µÄ´´½¨Ê±¼ä
# 200~300 ³èÎïÊý¾ÝÓÃ
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # ½×¼¶
Def_IudetPet_State = 204 # µ±Ç°×´Ì¬, ¶ÔÓ¦ Def_PetStateList
Def_IudetPet_QualityLV = 206 # Æ·ÖÊ
Def_IudetPet_Exp = 208 # ¾Ñé
Def_IudetPet_Skill = 201 # ¼¼ÄÜÁбí
# ----------------------------------------------------
# ³èÎïÎïÆ·Êý¾Ý״̬
Def_PetStateList = (
Def_PetState_Null, # ÎÞ
Def_PetState_Fight, # ³öս״̬
) = range(2)
# ÎïÆ·À´Ô´ÀàÐÍ <ÓÃÓÚÎïÆ· Def_IudetSource>
(
Item_Source_Unkown, # δ֪ 0
Item_Source_Treasure, # ħ·½Ñ°±¦ 1
Item_Source_ShopBuy, # É̵깺Âò 2
Item_Source_ShopExchange, # É̵ê¶Ò»» 3
Item_Source_VirtualItemDrop,# ÐéÄâµôÂä 4
) = range(5)
# Íæ¼ÒÔÚÏß½±ÀøÀàÐÍ
(
Def_OnlinePrizeType_NewGuy,
Def_OnlinePrizeType_ByDay,
Def_OnlinePrizeType_Max,
) = range(3)
#---------------------------------------------------------------------
# Íæ¼Ò×ֵ䰴Êýλ´æ´¢Êý¾Ý¸öÊý
Def_PDictDigitCnt = 9
# ¸±±¾ÆÀ·ÖÀàÐÍ
(
ScoreType_TimeConsume, # ºÄʱ½áËãÀàÐÍ
ScoreType_KillStat, # »÷ɱ¹ÖÎïͳ¼Æ
ScoreType_NewGuySuperShow, # »÷ɱ¹ÖÎïͳ¼Æ
ScoreType_GetItem, # »ñµÃÎïÆ·½±ÀøÍ³¼Æ
ScoreType_RedFortReward, # ´ò¿ª¿Í»§¶ËfrmRedFortReward
ScoreType_MergeBoss, # ¿ç·þboss½çÃæ
ScoreType_MergePK, # ¿ç·þÆ¥ÅäPK½áËã
)=range(7)
ScoreTypeName = "TScore"
Def_QQPlatVIPTypeList = (
Def_QQPlatVIP_Yellow, #»Æ×ê
Def_QQPlatVIP_Blue, #À¶×ê
) = range(1, 3)
# VIPÀàÐͶ¨Òå
(
Def_VIPType_Not, # ·ÇVIP
Def_VIPType_Platina, # °×½ðVIP
Def_VIPType_Diamond, # ×êʯVIP
Def_VIPType_Imperial, # ÖÁ×ðVIP
Def_VIPType_Max,
)=range(5)
# Õ½¶·Á¦Ä£¿éÀàÐÍ
Def_MFPType_Max = 25
ModuleFightPowerTypeList = (
Def_MFPType_Role, # ½ÇÉ« 0
Def_MFPType_Equip, # ×°±¸(»ù±¾×°±¸Î») 1
Def_MFPType_Plus, # Ç¿»¯ 2
Def_MFPType_Stone, # ±¦Ê¯ 3
Def_MFPType_Suit, # Ì××° 4
Def_MFPType_Wing, # ³á°ò 5
Def_MFPType_Wash, # Ï´Á· 6
Def_MFPType_Pet, # Áé³è 7
Def_MFPType_Horse, # ×øÆï 8
Def_MFPType_Prestige, # ¾³½ç 9
Def_MFPType_GodWeapon, # Éñ±ø 10
Def_MFPType_Dienstgrad, #³ÆºÅ 11
Def_MFPType_Rune, # ·ûÓ¡ 12
Def_MFPType_Horcrux, # »êÆ÷ 13
Def_MFPType_MagicWeapon1, # ÈË×å·¨±¦ 14
Def_MFPType_StoveYao, # Á¶µ¤Â¯µ¤Ò© 15
Def_MFPType_MagicWeapon2, # ħ×å·¨±¦ 16
Def_MFPType_MagicWeapon3, # ÏÉ×å·¨±¦ 17
Def_MFPType_PetSoul, # Áé³è»êʯ 18
Def_MFPType_HorseSoul, # ×øÆï»êʯ 19
Def_MFPType_MagicWeaponSoul, # ·¨±¦Ö®»ê 20
Def_MFPType_Dogz, # ÉñÊÞ 21
Def_MFPType_Other, # ÆäËû
#ÒÔÏÂÔÝʱûÓõ½£¬¸ÄʱÔÙ´¦Àí
Def_MFPType_Passive, #±»¶¯¼¼ÄÜ
Def_MFPType_ClothesCoat, #Ò·þʱװ
) = range(Def_MFPType_Max)
#ʼþ»ã±¨Óû§ÐÐΪ-----------------------------------------------------------
Def_UserAction_Conn = 3001 # Óû§Á¬½Ó
Def_UserAction_CreateRole = 1000 # ´´½Ç
Def_UserAction_LostModel = 9001 # Á÷ʧģÐÍ ÈçµÇ¼Á÷ʧ£¨Ç°¶Ë-ºó¶Ë£©
Def_UserAction_ChangeMap = 3003 # ÇеØÍ¼
Def_UserAction_RoleInit = 3005 # Íæ¼ÒµÇ½ÊÕµ½³õʼ»¯ÐÅÏ¢
Def_UserAction_VIPLvUP = 1402 # VIPµÈ¼¶ÌáÉý
Def_UserAction_CoinSuccess = 3007 # ³äÖµ³É¹¦¼Ç¼, ½ð¶îͳ¼Æ
Def_UserAction_UseGold = 3008 # ×êʯ´¿ÏûºÄ¼Ç¼(²»°üº¬×êÊ¯×ªÒÆ£¬Èç½»Ò×ËùµÈ)£¬µ«¼ÆËã½»Ò×ËùÊÖÐø·Ñ
Def_UserAction_ClientNetStatus = 3009 # ¿Í»§¶ËÍøÂç×´¿ö
Def_UserAction_CoinAccCnt = 3010 # ³äÖµÕ˺ÅÊýͳ¼Æ
Def_UserAction_KeepOnline = 1300 # È«·þÍæ¼ÒÔÚÏßͳ¼Æ£¬Õû5·ÖÖÓ·¢ËÍ×ÜÊý
Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # Õû5·ÖÖÓ·Ö·þÇø×Ô¶¨ÒåÔÚÏßÍæ¼ÒÈËÊý
Def_UserAction_Login = 1100 # Íæ¼ÒµÇ½³É¹¦
Def_UserAction_Session = 1101 # »á»°¼Ç¼, ͳ¼ÆÀëÏß
Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost" # ÐéÄâ±ÒÏû·Ñ(×êʯ)
Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward" # ÐéÄâ±ÒÔùËÍ(×êʯ)
Def_UserAction_VirtualResource = 1201 # ¸Ä³ÉËùÓеĻõ±Ò²ú³öºÍÏû·Ñ
# ÏîÄ¿¶¨ÒåÀàÐÍ·¶Î§5000~5999
Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # ×Ô¶¨Òåʼþ
Def_UserAction_LVUP = 1401 # Íæ¼ÒÉý¼¶
Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # ÁÄÌì¼à¿Ø
Def_UserAction_FightPower = 1403 # Íæ¼ÒÕ½¶·Á¦
Def_UserAction_MissionLog = 1400 # ÈÎÎñ¼Ç¼
Def_UserAction_MissionOver = 5002 # ÈÎÎñÍê³É
Def_UserAction_MissionAround = 5003 # »·ÈÎÎñ²ÎÓë
Def_UserAction_ToCreateRole = 5004 # ½øÈë´´½Ç
Def_UserAction_IsAdult = 5005 # ÊÇ·ñ³ÉÄê
Def_UserAction_OnlineTime = 5006 # Íæ¼ÒÔÚÏßʱ³¤Í³¼Æ
Def_UserAction_FirstLogin = 5007 # µÚÒ»´Î½øÈëµØÍ¼
Def_UserAction_GameMakeGold = 5009 # ÓÎÏ·Öвú³öµÄ×êʯ
Def_UserAction_GameMakeGoldPaper = 5010 # ÓÎÏ·Öвú³öµÄ°ó×ê
Def_UserAction_UseGoldPaper = 5011 # °ó×êÏû·Ñ
Def_UserAction_TradeGold = 5012 # ½»Ò××êʯÁ¿
Def_UserAction_TradeItem = 5013 # ÎïÆ·½»Ò׼Ǽ
Def_UserAction_ItemChange = 5014 # ÎïÆ·Ê¹Ó㬸ıäµÈ¼Ç¼£¬Åųý·Ç¹óÖØÐÅÏ¢¼Ç¼
Def_UserAction_UseNewGuyCard = 5015 # ʹÓÃÐÂÊÖ¿¨, ÔÝдËÀÔÚ´úÂëÖÐ
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # À©Õ¹ÈÎÎñ¼Ç¼
Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # ×øÆï½ø½×¼Ç¼
Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # ³á°ò½ø½×¼Ç¼
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # ³èÎïÉý¼¶¼Ç¼
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # ³èÎï½ø½×¼Ç¼
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # »õ±Ò²ú³ö¼Ç¼
Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # »õ±ÒÏûºÄ¼Ç¼
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # Íæ¼Ò×°±¸Í³¼Æ
Def_UserAction_ItemRecord = 1404 # ÎïÆ·Á÷Ë®¼Ç¼
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # ¶Ò»»µãȯ
Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # Éñ±øÉý¼¶¼Ç¼
Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # ·ûÓ¡Éý¼¶¼Ç¼
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # ¸ÄÃû¼Ç¼
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # Ôö¼ÓÕæÆø¼Ç¼
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # ¿Û³ýÕæÆø¼Ç¼
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # ʱװÉý¼¶¼Ç¼
Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # »Ã»¯³á°òÉý¼¶¼Ç¼
Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # »Ã»¯×øÆïÉý¼¶¼Ç¼
Def_UserAction_Money_Use = 0 # »õ±ÒÏû·Ñ
Def_UserAction_Money_Get = 1 # »õ±Ò²ú³ö
#------------------------------------------------------------------------
# ÄѶȶ¨Òå
DifficultyList = (
Difficulty_Common, # ÆÕͨ
Difficulty_Elite, # ¾«Ó¢
Difficulty_Hero, # Ó¢ÐÛ
) = range(3)
# ³ÆºÅÀàÐͶ¨Ò壬ÐèÓë\PySysDB\tagDienstgrad.txt±íÖеÄÀàÐÍTypeÒ»Ö£¬´Ó1¿ªÊ¼
(
Def_DienstgradType_Flower, # ÏÊ»¨³ÆºÅ
) = range(1, 2)
# ÌØ»Ý»î¶¯ÀàÐÍ
TeHuiActivityList = (
TeHuiActivity_Recharge, # 0³äÖµÌØ»Ý
TeHuiActivity_ClassUP, # ¹¦ÄÜÉý½×ÌØ»Ý
TeHuiActivity_DiscountShop, # ÕÛ¿ÛµêÌØ»Ý
TeHuiActivity_RechargeRank, # ³äÖµÅÅÐÐÌØ»Ý/ºÏ·þÿÈÕ³äÖµÅÅÐаñ
TeHuiActivity_MixDiscountShop, # ºÏ·þÕÛ¿ÛµêÌØ»Ý
TeHuiActivity_CostProfit, # 5Ïû·Ñ·µÀû
TeHuiActivity_CostRank, # Ïû·ÑÅÅÐаñ
) = range(1, 7 + 1)
# ÌØ»Ý»î¶¯ÀàÐͶÔÓ¦µÄKey
TeHuiTypeKeyDict = {
TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge,
TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum,
TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop,
TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank,
TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop,
TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit,
TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank,
}
# ¹¦ÄÜÉý½×ÈÕÀàÐÍ
ClassUPDayList = (
ClassUPDay_Horse, # ×øÆï
ClassUPDay_Wing, # ³á°ò
ClassUPDay_Office # ¹Ù¾ô
) = range(1, 3 + 1)
# ×ܶ¯Ô±ÀàÐÍ
Def_ZDY_List = (
Def_ZDY_Horse, # ×øÆï
Def_ZDY_Wing, # ³á°ò
Def_ZDY_Office, # ¹Ù¾ô
Def_ZDY_Pet, # ³èÎï
Def_ZDY_FightPower, # Õ½Á¦
) = range(1, 5 + 1)
# ×Ô¶¨ÒåÉ̵ê²éѯ¶¨Òå
(
Def_ShopItem_QueryServerBuyCnt, # ²éѯȫ²¿È«·þÏÞ¹ºÊý¾Ý
Def_ShopItem_BuyItem, # ¹ºÂòÎïÆ·
Def_ShopItem_ClearBuyCnt, # ÖØÖÃÈ«·þÏÞ¹ºÊý¾Ý
Def_ShopItem_SyncServerBuyCnt, # ͬ²½µ¥Æ·È«·þÏÞ¹ºÊý¾Ý
) = range(4)
# ÿÈջ±àºÅ¶¨Òå
DailyActionIDList = (
DailyActionID_DailyRunMission, # ÉͽðÅÜ»·ÈÎÎñ
DailyActionID_FamilyRunMission, # Õ½ÃËÅÜ»·ÈÎÎñ
DailyActionID_EquipPlus, # Ç¿»¯
DailyActionID_FieldFight, # Ò°Íâ¹Ò»ú
DailyActionID_OfflineFight, # ÍÑ»ú¹Ò»ú
DailyActionID_RefineStove, # Á¶µ¤²ÄÁÏÏûºÄ 6
DailyActionID_Dice, # ÎÒҪ̫¼«
DailyActionID_Pray, # ÆíÔ¸
DailyActionID_WorldBOSS, # ÊÀ½çBOSS
DailyActionID_SealDemon, # ·âħ̳ 10
DailyActionID_TowerSD, # ·ûÓ¡Ëþɨµ´
DailyActionID_XXX12, # ·ÏÆú12
DailyActionID_Tower, # ·ûÓ¡Ëþ
DailyActionID_MagicWeapon, # ·¨±¦¼¯»ê
DailyActionID_FBHelp, # ÖúÕ½¸±±¾ 15
DailyActionID_BOSSHome, # BOSSÖ®¼Ò
DailyActionID_FamilyRobBoss, # ÏÉÃËÇÀboss
) = range(1, 17 + 1)
# ³É¾ÍÀàÐͶ¨Òå
SuccessTypeList = (
SuccType_HeroLV, # µÈ¼¶´ïµ½XX¼¶³É¾Í1
SuccType_DecomposeEquip, # ·Ö½âX¼þ×°±¸£¨×°±¸ËéÆ¬Ò²Ëã2
SuccType_MainTaskNode, # Ö÷ÏßÈÎÎñ½Úµã3
SuccType_MunekadoTrialEx, #ͨ¹ØX´Î×ÚÃÅÊÔÁ¶4
SuccType_TaskCRun, # Íê³Éx´ÎÈÕ³£»·ÈÎÎñ³É¾Í5
SuccType_TaskFRun, # Íê³Éx´Î10»·Õ½ÃË»·ÈÎÎñ³É¾Í6
SuccType_KirinHomeEx, #ͨ¹Ø÷è÷ëÖ®¸®X´Î³É¾Í7
SuccType_GodWeapon, # xÉñÆ÷´ïµ½X¼¶³É¾Í8
SuccType_XXX9, # ·ÏÆú9
SuccType_HorseAllLV, # X×øÆïµÈ¼¶´ïµ½XX¼¶ 10
SuccType_XXX11, # ·ÏÆú11
SuccType_KillBossHomeBoss, # BOSSÖ®¼ÒBOSS»÷ɱ³É¾Í12
SuccType_XXX13, # ·ÏÆú13
SuccType_XXX14, # ·ÏÆú14
SuccType_XXX15, # ·ÏÆú15
SuccType_XXX16, # ·ÏÆú16
SuccType_XXX17, # ·ÏÆú17
SuccType_XXX18, # ·ÏÆú18
SuccType_AddFriend, # Ìí¼ÓXX¸öºÃÓѳɾÍ19
SuccType_TalkWorld, # ÊÀ½çƵµÀ·¢ÑÔ20
SuccType_XXX21 , # ·ÏÆú21
SuccType_XXX22 , # ·ÏÆú22
SuccType_XXX23 , # ·ÏÆú23
SuccType_XXX24 , # ·ÏÆú24
SuccType_XXX25, # ·ÏÆú25
SuccType_EquipPlus, # Ç¿»¯x´Î³É¾Í26
SuccType_EquipPlusLV, # x¼þ×°±¸Ç¿»¯µÈ¼¶´ïµ½x¼¶27
SuccType_KillWorldBoss, # »÷ɱÊÀ½çbossx´Î³É¾Í(ÓÐÉ˺¦¾ÍËã)28
SuccType_XXX29, # ·ÏÆú29
SuccType_PassWagicWeapon, # ͨ¹Ø·¨±¦¸±±¾30
SuccType_XXX31, # ·ÏÆú31
SuccType_XXX32, # ·ÏÆú32
SuccType_GetMagicWeapon, # »ñµÃx·¨±¦³É¾Í33
SuccType_XXX34, # ·ÏÆú34
SuccType_Pray, # Æíµ»x´Î35
SuccType_KillSpecificNPC, # »÷É±ÌØ¶¨NPC36
SuccType_XXX37, # ·ÏÆú37
SuccType_XXX38, # ·ÏÆú38
SuccType_EquipColorItem, #´©´÷ij½×ijƷÖʵÄ×°±¸³É¾Í39
SuccType_XXX40, #·ÏÆú40
SuccType_XXX41, #·ÏÆú41
SuccType_PassRuneTower, #ͨ¹Ø·ûÓ¡Ëþ³É¾Í42
SuccType_XXX43, #·ÏÆú43
SuccType_InlayRune, #ÏâǶXöXÆ·ÖÊ·ûÓ¡44
SuccType_RuneLvUp, #ÀۼƷûÓ¡×ܵȼ¶XX45
SuccType_BZZD, #ͨ¹ØÏɽçÃØ¾³³É¾Í46
SuccType_XXX47, #·ÏÆú47
SuccType_SealDemon, #·âħ̳»÷ɱBOSS¼¸Ö»48
SuccType_KirinHome, #ͨ¹Ø÷è÷ëÖ®¸®X²ãX´Î³É¾Í49
SuccType_RealmlvUp, #¾³½çÌáÉý³É¾Í50
SuccType_RefineItem, #Íê³É1´ÎÁ¶µ¤³É¾Í51
SuccType_XXX52, #·ÏÆú52
SuccType_XXX53, #·ÏÆú53
SuccType_MunekadoTrial, #XÈ˼°ÒÔÉÏ×é¶ÓXÆÀ¼¶¼°ÒÔÉÏͨ¹ØX²ã×ÚÃÅÊÔÁ¶54
SuccType_ElderBattlefieldKill, #ÉϹÅÕ½³¡»÷ɱ³É¾Í55
SuccType_ElderBattlefieldConKill, #ÉϹÅÕ½³¡15Á¬É±³É¾Í56
SuccType_XXX57, #·ÏÆú57
SuccType_PetClassLV, #XÁé³è´ïµ½X½×58
SuccType_XXX59, #·ÏÆú59
SuccType_InlayStone1, #ÏâǶXöX¼¶ÒÔÉÏÉúÃüôä´ä60
SuccType_InlayStone2, #ÏâǶXöX¼¶ÒÔÉÏ»ÙÃðÑ×¾§61
SuccType_XJMJGetExp, #ÏɽçÃØ¾³µ¥³¡»ñµÃXÒÚ¾Ñé62
SuccType_QueenRelics, #S¼¶Í¨¹Øæ´»ÊÒż£X²ã63
SuccType_XXX64, #·ÏÆú64
SuccType_XMZZConWin, #ÏÉħ֮ÕùXÁ¬Ê¤X´Î65
SuccType_XXX66, #·ÏÆú66
SuccType_ChaosDemon, #»ìÂÒÑýÓòXÈËÒÔÉ϶ÓÎéXÆÀ¼¶Í¨¹Ø67
SuccType_XXX68, #·ÏÆú68
SuccType_CompoundItemEx, #ÎïÆ·XµÄºÏ³É³É¹¦X´Î69
SuccType_EquipWashLV1, #ÎäÆ÷Ï´Á·X¼¶£¨Ö÷ÊÖ+¸±ÊÖ£©70
SuccType_EquipWashLV2, #·À¾ßÏ´Á·X¼¶£¨·À¾ß5¼þ£©71
SuccType_EquipWashLV3, #ÏÉÆ÷Ï´Á·X¼¶£¨ÏÉÆ÷3¼þ£©72
SuccType_XXX73, #·ÏÆú73
SuccType_XXX74, #·ÏÆú74
SuccType_XXX75, #·ÏÆú75
SuccType_XXX76, #·ÏÆú76
SuccType_XXX77, #·ÏÆú77
SuccType_DujieFBHelp, #¶É½Ù»¤·¨³É¹¦X´Î 78
SuccType_DujieFBHelpPass, #¶É½ÙÖúÕ½³É¹¦X´Î 79
SuccType_XXX80, #·ÏÆú 80
SuccType_FBEncourage, #x¸±±¾ÀۼƹÄÎèX´Î 81
SuccType_EquipArmor, #´©´÷XÑÕÉ«XÐǼ¶X½×·À¾ßÒ»Ì×£¨5¼þ·À¾ß£© 82
SuccType_EquipWeapon, #´©´÷XÑÕÉ«XÐǼ¶X½×ÎäÆ÷Ò»Ì×£¨Ö÷ÊÖ+¸±ÊÖ£© 83
SuccType_XXX84, #·ÏÆú 84
SuccType_XXX85, #·ÏÆú85
SuccType_XXX86, #·ÏÆú 86
SuccType_XXX87, #·ÏÆú 87
SuccType_XXX88, #·ÏÆú 88
SuccType_XXX89, #ÏÉÃËÑç»á´ðÌâXÌâ 89
SuccType_EquipWing, #´©´÷X½×XÆ·ÖÊÓðÒí 90
SuccType_MWSkillUp, #X·¨±¦Ç±Á¦¼¼ÄÜÌáÉýX¼¶ 91
SuccType_EquipSuit, #Ì××° X¼þX½×ÆÕͨ£¨Ç¿»¯£©·À¾ßÌ××° 92
SuccType_TalkFamily, # ÏÉÃËÆµµÀ·¢ÑÔ93
SuccType_UseItem, # ʹÓÃXÎïÆ·X´Î94
SuccType_XXX95, # ·ÏÆú95
SuccType_XXX96, # ·ÏÆú96
SuccType_XXX97, # ·ÏÆú97
SuccType_XXX98, # ·ÏÆú98
SuccType_XXX99, # ·ÏÆú99
SuccType_FamilyTechLV, # ÏÉÃËX¼¼ÄÜX¼¶100
SuccType_XXX101, # ·ÏÆú101
SuccType_XXX102, # ·ÏÆú102
SuccType_XXX103, # ·ÏÆú103
SuccType_XXX104, # ·ÏÆú104
SuccType_FMTFirst, # »ñµÃ·âħ̳˫±¶½±ÀøX´Î105
SuccType_XXX106, # ·ÏÆú106
SuccType_XXX107, # ·ÏÆú107
SuccType_XXX108, # ·ÏÆú108
SuccType_XXX109, # ·ÏÆú109
SuccType_XXX110, # ·ÏÆú110
SuccType_WingRefine, # ÓðÒí¾«Á¶X´Î111
SuccType_GetSpecialItem, # »ñµÃÌØÊâÎïÆ·112
SuccType_XXX113, # ·ÏÆú113
SuccType_GetRealmPoint, # »ñµÃ¶àÉÙÐÞÐеã114
SuccType_AlchemyLV, # Á¶µ¤Â¯µÈ¼¶115
SuccType_PickUpItem, # ʰȡÎïÆ·116
SuccType_VIPLV, # VIPµÈ¼¶117
SuccType_XMZZWinCnt, # ÏÉħ֮ÕùÀÛ»ýʤÀû³¡Êý118
SuccType_XMZZGetScore, # ÏÉÃËÖ®ÕùÀÛ»ý»ñµÃ»ý·Ö119
SuccType_StoneTotalLV, #ÏâǶ±¦Ê¯×ܵȼ¶120
SuccType_TowerSD, #·ûÓ¡Ëþɨµ´X´Î121
SuccType_XXX122, # ·ÏÆú122
SuccType_XBXZ, # Ïɱ¦Ñ°Ö÷Íê³É½ø¶È123
SuccType_CompoundEquip, # ºÏ³ÉX½×XÑÕÉ«XÐǼ¶ÒÔÉÏ×°±¸124
SuccType_IceLode, #ͨ¹Ø±ù¾§¿óÂö³É¾Í125
SuccType_RefineStoveColor, #Á¶ÖÆXÆ·Öʵ¤Ò©Xö126
SuccType_UseStoveBylv, #ʹÓÃXÆ·µ¤Ò©Xö127
) = range(1, 128)
# Á¬ÐøÌì¹æÔòµÄ³É¾ÍÀàÐÍ
ContinueSuccessTypeList = []
# ²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ(Ö¸Ïà¶Ô½Ï¸ß³É¾ÍÌõ¼þ²»»áÔö¼Ó½ÏµÍ³É¾ÍÌõ¼þµÄ½ø¶È)
UnDownCheckSuccessTypeList = [
SuccType_EquipPlusLV, SuccType_GodWeapon,
SuccType_MainTaskNode,SuccType_PassWagicWeapon,
SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
SuccType_Pray,SuccType_PetClassLV,
SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
SuccType_EquipSuit,
SuccType_UseItem,SuccType_FamilyTechLV,
SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
]
#´«½øÀ´µÄÌõ¼þÂú×ãÅäÖõÄÌõ¼þÁбíÖеÄÒ»¸ö¾ÍÐеijɾÍÀàÐÍ
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
#´«½øÀ´µÄÌõ¼þÊÇÅäÖÃÌõ¼þµÄÕûÊý±¶µÄ³É¾ÍÀàÐÍ
MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill]
#Ôö¼Ó½ø¶ÈǰÐèÒªÖØÖõijɾÍÀàÐÍ
NeedResetSuccessTypeList = [
SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
]
# ÁÄÌìÀàÐÍ, ´Ó100¿ªÊ¼, ǰ100¸ö¸øc++ÓÃ
TalkTypeList = (
Def_TalkType_FBFaction, # ¸±±¾ÕóӪƵµÀ
) = range(100, 100 + 1)
Def_MailFormat = "%s[%s]" # ÓʼþÄ£°åÄÚÈݸñʽ
DefaultLackSpaceMailType = "DefaultLackSpace" # ±³°ü¿Õ¼ä²»×ãʱ·¢·ÅÎïÆ·µÄĬÈÏÓʼþÄ£°å
Def_Space = "" #
# ÊÖÓβ»Ê¹ÓÃC++¶¨Òå enum RoleEquipType
# ×°±¸Î»¶¨Òå
RoleEquipType = (
retWeapon, #1 Ö÷ÊÖ
retWeapon2, #2 ¸±ÊÖ
retHat, #3 ñ×Ó
retClothes, #4 Ò·þ
retBelt, #5 Ñü´ø
retTrousers, #6 ¿ã×Ó
retShoes, #7 Ь×Ó
retNeck, #8 ÏîÁ´
retFairyCan, #9 ÏÉÆ÷
retFairyCan2, #10 ÏÉÆ÷
retWing, #11 ³á°ò
retGuard, #12 ÊØ»¤
retBaldric1, #13 ÅåÊÎ
retBaldric2, #14 ÅåÊÎ
retBaldric3, #15 ÅåÊÎ
retBaldric4, #16 ÅåÊÎ
retBaldric5, #17 ÅåÊÎ
retBaldric6, #18 ÅåÊÎ
retHorse, #19 ×øÆï
retMax,
) = range(1, 21)
# ÉñÊÞ×°±¸Î»¶¨Òå
DogzEquipPlace = (
dogzetHorn, # ÉñÊÞÊÞ½Ç
dogzetEye, # ÉñÊÞħÑÛ
dogzetTooth, # ÉñÊÞâ²ÑÀ
dogzetClaw, # ÉñÊÞÊÞצ
dogzetScute, # ÉñÊÞÁÛ¼×
) = range(101, 101 + 5)
# ÇëÇó½øÈ븱±¾Í¨Óüì²é½á¹û£¬ÓÅÏÈÌáʾµÄ·ÅÇ°Ãæ(¼´Ë÷ÒýÔ½´ó£¬ÌáʾÓÅÏȼ¶Ô½µÍ)
EnterFBAskResult = (
EntFBAskRet_OK, # 0 ¿ÉÒÔ½øÈë
EntFBAskRet_FBClose, # 1 먦·Å
EntFBAskRet_NoEnterCnt, # 2 ´ÎÊý²»×ã
EntFBAskRet_EnterCD, # 3 ½øÈëCDÖÐ
EntFBAskRet_LVLimit, # 4 µÈ¼¶²»·û
EntFBAskRet_JobRankLimit, # 5 Ö°Òµ½×¼¶²»·û
EntFBAskRet_NoTicket, # 6 ÃÅÆ±²»×ã
EntFBAskRet_Dead, # 7 ËÀÍö״̬
EntFBAskRet_BossState, # 8 ´òBoss״̬
EntFBAskRet_PKState, # 9 PK״̬
EntFBAskRet_Preparing, # 10 ²É¼¯ÖÐ
EntFBAskRet_InFB, # 11 ¸±±¾ÖÐ
EntFBAskRet_TJG, # 12 ÍÑ»ú¹ÒÖÐ
EntFBAskRet_Sit, # 13 ´ò×øÖÐ
EntFBAskRet_Other, # xx ÆäËûÏÞÖÆ
EntFBAskRet_Max,
) = range(16)
#Ôö¼ÓÏÉÃË»îÔ¾µÄ»î¶¯ÀàÐÍ
FamilyActiveIDList = (
FamilyActive_Task, #ÏÉÃËÈÎÎñ
FamilyActive_Party, #ÏÉÃËÑç»á
FamilyActive_BOSS, #ÏÉÃËBOSS
FamilyActive_War, #ÏÉÃËÁªÈü
FamilyActive_HelpDujie, #ͬÃË»¤·¨
FamilyActive_SWRH, #ÊØÎÀÈË»Ê
) = range(1,6+1)