#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Player.PlayerActLunhuidian # # @todo:Âֻصî # @author hxp # @date 2024-11-11 # @version 1.0 # # ÏêϸÃèÊö: Âֻصî # #------------------------------------------------------------------------------- #"""Version = 2024-11-11 18:00""" #------------------------------------------------------------------------------- import PyGameData import ShareDefine import PlayerControl import IpyGameDataPY import ChPyNetSendPack import NetPackCommon import ItemControler import GameWorld import ChConfig # ÂÖ»ØÉ趨ÅäÖÃË÷Òý RoundSetIndex = ( RoundSetIndex_AwardType, # 0 ½±ÀøÀàÐÍ RoundSetIndex_AwardTypeValue, # 1 ½±ÀøÀàÐͶÔÓ¦Öµ RoundSetIndex_RoundMax, # 2 ×î´óÂֻشÎÊý ) = range(3) # Âֻؽ±ÀøÀàÐÍ AwardType_PayMoney = 1 AwardType_Treasure = 2 def OnPlayerLogin(curPlayer): for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_Lunhuidian, {}).values(): actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0) isReset = __CheckPlayerActLunhuidianAction(curPlayer, actNum) # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢ if not isReset and actInfo.get(ShareDefine.ActKey_State): Sync_ActLunhuidianActionInfo(curPlayer, actNum) cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0) ipyData = IpyGameDataPY.GetIpyGameData("ActLunhuidian", cfgID) if ipyData: roundSetDict = ipyData.GetRoundSetInfo() for roundType in roundSetDict.keys(): Sync_ActLunhuidianPlayerInfo(curPlayer, actNum, roundType) return def RefreshActLunhuidianActionInfo(actNum): ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢ playerManager = GameWorld.GetPlayerManager() for index in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(index) if not GameWorld.IsNormalPlayer(curPlayer): continue __CheckPlayerActLunhuidianAction(curPlayer, actNum) return def __CheckPlayerActLunhuidianAction(curPlayer, actNum): ## ¼ì²éÍæ»î¶¯Êý¾ÝÐÅÏ¢ playerID = curPlayer.GetPlayerID() actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_Lunhuidian, actNum) actID = actInfo.get(ShareDefine.ActKey_ID, 0) state = actInfo.get(ShareDefine.ActKey_State, 0) cfgID = actInfo.get(ShareDefine.ActKey_CfgID) playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianID % actNum) # Íæ¼ÒÉíÉϵĻID # »î¶¯ID ÏàͬµÄ»°²»´¦Àí if actID == playerActID: GameWorld.DebugLog("Âֻصî»î¶¯ID²»±ä£¬²»´¦Àí£¡ actNum=%s,cfgID=%s,actID=%s" % (actNum, cfgID, actID), playerID) return GameWorld.DebugLog("Âֻصî»î¶¯ÖØÖÃ! actNum=%s,cfgID=%s,actID=%s,playerActID=%s,state=%s" % (actNum, cfgID, actID, playerActID, state), playerID) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianID % actNum, actID) if state: Sync_ActLunhuidianActionInfo(curPlayer, actNum) ipyData = IpyGameDataPY.GetIpyGameData("ActLunhuidian", cfgID) if ipyData: roundSetDict = ipyData.GetRoundSetInfo() for roundType in roundSetDict.keys(): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType), 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianRound % (actNum, roundType), 1) # ´ÓµÚ1ÂÖ¿ªÊ¼ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianAward % (actNum, roundType), 0) Sync_ActLunhuidianPlayerInfo(curPlayer, actNum, roundType) return True def GetRoundSetValue(roundSet, setIndex): return roundSet[setIndex] if len(roundSet) > setIndex else 0 def AddLunhuidianValue(curPlayer, awardType, awardTypeValue, addValue): ## Ôö¼ÓÂÖ»Øµî½ø¶ÈÖµ playerID = curPlayer.GetPlayerID() for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_Lunhuidian, {}).values(): if not actInfo.get(ShareDefine.ActKey_State): continue cfgID = actInfo.get(ShareDefine.ActKey_CfgID) actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0) ipyData = IpyGameDataPY.GetIpyGameData("ActLunhuidian", cfgID) if not ipyData: continue roundSetDict = ipyData.GetRoundSetInfo() for roundType, roundSet in roundSetDict.items(): if awardType != GetRoundSetValue(roundSet, RoundSetIndex_AwardType): continue if awardTypeValue != GetRoundSetValue(roundSet, RoundSetIndex_AwardTypeValue): continue curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType)) updValue = min(curValue + addValue, ChConfig.Def_UpperLimit_DWord) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType), updValue) GameWorld.DebugLog("¸üÐÂÂֻصîÀÛ¼ÆÖµ: actNum=%s,cfgID=%s,roundType=%s,awardType=%s,awardTypeValue=%s,addValue=%s,curValue=%s,updValue=%s" % (actNum, cfgID, roundType, awardType, awardTypeValue, addValue, curValue, updValue), playerID) Sync_ActLunhuidianPlayerInfo(curPlayer, actNum, roundType) return def GetLunhuidianAward(curPlayer, dataEx, dataExStr): ## ÁìÈ¡½±Àø # @param awardInfo: ÒªÁìÈ¡µÄ½±ÀøÐÅÏ¢ roundType|needValue actNum = dataEx awardSplitList = dataExStr.split("|") if len(awardSplitList) != 2: GameWorld.DebugLog("·¢ËÍÁìÈ¡¸ñʽ´íÎó: dataExStr=%s" % dataExStr) return roundType = GameWorld.ToIntDef(awardSplitList[0], 0) needValue = GameWorld.ToIntDef(awardSplitList[1], 0) playerID = curPlayer.GetPlayerID() actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_Lunhuidian, actNum) if not actInfo or not actInfo.get(ShareDefine.ActKey_State): GameWorld.DebugLog("¸ÃÂֻصî·Ç»î¶¯ÖÐ: actNum=%s" % actNum) return cfgID = actInfo.get(ShareDefine.ActKey_CfgID) ipyData = IpyGameDataPY.GetIpyGameData("ActLunhuidian", cfgID) if not ipyData: return roundSetDict = ipyData.GetRoundSetInfo() if roundType not in roundSetDict: GameWorld.DebugLog("¸ÃÂֻصîÀàÐͲ»ÔÚ±¾´Î»î¶¯ÖÐ: actNum=%s,roundType=%s not in %s" % (actNum, roundType, roundSetDict)) return roundSet = roundSetDict[roundType] roundMax = GetRoundSetValue(roundSet, RoundSetIndex_RoundMax) awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActLunhuidianAward", roundType) if not awardIpyDataList: return curRound = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianRound % (actNum, roundType)) curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType)) awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianAward % (actNum, roundType)) roundValueMax = 0 unGetIndexList = [] awardIndex, awardItemList = None, [] for awardIpyData in awardIpyDataList: needV = awardIpyData.GetNeedValue() roundValueMax = max(roundValueMax, needV) aIndex = awardIpyData.GetAwardIndex() if needValue == needV: awardIndex = aIndex awardItemList = awardIpyData.GetAwardItemList() else: if not awardState&pow(2, aIndex): unGetIndexList.append(aIndex) if awardIndex == None: GameWorld.DebugLog("ÂֻصîûÓиý±Àø! actNum=%s,roundType=%s,needValue=%s" % (actNum, roundType, needValue), playerID) return if awardState&pow(2, awardIndex): GameWorld.DebugLog("ÂֻصÀøÒÑÁì½±! actNum=%s,roundType=%s,needValue=%s,awardIndex=%s" % (actNum, roundType, needValue, awardIndex), playerID) return if curValue < needValue: GameWorld.DebugLog("Âֻصǰֵ²»×㣬ÎÞ·¨Áì½±! actNum=%s,roundType=%s,curRound=%s,curValue=%s < %s" % (actNum, roundType, curRound, curValue, needValue), playerID) return updState = awardState|pow(2, awardIndex) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianAward % (actNum, roundType), updState) GameWorld.DebugLog("ÁìÈ¡ÂֻصÀø! actNum=%s,roundType=%s,needValue=%s,awardIndex=%s,awardState=%s,updState=%s,curRound=%s" % (actNum, roundType, needValue, awardIndex, awardState, updState, curRound), playerID) ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList) GameWorld.DebugLog(" curRound=%s/%s,unGetIndexList=%s,curValue=%s,roundValueMax=%s" % (curRound, roundMax, unGetIndexList, curValue, roundValueMax), playerID) if not unGetIndexList and curRound < roundMax: updRound = curRound + 1 updValue = max(0, curValue - roundValueMax) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianRound % (actNum, roundType), updRound) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType), updValue) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActLunhuidianAward % (actNum, roundType), 0) GameWorld.DebugLog(" ±¾ÂÖ´ÎËùÓн±ÀøÒѾ­ÁìÈ¡Íê±Ï£¬½øÈëÏÂÒ»ÂÖ! updRound=%s,updValue=%s" % (updRound, updValue), playerID) Sync_ActLunhuidianPlayerInfo(curPlayer, actNum, roundType) return def Sync_ActLunhuidianPlayerInfo(curPlayer, actNum, roundType): clientPack = ChPyNetSendPack.tagMCActLunhuidianPlayerInfo() clientPack.ActNum = actNum clientPack.RoundType = roundType clientPack.CurRound = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianRound % (actNum, roundType)) clientPack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianValue % (actNum, roundType)) clientPack.AwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActLunhuidianAward % (actNum, roundType)) NetPackCommon.SendFakePack(curPlayer, clientPack) return def Sync_ActLunhuidianActionInfo(curPlayer, actNum, roundType=0): ## ֪ͨ»î¶¯ÐÅÏ¢ actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_Lunhuidian, actNum) if not actInfo: return if not actInfo.get(ShareDefine.ActKey_State): return cfgID = actInfo.get(ShareDefine.ActKey_CfgID) ipyData = IpyGameDataPY.GetIpyGameData("ActLunhuidian", cfgID) if not ipyData: return startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData) clientPack = ChPyNetSendPack.tagMCActLunhuidianInfo() clientPack.Clear() clientPack.ActNum = actNum clientPack.StartDate = startDateStr clientPack.EndtDate = endDateStr clientPack.ResetType = ipyData.GetResetType() clientPack.LimitLV = ipyData.GetLVLimit() roundSetDict = ipyData.GetRoundSetInfo() for roundType, roundSet in roundSetDict.items(): roundInfo = ChPyNetSendPack.tagMCActLunhuidianRound() roundInfo.RoundType = roundType roundInfo.AwardType = GetRoundSetValue(roundSet, RoundSetIndex_AwardType) roundInfo.AwardTypeValue = GetRoundSetValue(roundSet, RoundSetIndex_AwardTypeValue) roundInfo.RoundMax = GetRoundSetValue(roundSet, RoundSetIndex_RoundMax) roundInfo.AwardList = [] awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActLunhuidianAward", roundType) if awardIpyDataList: for awardIpyData in awardIpyDataList: award = ChPyNetSendPack.tagMCActLunhuidianAward() award.AwardIndex = awardIpyData.GetAwardIndex() award.NeedValue = awardIpyData.GetNeedValue() for itemID, itemCount, isAuctionItem in awardIpyData.GetAwardItemList(): item = ChPyNetSendPack.tagMCActLunhuidianItem() item.ItemID = itemID item.ItemCount = itemCount item.IsBind = isAuctionItem award.AwardItemList.append(item) award.Count = len(award.AwardItemList) roundInfo.AwardList.append(award) roundInfo.AwardCount = len(roundInfo.AwardList) clientPack.RoundList.append(roundInfo) clientPack.RoundCount = len(clientPack.RoundList) NetPackCommon.SendFakePack(curPlayer, clientPack) return