#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖÐÌá¸ßÆÕͨ¹¥»÷µÄÖØ»÷¸ÅÂÊ # # @author: Alee # @date 2019-4-25 ÏÂÎç03:52:01 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): useSkill = skillkwargs.get("useSkill", None) if not useSkill: # ÆÕ¹¥£ºÎÞ¼¼ÄÜ£¬¼¼ÄÜÐÍÆÕ¹¥ return True if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack: return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)