# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameMap', [dirname(__file__)]) except ImportError: import _IPY_GameMap return _IPY_GameMap if fp is not None: try: _mod = imp.load_module('_IPY_GameMap', fp, pathname, description) finally: fp.close() return _mod _IPY_GameMap = swig_import_helper() del swig_import_helper else: import _IPY_GameMap del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameMap.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameMap.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameMap.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameMap.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameMap.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameMap.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameMap.SwigPyIterator_copy(self) def next(self): return _IPY_GameMap.SwigPyIterator_next(self) def __next__(self): return _IPY_GameMap.SwigPyIterator___next__(self) def previous(self): return _IPY_GameMap.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameMap.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameMap.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameMap.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameMap.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameMap.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameMap.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameMap.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameMap.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameMap.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameMap.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameMap.IntVector___bool__(self) def __len__(self): return _IPY_GameMap.IntVector___len__(self) def pop(self): return _IPY_GameMap.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameMap.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameMap.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameMap.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameMap.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameMap.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameMap.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameMap.IntVector_append(self, *args) def empty(self): return _IPY_GameMap.IntVector_empty(self) def size(self): return _IPY_GameMap.IntVector_size(self) def clear(self): return _IPY_GameMap.IntVector_clear(self) def swap(self, *args): return _IPY_GameMap.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameMap.IntVector_get_allocator(self) def begin(self): return _IPY_GameMap.IntVector_begin(self) def end(self): return _IPY_GameMap.IntVector_end(self) def rbegin(self): return _IPY_GameMap.IntVector_rbegin(self) def rend(self): return _IPY_GameMap.IntVector_rend(self) def pop_back(self): return _IPY_GameMap.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameMap.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameMap.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameMap.IntVector_push_back(self, *args) def front(self): return _IPY_GameMap.IntVector_front(self) def back(self): return _IPY_GameMap.IntVector_back(self) def assign(self, *args): return _IPY_GameMap.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameMap.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameMap.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameMap.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameMap.IntVector_capacity(self) __swig_destroy__ = _IPY_GameMap.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameMap.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameMap.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameMap.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameMap.DoubleVector___bool__(self) def __len__(self): return _IPY_GameMap.DoubleVector___len__(self) def pop(self): return _IPY_GameMap.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameMap.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameMap.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameMap.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameMap.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameMap.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameMap.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameMap.DoubleVector_append(self, *args) def empty(self): return _IPY_GameMap.DoubleVector_empty(self) def size(self): return _IPY_GameMap.DoubleVector_size(self) def clear(self): return _IPY_GameMap.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameMap.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameMap.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameMap.DoubleVector_begin(self) def end(self): return _IPY_GameMap.DoubleVector_end(self) def rbegin(self): return _IPY_GameMap.DoubleVector_rbegin(self) def rend(self): return _IPY_GameMap.DoubleVector_rend(self) def pop_back(self): return _IPY_GameMap.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameMap.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameMap.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameMap.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameMap.DoubleVector_front(self) def back(self): return _IPY_GameMap.DoubleVector_back(self) def assign(self, *args): return _IPY_GameMap.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameMap.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameMap.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameMap.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameMap.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameMap.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameMap.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameMap.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameMap.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameMap.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameMap.PairInt_first_get, _IPY_GameMap.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameMap.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameMap.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameMap.PairInt_second_get, _IPY_GameMap.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameMap.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameMap.PairInt_swigregister PairInt_swigregister(PairInt) import IPY_PlayerDefine import IPY_ServerDefine class IPY_GameMapObj(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMapObj, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMapObj, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameMap.new_IPY_GameMapObj() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMapObj __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMapObj_SetInstance(self, *args) def GetObjByIndex(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetObjByIndex(self, *args) def GetObjCount(self): return _IPY_GameMap.IPY_GameMapObj_GetObjCount(self) def GetEffectID(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetEffectID(self, *args) def GetEffectCount(self): return _IPY_GameMap.IPY_GameMapObj_GetEffectCount(self) def HaveEffect(self, *args): return _IPY_GameMap.IPY_GameMapObj_HaveEffect(self, *args) IPY_GameMapObj_swigregister = _IPY_GameMap.IPY_GameMapObj_swigregister IPY_GameMapObj_swigregister(IPY_GameMapObj) class IPY_TPoint(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TPoint, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_TPoint, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameMap.new_IPY_TPoint() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameMap.delete_IPY_TPoint __del__ = lambda self : None; def GetPosX(self): return _IPY_GameMap.IPY_TPoint_GetPosX(self) def GetPosY(self): return _IPY_GameMap.IPY_TPoint_GetPosY(self) def SetPosX(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosX(self, *args) def SetPosY(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosY(self, *args) IPY_TPoint_swigregister = _IPY_GameMap.IPY_TPoint_swigregister IPY_TPoint_swigregister(IPY_TPoint) class IPY_GameMap(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMap, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMap, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameMap.new_IPY_GameMap() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMap __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMap_SetInstance(self, *args) def GetMapID(self): return _IPY_GameMap.IPY_GameMap_GetMapID(self) def GetPosObj(self, *args): return _IPY_GameMap.IPY_GameMap_GetPosObj(self, *args) def IsValidPos(self, *args): return _IPY_GameMap.IPY_GameMap_IsValidPos(self, *args) def CanMove(self, *args): return _IPY_GameMap.IPY_GameMap_CanMove(self, *args) def CanLineTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanLineTo(self, *args) def CanJump(self, *args): return _IPY_GameMap.IPY_GameMap_CanJump(self, *args) def CanJumpTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanJumpTo(self, *args) def GetExtendPos(self, *args): return _IPY_GameMap.IPY_GameMap_GetExtendPos(self, *args) def LineNearToPos(self, *args): return _IPY_GameMap.IPY_GameMap_LineNearToPos(self, *args) def GetCountry(self): return _IPY_GameMap.IPY_GameMap_GetCountry(self) def GetCountryByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetCountryByMapID(self, *args) def GetMapFBTypeByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetMapFBTypeByMapID(self, *args) def IsMapIDExist(self, *args): return _IPY_GameMap.IPY_GameMap_IsMapIDExist(self, *args) def GetExistTime(self): return _IPY_GameMap.IPY_GameMap_GetExistTime(self) def GetMapFBType(self): return _IPY_GameMap.IPY_GameMap_GetMapFBType(self) def GetMaxFbCount(self): return _IPY_GameMap.IPY_GameMap_GetMaxFbCount(self) def GetAutoSize(self): return _IPY_GameMap.IPY_GameMap_GetAutoSize(self) def GetPeriod(self): return _IPY_GameMap.IPY_GameMap_GetPeriod(self) def GetPeriodValue1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue1(self) def GetPeriodHour1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour1(self) def GetPeriodMinute1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute1(self) def GetPeriodValue2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue2(self) def GetPeriodHour2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour2(self) def GetPeriodMinute2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute2(self) def GetLocalReborn(self): return _IPY_GameMap.IPY_GameMap_GetLocalReborn(self) def GetSkillReborn(self): return _IPY_GameMap.IPY_GameMap_GetSkillReborn(self) def GetRebornMapID(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapID(self) def GetRebornMapX(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapX(self) def GetRebornMapY(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapY(self) def GetMapLV(self): return _IPY_GameMap.IPY_GameMap_GetMapLV(self) def GetMapCanRide(self): return _IPY_GameMap.IPY_GameMap_GetMapCanRide(self) def GetMapCanOutPet(self): return _IPY_GameMap.IPY_GameMap_GetMapCanOutPet(self) def GetMapTreasureID(self): return _IPY_GameMap.IPY_GameMap_GetMapTreasureID(self) def GetInitAttackModel(self): return _IPY_GameMap.IPY_GameMap_GetInitAttackModel(self) def GetAttackModels(self): return _IPY_GameMap.IPY_GameMap_GetAttackModels(self) def GetWidth(self): return _IPY_GameMap.IPY_GameMap_GetWidth(self) def GetHeight(self): return _IPY_GameMap.IPY_GameMap_GetHeight(self) IPY_GameMap_swigregister = _IPY_GameMap.IPY_GameMap_swigregister IPY_GameMap_swigregister(IPY_GameMap) # This file is compatible with both classic and new-style classes.