// B9 11 ¶ÓÔ±½øÈ븱±¾×¼±¸×´Ì¬Ë¢Ð #tagGCTeamEnterFBPrepare struct tagGCTeamMemPrepareState { DWORD PlayerID; BYTE PrepareState; // ״̬£¬0-δ׼±¸£¬1-ÒÑ×¼±¸£¬2-¾Ü¾ø }; struct tagGCTeamEnterFBPrepare { tagHead Head; DWORD TagMapID; // Ä¿±êµØÍ¼£¬²»Ò»¶¨ÊǶÓÎéÄ¿±ê WORD TagMapEx; // Ä¿±êµØÍ¼À©Õ¹ BYTE IsPrepareErr; // ÊÇ·ñ×¼±¸Òì³£(ÔÚËùÓжÓÔ±¶¼×¼±¸ºÃºó×¼±¸´«È븱±¾³öÏÖÓжÓÔ±×îÖÕ²»ÄܽøÈëµÄÇé¿öʱ¸ÃֵΪ1) BYTE MemCount; tagGCTeamMemPrepareState MemStateList[MemCount]; // ¶ÓԱ״̬Áбí };