#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Event.EventSrc.Operate_EquipWash # # @todo:×°±¸Ï´Á· # @author hxp # @date 2017-08-09 # @version 1.0 # # ÏêϸÃèÊö: ×°±¸Ï´Á· # #------------------------------------------------------------------------------- #"""Version = 2017-08-09 15:00""" #------------------------------------------------------------------------------- import GameWorld import IpyGameDataPY import NetPackCommon import ChPyNetSendPack import PlayerControl import PlayerSuccess import IPY_GameWorld import DataRecordPack import ShareDefine import ItemCommon import ChConfig import ChEquip import EventShell import random Def_EquipWashMaxType = 3 # ×°±¸Ï´Á·×î´ó¹é×éÀàÐÍ Def_EquipWashMaxAttrCount = 3 # ×°±¸Ï´Á·×î´óÏ´Á·ÊôÐÔÌõÊý def OnEquipWashLogin(curPlayer): Sycn_EquipWashInfo(curPlayer, isLogin=True) return def GetEquipWashMaxLV(curPlayer, equipPlace): # @return: 0-먦·Å; >=1-¸Ã×°±¸Î»×î´ó¿ÉÏ´Á·µÈ¼¶ washType = GetEquipWashType(equipPlace) if not washType: return 0 maxLVDict = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 2) if not maxLVDict: return 0 equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) curEquip = equipPack.GetAt(equipPlace) if not curEquip or curEquip.IsEmpty(): GameWorld.DebugLog("¸Ã×°±¸Î»Ã»ÓÐ×°±¸,ÎÞ·¨Ï´Á·£¡equipPlace=%s" % (equipPlace)) return 0 equipClassLV = ItemCommon.GetItemClassLV(curEquip) minClassLVCfg = min(maxLVDict) if equipClassLV < minClassLVCfg: GameWorld.DebugLog("¸Ã×°±¸Î»×°±¸½×¼¶=%s < minClassLVCfg(%s),ÎÞ·¨Ï´Á·£¡equipPlace=%s" % (equipClassLV, minClassLVCfg, equipPlace)) return 0 if equipClassLV in maxLVDict: maxWashLV = maxLVDict[equipClassLV] if not maxWashLV: GameWorld.DebugLog("¸Ã×°±¸Î»×°±¸½×¼¶=%s,maxWashLV=%s,ÎÞ·¨Ï´Á·£¡equipPlace=%s" % (equipClassLV, maxWashLV, equipPlace)) return 0 return maxWashLV maxClassLVCfg = max(maxLVDict) if equipClassLV > maxClassLVCfg: return maxLVDict[maxClassLVCfg] # ĬÈÏ·µ»Øµ±Ç°²¿Î»Ï´Á·µÈ¼¶ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 def GetEquipWashPlaceList(washType): ## »ñȡϴÁ·ÀàÐͶÔÓ¦µÄËùÓÐ×°±¸Î» placeList = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 1) if placeList: return placeList return [] def GetEquipWashType(equipPlace): ## »ñȡװ±¸Î»¶ÔÓ¦µÄÏ´Á·ÀàÐÍ for washType in range(1, Def_EquipWashMaxType + 1): placeList = GetEquipWashPlaceList(washType) if equipPlace in placeList: return washType return def GetEquipWashData(washType, washLV): return IpyGameDataPY.GetIpyGameData("EquipWash", washType, washLV) def GetAllEquipWashPlace(): # »ñÈ¡ËùÓпÉÏ´Á·µÄ×°±¸Î» allPlaceList = [] for washType in range(1, Def_EquipWashMaxType + 1): allPlaceList += GetEquipWashPlaceList(washType) return allPlaceList #// A3 25 ×°±¸Ï´Á¶ #tagCMEquipXLAttrChange # #struct tagCMEquipXLAttrChange #{ # tagHead Head; # BYTE EquipPlace; // ×°±¸Î» # BYTE CheckUseGoldAttr; // ¹´Ñ¡Ê¹ÓÃ×êʯϴÁ·ÊôÐÔ±àºÅÐÅÏ¢; °´ÊôÐÔ±àºÅλ¶þ½øÖÆ´ú±íÊÇ·ñ¹´Ñ¡ # Èç¹´Ñ¡ÊôÐÔ1´ú±í0λ, Ôò·¢1, ¹´Ñ¡ÊôÐÔ1¡¢2Ôò·¢3£¬,¹´Ñ¡ÊôÐÔ1¡¢2¡¢3Ôò·¢7 #}; def OnEquipWashAttr(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() equipPlace = clientData.EquipPlace checkUseGoldAttr = clientData.CheckUseGoldAttr washType = GetEquipWashType(equipPlace) maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace) washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 GameWorld.DebugLog("×°±¸Ï´Á·: equipPlace=%s,checkUseGoldAttr=%s,washType=%s,washLV=%s,maxWashLV=%s" % (equipPlace, checkUseGoldAttr, washType, washLV, maxWashLV), playerID) if washType is None: GameWorld.Log("¸Ã×°±¸Î»ÎÞ·¨Ï´Á·! equipPlace=%s" % (equipPlace), playerID) return if maxWashLV < 1: return washData = GetEquipWashData(washType, washLV) if not washData: GameWorld.ErrLog("ÕÒ²»µ½¸Ã×°±¸Ï´Á·Êý¾Ý: washType=%s,washLV=%s" % (washType, washLV)) return maxValueAttrNumList = [] # ÒÑ´ïµ½µ±Ç°µÈ¼¶×î´óÖµµÄÊôÐÔ±àºÅÁбí for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): maxValue = getattr(washData, "GetAttrMax%s" % attrNum)() washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) washValueTemp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum)) if washValueTemp != 0: GameWorld.Log("»¹ÓÐδѡÔñÊÇ·ñ±£´æµÄÏ´Á·ÊôÐÔ£¬²»¿ÉÏ´Á·£¡equipPlace=%s,attrNum=%s,washValueTemp=%s" % (equipPlace, attrNum, washValueTemp), playerID) return if washValue >= maxValue: maxValueAttrNumList.append(attrNum) if washLV >= maxWashLV and len(maxValueAttrNumList) == Def_EquipWashMaxAttrCount: GameWorld.DebugLog("ËùÓÐÏ´Á·ÊôÐÔÒѾ­´ïµ½×î´óÏ´Á·µÈ¼¶Öµ£¬ÎÞ·¨Ï´Á·£¡maxWashLV=%s" % maxWashLV, playerID) return if len(maxValueAttrNumList) == Def_EquipWashMaxAttrCount: GameWorld.DebugLog("ËùÓÐÏ´Á·ÊôÐÔÒѾ­´ïµ½±¾µÈ¼¶×î´óÖµ£¬ÇëÏÈÉý¼¶ºóÔÙÏ´Á·£¡maxWashLV=%s" % maxWashLV, playerID) return costItemID = washData.GetCostItemID() costItemCount = washData.GetCostItemCount() costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID) if bindCnt + unBindCnt < costItemCount: GameWorld.DebugLog("×°±¸Ï´Á·ËùÐèÏûºÄµÀ¾ß²»×㣬ÎÞ·¨Ï´Á·!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s" % (costItemID, costItemCount, bindCnt, unBindCnt), playerID) return goldWashCostItemCountList = washData.GetGoldWashCostList() # Ï´Á·±ØÔöÌõÊýÏûºÄ±ØÔöµÀ¾ß¸öÊý if not goldWashCostItemCountList or len(goldWashCostItemCountList) != Def_EquipWashMaxAttrCount: return randAttrDict = {} # Ëæ»ú±ä¸üÖµ×Öµä {ÊôÐÔ±àºÅ:Ëæ»úÖµ, ...} useGoldAttrNumList = [] # ʹÓÃ×êʯϴÁ·µÄÊôÐÔ±àºÅÁбí negativeValueCnt = 0 # ¸ºÖµÊý, É趨º¬0°É£¬¼´·ÇÕýÊý fixMaxValueDict = {} # È«·þÐÞÕýÖµ×î´óÖµ×Öµä {ÊôÐÔ±àºÅ:×î´óÖµ, ...} for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): if attrNum in maxValueAttrNumList: continue washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) if checkUseGoldAttr & pow(2, attrNum - 1): useGoldAttrNumList.append(attrNum) randValueMin = getattr(washData, "GetAttrCostGoldMin%s" % attrNum)() randValueMax = getattr(washData, "GetAttrCostGoldMax%s" % attrNum)() else: randValueMin, randValueMax = 0, 0 randDict = getattr(washData, "GetAttrRandDict%s" % attrNum)() for randKey, randRange in randDict.items(): if randKey[0] <= washValue <= randKey[1]: randValueMin, randValueMax = randRange break if not randValueMin and not randValueMax: GameWorld.ErrLog("ÕÒ²»µ½¸Ã×°±¸Î»µ±Ç°Ï´Á·Öµ·¶Î§Ëæ»úÖµ!equipPlace=%s,washType=%s,washLV=%s,attrNum=%s,washValue=%s,randDict=%s" % (equipPlace, washType, washLV, attrNum, washValue, randDict)) return GameWorld.DebugLog("Ëæ»ú·¶Î§ÊôÐÔ%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax)) randValue = random.randint(randValueMin, randValueMax) randAttrDict[attrNum] = randValue if randValue <= 0: negativeValueCnt += 1 fixMaxValueDict[attrNum] = randValueMax checkUseGoldCnt = len(useGoldAttrNumList) needGold = 0 needMustID = IpyGameDataPY.GetFuncCfg("EquipWashMustID", 1) needMustIDCount = 0 if checkUseGoldCnt <= 0 else goldWashCostItemCountList[checkUseGoldCnt - 1] delMustIDCount = needMustIDCount mustItemIndexList, mustBindCnt, mustUnBindCnt = [], 0, 0 if needMustIDCount: mustItemIndexList, mustBindCnt, mustUnBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needMustID, needMustIDCount) mustItemLackCount = max(0, needMustIDCount - (mustBindCnt + mustUnBindCnt)) if mustItemLackCount > 0: needGold = ItemCommon.GetAutoBuyItemNeedGold({needMustID:mustItemLackCount}) if needGold <= 0: GameWorld.ErrLog("×Ô¶¯¹ºÂò±ØÔöµÀ¾ßËùÐèÏÉÓñÒì³££¡needMustID=%s,mustItemLackCount=%s,needGold=%s" % (needMustID, mustItemLackCount, needGold), playerID) return delMustIDCount = needMustIDCount - mustItemLackCount if needGold and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold): GameWorld.DebugLog("ÏÉÓñ²»×㣬ÎÞ·¨Ï´Á·£¡checkUseGoldCnt=%s,needGold=%s" % (checkUseGoldCnt, needGold), playerID) return preWashData = None # ÉÏһϴÁ·µÈ¼¶Êý¾Ý if washLV > 1: preWashData = GetEquipWashData(washType, washLV - 1) if not preWashData: GameWorld.ErrLog("ÕÒ²»µ½ÉÏÒ»¼¶Ï´Á·Êý¾Ý£¬ÎÞ·¨Ï´Á·!preWashLV=%s" % (washLV - 1)) return # ¿Û³ýÏûºÄ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, "EquipWash") if delMustIDCount: ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash") if needGold: infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt} PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict) GameWorld.DebugLog("Ëæ»úÏ´Á·: randAttrDict=%s,fixMaxValueDict=%s" % (randAttrDict, fixMaxValueDict), playerID) # È«¸ºÐÞÕý if negativeValueCnt == Def_EquipWashMaxAttrCount: minPer = 1 minPerAttrNum = 1 for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)() curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)() curPer = (washValue - preMaxValue) / float(curMaxValue - preMaxValue) GameWorld.DebugLog("È«¸ºÐÞÕý±ÈÀý: attrNum=%s,curPer=%s" % (attrNum, curPer)) if curPer < minPer: minPer = curPer minPerAttrNum = attrNum # µ±Ç°Ï´Á·±ÈÀýÖµ×îµÍµÄÐÞÕýΪÕýÊý fixValue = random.randint(1, fixMaxValueDict[minPerAttrNum]) randAttrDict[minPerAttrNum] = fixValue GameWorld.DebugLog("È«¸ºÏ´Á·ÐÞÕý: minPerAttrNum=%s,minPer=%s,fixValue=%s,randAttrDict=%s" % (minPerAttrNum, minPer, fixValue, randAttrDict), playerID) # ×îÖÕÏ´Á·ÖµÈ·ÈÏ isRefreshAttr = False for attrNum, randValue in randAttrDict.items(): washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) tempValue = washValue + randValue preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)() maxValue = getattr(washData, "GetAttrMax%s" % attrNum)() GameWorld.DebugLog("×îÖÕÏ´Á·ÖµÈ·ÈÏ: attrNum=%s,washValue=%s,randValue=%s,tempValue=%s,preMaxValue=%s,maxValue=%s" % (attrNum, washValue, randValue, tempValue, preMaxValue, maxValue), playerID) # ÏÂÏÞֵΪÉÏÒ»´ÎµÄÉÏÏÞÖµ if tempValue < preMaxValue: tempValue = preMaxValue GameWorld.DebugLog(" ÏÂÏÞÖµÐÞÕý: tempValue=%s" % tempValue, playerID) # ×îºóÒ»¼¶µÄ»°¿É²»³¬¹ý×î´óÖµ£¬²»ÊÇ×îºóÒ»¼¶¿ÉÒç³ö if washLV == maxWashLV and tempValue > maxValue: tempValue = maxValue GameWorld.DebugLog(" ÉÏÏÞÖµÐÞÕý: maxValue=%s,tempValue=%s" % (maxValue, tempValue), playerID) # ʹÓÃ×êʯϴÁ·µÄÖ±½Ó¸üУ¬²»ÓÃÈ·ÈÏ if attrNum in useGoldAttrNumList: isRefreshAttr = True PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue) dataDict = {'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':washValue,'newValue':tempValue} DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict) GameWorld.DebugLog(" ¹´Ñ¡Ï´Á·£¬Ö±½Ó¸üÐÂÊýÖµ: %s" % tempValue, playerID) else: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), tempValue) #ÆÁ±Î×Ô¶¯Éý¼¶ # if isRefreshAttr and washLV < maxWashLV: # CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData) Sycn_EquipWashInfo(curPlayer, equipPlace) if isRefreshAttr: RefreshEquipWashAttr(curPlayer) return #// A3 26 ×°±¸Ï´Á¶½á¹ûÈ·ÈÏ #tagCMEquipXLAttrChangeOK # #struct tagCMEquipXLAttrChangeOK #{ # tagHead Head; # BYTE EquipPlace; // ×°±¸Î» # BYTE IsSave; // ÊÇ·ñ±£´æ 0-·ñ; 1-ÊÇ; 2-ÊÖ¶¯Éý¼¶ #}; def OnEquipWashAttrChangeOK(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() equipPlace = clientData.EquipPlace isSave = clientData.IsSave washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace) GameWorld.DebugLog("È·ÈÏÏ´Á·½á¹û: equipPlace=%s,isSave=%s,washLV=%s,maxWashLV=%s" % (equipPlace, isSave, washLV, maxWashLV), playerID) washType = GetEquipWashType(equipPlace) if washType is None: return if maxWashLV < 1: return washData = GetEquipWashData(washType, washLV) if not washData: return # ÊÖ¶¯Éý¼¶ if isSave == 2: if washLV >= maxWashLV: GameWorld.DebugLog("ÒÑ´ïµ½×î´óÏ´Á·µÈ¼¶£¬²»¿ÉÉý¼¶£¡", playerID) return if CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData): RefreshEquipWashAttr(curPlayer) Sycn_EquipWashInfo(curPlayer, equipPlace) EquipWashSuccess(curPlayer) else: GameWorld.DebugLog("Éý¼¶Ê§°Ü£¬ÓÐÊôÐÔδ´ïµ½×î´óÖµ£¬ÎÞ·¨Éý¼¶!", playerID) return for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum)) if not tempValue: continue PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), 0) if isSave == 1: oldValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue) dataDict = {'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':oldValue,'newValue':tempValue} DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict) GameWorld.DebugLog("±£´æÏ´Á·Êý¾Ý: equipPlace=%s,attrNum=%s,tempValue=%s" % (equipPlace, attrNum, tempValue), playerID) if isSave == 1: RefreshEquipWashAttr(curPlayer) #ÆÁ±Î×Ô¶¯Éý¼¶ # if washLV < maxWashLV: # CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData) Sycn_EquipWashInfo(curPlayer, equipPlace) return def CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData): # ¼ì²éÏ´Á·ÀàÐÍÉý¼¶ for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) # Ö»ÒªÓÐδ´ïµ½±¾¼¶×î´óÖµµÄ£¬Ôò²»ÄÜÉý¼¶ if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)(): return washLV += 1 # ×ֵ䴿´¢µÄ´Ó0¿ªÊ¼£¬0´ú±í1¼¶£¬ËùÒÔʵ¼Ê´æ½øÈ¥µÄÖµÐè¼õ1 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPlace), washLV - 1) GameWorld.DebugLog("×°±¸Ï´Á·µÈ¼¶Éý¼¶: equipPlace=%s,washLV=%s" % (equipPlace, washLV), curPlayer.GetPlayerID()) # Ï´Á·¹ã²¥ PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), equipPlace, washLV]) for washType in range(1, Def_EquipWashMaxType + 1): placeList = GetEquipWashPlaceList(washType) if equipPlace not in placeList: continue minWashLV = 999 for equipPlace in placeList: minWashLV = min(minWashLV, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1) if minWashLV == washLV: # Óо«È·ÃüÖÐÊý¾ÝµÈ¼¶£¬´ú±í¸ÕºÃ´ï³É¸ÃÏ´Á·Ì××° washSpecLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipWashSpec", washType, washLV) if washSpecLVIpyData: PlayerControl.WorldNotify(0, "WashMasterCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), washType, washLV]) EventShell.EventRespons_EquipWash(curPlayer, washType, washLV) break return True def Sycn_EquipWashInfo(curPlayer, equipPlace=-1, isLogin=False): hasValue = False pack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo() pack.Clear() pack.InfoList = [] if equipPlace == -1: syncPlaceList = GetAllEquipWashPlace() else: syncPlaceList = [equipPlace] for place in syncPlaceList: equipPart = ChPyNetSendPack.tagMCEquipPartXLAttr() equipPart.EquipPlace = place equipPart.XLAttrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % place) + 1 equipPart.XLAttrList = [] for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue() washValue.XLAttrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (place, attrNum)) washValue.XLAttrChange = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (place, attrNum)) equipPart.XLAttrList.append(washValue) if washValue.XLAttrValue or washValue.XLAttrChange: hasValue = True equipPart.XLAttrCnt = len(equipPart.XLAttrList) pack.InfoList.append(equipPart) pack.Count = len(pack.InfoList) # µÇ¼ͬ²½Ê±Èç¹ûûÓÐÏ´Á·ÊôÐÔÔò²»Í¬²½ if isLogin and not hasValue: return NetPackCommon.SendFakePack(curPlayer, pack) return def RefreshEquipWashAttr(curPlayer): ChEquip.RefreshPlayerEquipAttribute(curPlayer) #Ë¢ÐÂËùÓÐÊôÐÔ playControl = PlayerControl.PlayerControl(curPlayer) playControl.RefreshPlayerAttrState() return def CalcAttr_EquipWash(curPlayer, equipPlace, allAttrList): ## ×°±¸Î»Ï´Á·ÊôÐÔ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 washType = GetEquipWashType(equipPlace) if washType is None: return washData = GetEquipWashData(washType, washLV) if not washData: return #GameWorld.DebugLog("×°±¸Î»ÊôÐÔ: equipPlace=%s,washLV=%s" % (equipPlace, washLV)) for attrNum in range(1, Def_EquipWashMaxAttrCount + 1): attrID = getattr(washData, "GetAttrType%s" % attrNum)() attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum)) #GameWorld.DebugLog(" attrNum=%s,attrID=%s, attrValue=%s" % (attrNum, attrID, attrValue)) if attrValue: PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList) return def CalcAttr_EquipWashSpec(curPlayer, equipPlaceList, allAttrList): ## ×°±¸Ï´Á·ÀàÐ͵ȼ¶¶ÔÓ¦ÌØÊâÌ×ÊôÐÔ for washType in range(1, Def_EquipWashMaxType + 1): washTypeLV = 999 placeList = GetEquipWashPlaceList(washType) for equipPlace in placeList: if equipPlace not in equipPlaceList: washTypeLV = 0 # Ðè´©´÷×°±¸²ÅÓÐЧ break washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 washTypeLV = min(washTypeLV, washLV) #GameWorld.DebugLog("Ï´Á·Ì××°ÊôÐÔ: washType=%s,washTypeLV=%s" % (washType, washTypeLV)) if not washTypeLV: continue washSpecData = IpyGameDataPY.InterpolationSearch("EquipWashSpec", "WashLVNeed", washTypeLV, {"WashTypeNeed":washType}) if not washSpecData: continue attrTypeList = washSpecData.GetAddAttrType() attrValueList = washSpecData.GetAddAttrValue() for i, attrID in enumerate(attrTypeList): PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList) #GameWorld.DebugLog(" EquipWashSpec attrID=%s, attrValue=%s" % (attrID, attrValueList[i])) return def EquipWashSuccess(curPlayer): succList = [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3] for washType in range(1, Def_EquipWashMaxType + 1): washTypeLV = 999 placeList = GetEquipWashPlaceList(washType) for equipPlace in placeList: washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1 washTypeLV = min(washTypeLV, washLV) if not washTypeLV: continue PlayerSuccess.DoAddSuccessProgress(curPlayer, succList[washType-1], 1, [washTypeLV]) return