#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ¸ßÓÚµÈÓÚÖ¸¶¨ÑªÁ¿Ê±µÖÏûijÀàdebuff # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import GameObj def CheckCanHappen(attacker, defender, effect, curSkill, connSkill): if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) < effect.GetEffectValue(1): return False if effect.GetEffectValue(2): if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)): return False if not effect.GetEffectValue(0): return True return GameWorld.CanHappen(effect.GetEffectValue(0))