#!/usr/bin/python # -*- coding: GBK -*- # # @todo: buffÖеÖÏûdebuff # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill import IPY_GameWorld def CheckCanHappen(attacker, defender, effect, tagSkill, **skillkwargs): debuffState = effect.GetEffectValue(1) if debuffState and debuffState != SkillCommon.GetBuffStateType(tagSkill): return False if effect.GetEffectValue(2): if SkillCommon.GetBuffType(tagSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)): return False if not effect.GetEffectValue(0): return True return GameWorld.CanHappen(effect.GetEffectValue(0))