#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖб»¹¥»÷Ìá¸ß¼¼ÄÜÉ˺¦ # # @author: Alee # @date 2019-5-7 ÏÂÎç09:32:34 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if passiveEffect.GetEffectValue(1): if not defender: return False if skillkwargs.get("ownerID", 0) != defender.GetID(): return False if skillkwargs.get("ownerType", 0) != defender.GetGameObjType(): return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)