#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: Ä¿±êÖ¸¶¨skillTypeIDµÄbuffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦, ÊôÓÚ×Ô¼ºµÄbuff²ÅÓÐЧ # # @author: Alee # @date 2019-5-6 ÏÂÎç05:10:52 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import GameObj # Ä¿±êij¸ö״̬ʱ´¥·¢ def CheckCanHappen(attacker, defender, effect, curSkill): if not defender: return False if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)): #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1)) return False return True def GetValue(attacker, defender, effect): buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(2), attacker.GetID(), attacker.GetGameObjType()) if not buff: return 0 return effect.GetEffectValue(0)*buff.GetLayer()