#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: ÏûºÄXX¸öÓ¡¼ÇÊýÁ¿Ôö¼Ó¼¼ÄÜÉ˺¦£¬²¢¸ù¾ÝÓ¡¼ÇÊý¼Ó³É # # @author: Alee # @date 2019-4-26 ÏÂÎç07:46:07 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import PlayerYinji def CheckCanHappen(attacker, defender, effect, curSkill): if not PlayerYinji.GetYinjiCnt(attacker): return False PlayerYinji.SubYinji(attacker, min(PlayerYinji.GetYinjiCnt(attacker), effect.GetEffectValue(1))) return True def GetValue(attacker, defender, effect): return float(effect.GetEffectValue(0)*min(PlayerYinji.GetYinjiCnt(attacker), effect.GetEffectValue(1)))/ChConfig.Def_MaxRateValue