#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: ½«ÆÚ¼äÊܵ½µÄÉ˺¦×ÜÖµ£¬ÓÃÓÚ×îºó»ØÑª£¬²»Ó°ÏìÉ˺¦ # # @author: Alee # @date 2019-3-14 ÏÂÎç08:34:57 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import SkillCommon import GameObj def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick): if GameObj.GetHP(curObj) <= 0: return value = curBuff.GetValue() if value <= 0: return SkillCommon.SkillAddHP(curObj, 0, value) return