#!/usr/bin/python # -*- coding: GBK -*- # # @todo: buffÖжÔÄ¿±êµÄbuff²ã¼¶´ïµ½µÚ¼¸²ã´¥·¢¼¼ÄÜ # # @author: Alee # @date 2017-12-9 ÏÂÎç09:41:44 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False useSkill = skillkwargs['useSkill'] skillTypeID = useSkill.GetSkillTypeID() if useSkill else 0 if passiveEffect.GetEffectValue(2) and passiveEffect.GetEffectValue(2) != skillTypeID: # ÑéÖ¤¹ØÁª¼¼ÄÜ return False return defender.GetDictByKey("addBuffLayer") == passiveEffect.GetEffectValue(0) def GetSkillData(passiveEffect): skillID = passiveEffect.GetEffectValue(1) return GameWorld.GetGameData().GetSkillBySkillID(skillID)