#!/usr/bin/python # -*- coding: GBK -*- # # @todo: buff¹¥»÷¼õ²ã # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill import SkillShell import IPY_GameWorld def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): # ÏÈÅжϸÅÂÊ rate = passiveEffect.GetEffectValue(0) if rate and not GameWorld.CanHappen(rate): return False # ¹ØÁª¼¼ÄÜ checkSkillID = passiveEffect.GetEffectValue(2) if checkSkillID: useSkill = skillkwargs.get("useSkill", None) if not useSkill: return False if useSkill.GetSkillTypeID() != checkSkillID: return False curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(curSkill.GetSkillTypeID()) if not buff: return False if buff.GetLayer() <= 0: return False triggerSkillID = passiveEffect.GetEffectValue(1) BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID()) if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer: skillManager = attacker.GetSkillManager() #»ñµÃ¼¼ÄÜ triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID) if triggerSkill: #Íæ¼Ò¼¼ÄÜ»áÉý¼¶ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True) else: triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID) if triggerSkill: SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True) return True