#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GameWorldLogic.FBProcess.GameLogic_ArenaBattle # # @todo:¾º¼¼³¡Õ½¶· # @author hxp # @date 2020-12-07 # @version 1.0 # # ÏêϸÃèÊö: ¾º¼¼³¡Õ½¶·£¬Ä¿Ç°Ö÷Òª×ö×Ô¶¨Ò帱±¾Á÷³ÌÇÅÁº°É£¬ÔÝʱûʲô¶îÍâÂß¼­£¬Õ½¶·¹ý³Ìǰ¶Ë×ÔÐд¦Àí£¬ºó¶ËÖ»´¦Àí»÷ɱľ׮ºó½áËã # ¿³Ê÷°æ±¾¸ÄΪ»ØºÏÕ½¶· # #------------------------------------------------------------------------------- #"""Version = 2020-12-07 19:30""" #------------------------------------------------------------------------------- import ChConfig import GameWorld import PlayerControl import PlayerArena def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList): ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤ playerID = curPlayer.GetPlayerID() if not PlayerArena.GetArenaBattleCount(curPlayer): GameWorld.DebugLog("¾º¼¼³¡ÒѾ­Ã»ÓжÔÕ½´ÎÊý!", playerID) return if not valueList: GameWorld.DebugLog("¾º¼¼³¡Ã»Óз¢ËͻغÏÕ½¶·µÄPlayerID£¬ÔÚvalueListÀË÷Òý0µÄֵΪPlayerID!", playerID) return tagPlayerID = valueList[0] GameWorld.DebugLog("¾º¼¼³¡ÇëÇó¶ÔÕ½! tagType=%s,tagID=%s,tagPlayerID=%s" % (tagType, tagID, tagPlayerID), playerID) return True def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet): ## »ØºÏÕ½¶·½áÊø # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, ͬ²½½á¹ûÐÅÏ¢ needSendGameServer = False awardItemList = [] overInfoEx = {} isWin = fightRet[0] playerID = curPlayer.GetPlayerID() if not valueList: return tagPlayerID = valueList[0] if not PlayerArena.GetArenaBattleCount(curPlayer): return playerLV = curPlayer.GetLV() playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore) msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore, "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}]) GameWorld.DebugLog("¾º¼¼³¡·¢ËÍGameServer½áËã: %s" % msgInfo, playerID) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo)) return needSendGameServer, awardItemList, overInfoEx