// A3 1D Éñ±øµÈ¼¶ÐÅÏ¢ #tagMCGodWeaponLVList struct tagMCGodWeaponLVInfo { BYTE WeaponType; //Éñ±øÀàÐÍ WORD WeaponLV; //Éñ±øµÈ¼¶ DWORD WeaponExp; //µ±Ç°Éñ±ø¾­Ñé }; struct tagMCGodWeaponLVList { tagHead Head; BYTE WeaponNum; //ÉñÆ÷¸öÊý tagMCGodWeaponLVInfo WeaponInfoList[WeaponNum]; // ¸±±¾Êý¾ÝÁбí };