// A3 51 Ѱ±¦¹¦ÄÜÐÅÏ¢ #tagMCTreasureInfo struct tagMCTreasureTypeInfo { BYTE TreasureType; //Ѱ±¦ÀàÐÍ WORD LuckValue; //µ±Ç°ÐÒÔËÖµ BYTE IndexCount; //Ë÷Òý¸öÊý DWORD FreeCountTime[IndexCount]; // ģʽ¶ÔÓ¦¿ªÊ¼¼ÆËãÃâ·Ñ´ÎÊýʱ¼ätimeÖµ }; struct tagMCTreasureInfo { tagHead Head; BYTE InfoCount; // Ѱ±¦ÀàÐÍÐÅÏ¢Êý tagMCTreasureTypeInfo TreasuerInfoList[InfoCount]; // Ѱ±¦ÀàÐÍÐÅÏ¢Áбí };