// AB 03 Boss¸´»îÍæ¼Ò»î¶¯ÐÅÏ¢ #tagMCBossRebornPlayerInfo struct tagMCBossRebornData { BYTE ActID; //»î¶¯ID WORD CurTimes; //ÒÑÍê³É´ÎÊý WORD GotTimes; //ÒÑÁìÈ¡´ÎÊý }; struct tagMCBossRebornPlayerInfo { tagHead Head; BYTE Count; //»î¶¯¸öÊý tagMCBossRebornData DataList[Count]; };