#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖÐÄ¿±êÖ¸¶¨buffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦ # # @author: Alee # @date 2019-6-1 ÏÂÎç10:03:41 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import GameObj import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False return True def GetValue(attacker, defender, passiveEffect): buff = SkillCommon.FindBuffByOwner(defender, passiveEffect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType()) if not buff: return 0 return passiveEffect.GetEffectValue(0)*buff.GetLayer()