#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package ShareDefine # @todo: ¹«ÓÃö¾Ù¶¨Òå # # @author: panwei # @date 2010-12-09 # @version 1.0 # # @note: ´ËPY¶¨Òå¿Í»§¶ËºÍ·þÎñ¶Ë¹²Í¬Ê¹ÓõÄö¾Ù, Ð޸ĴËPYÐèͬ²½¿Í»§¶ËºÍ·þÎñ¶Ë #--------------------------------------------------------------------- #"""Version = 2013-10-30 15:20""" #--------------------------------------------------------------------- # ÓÎϷĬÈϱàÂë Def_Game_Character_Encoding = 'gbk' #---Ææ¼£, ְҵö¾Ù¶¨Òå--- ( PlayerJob_None, # ÎÞ PlayerJob_Warrior, # սʿ, ½£Ê¿, PlayerJob_Wizard, # ·¨Ê¦, ħ·¨Ê¦, PlayerJob_Assassin, # ´Ì¿Í, ¹­¼ýÊÖ, PlayerJob_Chaplain, # ÄÁʦ, ħ½£Ê¿, PlayerJob_Knight, # ÆïÊ¿ PlayerJob_ForceUser,#ħµ¼Ê¦ PlayerJob_BowMaster,#Ê¥ÉäÊÖ PlayerJob_Max, # Òì³£Öµ ) = range(0, 9) #ÊýÖµÉÏÏÞ 2^31 - 1 Def_UpperLimit_DWordEx = 2147483647 #ÊýÖµÉÏÏÞ(20ÒÚ) Def_UpperLimit_DWord = 2000000000 #Ö§³Ö³¬20ÒÚÊýÖµµÄÊýÖµµãµ¥Î»ÊýÖµ, 1ÒÚ Def_PerPointValue = 100000000 #---µ¶½£Ð¦, ÌØÊâʼþö¾Ù--- ( TYPE_Event_MakeItem, #///<= 1, ¿ªÊ¼´òÔì TYPE_Event_IdentifyItem, #///<= 2, ¿ªÊ¼¼ø¶¨ TYPE_Event_Reconstruct , #///<= 3, ¿ªÊ¼ÉýÐÇ TYPE_Event_Shop , #///<= 4, ¿ªÊ¼É̵ê TYPE_Event_BreakItem , #///<= 5, ¿ªÊ¼²ð½â TYPE_Event_SendLetter , #///<= 6, ¿ªÊ¼Ð´ÐÅ TYPE_Event_TitleMix , #///<= 7, ¿ªÊ¼³ÆºÅºÏ³É TYPE_Event_StoveEvent , #///<= 8, ¶ÍÔì¯Ê¼þ TYPE_Event_RepairFabao , #///<= 9, ÐÞÀí·¨±¦Ê¼þ TYPE_Event_ForgeFabao , #///<= 10, ¶ÍÔì·¨±¦Ê¼þ TYPE_Event_MergeFabao , #///<= 11, ·¨±¦ºÏ³Éʼþ TYPE_Event_FaBaoFeiSheng , #///<= 12, ·¨±¦·ÉÉý TYPE_Event_FaBaoYiWang , #///<= 13, ·¨±¦ÒÅÍü TYPE_Event_FaBaoRongHe, #///<= 14, ·¨±¦ÈÚºÏ TYPE_Event_LearnSkill, #///<= 15, ¼¼ÄÜѧϰ TYPE_Event_LVUpSkill, #///<= 16, ¼¼ÄÜÉý¼¶ TYPE_Event_EquipAddSkill, #///<= 17, ÁéÎÆ TYPE_Event_EquipDigHole, #///<= 18, ´ò¿× TYPE_Event_EquipEnchase, #///<= 19, ÏâǶ TYPE_Event_MaterialCompound, #///<= 20, ²ÄÁϼӹ¤ TYPE_Event_EquipAddElemAttr, #///<= 21, ×°±¸¿ª¹â TYPE_Event_EquipStoneCompound, #///<= 22, ±¦Ê¯ºÏ³É TYPE_Event_OpenFB_ZhuSiMaJi, #///<= 23, ¿ªÆôÌØÊ⸱±¾ TYPE_Event_BeginSuite, #///<= 24, ¿ªÊ¼Ì××°»¯ TYPE_Event_JionFamilyBattle, #///<= 25, ±¨Ãû¼Ò×åÕù°ÔÈü TYPE_Event_FBLine_MYDHZ, #///<= 26, ÃüÔ˶·»êսʼþ TYPE_Event_FBLine_JJZDZ, #///<= 27, ½ð½¶Õù¶áսʼþ TYPE_Event_PrestigeEquipMerge, #///<= 28, ÍþÍû×°±¸ºÏ³Éʼþ TYPE_Event_PetChangePetExp, #///<= 29, ³èÎïÁ¶»¯ TYPE_Event_FBLine_GSJB, #///<= 30, ¹¥Êؼ汸 TYPE_Event_FBLine_VsRoom, #///<= 31, ¾º¼¼³¡ TYPE_Event_NewGuyCard, #///<= 32, ÐÂÊÖ¿¨ TYPE_Event_FBLine_VsRoomSuper, #///<= 33, ÌìÌݾº¼¼³¡ TYPE_Event_PlayerVsPlayer, #///<= 34, Çдè TYPE_Event_EquipPlus, #///<= 35, ×°±¸Ç¿»¯ TYPE_Event_DemonLandTran, #///<= 36, ¶ñħ¹ã³¡´«ËÍ TYPE_Event_EquipCompound, #///<= 37, ×°±¸ºÏ³É TYPE_Event_XueSeChengBao, #///<= 38, Ѫɫ³Ç±¤´«ËÍ TYPE_Event_EquipAddAttr, #///<= 39, ×°±¸×·¼Ó TYPE_Event_GuaJi, #///<= 40, ¹Ò»úµØÍ¼´«ËÍ TYPE_Event_Max #///< ÌØÊâʼþÊý ) = range(1, 41 + 1) #---×¼±¸×´Ì¬Ã¶¾Ù---c++ pstDig ´Ó1¿ªÊ¼ ( Def_PstProduce, # Éú²ú²É¼¯ÖÐ Def_PstCopyPoint, # ³­Â¼ÖÐ Def_PstTrans, # ´«ËÍ Def_PstMax, # ×î´óÊýÁ¿ ) = range(10, 13 + 1) #---¼Ò×åÏà¹Ø--- Def_PlayerMoney_Change_FamilyMoney_Rate = 1 #Íæ¼ÒÒø×Ó¶Ò»»¼Ò×å×ʽð±ÈÂÊ (PlayerMoney * 1) ( TViewFamilyType_None, #ÎÞµã»÷¼Ò×åNPC TViewFamilyType_CreateFamily, #µã»÷¼Ò×åNPC, ´´½¨¼Ò×å״̬ TViewFamilyType_FamilyWar, #²é¿´¼Ò×åÕ½ TViewFamilyType_AddFamily, #²é¿´ÉêÇë¼ÓÈë¼Ò×å ) = range(0, 3 + 1) #¼Ò×åÔÊÐí¼ÓÈëÀàÐÍ FamilyAcceptJoinType = ( FamilyAcceptJoin_Examine, #0 ĬÈÏÐèÒªÉóºË FamilyAcceptJoin_Agree, #1 ×Ô¶¯Í¬ÒâÉêÇ룬³ý·ÇÒÑÂúÔ± FamilyAcceptJoin_Refuse, #2 ¾Ü¾øÉêÇë ) = range(0, 3) #¿ªÆôµÄ¸±±¾¶ÔÕ½ÏÉÃËÐÅÏ¢ ( VSFamilyInfo_IsFinalMatch, # ÊÇ·ñ×îÖÕ¾öÈü³¡´Î VSFamilyInfo_RoundNum, # ÂÖ´Î VSFamilyInfo_GroupID, # ÁªÈü×é¼¶±ð VSFamilyInfo_FamilyIDList, # ¶ÔÕ½ÏÉÃËIDÁбí VSFamilyInfo_FamilyRankList, # ¶ÔÕ½ÏÉÃËÅÅÃûÁбí VSFamilyInfo_FamilyNameList, # ¶ÔÕ½ÏÉÃËÃûÁбí VSFamilyInfo_WinCountList, # ¶ÔÕ½ÏÉÃËÁ¬Ê¤´ÎÊýÁбí ) = range(7) Def_OnEventHour = 5 # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì/ÖÜ Def_OnEventType = 1 # ³£¹æ¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ Def_OnEventTypeEx = 2 # ÌØÊâʱ¼äµã¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ #---¹ã²¥MapServer--- #֪ͨÊÀ½ç·þÎñÆ÷ÖÐ×ÖµäºÍÖµµÄ·Ö¸ô·ûºÅ Def_Notify_Separator = '+' #֪ͨµØÍ¼·þÎñÆ÷²¢ÉèÖøÃ×ÖµäÖµ Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday' # ¿ª·þÊÇÖܼ¸, 1´ú±íÖÜÒ» Def_Notify_WorldKey_ServerDay = 'ServerDay' # ¿ª·þÌìÊý Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # ÊÇ·ñºÏ·þ·þÎñÆ÷ Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # ºÏ·þÌìÊý Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # ÉϴκϷþʱµÄ¿ª·þÌìÊý Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # ÉϴκϷþʱµÄÊÀ½çµÈ¼¶ Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÖÜ Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÔ Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # ³£¹æµØÍ¼Íæ¼ÒÈËÊýÐÅÏ¢ Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # ×·×ÙÍæ¼ÒÁÄÌì Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # ÖØ¶Á²ß»®ÅäÖñí Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # ´ðÌâ Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # ÖØ¶ÁtexͼÐÎÑéÖ¤Âë Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #Æô¶¯·þÎñÆ÷ʱ¼ä Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # ÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # ÈÕ³£»î¶¯×´Ì¬£¬²ÎÊýΪÈÕ³£»î¶¯ID Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # ¿ç·þÈÕ³£»î¶¯×´Ì¬£¬²ÎÊýΪÈÕ³£»î¶¯ID Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # ½øÈ븱±¾ÓÐʱ¼äÏÞÖÆµÄµØÍ¼IDÁбí Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # ¸±±¾ÊÇ·ñ¿É½øÈ룬²ÎÊýΪ¸±±¾DataMapID Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # ¸±±¾×´Ì¬£¬²ÎÊýΪ¸±±¾DataMapID Def_Notify_WorldKey_FBOpenRecord = "FBOpenRecord" # ¸±±¾¿ªÆôʱ¼ä¼Ç¼ Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s" # È«¾ÖÎïÆ·ÉϴεôÂäʱ¼ä, ²ÎÊý(itemID) Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s" # È«¾ÖÎïÆ·°ó¶¨µÄNPC»÷ɱ´ÎÊý, ²ÎÊý(itemID) Def_Notify_WorldKey_NPCKilledCount = "NPCKilledCount_%s" # È«¾ÖNPC±»»÷ɱ´ÎÊý, ²ÎÊý(npcID) Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #ÊÀ½çµÈ¼¶ Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # ×òÌì×ÜÔÚÏßÈËÊý Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt' # ×òÌì×ܳäÖµµãȯÊý Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # ÏÉÃËÁªÈü¶ÔÕ½ÏÉÃËÐÅÏ¢ Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # ÏÉÃËÁªÈüÉϴιھüÏÉÃËID Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # ÏÉÃËboss¿ªÆô´ÎÊý Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # ÏÉÃËÑç»áÊý¾Ý Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # ¿ç·þ·þÎñÆ÷Á´½Ó״̬ Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # ¿ç·þ·þÎñÆ÷ÊÇ·ñ¿ªÆôÖÐ Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # ¿ç·þ·ÖÇøÃû Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # ±¾·þ¿ç·þPKËùÊôÈüÇø Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # ±¾·þ¿ç·þPKµ±Ç°Èü¼¾ Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # ±¾·þ¿ç·þPKÈü¼¾×´Ì¬ 0-¹Ø±Õ£¬1-¿ªÆôÖÐ Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # ¿ç·þÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨zoneID, bossID£© Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # ÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨bossID£© Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss»÷ɱ´ÎÊý, ²ÎÊýΪNPCID Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #ÊÀ½çbossÖØÉúʱ¼ä¼ÆËã ÔÚÏßÈËÊýͳ¼Æ %sΪbossid Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢ Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss·ÖÁ÷Ïß·¶ÔÓ¦boss״̬ Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # bossË¢ÐÂʱ¼äÓõÄÔÚÏßÈËÊý, ²ÎÊýΪNPCID Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # ÏÉÃË»÷ɱÆï³èbossÊýͳ¼Æ Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # Æï³èÕù¶á»î¶¯ÓÐЧ²Î¿¼ÈËÊý Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #Õ½ÃËÏà¹Ø»î¶¯½ñÈÕ¿ªÆô״̬, °´Î»´æ´¢´ú±í½ñÈÕÊÇ·ñ¿ªÆô¹ý Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # µÇ¼ÁìÈ¡½±Àø¿ªÊ¼Ê±¼ä£¬²ÎÊýΪ»î¶¯ÀàÐÍ Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # µÇ¼ÁìÈ¡½±Àø½áÊøÊ±¼ä£¬²ÎÊýΪ»î¶¯ÀàÐÍ Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # ºì°ü²ú³öÐÅÏ¢ Def_Notify_WorldKey_HurtLog = 'HurtLog' # Õ½¶·É˺¦ÈÕÖ¾ #ÔËÓª»î¶¯±íÃû¶¨Òå OperationActionName_ExpRate = "ActExpRate" # ¶à±¶¾­Ñé»î¶¯ OperationActionName_CostRebate = "ActCostRebate" # Ïû·Ñ·µÀû»î¶¯ OperationActionName_SpringSale = "ActSpringSale" # ÏÞÊ±ÌØ»Ý»î¶¯ OperationActionName_BossReborn = "ActBossReborn" # BOSS¸´»î»î¶¯ OperationActionName_FlashGiftbag = "ActFlashGiftbag" # ÏÞʱÀñ°ü»î¶¯ OperationActionName_FairyCeremony = "ActFairyCeremony" # ÏɽçÊ¢µä»î¶¯ OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # ÏɽçÊ¢µä»î¶¯ OperationActionName_RealmPoint = "ActRealmPoint" # ¶à±¶ÐÞÐеã»î¶¯ OperationActionName_FlashSale = "ActFlashSale" # ÏÞʱÇÀ¹º»î¶¯ OperationActionName_WishingWell = "ActWishingWell" # ÐíÔ¸³Ø»î¶¯ OperationActionName_TotalRecharge = "ActTotalRecharge" # ÀۼƳäÖµ»î¶¯ OperationActionName_WeekParty = "ActWeekParty" # ÖÜ¿ñ»¶»î¶¯ OperationActionName_LoginAward = "ActLoginAward" # µÇ¼½±Àø»î¶¯ OperationActionName_FeastWeekParty = "ActFeastWeekParty" # ½ÚÈÕѲÀñ¿ñ»¶»î¶¯ OperationActionName_FeastRedPacket = "ActFeastRedPacket" # ½ÚÈÕºì°ü»î¶¯ OperationActionName_FeastCollectWords = "ActFeastCollectWords" # ½ÚÈÕ¼¯×ֻ OperationActionName_LuckyTreasure = "ActLuckyTreasure" # ÐÒÔ˼ø±¦»î¶¯ #½ÚÈջÀàÐÍÁбí - ¸ÃÀàÐÍÎÞÊÓ¿ª·þÌ죬ÈÕÆÚµ½Á˾ͿªÆô FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] #ËùÓеÄÔËÓª»î¶¯ÁÐ±í£¬º¬½ÚÈջ OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, OperationActionName_RealmPoint, OperationActionName_FlashSale, OperationActionName_WishingWell, OperationActionName_TotalRecharge, OperationActionName_WeekParty, OperationActionName_LoginAward, OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ + FeastOperationActionNameList #ÐèÒª¼Ç¼¿ªÆô»î¶¯Ê±µÄÊÀ½çµÈ¼¶µÄÔËÓª»î¶¯ NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, OperationActionName_BossReborn, OperationActionName_TotalRecharge, OperationActionName_CostRebate, OperationActionName_FlashGiftbag, OperationActionName_SpringSale, OperationActionName_LuckyTreasure] #»î¶¯ÐÅÏ¢×Öµäkey¶¨Òå ActKey_ID = "ID" # »î¶¯ID£¬Î¨Ò»±êʶµÄID£¬Ò»°ãÊǻ¿ªÆôµÄtimeÖµ ActKey_State = "State" # »î¶¯×´Ì¬ 0-먦Æô, >0¿ªÆôÖУ¬Ò²´ú±íµ±Èյĵڼ¸¸öʱ¼ä¶Î ActKey_CfgID = "CfgID" # »î¶¯±íÅäÖÃID ActKey_DayIndex = "DayIndex" # »î¶¯±íÅäÖÃID ActKey_WorldLV = "WorldLV" # »î¶¯¿ªÆôʱÊÀ½çµÈ¼¶ ActKey_WorldLVList = "WorldLVList" # »î¶¯Ã¿ÌìµÄÊÀ½çµÈ¼¶Áбí #´ðÌâÀàÐÍö¾Ù Def_Game_ExamTypeList = range(1, 4 + 1) ( Def_Game_Exam_ZGTX, #ÖǹÚÌìÏ Def_Game_Exam_BSL, #±äÉ«Áú Def_Game_Exam_JQBD, #¾ÙÆì²»¶¨ Def_Game_Exam_ZXH, #ÕæÐÄ»° ) = Def_Game_ExamTypeList #´ðÌ⸽¼Ó¹¦ÄÜö¾Ù Def_Game_Exam_Func_Cnt = 4 ( Def_Game_Exam_Func_Double, #Ë«±¶ Def_Game_Exam_Func_AnswerRight, #×Ô¶¯Ìø¹ý Def_Game_Exam_Func_DelOper, #ɾ³ýÑ¡Ïî Def_Game_Exam_Func_Three, #Èý±¶ ) = range(1, Def_Game_Exam_Func_Cnt + 1) #ÕæÐÄ»°´óðÏÕÌØÊâ½×¶Î¶¨Òå ( Def_ExamZXH_FunctionNO_SendSelectOption, Def_ExamZXH_FunctionNO_SendAnswer, ) = range(1, 2 + 1) #´ðÌâÍæ¼ÒδÉϰñË÷Òý±êʾ Def_Game_Exam_NoInBillboardSign = 999 #Íæ¼ÒÍ·¶¥¾­ÑéÏÔʾ,»ñµÃ¾­ÑéÇþµÀö¾Ù,ǰ¶Ë 2¡¢4¡¢5ÓÐչʾ¾­Ñé±¶ÂÊ ( Def_ViewExpType_Mission , #ÈÎÎñ»ñµÃ¾­Ñé 0 Def_ViewExpType_GameEvent , #СÓÎÏ·»ñµÃ¾­Ñé 1 Def_ViewExpType_KillNPC , #ɱ¹Ö»ñµÃ¾­Ñé 2 Def_ViewExpType_Sit , #´ò×ø»ñÈ¡¾­Ñé 3 Def_ViewExpType_KillNPCSuper, #ɱ¹Ö»ñµÃ¾­Ñ鱩»÷ 4 Def_ViewExpType_Sys , #ϵͳ¸ø¾­Ñé-ÐèҪչʾ±¶ÂÊ£¬Êµ¼Ê²»ÏíÊÜ 5 Def_ViewExpType_RealmBuff, #¾³½çÈ«·þ¸£Àû¾­Ñé(ÐþÅ®Ì컨) 6 ) = range(0, 7) #ÎïÆ·Ïà¹Ø²Ù×÷ÀàÐÍ ( Def_mitMagicWeaponSkillUp,# ·¨±¦¼¼ÄÜÉý¼¶ Def_mitLVUpStar, # ÉýÐÇ Def_mitKeySell, # Ò»¼ü³öÊÛ Def_mitUseFuDai, # ¿ª¸£´ü»ØÓ¦ Def_mitProduceResult, # Éú²ú²É¼¯½á¹û»ØÓ¦ Def_mitPetEquipMerge, # ³èÎï×°±¸ºÏ³É»ØÓ¦ Def_mitEquipInherit, # ×°±¸¼Ì³Ð Def_mitEquipStarUp, # ×°±¸ÉýÐÇ Def_mitEquipMayaPlus, # ×°±¸ÂêÑżÓÇ¿ Def_mitEquipAddAttr, # ×°±¸×·¼Ó Def_mitEquipSlotting, # ×°±¸´ò¿× Def_mitMakeScroll, # ¾íÖáÖÆ×÷ Def_mitItemCompound, # ÎïÆ·ºÏ³É Def_mitMaterialCompound, # ²ÄÁÏºÏ³É Def_mitEquipEvolve, # ×°±¸½ø½× Def_mitSuiteCompound, # Ì××°ºÏ³É Def_mitEquipDecompose, # ×°±¸·Ö½â Def_mitRefine, # Á¶µ¤ Def_mitMWUpLevel, # ·¨±¦½ø½× Def_mitRecycleAttrFruit, # »ØÊÕ»êʯ Def_mitDogzEquipPlus, # ÉñÊÞ×°±¸Ç¿»¯ Def_mitRuneCompound, # ·ûÓ¡ºÏ³É Def_mitGatherSoulCompound,# ¾Û»êºÏ³É Def_mitGatherSoulDecompose,# ¾Û»ê·Ö½â ) = range(1, 25) #---дËÀµÄ¼¼ÄÜID--- Def_SkillID_AutoTruck = 62220 # ×Ô¶¯ÔËïÚbuff #---дËÀµÄÎïÆ·ÊôÐÔЧ¹ûID--- Def_Effect_Metal = 201 # ½ð Def_Effect_Wood = 202 # ľ Def_Effect_Water = 203 # Ë® Def_Effect_Fire = 204 # »ð Def_Effect_Earth = 205 # ÍÁ #Ôö¼Ó%dÁ¦Á¿ Def_Effect_STR = 2 #1006 #Ôö¼Ó%dÕæÔª Def_Effect_PNE = 5 #1009 #Ôö¼Ó%d½î¹Ç Def_Effect_PHY = 3 #1007 #Ôö¼Ó%dÌåÆÇ Def_Effect_CON = 4 #1008 #Ôö¼ÓHP Def_Effect_MaxHP = 6 #20000 #Ôö¼Ó%dÉ˺¦Öµ£¨ÎïÀíºÍħ·¨µÄ×î´ó/С£©,Ö»Óõ½aÖµ Def_Effect_Atk = 7 #1087 #Ôö¼Ó%d·ÀÓùÖµ Def_Effect_Def = 8 #1004 #ÃüÖÐ(AֵΪ¾ßÌåÖµ) Def_Effect_Hit = 9 #20012 #ÉÁ±Ü(AֵΪ¾ßÌåÖµ) Def_Effect_Miss = 10 #20014 #¹¥»÷ËÙ¶È(AֵΪ¾ßÌåÖµ) Def_Effect_AtkSpeed = 11 #20019 #±©»÷É˺¦(aֵΪ¹Ì¶¨Öµ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_SuperHit = 13 #20022 #±©»÷É˺¦¼õÃâ(±©»÷É˺¦¿¹ÐÔ) AֵΪÍò·ÖÂÊ Def_Effect_SuperHitReduce = 14 #±©»÷ÂÊ(AֵΪÍò·ÖÂÊ, ÓÀºãΪ¾ßÌåÊýÖµ) Def_Effect_SuperHitRate = 12 #20013 # ÐÒÔËÒ»»÷¼¸ÂÊ, aֵΪÍò·ÖÂÊ Def_Effect_LuckyHitRate = 15 # ÐÒÔËÒ»»÷±¶Êý(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_LuckyHit = 16 #20028 # »áÐÄÒ»»÷¿¹ÐÔ(¿¹¸ÅÂÊ), aֵΪÍò·ÖÂÊ Def_Effect_LuckyHitRateReduce = 17 # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ Def_Effect_SkillAtkRate = 18 #20032 # É˺¦¼Ó³É, ¼¼ÄܰٷֱÈÍâ²ã Def_Effect_DamagePer = 19 # É˺¦ÎüÊÕ(AֵΪ¾ßÌåÖµ) Def_Effect_DamReducePer = 20 #ÉúÃü»Ø¸´¹Ì¶¨Öµ£¨AÖµ¹Ì¶¨Öµ£© Def_Effect_HPRestore = 21 #·´É˰ٷֱȣ¨AÖµ¹Ì¶¨Öµ£© Def_Effect_DamBackPer = 22 #2840 #ÒÆ¶¯ËÙ¶È£¨AÖµ¹Ì¶¨Öµ£© Def_Effect_Speed = 23 #³èÎï¹¥»÷£¨AÖµ¹Ì¶¨Öµ£© Def_Effect_PetAtk = 24 #³èÎïÉ˺¦±ÈÀýÌáÉý£¨AÖµÍò·ÖÂÊ£© Def_Effect_PetDamPer = 25 #±ù¹¥(AֵΪ¾ßÌåÖµ) ÕæÊµÉ˺¦ÔªËع¥»÷, ÎÞÊÓ·ÀÓù, Ö»ÓÐÔªËØ·ÀÓù¿ÉÒÔ¼õÃâÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ Def_Effect_IceAtk = 26 #20005 #±ù·À(AֵΪ¾ßÌåÖµ) ÕæÊµµÖ¿¹ÔªËصֿ¹, ¼õÃâÔªËØ¹¥»÷Ôì³ÉµÄÉ˺¦, ´ËÏîÄ¿ÓñùÔªËØ´úÌæ Def_Effect_IceDef = 27 #20010 #ÎÞÊÓ·ÀÓù¼¸ÂÊÌáÉý Def_Effect_IgnoreDefRate = 28 #20021 #ÎÞÊÓ·ÀÓù¿¹ÐÔ, ÊÜ»÷ʱ¼õÉÙ¶Ô·½µÄÎÞÊÓ·ÀÓùÊôÐÔ Def_Effect_IgnoreDefRateReduce = 29 #Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ Def_Effect_DamChanceDef = 30 #Á÷ѪÉ˺¦ Def_Effect_BleedDamage = 31 #¹¥»÷»ØÑª, ÿ´Î¹¥»÷»Ø¸´Ò»¶¨ÉúÃüÖµ£¬ ¹Ì¶¨Öµ Def_Effect_AtkBackHP = 32 #¹¥»÷ʱÓм¸ÂÊʹĿ±êÍæ¼ÒÑ£ÔÎ0.5Ãë Def_Effect_FaintRate = 33 #Óм¸ÂÊʹ¼´½«Êܵ½µÄÑ£ÔÎЧ¹û²»ÉúЧ Def_Effect_FaintDefRate = 34 # Êä³öÉ˺¦, ¶ÔÄ¿±ê¹¥»÷Ôì³É×îÖÕÉ˺¦ºó£¬ÔÙ¼Ó³ÉÒ»¶¨É˺¦Öµ Def_Effect_FinalHurt = 35 # ¼õÉÙ³ÐÊÜÉ˺¦, ¼õÉÙ±»¹¥»÷Êܵ½µÄ×îÖÕÉ˺¦µÄ²¿·ÖÉ˺¦Öµ Def_Effect_FinalHurtReduce = 36 # É˺¦¼Ó³É - PVP, ¼¼ÄܰٷֱÈÍâ²ã Def_Effect_DamagePerPVP = 37 # É˺¦¼õÉÙ - PVP Def_Effect_DamagePerPVPReduce = 38 # Á¬»÷¼¸ÂÊ(ĬÈÏ100%¼¼ÄÜÉ˺¦) Def_Effect_ComboRate = 39 # Á¬»÷É˺¦(AÖµÍò·ÖÂÊ)£¬Íâ²ã Def_Effect_ComboDamPer = 40 #»ù´¡¹¥»÷°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡) Def_Effect_BaseAtkAddPer = 41 #»ù´¡ÉúÃü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡) Def_Effect_BaseMaxHPAddPer = 42 #»ù´¡·ÀÓù°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡) Def_Effect_BaseDefAddPer = 43 #ÃüÖÐ/¹¥»÷³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ Def_Effect_HitRate = 44 #20025 #ÉÁ±Ü/·ÀÓù³É¹¦ÂÊÌáÉý,AÖµÌîÍò·ÖÂÊ Def_Effect_MissRate = 45 #20026 #ɱ¹Ö¾­Ñé°Ù·Ö±È, °Ù·Ö±ÈÔö¼Ó»ù´¡É±¹Ö¾­Ñé(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_FightExpRate = 46 Def_Effect_SkillAtkRateReduce = 49 #20032 #Ôö¼ÓHP(AÖµÌîÍò·ÖÂÊ) Def_Effect_MaxHPPer = 50 #20023 #°´±ÈÂÊÔö¼ÓÎïÀí¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ Def_Effect_AddAtkByPer = 51 #20018 #ÿ1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨ Def_Effect_PerLVAtk = 52 #ÿ1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ Def_Effect_PerLVMaxHP = 53 #×°±¸µôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_DropEquipPer = 54 #½ð±ÒµôÂÊ, (aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_DropMoneyPer = 55 #Éñ±øÉúÃü°Ù·Ö±È Def_Effect_GodWeaponMaxHPPer = 56 #Éñ±ø¹¥»÷°Ù·Ö±È Def_Effect_GodWeaponAtkPer = 57 #±¦Ê¯ÉúÃü°Ù·Ö±È Def_Effect_StoneMaxHPPer = 58 #±¦Ê¯¹¥»÷°Ù·Ö±È Def_Effect_StoneAtkPer = 59 #×°±¸»ù´¡°Ù·Ö±È - º¬ÌØÊâ×°±¸Î» Def_Effect_EquipBaseAddPer = 60 #»ù´¡×°±¸°Ù·Ö±È Def_Effect_BaseEquipAddPer = 64 #±ù¹¥°Ù·Ö±È(AֵΪÍò·ÖÂÊ) Def_Effect_IceAtkPer = 61 #±ù·À°Ù·Ö±È(AֵΪÍò·ÖÂÊ) Def_Effect_IceDefPer = 62 #»ù´¡×°±¸ÉúÃü°Ù·Ö±È Def_Effect_BaseEquipMaxHPAddPer = 63 #»ù´¡×°±¸¹¥»÷°Ù·Ö±È Def_Effect_BaseEquipAtkAddPer = 65 #·À¾ß·ÀÓù°Ù·Ö±È - ·ÏÆú Def_Effect_ArmorDefAddPer = 66 #Ö÷ÊÖ»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_WeaponAddPer = 121 #¸±ÊÖ»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_Weapon2AddPer = 122 #Ñü´ø»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_BeltAddPer = 123 #ÊÖÌ×»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_GloveAddPer = 124 #ÒÂÅÛ»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_ClothesAddPer = 125 #ñ×Ó»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_HatAddPer = 126 #ÏÂ×°»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_TrousersAddPer = 127 #ЬÂÄ»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_ShoesAddPer = 128 #ÏÉÆ÷A»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_FairyCanAddPer = 129 #ÏÉÆ÷B»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_FairyCan2AddPer = 130 #ÏÉÉþ»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_NeckAddPer = 131 #Á«Ì¨»ù´¡ÊôÐÔÖµ °Ù·Ö±È Def_Effect_JadeAddPer = 132 Def_Effect_MinAtk = 67 # ×îС¹¥»÷ Def_Effect_MaxAtk = 68 # ×î´ó¹¥»÷ #Ôö¼Ó%d·ÀÓùÖµ(AÖµÌîÍò·ÖÂÊ) Def_Effect_DefPer = 69 #20024 #±©»÷É˺¦±¶ÂÊ(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_SuperHitPer = 70 #ÒÆ¶¯ËٶȰٷֱȣ¨AÖµÍò·ÖÂÊ£© Def_Effect_SpeedPer = 71 #·À»¤Öµ(AֵΪ¾ßÌåÖµ) Def_Effect_MaxProDef = 72 #ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È(AֵΪÍò·ÖÂÊ) Def_Effect_ProDefHPPer = 73 #·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ(AֵΪ¾ßÌåÖµ) Def_Effect_ProDefAbsorb = 74 #»ù´¡ÃüÖаٷֱÈ(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡) Def_Effect_BaseHitAddPer = 75 #»ù´¡ÉÁ±Ü°Ù·Ö±È(½ÇÉ«»ù´¡+×°±¸»ù´¡+Ç¿»¯»ù´¡) Def_Effect_BaseMissAddPer = 76 Def_Effect_PetMinAtk = 77 Def_Effect_PetMaxAtk = 78 Def_Effect_OnlyFinalHurt = 79 # ¾ø°æ ¶îÍâÊä³öÉ˺¦ Def_Effect_PVPAtkBackHP = 80 # ¾ø°æ PVP¹¥»÷»ØÑª Def_Effect_HorseAtkPer = 82 # ×øÆï¹¥»÷°Ù·Ö±È Def_Effect_StoneBasePer = 83 # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È Def_Effect_RealmBasePer = 84 # ¾³½ç»ù´¡ÊôÐÔ°Ù·Ö±È Def_Effect_PetSkillAtkRate = 85 # ³èÎï¼¼ÄÜÉ˺¦±ÈÀý Def_Effect_WingHPPer = 86 # ³á°òÉúÃü°Ù·Ö±È Def_Effect_SuiteBasePer = 87 # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È Def_Effect_PlusBaseAtkPer = 88 # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È Def_Effect_NPCHurtAddPer = 89 # ¶Ô¹ÖÎïÉ˺¦¼Ó³É Def_Effect_JobAHurtAddPer = 90 # ¶ÔÄ¿±êսʿÉ˺¦¼Ó³É Def_Effect_JobBHurtAddPer = 91 # ¶ÔÄ¿±ê·¨Ê¦É˺¦¼Ó³É Def_Effect_JobCHurtAddPer = 92 # ¶ÔÄ¿±ê¹­¼ýÉ˺¦¼Ó³É Def_Effect_JobAAtkReducePer = 93 # սʿ¹¥»÷É˺¦¼õÃâ Def_Effect_JobBAtkReducePer = 94 # ·¨Ê¦¹¥»÷É˺¦¼õÃâ Def_Effect_JobCAtkReducePer = 95 # ¹­¼ý¹¥»÷É˺¦¼õÃâ Def_Effect_ZXCloakAttrPer = 96 # ÖïÏÉÅû·çÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_ZXMaskAttrPer = 97 # ÖïÏÉÃæ¾ßÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_ZXGloveAttrPer = 98 # ÖïÏÉÊÖÌ×ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_ZXRuyiAttrPer = 99 # ÖïÏÉÈçÒâÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_ZXPendantAttrPer = 100 # ÖïÏɵõ×¹ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_ZXRingAttrPer = 101 # ÖïÏɽäÖ¸ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_SkillAddPer1 = 102 # ¼¼ÄÜÉ˺¦ÔöÇ¿1 Def_Effect_SkillAddPer2 = 103 # ¼¼ÄÜÉ˺¦ÔöÇ¿2 Def_Effect_SkillAddPer3 = 104 # ¼¼ÄÜÉ˺¦ÔöÇ¿3 Def_Effect_SkillAddPer4 = 105 # ¼¼ÄÜÉ˺¦ÔöÇ¿4 Def_Effect_SkillAddPer5 = 106 # ¼¼ÄÜÉ˺¦ÔöÇ¿5 Def_Effect_SkillAddPer6 = 107 # ¼¼ÄÜÉ˺¦ÔöÇ¿6 Def_Effect_SkillAddPer7 = 108 # ¼¼ÄÜÉ˺¦ÔöÇ¿7 Def_Effect_SkillReducePer1 = 109 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1 Def_Effect_SkillReducePer2 = 110 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2 Def_Effect_SkillReducePer3 = 111 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3 Def_Effect_SkillReducePer4 = 112 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4 Def_Effect_SkillReducePer5 = 113 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5 Def_Effect_SkillReducePer6 = 114 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6 Def_Effect_SkillReducePer7 = 115 # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7 Def_Effect_ZXWeaponAttrPer = 116 # ÖïÏɽ£1ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_LXWeaponAttrPer = 117 # ÖïÏɽ£2ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_XXWeaponAttrPer = 118 # ÖïÏɽ£3ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_JXWeaponAttrPer = 119 # ÖïÏɽ£4ÊôÐÔ¼Ó³É°Ù·Ö±È Def_Effect_Luck = 120 # ÆøÔË #Ôö¼Ó%dÎïÀíÉ˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ Def_Effect_AddAtk = 1005 #Ôö¼Ó%dħ·¨É˺¦Öµ,ÆäÖÐaֵΪÉ˺¦Öµ Def_Effect_AddMAtk = 20020 #Ôö¼ÓÄÚ·À Def_Effect_MagicDef = 20001 #±©»÷ÂÊ¿¹ÐÔ(AֵΪÍò·ÖÂÊ, ÓÀºãΪ¾ßÌåÊýÖµ) Def_Effect_SuperHitRateReduce = 20030 #¼õ¼¼ÄÜCD£¨AÖµ¹Ì¶¨Öµ£© Def_Effect_ReduceSkillCD = 20031 # ׿Խһ»÷±¶Êý(aֵΪÍò·ÖÂÊ£¬Ö±½Ó¼ÓÉÏ) Def_Effect_GreatHit = 20029 #ÄÚÁ¦ÉÏÏÞ(AֵΪ¾ßÌåÖµ) Def_Effect_MaxMP = 20015 #°´±ÈÂÊÔö¼Óħ·¨¹¥»÷Á¦,ÆäÖÐaֵΪÔö¼ÓµÄÍò·ÖÂÊ Def_Effect_AddMAtkByPer = 20017 #»ð¹¦(AֵΪ¾ßÌåÖµ) Def_Effect_FireAtk = 20003 #»ð·À(AֵΪ¾ßÌåÖµ) Def_Effect_FireDef = 20008 #·ç¹¦(AֵΪ¾ßÌåÖµ) Def_Effect_WindAtk = 20002 #·ç·À(AֵΪ¾ßÌåÖµ) Def_Effect_WindDef = 20007 #À×¹¦(AֵΪ¾ßÌåÖµ) Def_Effect_ThunderAtk = 20004 #À×·À(AֵΪ¾ßÌåÖµ) Def_Effect_ThunderDef = 20009 #¶¾¹¦(AֵΪ¾ßÌåÖµ) Def_Effect_ToxinAtk = 20006 #¶¾·À(AֵΪ¾ßÌåÖµ) Def_Effect_ToxinDef = 20011 #³á°òЧ¹ûid(aֵΪЧ¹ûÀàÐÍ) Def_Effect_WingType = 2801 #Ôö¼Ó³èÎïÊôÐÔ Def_PetEffect_AddSTR = 5041 #¼ÓÁ¦Á¿ Def_PetEffect_AddPNE = 5042 #¼ÓÕæÔª Def_PetEffect_AddPHY = 5043 #¼Ó½î¹Ç Def_PetEffect_AddCON = 5044 #¼ÓÌåÆÇ Def_PetEffect_AddATK = 5045 #¼ÓÉ˺¦Öµ Def_PetEffect_AddDEF = 5046 #¼ÓÍâ·À Def_PetEffect_AddMDEF = 5047 #¼ÓÄÚ·À Def_PetEffect_AddMaxHP = 5052 #¼ÓÆøÑª Def_PetEffect_AddMaxHPBySelf = 5048 #³èÎïµÄÆøÑªÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ Def_PetEffect_AddATKBySelf = 5049 #³èÎïµÄÍâ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ Def_PetEffect_AddDEFBySelf = 5050 #³èÎïµÄÍâ·ÀÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ Def_PetEffect_AddMATKBySelf = 5051 #³èÎïµÄÄÚ¹¥ÉÏÏÞÖµµÄ°Ù·Ö±È¼Ó³Éµ½Ö÷ÈËÉíÉÏ£¬AֵΪ°Ù·Ö±ÈµÄÖµ # ÊôÐÔ¹ûʵ¹¦ÄÜË÷Òý¶¨Òå Def_AttrFruitFuncList = ( Def_AttrFruitFunc_Pet, # ³èÎï Def_AttrFruitFunc_Horse, # ×øÆï Def_AttrFruitFunc_Stove, # µ¤Ò© ) = range(3) #---ÅÅÐаñ--- #ÅÅÐаñÀàÐÍBillboardType #´ËµØ·½¸Ä¶¯ÐèҪ֪ͨÐÞ¸ÄChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType BillboardTypeList = ( Def_BT_FightPower, #¸öÈËÕ½¶·Á¦ 0 Def_BT_FightPower_Warrior, #½£ÐÞÕ½¶·Á¦ Def_BT_FightPower_Wizard, #µÀʦս¶·Á¦ Def_BT_FightPower_Assassin, #ǹºÀÕ½¶·Á¦ Def_BT_LV, #¸öÈ˵ȼ¶°ñ Def_BT_FightPower_Horse, #×øÆïÕ½¶·Á¦ 5 Def_BT_FightPower_Pet, #³èÎïÕ½¶·Á¦ Def_BT_TrialTower, #ÌìÉñÖ®Ëþ°ñ Def_BT_OffLineEfficient, #ÍÑ»úЧÂʰñ Def_BT_Realm, #¾³½ç°ñ Def_BT_TotalRecharge, #³äÖµÅÅÐаñ 10 Def_BT_Campaign_PlusLV, #Ç¿»¯µÈ¼¶(¿ª·þ»î¶¯°ñ) Def_BT_Campaign_HorseLV, #×øÆïµÈ¼¶(¿ª·þ»î¶¯°ñ) Def_BT_Campaign_StoneLV, #±¦Ê¯µÈ¼¶(¿ª·þ»î¶¯°ñ) Def_BT_Campaign_LV, #³å¼¶ÅÅÐÐ(¿ª·þ»î¶¯°ñ) Def_BT_Campaign_RealmLV, #¾³½çµÈ¼¶(¿ª·þ»î¶¯°ñ) 15 Def_BT_Campaign_FightPower, #Õ½Á¦ÅÅÐÐ(¿ª·þ»î¶¯°ñ) Def_BT_FCCostGold, #Ïû·ÑÅÅÐаñ(ÏɽçÊ¢µä) Def_BT_Campaign_RuneLV, #·ûÓ¡µÈ¼¶(¿ª·þ»î¶¯°ñ) Def_BT_FBHelpBattle, #ÖúÕ½´ÎÊýÅÅÐаñ Def_BT_Campaign_GodWeaponLV, #Éñ±øµÈ¼¶(¿ª·þ»î¶¯°ñ) 20 Def_BT_Campaign_Recharge, #ÀۼƳäÖµ(¿ª·þ»î¶¯°ñ) Def_BT_Campaign_PetLV, #Áé³èµÈ¼¶(¿ª·þ»î¶¯°ñ) Def_BT_ZhuXianTower, #ÖïÏÉËþ°ñ Def_BT_NewFCCostGold, #Ïû·ÑÅÅÐаñ(ÐÂÏɽçÊ¢µä) Def_BT_Max, #ÅÅÐаñ×î´óÀàÐÍ ) = range(0, 24 + 2) #Ö°Òµ¶ÔÓ¦Õ½Á¦ÅÅÐаñÀàÐÍ JobFightPowerBillboardDict = { PlayerJob_Warrior:Def_BT_FightPower_Warrior, PlayerJob_Wizard:Def_BT_FightPower_Wizard, PlayerJob_Assassin:Def_BT_FightPower_Assassin, } #ÅÅÐаñValue1´æ´¢¾³½çÐÅÏ¢µÄ°ñµ¥Áбí BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, Def_BT_FBHelpBattle, Def_BT_ZhuXianTower, ] ##---±ÈÂÊ--- #°Ù·ÖÂÊ Def_Percentage = 100 #Íò·ÖÂÊ Def_MaxRateValue = 10000 #дËÀµÄÎïÆ·ÑÕÉ« #=============================================================================== # ÎïÆ·µÄÆ·ÖÊÑÕÉ«£º # 1 °×É« # 2 À¶É« # 3 ×ÏÉ« # 4 ³ÈÉ« # 5 ºìÉ« # 6 ·ÛÉ« #=============================================================================== Def_Item_Color_White = 1 #°× Def_Item_Color_Blue = 2 #À¶ Def_Item_Color_Purple = 3 #×Ï Def_Item_Color_Orange = 4 #³È Def_Item_Color_Red = 5 #ºì Def_Item_Color_Pink = 6 #·Û #04 05´«ËÍ·â°üÀàÐͶ¨Òå ( Def_Transport_World, # ÊÀ½ç´«ËÍ Def_Transport_BigMap, # ´óµØÍ¼´«ËÍ Def_Transport_Mission, # ÈÎÎñ´«ËÍ ) = range(1, 4) #×°±¸×î´ó¿×Êý Def_Equip_Max_Hole_Count = 9 #---µ¹¼ÆÊ±ÀàÐÍ--- #=============================================================================== # /**¼ÆÊ±Æ÷ÀàÐÍ*/ # enum TTimeTickType # { # tttLeaveMap = 0, ///<À뿪µØÍ¼µ¹¼ÆÊ± # tttWaitStart, ///<µÈ´ý¿ªÊ¼ # tttTowerTake, ///<¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid # tttFlagTake, ///<¼Ò×åÕ½Õ¼ÁìÆå # tttLeaveFamilyWar, ///<¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö # tttAddUpTime, ///<ÀÛ¼Óʱ¼ä # tttFBAddTime, ///<¸±±¾Ê±¼äÀÛ¼Æ # tttMax, ///<ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿ # }; #=============================================================================== ( Def_TimeTickType_LeaveMap, #À뿪µØÍ¼µ¹¼ÆÊ± Def_TimeTickType_WaitStart, #µÈ´ý¿ªÊ¼ Def_TimeTickType_TowerTake, #¼Ò×åÕ½Õ¼ÁìËþ, idΪNPCid Def_TimeTickType_FlagTake, #¼Ò×åÕ½Õ¼ÁìÆå Def_TimeTickType_LeaveFamilyWar, #¼Ò×åÕ½Íê±Ï, µÈ´ýÍ˳ö Def_TimeTickType_AddUpTime, #ÀÛ¼Óʱ¼ä Def_TimeTickType_FBAddTime, #¸±±¾Ê±¼äÀÛ¼Æ Def_TimeTickType_ExamLeaveMap, #´ðÌâÊ£Óà×Üʱ¼ä Def_TimeTickType_ExamWaitStart, #´ðÌâµÈ´ýʱ¼ä Def_TimeTickType_ExamBeginCountDown, #´ðÌ⿪ʼµ¹¼ÆÊ±ÌØÐ§ Def_TimeTickType_Max, #ÎÞÒâÒå, ±íʾ×î´óÊýÄ¿ ) = range(0, 10 + 1) #--------------------------------------------------------------------- #/**ÁÄÌìÆµµÀ*/ #enum TTalkChannel ( Def_TCWorld, #///<ÊÀ½çƵµÀ Def_TCCountry, #///<¹ú¼Ò Def_TCArea, #///<ÇøÓò Def_TCFamily, #///<¼Ò×å Def_TCFriend, #///<ºÃÓÑ Def_TCTeam, #///<¶ÓÎé Def_TCPrivate, #///<˽ÁÄ Def_TCQing, #///<ÇáÉù Def_TCSpeak, #///<СÀ®°È ) = range(0, 9) #--------------------------------------------------------------------- #·ÀÍâ¹ÒC/S×Ô¶¯½»»¥ÑéÖ¤ÅäÖà #ÑéÖ¤ÀàÐÍ ( Def_AutoCheck_BigNum, #½»»¥ÑéÖ¤Êý×Ö¼ÓÃÜÑéÖ¤ Def_AutoCheck_PyCode, #½»»¥ÑéÖ¤PY±àÂëÑéÖ¤£¨Ä¿Ç°Ã»Óã© Def_AutoCheck_Captcha, #ͼÐÎÑéÖ¤Âë ) = range(0, 3) #ÑéÖ¤¸ñʽ Def_AutoCheck_SendMsg = 'T%s:%s' #ÑéÖ¤ÂëC->SÀàÐÍ ( Def_Captcha_Refresh, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ) Def_Captcha_Query, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢ ) = range(1, 3) Def_CaptchaC_SendMsg = '%s:%s' # ÑéÖ¤ÂëC->SÀàÐÍ:¶ÔÓ¦µÄÐÅÏ¢ #ÑéÖ¤ÂëS->CÀàÐÍ ( Def_Captcha_First, # µÇ½Íê±ÏºóµÚÒ»´Î·¢ÑéÖ¤ÂëͼƬ Def_Captcha_Reset, # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ) Def_Captcha_Error, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢´íÎó Def_Captcha_Right, # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢ÕýÈ· ) = range(0, 4) Def_CaptchaS_SendMsg = '%s:%s:%s' # ÑéÖ¤ÂëS->CÀàÐÍ:µ±Ç°Òѳö´íµÄ´ÎÊý:±¾´ÎÑéÖ¤ÂëͼƬÐÅÏ¢ #---PYcodeÅäÖÃ--- Def_Cheater_Mirror = 0x6B #ÓÃÓÚÒì»ò²Ù×÷ Def_Cheater_PosArg = 400 #×ø±ê²ÎÊý Def_Cheater_CharArg = 200 #×Ö·û²ÎÊý #--------------------------------------------------------------------- #Íæ¼Ò»Ø¹é¿ª¹Ø 1¿ª Def_Player_Recall_Open = 1 #---¾º¼¼³¡--- #¾º¼¼³¡·¿¼ä״̬ Def_VsRoom_State = range(0,3) ( Def_VsRoom_State_WaitPlayer, #µÈ´ýÍæ¼Ò Def_VsRoom_State_PrepareFight, #µ¹¼ÆÊ±ÖÐ×¼±¸¿ªÊ¼Õ½¶· Def_VsRoom_State_Fighting, #¿ªÊ¼Õ½¶· ) = Def_VsRoom_State #×Ô¶¨Òå·â°ü±êʾ Def_Pack_DefenseWG = 'T' # ·ÀÍâ¹Ò Def_Pack_Split = ':' # (·ÀÍâ¹Ò)×Ô¶¨Òå°ü·Ö¸î·ûºÅ Def_Pack_SplitEx = ';' # ×Ô¶¨Òå°ü·Ö¸î·ûºÅ # ÊôÐÔË¢ÐÂÀàÐͶ¨Òå, BYTE, ´Ó146¿ªÊ¼, C++¶¨Òåµ½ IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo ( CDBPlayerRefresh_SuperHitReduce, # ±©»÷¿¹ÐÔ 146 CDBPlayerRefresh_LuckyHitRateReduce, # ÐÒÔËÒ»»÷¿¹¸ÅÂÊ CDBPlayerRefresh_SkillAtkRateReduce, # ¼¼ÄܼõÉË CDBPlayerRefresh_DamagePer, # Ôö¼ÓÉ˺¦ CDBPlayerRefresh_SpeedValue, # ÒÆ¶¯ËÙ¶ÈÖµ 150 CDBPlayerRefresh_151, # CDBPlayerRefresh_PetDamPer, # Áé³èÔö¼ÓÉ˺¦ CDBPlayerRefresh_IgnoreDefRateReduce, # ÎÞÊÓ·ÀÓù¿¹ÐÔ CDBPlayerRefresh_DamChanceDef, # ¸ÅÂʵÖÓù, Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ CDBPlayerRefresh_BleedDamage, # Á÷ѪÉ˺¦ 155 CDBPlayerRefresh_FaintRate, # »÷ÔθÅÂÊ CDBPlayerRefresh_FaintDefRate, # »÷ÔθÅÂʵֿ¹ CDBPlayerRefresh_FinalHurt, # ×îÖÕÊä³öÉ˺¦¸½¼Ó CDBPlayerRefresh_FinalHurtReduce, # ×îÖÕÊä³öÉ˺¦¼õÉÙ CDBPlayerRefresh_DamagePerPVP, # PVPÉ˺¦Ôö¼Ó 160 CDBPlayerRefresh_DamagePerPVPReduce, # PVPÉ˺¦¼õÉÙ CDBPlayerRefresh_ComboRate, # Á¬»÷¼¸ÂÊ CDBPlayerRefresh_ComboDamPer, # Á¬»÷¼¼ÄÜÉ˺¦ CDBPlayerRefresh_MaxProDef, # ×î´ó·À»¤Öµ CDBPlayerRefresh_ProDefHPPer, # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È 165 CDBPlayerRefresh_ProDefAbsorb, # ·À»¤¶ÜÎüÊÕÉ˺¦°Ù·Ö±È CDBPlayerRefresh_FamilyContribution, # Õ½Ã˹±Ï×¶È CDBPlayerRefresh_FamilyStoreScore, # Õ½Ã˲ֿâ»ý·Ö CDBPlayerRefresh_Rune, # ·ûÓ¡¾«»ªµã CDBPlayerRefresh_RuneSplinters, # ·ûÓ¡Ë鯬 170 CDBPlayerRefresh_RealmPoint, # ¾³½çÐÞÁ¶µã CDBPlayerRefresh_Ysog, # ħ¾« CDBPlayerRefresh_FamilyActivity, # ÏÉÃË»îÔ¾Áî CDBPlayerRefresh_Xianyuancoin, # ÏÉÔµ±Ò CDBPlayerRefresh_PKState, # Õ½¶·×´Ì¬ 175 CDBPlayerRefresh_BossState, # boss״̬ CDBPlayerRefresh_BaseAtkMin, # »ù´¡×îС¹¥»÷ CDBPlayerRefresh_BaseAtkMax, # »ù´¡×î´ó¹¥»÷ CDBPlayerRefresh_BaseMaxHP, # »ù´¡ÉúÃü CDBPlayerRefresh_BaseDef, # »ù´¡·ÀÓù 180 CDBPlayerRefresh_BaseHit, # »ù´¡ÃüÖÐ CDBPlayerRefresh_BaseMiss, # »ù´¡ÉÁ±Ü CDBPlayerRefresh_OnlyFinalHurt, # ¶îÍâÊä³öÉ˺¦ CDBPlayerRefresh_ForbidenTalk, # ½ûÑÔ CDBPlayerRefresh_FuncDef, # ¹¦Äܲã·ÀÓù 185 CDBPlayerRefresh_TreasureScore, # Ѱ±¦»ý·Ö CDBPlayerRefresh_Danjing, # µ¤¾« CDBPlayerRefresh_NPCHurtAddPer, # ¶Ô¹ÖÎïÉ˺¦¼Ó³É CDBPlayerRefresh_FinalHurtPer, # ×îÖÕÊä³öÉ˺¦°Ù·Ö±È CDBPlayerRefresh_TalentPoint, # Ì츳µãÊý 190 CDBPlayerRefresh_191, # ·ÏÆú 191 CDBPlayerRefresh_GodWeaponLV_1, # Éñ±øµÈ¼¶ - ÀàÐÍ1 192 CDBPlayerRefresh_GodWeaponLV_2, # Éñ±øµÈ¼¶ - ÀàÐÍ2 193 CDBPlayerRefresh_GodWeaponLV_3, # Éñ±øµÈ¼¶ - ÀàÐÍ3 194 CDBPlayerRefresh_GodWeaponLV_4, # Éñ±øµÈ¼¶ - ÀàÐÍ4 195 CDBPlayerRefresh_SoulDust, # »ê³¾ 196 CDBPlayerRefresh_SoulSplinters, # ¾Û»êË鯬 197 CDBPlayerRefresh_SoulCore, # ºËÐÄ»· 198 CDBPlayerRefresh_Honor, # ÈÙÓþ 199 CDBPlayerRefresh_200, # 200 CDBPlayerRefresh_Mater, # ½ð CDBPlayerRefresh_Wood, # ľ CDBPlayerRefresh_Water, # Ë® CDBPlayerRefresh_Fire, # »ð CDBPlayerRefresh_Earth, # ÍÁ 205 ) = range(146, 206) TYPE_Price_Gold_Paper_Money = 5 # ½ðÇ®ÀàÐÍ£¬£¨ÏÈÓÃÀñȯ£¬ÔÙÓýð×Ó£© TYPE_Price_Family_Contribution = 6 # Õ½Ã˹±Ï×¶È£¨»îÔ¾¶Èת»»µÃÀ´£© TYPE_Price_FamilyStoreScore = 10 # Õ½Ã˲ֿâ»ý·Ö TYPE_Price_RealmPoint = 13 # ¾³½çÐÞÁ¶µã TYPE_Price_Ysog = 14 # ħ¾« TYPE_Price_FamilyActivity = 15 # ÏÉÃË»îÔ¾Áî TYPE_Price_FBHelpPoint = 16 # ¸±±¾ÖúÕ½»ý·Ö, ·ÏÆú TYPE_Price_XianyuanCoin = 17 # ÏÉÔµ±Ò TYPE_Price_Honor = 18 # ÈÙÓþ TYPE_Price_Rune = 23 # ·ûÓ¡¾«»ªµã TYPE_Price_RuneSplinters = 24 # ·ûÓ¡Ë鯬 TYPE_Price_TreasureScore = 25 # Ѱ±¦»ý·Ö TYPE_Price_BourseMoney = 26 # ½»Ò×Ëù¿É¹ºÂò¶î¶È TYPE_Price_Danjing = 27 # µ¤¾«£¨µ¤Ò©»ØÊÕ£© TYPE_Price_SoulDust = 28 # »ê³¾ TYPE_Price_SoulSplinters = 29 # ¾Û»êË鯬 TYPE_Price_SoulCore = 30 # ºËÐÄ»· #ÒÔÏÂÊǾɵĽðÇ®ÀàÐÍ TYPE_Price_Magic_Integral = 101 # ħ·½Ñ°±¦»ý·Ö TYPE_Price_GongXun = 105 # ¹¦Ñ«µã TYPE_Price_ArrestPoint = 110 # ÐüÉÍ»ý·Ö # ×Ô¶¨Òå»ý·Ö¼°Í¨Öª×Öµä {»õ±ÒÀàÐÍ:֪ͨ¿Í»§¶ËË¢ÐÂÀàÐÍ, ...} , Èç¹û²»Í¨ÖªµÄ»°Ë¢ÐÂÀàÐÍÔòÅäÖà None TYPE_Price_CurrencyDict = { TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution, TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore, TYPE_Price_Rune:CDBPlayerRefresh_Rune, TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters, TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore, TYPE_Price_BourseMoney:None, TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, TYPE_Price_Honor:CDBPlayerRefresh_Honor, } # ¸ßЧս¶·×´Ì¬ Def_Battle_Status = ( Def_Battle_Start, # ¼¤»î Def_Battle_Stop, # Í£Ö¹ Def_Battle_Query # ²éѯ ) = range(1, 4) # ÓÎÏ·¹¦ÄÜID¶¨Ò壬ÐèÈ·±£Î¨Ò»£¬ÓëPyGameFuncControl.txtÖÐFuncIdÒ»Ö GameFuncID_Wing = 3 # ³á°ò GameFuncID_Pet = 6 # ³èÎÁé³è GameFuncID_MagicWeapon = 7 # ·¨±¦ GameFuncID_Horse = 8 # ×øÆï GameFuncID_Official = 12 # ¹Ù¾ô£¬¾³½ç GameFuncID_Family = 15 # Õ½ÃË£¬ÏÉÃË GameFuncID_GodWeapon = 20 # ÉñÆ÷ GameFuncID_Talent = 149 # Ì츳 GameFuncID_RefineExp = 60 # ¾­ÑéÁ¶ÖÆ£¬ÆíÔ¸ GameFuncID_RefineMoney = 61 # ½ð±ÒÁ¶ÖÆ£¬ÆíÔ¸ GameFuncID_WorldLV = 71 # ÊÀ½çµÈ¼¶ GameFuncID_Billboard = 72 # ÅÅÐаñ GameFuncID_Friend = 73 # ºÃÓÑ GameFuncID_SignDay = 81 # Ç©µ½ GameFuncID_RefineStove = 87 # Á¶µ¤Â¯ GameFuncID_Treasure = 99 # Ѱ±¦ GameFuncID_FirstGoldTip = 128 # Ê׳äÓÅÊÆÌáʾ GameFuncID_EquipDecompose = 123 # ×°±¸·Ö½â GameFuncID_DailyQuest = 78 # ÈÕ³£ GameFuncID_FreeGoods = 130 # ¼«Æ·°×Äà GameFuncID_OSSail = 132 # ¿ª·þÌØ»Ý GameFuncID_HorsePetRobBoss = 139# Æï³èÕù¶á GameFuncID_AddPoint = 145 # ¼Óµã¹¦ÄÜ/Áé¸ù¹¦ÄÜ GameFuncID_LittleHelper = 146 # СÖúÊÖ GameFuncID_TJG = 147 # ÍÑ»ú¹Ò GameFuncID_SuperGift = 150 # ³¬ÖµÀñ°ü GameFuncID_ZhuXianBoss = 163 # ÖïÏÉBOSS # ÒÔÏÂΪÔÝʱÎÞÓÃµÄ GameFuncID_Truck = 33 # ÔËïÚ GameFuncID_RunDaily = 34 # ÈÕ³£ÅÜ»· GameFuncID_RunFamily = 53 # Õ½ÃËÅÜ»· GameFuncID_ArrestTask = 7100 # ÐüÉÍÈÎÎñ #¼Ò×åÐüÉÍÈÎÎñÍê³É״̬¼Ç¼λ±êʶ Def_ArrestOverState_BitDic = { 5000:0, 5001:1, 5002:2, 5003:3, 5004:4, 5005:5, 5006:6, } #ÁÄÌìÐÅÏ¢¸½¼ÓÖµ ( Def_TalkExtraValue_Bit_VipLv, # vipµÈ¼¶ Def_TalkExtraValue_Bit_GM, #GM Def_TalkExtraValue_Bit_JOB, #job Def_TalkExtraValue_Bit_BubbleBox, #ÆøÅÝ¿ò Def_TalkExtraValue_Bit_ServerGroupID, #·þÎñÆ÷×éID Def_TalkExtraValue_Bit_LV, #µÈ¼¶ ) = range(0, 6) #ÁÄÌìÐÅÏ¢¸½¼ÓÖµÖÐijÐÅÏ¢Êý¾ÝËùռλÖà #{ÁÄÌìÐÅÏ¢¸½¼ÓÖµÀàÐÍ:[ÆðʼλÖÃ(´Ó×óÍùÓÒ), ½áÊøÎ»ÖÃ(²»°üº¬)]} Def_TalkExtraValue_LenDict = { Def_TalkExtraValue_Bit_VipLv:[0, 2], # vipµÈ¼¶ Def_TalkExtraValue_Bit_GM:[2, 3], # GM Def_TalkExtraValue_Bit_JOB:[3, 4], # job Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # ÆøÅÝ¿ò Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # ·þÎñÆ÷×éID Def_TalkExtraValue_Bit_LV:[13, 17], # µÈ¼¶ } # ÁÄÌìÆµµÀ ÔÝÓÃÓïÒô (Def_ChannelChat_World, # ÊÀ½ç Def_ChannelChat_Family, # ÏÉÃË Def_ChannelChat_Private, # ˽Áĺ¬ºÃÓÑ Def_ChannelChat_Team, # ¶ÓÎé Def_ChannelChat_Area, # ÇøÓò£¨µ±Ç°µØÍ¼»ò¸±±¾Ïߣ© ) = range(1, 6) #±³°üÀàÐÍ ( rptTempSwap, # ÁÙʱ½»»»±³°ü 28 rptTempItem, # ÁÙʱ´æ·Å±³°ü 29 rptTreasure, # Ѱ±¦ÎïÆ·±³°ü 30 rptPet, # ³èÎï±³°ü(ÓÃÎïÆ·´æ´¢³èÎïµÄÊý¾Ý) 31 rptDogzItem, # ÉñÊÞÎïÆ·±³°ü 32 rptDogzEquip, # ÉñÊÞ×°±¸±³°ü 33 rptZhuXianItem, # ÖïÏÉÎïÆ·±³°ü 34 rptZhuXianEquip, # ÖïÏÉ×°±¸±³°ü 35 rptMax, # ×î´ó±³°üÀàÐÍÊýÁ¿£¬·ÅÔÚ×îºóÒ»¸ö ) = range(28, 28 + 9) #C++¶¨ÒåµÄö¾Ùµ½£²£· #ÐéÄâ±³°üÀàÐÍ, ´Ó255µÝ¼õ Def_VPack_TypeList = ( rptGatherSoul, # ¾Û»ê±³°ü 254 rptRune, # ·ûÓ¡±³°ü 255 ) = range(256 - 2, 256) #ÎäÆ÷µÄÊÖ³ÖÐÎʽ ( Def_Weapon_One_Hand, # µ¥ÊÖ Def_Weapon_Two_Handed, # Ë«ÊÖ Def_Weapon_Dual_Hands, # Ë«³Ö(×óÓÒÊÖ¿É»¥»») ) = range(3) #Íæ¼ÒͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ Def_UniversalGameRecTypeList = ( Def_UniversalGameRecType_XMZZPKInfoRecord, # ÏÉħ֮ÕùÐÅÏ¢¼Ç¼0 Def_UniversalGameRecType_HijackTruck, # ½ÙïÚ1 Def_UniversalGameRecType_XMZZStageRecord, # ÏÉħ֮Õù½×¶Î¼Ç¼2 Def_UniversalGameRecType_LVAwardRecord, #Íæ¼ÒµÈ¼¶½±Àø¼Ç¼ 3 Def_UniversalGameRecType_LimitFBOpenRecord,#ÏÞʱ¸±±¾¿ªÆôʱ¼ä¼Ç¼4 Def_UniversalGameRecType_DujieHelpCntRecord, # ¶É½Ù¸±±¾»¤·¨´ÎÊý5 Def_UniversalGameRecType_TodayPlayerLVInfo, #½ñÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢6 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#×òÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢7 Def_UniversalGameRecType_StoreServerCntRecord, #É̵êÈ«·þ¹ºÂò¼Ç¼ 8, Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #ÖúÕ½Íæ¼ÒµÇ¼Ç¼Ç¼9 Def_UniversalGameRecType_FBHelpBattleRecord, #Öúսδͬ²½¼Ç¼10 Def_UniversalGameRecType_ZhuXianBossRecord, #ÖïÏÉBOSS½áËã¼Ç¼11 Def_UniversalGameRecType_LuckyTreasure, #ÐÒÔ˼ø±¦´ó½±¼Ç¼12 Def_UniversalGameRecType_13, Def_UniversalGameRecType_Reward, # ͨÓý±Àø±í(TopBar)14 Def_UniversalGameRecType_15, Def_UniversalGameRecType_16, Def_UniversalGameRecType_17, Def_UniversalGameRecType_18, Def_UniversalGameRecType_19, Def_UniversalGameRecType_20, Def_UniversalGameRecType_21, Def_UniversalGameRecType_22, Def_UniversalGameRecType_23, Def_UniversalGameRecType_UpdatePlayerName, # Íæ¼Ò¸ÄÃûÕýÔÚ¸ÄÃûÖеÄÐÅÏ¢24 Def_UniversalGameRecType_BossDropGoodItemInfo, # bossµôÂäºÃÎïÆ·ÐÅÏ¢¼Ç¼25 Def_UniversalGameRecType_26, Def_UniversalGameRecType_27, Def_UniversalGameRecType_28, Def_UniversalGameRecType_BossInfo, # bossÐÅÏ¢29 Def_UniversalGameRecType_CrossBossInfo, # ¿ç·þbossÐÅÏ¢ Def_UniversalGameRecType_31, Def_UniversalGameRecType_32, Def_UniversalGameRecType_33, Def_UniversalGameRecType_34, Def_UniversalGameRecType_35, Def_UniversalGameRecType_36, Def_UniversalGameRecType_37, Def_UniversalGameRecType_38, Def_UniversalGameRecType_39, Def_UniversalGameRecType_40, Def_UniversalGameRecType_RedPacketRecord, # ºì°ü²ú³ö½á¹û¼Ç¼41 Def_UniversalGameRecType_42, Def_UniversalGameRecType_43, Def_UniversalGameRecType_44, Def_UniversalGameRecType_45, Def_UniversalGameRecType_46, Def_UniversalGameRecType_47, Def_UniversalGameRecType_48, Def_UniversalGameRecType_49, Def_UniversalGameRecType_50, Def_UniversalGameRecType_51, Def_UniversalGameRecType_52, Def_UniversalGameRecType_53, Def_UniversalGameRecType_54, Def_UniversalGameRecType_55, Def_UniversalGameRecType_56, Def_UniversalGameRecType_GrabRedAllRecord, # ÇÀºì°ü×ܼǼ57 Def_UniversalGameRecType_GrabRedNewRecord, # ÇÀºì°ü¿ÉÇÀÐÅÏ¢¼Ç¼58 Def_UniversalGameRecType_GrabRedOldRecord, # ÇÀºì°üÒÑÇÀÍêÐÅÏ¢¼Ç¼59 Def_UniversalGameRecType_60, Def_UniversalGameRecType_61, Def_UniversalGameRecType_62, Def_UniversalGameRecType_63, Def_UniversalGameRecType_FamilyRedPacketAllRecord, # ÏÉÃ˺ì°ü×ܼǼ64 Def_UniversalGameRecType_FamilyRedPacketGrabRecord, # ÏÉÃ˺ì°üÒÑÇÀÐÅÏ¢¼Ç¼65 Def_UniversalGameRecType_DujieHelpAllRecord, # ¶É½Ù¸±±¾»¤·¨×ܼǼ66 Def_UniversalGameRecType_DujieHelpRecord, # ¶É½Ù¸±±¾»¤·¨Ïêϸ¼Ç¼67 Def_UniversalGameRecType_FamilyWarBattle, # ÏÉÃËÁªÈü¶ÔÕ½±í68 Def_UniversalGameRecType_FamilyWarChampion, # ÏÉÃËÁªÈüÍõÕßÏÉÃ˼Ǽ69 Def_UniversalGameRecType_FamilyWarMember, # ÏÉÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70 ) = range(0, 70 + 1) # ºÏ·þ»áºÏ²¢µÄͨÓÃÊý¾ÝÀàÐÍ {ÀàÐÍ:Ïà²îʱ¼äÌì, ...} , Ïà²îÌìΪ0±íʾ¸ÃÀàÐÍÊý¾Ýȫȡ # {12:30, 44:0, 60:0, 61:0} # ¿Í»§¶Ë²»¿É²é¿´µÄ×Ô¶¨Òå±íÀàÐÍ Def_Confidential_UniversalRecList = ( Def_UniversalGameRecType_FamilyWarMember, # ÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70 ) # ֻͬ²½×ÔÉíÊý¾ÝµÄÀàÐÍ {ÀàÐÍ:×ÔÉíÊý¾Ý×î´óÌõÊý, ...} , ×ÔÉíÊý¾Ý×î´óÌõÊý-1ʱ´ú±í×ÔÉíÈ«²¿Êý¾Ý; ÕâÀïµÄÊý¾ÝValue1¹Ì¶¨ÎªplayerID Def_Sync_UniversalRecSelfDict = { } #¼Ò×åÐÐΪÀàÐÍ ÔÚGameServer.ChConfig.ActionTypeSaveCnt ÖÐÅäÖÃ×î¸ß´æ´¢ÌõÊý Def_ActionTypeList = ( Def_ActionType_FamilyPray, #¼Ò×åÆí¸£0 Def_ActionType_1, #1 Def_ActionType_FamilyArrest, #¼Ò×åÐüÉÍÍê³ÉÇé¿ö2 Def_ActionType_FamilyAdd, #ÉêÇë½øÈë¼Ò×å3 Def_ActionType_FamilyMember, #¼Ç¼¼Ò×å³ÉÔ±ÐÅÏ¢4(ÒÔǰ¿ª·þ»î¶¯Óã¬ÔÝ·ÏÆú) Def_ActionType_LeaderImpeachTime, # ×峤ÏÂÏßÁ˶à¾Ã5 Def_ActionType_FamilyBossFB, #¼Ç¼¼Ò×åboss¸±±¾ÐÅÏ¢6 Def_ActionType_FamilyStore, #¼Ç¼սÃ˲ֿâ²Ù×÷¼Ç¼7 Def_ActionType_XXX8, #8 Def_ActionType_XXX9, #9 Def_ActionType_XXX10, #10 Def_ActionType_OfficerModelEquip, #¼Ç¼¼Ò×åÓÐְλµÄ³ÉԱģÐÍ×°±¸ÐÅÏ¢11 Def_ActionType_FamilyEvent, #¼Ç¼¼Ò×åʼþ12 ) = range(0, 13) # ¼Ò×åÐÐΪʼþÀàÐͶ¨Òå; Def_ActionType_FamilyEvent; ´æÓëʼþ¼Ç¼Value1 # ͨÓãºtime-ʱ¼ä£»name-Íæ¼Ò£»value1-ʼþÀàÐÍ Def_FamilyActionEvent_List = ( Def_FamilyActionEvent_Pray, # Æí¸£: value2-Æí¸£ÀàÐÍ; value3-¹±Ï×µãÊý Def_FamilyActionEvent_Donate, # ¾èÏ×: value2-¾èÏ×ÀàÐÍ, 0-»õ±Ò, 1-ÎïÆ·; value3-¸öÊý; value4-»õ±ÒÀàÐÍ»òÎïÆ·ID; value5-¹±Ï×µãÊý; value6-Ëæ»úֵȷ±£Í¬Ò»Ê±¼äÄÚÊý¾ÝΨһÐÔ Def_FamilyActionEvent_MemberChange, # ³ÉÔ±±ä¶¯: value2-±ä¶¯ÀàÐÍ, 0-¼ÓÈë, 1-Í˳ö, 2-±»Ìß, 3-µ¯ÛÀÍ˳ö, 4-ְλ±ä¶¯; value3-±ä¸üºóְλµÈ¼¶; value4-±ä¸üǰְλµÈ¼¶ Def_FamilyActionEvent_LVUP, # Õ½ÃËÉý¼¶: value2-Éý¼¶µÈ¼¶ Def_FamilyActionEvent_Arrest, # ÐüÉÍ: value2-ÐüÉÍÈÎÎñID Def_FamilyActionEvent_Tech, # ¿Æ¼¼: value2-Õ½Ã˿Ƽ¼ID; value3-Éý¼¶ºóµÈ¼¶ Def_FamilyActionEvent_FBBoss, # ¸±±¾: ) = range(7) # ³ÉÔ±±ä¶¯¶¨Òå ( Def_FamilyMemberChange_Join, # ¼ÓÈë Def_FamilyMemberChange_Leave, # Í˳ö Def_FamilyMemberChange_KickOut, # Ìß³ö Def_FamilyMemberChange_Impeach, # µ¯ÛÀÍ˳ö Def_FamilyMemberChange_FMLV, # ³ÉԱְλµÈ¼¶±ä¸ü ) = range(5) #ÀÛ¼Ó¼Ò×å»îÔ¾¶ÈÔ­Òò ( Def_AddFAVReason_DoFamilyMisson, #¼Ò×åÈÎÎñ Def_AddFAVReason_FamilyDonateItem, #¼Ò×å¾èÏ×ÎïÆ· Def_AddFAVReason_UseItem, #ʹÓÃÎïÆ· Def_AddFAVReason_FamilyInvade, #Õ½Ã˸±±¾ Def_AddFAVReason_FamilyParty, #Õ½ÃËÑç»á ) = range(1, 6) #¼Ò×åÏà¹Ø»î¶¯ÀàÐͶ¨Òå Def_FamActivityList = ( Def_FamActivity_War, # Õ½ÃËÕù°Ô ) = range(1) #¸±±¾Í¨¹ØÀàÐÍ ( Def_PassType_Individual, # µ¥ÈË Def_PassType_Team, # ×é¶Ó ) = range(0, 2) #ÔËæô ( Def_Out_Truck, # À뿪æô³µ Def_Enter_Truck, #½øÈëæô³µ ) = range(1, 3) # ¿ª·þ»î¶¯ÀàÐͱêʶ, ²»¿É³¬¹ý32 Def_Campaign_Type_List = ( Def_Campaign_Type_PlusLV, # Ç¿»¯µÈ¼¶ÅÅÐÐ 1 Def_Campaign_Type_HorseLV, # ×øÆïµÈ¼¶ÅÅÐÐ 2 Def_Campaign_Type_StoneLV, # ±¦Ê¯µÈ¼¶ÅÅÐÐ 3 Def_Campaign_Type_LV, # ³å¼¶µÈ¼¶ÅÅÐÐ 4 Def_Campaign_Type_RealmLV, # ¾³½çµÈ¼¶ÅÅÐÐ 5 Def_Campaign_Type_FightPower, # ×ÜÕ½¶·Á¦ÅÅÐÐ 6 Def_Campaign_Type_RuneLV, # ·ûÓ¡µÈ¼¶ÅÅÐÐ 7 Def_Campaign_Type_GodWeaponLV, # Éñ±øµÈ¼¶ÅÅÐÐ 8 Def_Campaign_Type_Recharge, # ÀۼƳäÖµÅÅÐÐ 9 Def_Campaign_Type_PetLV, # Áé³èµÈ¼¶ÅÅÐÐ 10 ) = range(1, 1 + 10) # »î¶¯ÀàÐͶÔÓ¦µÄ½±ÀøÅÅÐаñ{»î¶¯ÀàÐÍ:ÅÅÐаñ, ...} Def_Campaign_Billboard_Dict = { Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV, Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV, Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV, Def_Campaign_Type_LV:Def_BT_Campaign_LV, Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV, Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower, Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV, Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV, Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge, Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, } # »î¶¯Êý¾Ý״̬ ( Def_CampaignDataState_None, # ÎÞ Def_CampaignDataState_Save, # Êý¾Ý¿É¸üРDef_CampaignDataState_Over, # Êý¾Ý½áÊø¸üР) = range(3) # »î¶¯Á콱״̬ ( Def_CampaignAwardState_None, # ÎÞ Def_CampaignAwardState_Allow, # ÔÊÐíÁì½± Def_CampaignAwardState_Over, # Áì½±½áÊø ) = range(3) #¶ÓÎé×î´óÈËÊý Def_Team_MaxPlayerCount = 4 #×ªÒÆ×Ö·ûÁбí Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0'] #ÕóÓª ÈýÖÖ ÖÐÁ¢ ÕýÒå а¶ñ [ CampType_Neutral, #ÖÐÁ¢ CampType_Justice, #ÕýÒå(Óë Def_ID1Win Ò»ÖÂ) CampType_Evil, #а¶ñ(Óë Def_ID2Win Ò»ÖÂ) ] = range(3) # ¿ç·þ·þÎñÆ÷·¢ËÍ×Ó·þÐÅÏ¢¶¨Òå CrossServerMsg_CrossServerState = "CrossServerState" # ¿ç·þ·þÎñÆ÷״̬±ä¸ü CrossServerMsg_ExitCrossServer = "ExitCrossServer" # Í˳ö¿ç·þ·þÎñÆ÷ CrossServerMsg_Notify = "Notify" # ÌáʾÐÅÏ¢ CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # ¿ç·þÊÀ½çÁÄÌì CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢½á¹û CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # ¿ç·þPKÆ¥ÅäÇëÇó½á¹û CrossServerMsg_PKMatchResult = "PKMatchResult" # ¿ç·þPKÆ¥Åä½á¹û CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # ¿ç·þPKÒÑ×¼±¸ºÃµÄ·¿¼äÁбí CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # ¿ç·þPKÒѳ¬Ê±µÄ·¿¼äÁбí CrossServerMsg_PKOverInfo = "PKOverInfo" # ¿ç·þPK½á¹û CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # ¿ç·þPKÈü¼¾ÐÅÏ¢ CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # ¿ç·þPKͬ²½ÅÅÐаñ CrossServerMsg_CrossBossInfo = "CrossBossInfo" # ¿ç·þBossÐÅÏ¢ CrossServerMsg_CrossBossState = "CrossBossState" # ¿ç·þBoss״̬ CrossServerMsg_PutInItem = "PutInItem" # »ñµÃÎïÆ· CrossServerMsg_GiveMoney = "GiveMoney" # »ñµÃ»õ±Ò CrossServerMsg_DropGoodItem = "DropGoodItem" # µôÂäºÃÎïÆ· CrossServerMsg_RebornRet = "RebornRet" # ¸´»î½á¹û CrossServerMsg_NPCInfoRet = "NPCInfoRet" # ¿ç·þµØÍ¼NPCÐÅÏ¢ CrossServerMsg_CollectNPCOK = "CollectNPCOK" # ²É¼¯NPCÍê³É # ×Ó·þ·¢ËÍ¿ç·þÐÅÏ¢¶¨Òå ClientServerMsg_ServerInitOK = "ServerInitOK" # ×Ó·þÆô¶¯³É¹¦ ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # ¿ç·þÊÀ½çÁÄÌì ClientServerMsg_GMCMD = "GMCMD" # GMÃüÁî ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢ ClientServerMsg_PKMatch = "PKMatch" # ¿ç·þPKÆ¥Åä ClientServerMsg_PKCancel = "PKCancel" # ¿ç·þPKÈ¡ÏûÆ¥Åä ClientServerMsg_PKPrepareOK = "PKPrepareOK" # ¿ç·þPK×¼±¸Íê±Ï ClientServerMsg_PKBillboard = "PKBillboard" # ¿ç·þPKÅÅÐаñ ClientServerMsg_Reborn = "Reborn" # ¸´»î ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # ²éѯ¿ç·þµØÍ¼NPCÐÅÏ¢ ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # Íæ¼ÒÊôÐÔÊýÖµ¸üРClientServerMsg_CollectNPC = "CollectNPC" # ²É¼¯NPC #¿ç·þ¹ã²¥ÀàÐͶ¨Òå CrossNotify_World = "World" CrossNotify_Family = "Family" #½ÇÉ«¸ÄÃû½á¹û ( Def_Rename_Result_MoneyErr, # ½ðÇ®²»×ã Def_Rename_Result_Err, # Ãû×Ö²»ºÏ·¨ Def_Rename_Result_LenErr, # Ãû×Ö³¤¶È´íÎó Def_Rename_Result_Repeat, # ÖØÃû Def_Rename_Result_MapErr, # MapServer¸ÄÃûʧ°Ü Def_Rename_Result_Succeed, # ³É¹¦ ) = range(0, 6) #µØÍ¼µôÂäÎïÆ·¸½¼ÓÊôÐÔ ( Def_MapItemInfo_Count, # ÊýÁ¿ Def_MapItemInfo_IsSuite, # Ì××° Def_MapItemInfo_Effect, # ÏÔʾµÄÌØÐ§ Def_MapItemInfo_SpecOwner, # ÌØÊâ¹éÊôµÄÍæ¼ÒIDÁбí Def_MapItemInfo_NPCID, # µôÂä¸ÃÎïÆ·µÄNPCID Def_MapItemInfo_OnlySelfSee, # ÊÇ·ñ½ö¹éÊôÕß×Ô¼º¿É¼û ) = range(6) # ÎïÆ·ÐÅÏ¢×ֵ䶨Òå×Ö¶Î # IPY_GameWorld.iudetMax = 13 C++¶¨ÒåµÄ×î´óÖµ # ×¢Òâ--(Ë«ÊýÀàÐʹ洢ֵΪµ¥Öµ£¬µ¥ÊýÀàÐʹ洢ֵΪÁбí) Def_IudetMapLoaction = 15 # ÎïÆ·¼Ç¼µØÍ¼×ø±ê[mapid, posx, posy] Def_IudetLegendAttrID = 17 # ÎïÆ·´«ÆæÊôÐÔIDÁбí Def_IudetLegendAttrValue = 19 # ÎïÆ·´«ÆæÊôÐÔÖµÁбí Def_IudetOutOfPrintAttrID = 21 # ÎïÆ·¾ø°æÊôÐÔIDÁбí Def_IudetOutOfPrintAttrValue = 23 # ÎïÆ·¾ø°æÊôÐÔÖµÁбí Def_IudetPartSuiteLV = 25 # ²¿Î»Ì××°µÈ¼¶ [Ì××°ÀàÐÍ1µÈ¼¶, Ì××°ÀàÐÍ2µÈ¼¶, ...] Def_IudetWingMaterialItemID = 27 # ³á°ò¾«Á¶²ÄÁÏIDÁбí Def_IudetWingMaterialItemCount = 29 # ³á°ò¾«Á¶²ÄÁϸöÊýÁбí Def_IudetDogzEquipPlus = 31 # ÉñÊÞ×°±¸Ç¿»¯ÐÅÏ¢Áбí [Ç¿»¯µÈ¼¶, ÀÛ¼Æ×ÜÊìÁ·¶È] Def_IudetItemDecompound = 33 # ²ð½â·µ»¹ÎïÆ·Áбí [×°±¸ID,²ÄÁÏ1ID,¸öÊý,ÊÇ·ñ°ó¶¨,²ÄÁÏ2ID,¸öÊý,ÊÇ·ñ°ó¶¨,...] Def_IudetItemColor = 16 # ÎïÆ·ÑÕÉ«£¬Èç¹û¸ÃֵûÓоÍÈ¡ÎïÆ· Def_IudetItemCount = 18 # ÎïÆ·¸öÊý£¬Ö§³Ö20ÒÚ£¬Ä¿Ç°½öÌØÊâת»¯ÎïÆ·»áÓõ½ Def_IudetCancelUseLimit = 20 # ÎïÆ·È¡ÏûʹÓÃÏÞÖÆ Def_IudetSource = 24 # ÎïÆ·À´Ô´ Def_IudetSuiteLV = 30 # Ì××°µÈ¼¶ Def_IudetHasOpenCnt = 32 # ÎïÆ·ÀÛ»ý¿ªÆô´ÎÊý Def_IudetCreateItemLoginDay = 34 # ´´½¨ÎïÆ·Ê±µÄµÇ¼ÌìÊý Def_IudetLastOpenItemLoginDay = 36 # ÉÏÒ»´Î¿ªÆôÎïÆ·Ê±µÄµÇ¼ÌìÊý Def_IudetRuneLV = 38 # ·ûÓ¡µÈ¼¶ Def_IudetRuneSource = 40 # ·ûÓ¡À´Ô´ ÀϺÅ0,ĬÈÏ1£¬ºÏ³É2(Ö÷ÒªÓÃÀ´Çø·ÖÊÇ·ñºÏ³É»ñµÃ) Def_IudetWingProgressValue = 42 #ÓðÒí¾«Á¶Öµ Def_IudetCreateTime = 44 # ʱЧÎïÆ·µÄ´´½¨Ê±¼ä Def_IudetGatherSoulLV = 46 # ¾Û»êµÈ¼¶ Def_IudetExpireTime = 48 # ʱЧÎïÆ·Ö¸¶¨ÓÐЧʱ¼ä£¬Ê±¼äµ¥Î»ÓÉʱЧÀàÐ;ö¶¨ Def_IudetAuctionItemCreateTime = 50 # ÅÄÆ·´´½¨Ê±¼ä # 200~300 ³èÎïÊý¾ÝÓà Def_IudetPet_NPCID = 200 # npcID Def_IudetPet_ClassLV = 202 # ½×¼¶ Def_IudetPet_State = 204 # µ±Ç°×´Ì¬, ¶ÔÓ¦ Def_PetStateList Def_IudetPet_QualityLV = 206 # Æ·ÖÊ Def_IudetPet_Exp = 208 # ¾­Ñé Def_IudetPet_Skill = 201 # ¼¼ÄÜÁбí # ---------------------------------------------------- # ³èÎïÎïÆ·Êý¾Ý״̬ Def_PetStateList = ( Def_PetState_Null, # ÎÞ Def_PetState_Fight, # ³öս״̬ ) = range(2) # ÎïÆ·À´Ô´ÀàÐÍ <ÓÃÓÚÎïÆ· Def_IudetSource> ( Item_Source_Unkown, # δ֪ 0 Item_Source_Treasure, # ħ·½Ñ°±¦ 1 Item_Source_ShopBuy, # É̵깺Âò 2 Item_Source_ShopExchange, # É̵ê¶Ò»» 3 Item_Source_VirtualItemDrop,# ÐéÄâµôÂä 4 ) = range(5) # Íæ¼ÒÔÚÏß½±ÀøÀàÐÍ ( Def_OnlinePrizeType_NewGuy, Def_OnlinePrizeType_ByDay, Def_OnlinePrizeType_Max, ) = range(3) #--------------------------------------------------------------------- # Íæ¼Ò×ֵ䰴Êýλ´æ´¢Êý¾Ý¸öÊý Def_PDictDigitCnt = 9 # VIPÀàÐͶ¨Òå ( Def_VIPType_Not, # ·ÇVIP Def_VIPType_Platina, # °×½ðVIP Def_VIPType_Diamond, # ×êʯVIP Def_VIPType_Imperial, # ÖÁ×ðVIP Def_VIPType_Max, )=range(5) # Õ½¶·Á¦Ä£¿éÀàÐÍ Def_MFPType_Max = 44 ModuleFightPowerTypeList = ( Def_MFPType_Role, # ½ÇÉ« 0 Def_MFPType_Equip, # ×°±¸(»ù±¾×°±¸Î») 1 - ·ÏÆú Def_MFPType_Plus, # Ç¿»¯ 2 Def_MFPType_Stone, # ±¦Ê¯ 3 Def_MFPType_LingGen, # Áé¸ù 4 Def_MFPType_Wing, # ³á°ò 5 Def_MFPType_Wash, # Ï´Á· 6 Def_MFPType_Pet, # Áé³è 7 Def_MFPType_Horse, # ×øÆï 8 Def_MFPType_Prestige, # ¾³½ç 9 Def_MFPType_GodWeapon, # Éñ±ø 10 Def_MFPType_Dienstgrad, #³ÆºÅ 11 Def_MFPType_Rune, # ·ûÓ¡ 12 Def_MFPType_13, # Def_MFPType_MagicWeapon1, # ÈË×å·¨±¦ 14 Def_MFPType_StoveYao, # Á¶µ¤Â¯µ¤Ò© 15 Def_MFPType_MagicWeapon2, # ħ×å·¨±¦ 16 Def_MFPType_MagicWeapon3, # ÏÉ×å·¨±¦ 17 Def_MFPType_PetSoul, # Áé³è»êʯ 18 Def_MFPType_HorseSoul, # ×øÆï»êʯ 19 Def_MFPType_20, Def_MFPType_Dogz, # ÉñÊÞ 21 Def_MFPType_GatherSoul, # ¾Û»ê 22 Def_MFPType_MagicWeapon4, # ÍõÕß·¨±¦ 23 Def_MFPType_Coat, # ʱװ 24 Def_MFPType_ZhuXian, # ÖïÏÉ 25 - ·ÏÆú Def_MFPType_Equip1, # ¾³½ç×°±¸1½× 26 Def_MFPType_Equip2, # ¾³½ç×°±¸2½× 27 Def_MFPType_Equip3, # ¾³½ç×°±¸3½× 28 Def_MFPType_Equip4, # ¾³½ç×°±¸4½× 29 Def_MFPType_Equip5, # ¾³½ç×°±¸5½× 30 Def_MFPType_Equip6, # ¾³½ç×°±¸6½× 31 Def_MFPType_Equip7, # ¾³½ç×°±¸7½× 32 Def_MFPType_Equip8, # ¾³½ç×°±¸8½× 33 Def_MFPType_Equip9, # ¾³½ç×°±¸9½× 34 Def_MFPType_Equip10, # ¾³½ç×°±¸10½× 35 Def_MFPType_Equip11, # ¾³½ç×°±¸11½× 36 Def_MFPType_Equip12, # ¾³½ç×°±¸12½× 37 Def_MFPType_Equip13, # ¾³½ç×°±¸13½× 38 Def_MFPType_Equip14, # ¾³½ç×°±¸14½× 39 Def_MFPType_Equip15, # ¾³½ç×°±¸15½× 40 Def_MFPType_Other, # ÆäËû #ÒÔÏÂÔÝʱûÓõ½£¬¸ÄʱÔÙ´¦Àí Def_MFPType_Passive, #±»¶¯¼¼ÄÜ Def_MFPType_ClothesCoat, #Ò·þʱװ ) = range(Def_MFPType_Max) #ʼþ»ã±¨Óû§ÐÐΪ----------------------------------------------------------- Def_UserAction_Conn = 3001 # Óû§Á¬½Ó Def_UserAction_CreateRole = 1000 # ´´½Ç Def_UserAction_LostModel = 9001 # Á÷ʧģÐÍ ÈçµÇ¼Á÷ʧ£¨Ç°¶Ë-ºó¶Ë£© Def_UserAction_ChangeMap = 3003 # ÇеØÍ¼ Def_UserAction_RoleInit = 3005 # Íæ¼ÒµÇ½ÊÕµ½³õʼ»¯ÐÅÏ¢ Def_UserAction_VIPLvUP = 1402 # VIPµÈ¼¶ÌáÉý Def_UserAction_CoinSuccess = 3007 # ³äÖµ³É¹¦¼Ç¼, ½ð¶îͳ¼Æ Def_UserAction_UseGold = 3008 # ×êʯ´¿ÏûºÄ¼Ç¼(²»°üº¬×êÊ¯×ªÒÆ£¬Èç½»Ò×ËùµÈ)£¬µ«¼ÆËã½»Ò×ËùÊÖÐø·Ñ Def_UserAction_ClientNetStatus = 3009 # ¿Í»§¶ËÍøÂç×´¿ö Def_UserAction_CoinAccCnt = 3010 # ³äÖµÕ˺ÅÊýͳ¼Æ Def_UserAction_KeepOnline = 1300 # È«·þÍæ¼ÒÔÚÏßͳ¼Æ£¬Õû5·ÖÖÓ·¢ËÍ×ÜÊý Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # Õû5·ÖÖÓ·Ö·þÇø×Ô¶¨ÒåÔÚÏßÍæ¼ÒÈËÊý Def_UserAction_Login = 1100 # Íæ¼ÒµÇ½³É¹¦ Def_UserAction_Session = 1101 # »á»°¼Ç¼, ͳ¼ÆÀëÏß Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost" # ÐéÄâ±ÒÏû·Ñ(×êʯ) Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward" # ÐéÄâ±ÒÔùËÍ(×êʯ) Def_UserAction_VirtualResource = 1201 # ¸Ä³ÉËùÓеĻõ±Ò²ú³öºÍÏû·Ñ # ÏîÄ¿¶¨ÒåÀàÐÍ·¶Î§5000~5999 Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # ×Ô¶¨Òåʼþ Def_UserAction_LVUP = 1401 # Íæ¼ÒÉý¼¶ Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # ÁÄÌì¼à¿Ø Def_UserAction_FightPower = 1403 # Íæ¼ÒÕ½¶·Á¦ Def_UserAction_MissionLog = 1400 # ÈÎÎñ¼Ç¼ Def_UserAction_MissionOver = 5002 # ÈÎÎñÍê³É Def_UserAction_MissionAround = 5003 # »·ÈÎÎñ²ÎÓë Def_UserAction_ToCreateRole = 5004 # ½øÈë´´½Ç Def_UserAction_IsAdult = 5005 # ÊÇ·ñ³ÉÄê Def_UserAction_OnlineTime = 5006 # Íæ¼ÒÔÚÏßʱ³¤Í³¼Æ Def_UserAction_FirstLogin = 5007 # µÚÒ»´Î½øÈëµØÍ¼ Def_UserAction_GameMakeGold = 5009 # ÓÎÏ·Öвú³öµÄ×êʯ Def_UserAction_GameMakeGoldPaper = 5010 # ÓÎÏ·Öвú³öµÄ°ó×ê Def_UserAction_UseGoldPaper = 5011 # °ó×êÏû·Ñ Def_UserAction_TradeGold = 5012 # ½»Ò××êʯÁ¿ Def_UserAction_TradeItem = 5013 # ÎïÆ·½»Ò׼Ǽ Def_UserAction_ItemChange = 5014 # ÎïÆ·Ê¹Ó㬸ıäµÈ¼Ç¼£¬Åųý·Ç¹óÖØÐÅÏ¢¼Ç¼ Def_UserAction_UseNewGuyCard = 5015 # ʹÓÃÐÂÊÖ¿¨, ÔÝдËÀÔÚ´úÂëÖÐ Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # À©Õ¹ÈÎÎñ¼Ç¼ Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # ×øÆï½ø½×¼Ç¼ Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # ³á°ò½ø½×¼Ç¼ Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # ³èÎïÉý¼¶¼Ç¼ Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # ³èÎï½ø½×¼Ç¼ Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # »õ±Ò²ú³ö¼Ç¼ Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # »õ±ÒÏûºÄ¼Ç¼ Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # Íæ¼Ò×°±¸Í³¼Æ Def_UserAction_ItemRecord = 1404 # ÎïÆ·Á÷Ë®¼Ç¼ Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # ¶Ò»»µãȯ Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # Éñ±øÉý¼¶¼Ç¼ Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # ·ûÓ¡Éý¼¶¼Ç¼ Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # ¸ÄÃû¼Ç¼ Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # Ôö¼ÓÕæÆø¼Ç¼ Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # ¿Û³ýÕæÆø¼Ç¼ Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # ʱװÉý¼¶¼Ç¼ Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # »Ã»¯³á°òÉý¼¶¼Ç¼ Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # »Ã»¯×øÆïÉý¼¶¼Ç¼ Def_UserAction_Money_Use = 0 # »õ±ÒÏû·Ñ Def_UserAction_Money_Get = 1 # »õ±Ò²ú³ö #------------------------------------------------------------------------ # ÄѶȶ¨Òå DifficultyList = ( Difficulty_Common, # ÆÕͨ Difficulty_Elite, # ¾«Ó¢ Difficulty_Hero, # Ó¢ÐÛ ) = range(3) # ÿÈջ±àºÅ¶¨Òå DailyActionIDList = ( DailyActionID_DailyRunMission, # ÉͽðÅÜ»·ÈÎÎñ DailyActionID_FamilyRunMission, # Õ½ÃËÅÜ»·ÈÎÎñ DailyActionID_EquipPlus, # Ç¿»¯ DailyActionID_FieldFight, # Ò°Íâ¹Ò»ú DailyActionID_OfflineFight, # ÍÑ»ú¹Ò»ú DailyActionID_RefineStove, # Á¶µ¤²ÄÁÏÏûºÄ 6 DailyActionID_Dice, # ÎÒҪ̫¼« DailyActionID_Pray, # ÆíÔ¸ DailyActionID_WorldBOSS, # ÊÀ½çBOSS DailyActionID_SealDemon, # ·âħ̳ 10 DailyActionID_TowerSD, # ·ûÓ¡Ëþɨµ´ DailyActionID_XXX12, # ·ÏÆú12 DailyActionID_Tower, # ·ûÓ¡Ëþ DailyActionID_MagicWeapon, # ·¨±¦¼¯»ê DailyActionID_FBHelp, # ÖúÕ½¸±±¾ 15 DailyActionID_BOSSHome, # BOSSÖ®¼Ò DailyActionID_FamilyRobBoss, # ÏÉÃËÇÀboss DailyActionID_KillNPC, # Ò°Íâ¹ÖÎï DailyActionID_IceLode, # ±ù¾§¿óÂö DailyActionID_HelpBattleCheckIn, # ÖúÕ½µÇ¼Ç 20 DailyActionID_CrossReamPK, # ¿ç·þPK 21 DailyActionID_FamilyBoss1, # ÏÉÃËBOSSµÚÒ»³¡ 22 DailyActionID_FamilyBoss2, # ÏÉÃËBOSSµÚ¶þ³¡ 23 DailyActionID_HorsePetBoss, # Æï³èBOSS 24 ) = range(1, 24 + 1) # ³É¾ÍÀàÐͶ¨Òå SuccessTypeList = ( SuccType_HeroLV, # µÈ¼¶´ïµ½XX¼¶³É¾Í1 SuccType_DecomposeEquip, # ·Ö½âX¼þ×°±¸£¨×°±¸ËéÆ¬Ò²Ëã2 SuccType_MainTaskNode, # Ö÷ÏßÈÎÎñ½Úµã3 SuccType_MunekadoTrialEx, #ͨ¹ØX´Î×ÚÃÅÊÔÁ¶4 SuccType_TaskCRun, # Íê³Éx´ÎÈÕ³£»·ÈÎÎñ³É¾Í5 SuccType_TaskFRun, # Íê³Éx´Î10»·Õ½ÃË»·ÈÎÎñ³É¾Í6 SuccType_KirinHomeEx, #ͨ¹Ø÷è÷ëÖ®¸®X´Î³É¾Í7 SuccType_GodWeapon, # xÉñÆ÷´ïµ½X¼¶³É¾Í8 SuccType_XXX9, # ·ÏÆú9 SuccType_HorseAllLV, # X×øÆïµÈ¼¶´ïµ½XX¼¶ 10 SuccType_XXX11, # ·ÏÆú11 SuccType_KillBossHomeBoss, # BOSSÖ®¼ÒBOSS»÷ɱ³É¾Í12 SuccType_XXX13, # ·ÏÆú13 SuccType_XXX14, # ·ÏÆú14 SuccType_XXX15, # ·ÏÆú15 SuccType_XXX16, # ·ÏÆú16 SuccType_XXX17, # ·ÏÆú17 SuccType_XXX18, # ·ÏÆú18 SuccType_AddFriend, # Ìí¼ÓXX¸öºÃÓѳɾÍ19 SuccType_TalkWorld, # ÊÀ½çƵµÀ·¢ÑÔ20 SuccType_XXX21 , # ·ÏÆú21 SuccType_XXX22 , # ·ÏÆú22 SuccType_XXX23 , # ·ÏÆú23 SuccType_XXX24 , # ·ÏÆú24 SuccType_XXX25, # ·ÏÆú25 SuccType_EquipPlus, # Ç¿»¯x´Î³É¾Í26 SuccType_EquipPlusLV, # x¼þ×°±¸Ç¿»¯µÈ¼¶´ïµ½x¼¶27 (ÒÑ·ÏÆú) SuccType_KillWorldBoss, # »÷ɱÊÀ½çbossx´Î³É¾Í(ÓÐÉ˺¦¾ÍËã)28 SuccType_XXX29, # ·ÏÆú29 SuccType_PassWagicWeapon, # ͨ¹Ø·¨±¦¸±±¾30 SuccType_XXX31, # ·ÏÆú31 SuccType_XXX32, # ·ÏÆú32 SuccType_GetMagicWeapon, # »ñµÃx·¨±¦³É¾Í33 SuccType_XXX34, # ·ÏÆú34 SuccType_Pray, # Æíµ»x´Î35 SuccType_KillSpecificNPC, # »÷É±ÌØ¶¨NPC36 SuccType_XXX37, # ·ÏÆú37 SuccType_XXX38, # ·ÏÆú38 SuccType_EquipColorItem, #´©´÷ij½×ijƷÖʵÄ×°±¸³É¾Í39 SuccType_XXX40, #·ÏÆú40 SuccType_XXX41, #·ÏÆú41 SuccType_PassRuneTower, #ͨ¹Ø·ûÓ¡Ëþ³É¾Í42 SuccType_XXX43, #·ÏÆú43 SuccType_InlayRune, #ÏâǶXöXÆ·ÖÊ·ûÓ¡44 SuccType_RuneLvUp, #ÀۼƷûÓ¡×ܵȼ¶XX45 SuccType_BZZD, #ͨ¹ØÏɽçÃØ¾³³É¾Í46 SuccType_XXX47, #·ÏÆú47 SuccType_SealDemon, #·âħ̳»÷ɱBOSS¼¸Ö»48 SuccType_KirinHome, #ͨ¹Ø÷è÷ëÖ®¸®X²ãX´Î³É¾Í49 SuccType_RealmlvUp, #¾³½çÌáÉý³É¾Í50 SuccType_RefineItem, #Íê³É1´ÎÁ¶µ¤³É¾Í51 SuccType_XXX52, #·ÏÆú52 SuccType_XXX53, #·ÏÆú53 SuccType_MunekadoTrial, #XÈ˼°ÒÔÉÏ×é¶ÓXÆÀ¼¶¼°ÒÔÉÏͨ¹ØX²ã×ÚÃÅÊÔÁ¶54 SuccType_ElderBattlefieldKill, #ÉϹÅÕ½³¡»÷ɱ³É¾Í55 SuccType_ElderBattlefieldConKill, #ÉϹÅÕ½³¡15Á¬É±³É¾Í56 SuccType_XXX57, #·ÏÆú57 SuccType_PetClassLV, #XÁé³è´ïµ½X½×58 SuccType_XXX59, #·ÏÆú59 SuccType_InlayStone1, #ÏâǶXöX¼¶ÒÔÉÏÉúÃüôä´ä60 SuccType_InlayStone2, #ÏâǶXöX¼¶ÒÔÉÏ»ÙÃðÑ×¾§61 SuccType_XJMJGetExp, #ÏɽçÃØ¾³µ¥³¡»ñµÃXÒÚ¾­Ñé62 SuccType_QueenRelics, #S¼¶Í¨¹Øæ´»ÊÒż£X²ã63 SuccType_XXX64, #·ÏÆú64 SuccType_XMZZConWin, #ÏÉħ֮ÕùXÁ¬Ê¤X´Î65 SuccType_XXX66, #·ÏÆú66 SuccType_ChaosDemon, #»ìÂÒÑýÓòXÈËÒÔÉ϶ÓÎéXÆÀ¼¶Í¨¹Ø67 SuccType_XXX68, #·ÏÆú68 SuccType_CompoundItemEx, #ÎïÆ·XµÄºÏ³É³É¹¦X´Î69 SuccType_EquipWashLV1, #ÎäÆ÷Ï´Á·X¼¶£¨Ö÷ÊÖ+¸±ÊÖ£©70 SuccType_EquipWashLV2, #·À¾ßÏ´Á·X¼¶£¨·À¾ß5¼þ£©71 SuccType_EquipWashLV3, #ÏÉÆ÷Ï´Á·X¼¶£¨ÏÉÆ÷3¼þ£©72 SuccType_XXX73, #·ÏÆú73 SuccType_XXX74, #·ÏÆú74 SuccType_XXX75, #·ÏÆú75 SuccType_XXX76, #·ÏÆú76 SuccType_XXX77, #·ÏÆú77 SuccType_DujieFBHelp, #¶É½Ù»¤·¨³É¹¦X´Î 78 SuccType_DujieFBHelpPass, #¶É½ÙÖúÕ½³É¹¦X´Î 79 SuccType_XXX80, #·ÏÆú 80 SuccType_FBEncourage, #x¸±±¾ÀۼƹÄÎèX´Î 81 SuccType_EquipArmor, #´©´÷XÑÕÉ«XÐǼ¶X½×·À¾ßÒ»Ì×£¨5¼þ·À¾ß£© 82 SuccType_EquipWeapon, #´©´÷XÑÕÉ«XÐǼ¶X½×ÎäÆ÷Ò»Ì×£¨Ö÷ÊÖ+¸±ÊÖ£© 83 SuccType_XXX84, #·ÏÆú 84 SuccType_XXX85, #·ÏÆú85 SuccType_XXX86, #·ÏÆú 86 SuccType_XXX87, #·ÏÆú 87 SuccType_XXX88, #·ÏÆú 88 SuccType_XXX89, #ÏÉÃËÑç»á´ðÌâXÌâ 89 SuccType_EquipWing, #´©´÷X½×XÆ·ÖÊÓðÒí 90 SuccType_MWSkillUp, #X·¨±¦Ç±Á¦¼¼ÄÜÌáÉýX¼¶ 91 SuccType_EquipSuit, #Ì××° X¼þX½×ÆÕͨ£¨Ç¿»¯£©·À¾ßÌ××° 92 SuccType_TalkFamily, # ÏÉÃËÆµµÀ·¢ÑÔ93 SuccType_UseItem, # ʹÓÃXÎïÆ·X´Î94 SuccType_XXX95, # ·ÏÆú95 SuccType_XXX96, # ·ÏÆú96 SuccType_XXX97, # ·ÏÆú97 SuccType_XXX98, # ·ÏÆú98 SuccType_XXX99, # ·ÏÆú99 SuccType_FamilyTechLV, # ÏÉÃËX¼¼ÄÜX¼¶100 SuccType_XXX101, # ·ÏÆú101 SuccType_XXX102, # ·ÏÆú102 SuccType_XXX103, # ·ÏÆú103 SuccType_XXX104, # ·ÏÆú104 SuccType_FMTFirst, # »ñµÃ·âħ̳˫±¶½±ÀøX´Î105 SuccType_XXX106, # ·ÏÆú106 SuccType_XXX107, # ·ÏÆú107 SuccType_XXX108, # ·ÏÆú108 SuccType_XXX109, # ·ÏÆú109 SuccType_XXX110, # ·ÏÆú110 SuccType_WingRefine, # ÓðÒí¾«Á¶X´Î111 SuccType_GetSpecialItem, # »ñµÃÌØÊâÎïÆ·112 SuccType_XXX113, # ·ÏÆú113 SuccType_GetRealmPoint, # »ñµÃ¶àÉÙÐÞÐеã114 SuccType_AlchemyLV, # Á¶µ¤Â¯µÈ¼¶115 SuccType_PickUpItem, # ʰȡÎïÆ·116 SuccType_VIPLV, # VIPµÈ¼¶117 SuccType_XMZZWinCnt, # ÏÉħ֮ÕùÀÛ»ýʤÀû³¡Êý118 SuccType_XMZZGetScore, # ÏÉÃËÖ®ÕùÀÛ»ý»ñµÃ»ý·Ö119 SuccType_StoneTotalLV, #ÏâǶ±¦Ê¯×ܵȼ¶120 SuccType_TowerSD, #·ûÓ¡Ëþɨµ´X´Î121 SuccType_XXX122, # ·ÏÆú122 SuccType_XBXZ, # Ïɱ¦Ñ°Ö÷Íê³É½ø¶È123 SuccType_CompoundEquip, # ºÏ³ÉX½×XÑÕÉ«XÐǼ¶ÒÔÉÏ×°±¸124 SuccType_IceLode, #ͨ¹Ø±ù¾§¿óÂö³É¾Í125 SuccType_RefineStoveColor, #Á¶ÖÆXÆ·Öʵ¤Ò©Xö126 SuccType_UseStoveBylv, #ʹÓÃXÆ·µ¤Ò©Xö127 SuccType_QueenRelicsEx, #ͨ¹Øæ´»ÊÒż£128 SuccType_DogzBattle, #xÉñÊÞ³öÕ½129 SuccType_DogzEquipPlus, #³öÕ½ÉñÊÞ×°±¸×ÜÇ¿»¯X¼¶130 SuccType_Collect, #²É¼¯XÎïÆ·X´Î131 SuccType_InlayGatherSoul, #ÏâǶXöXÆ·Öʾۻ꣨²»°üº¬ºËÐÄ£©132 SuccType_GatherSoulLvUp, #Àۼƾۻê×ܵȼ¶XX£¨²»°üº¬ºËÐÄ£©133 SuccType_FeastRedPack_TalkWorld, #½ÚÈÕºì°ü - ÊÀ½çƵµÀ·¢ÑÔ x´Î 134 SuccType_FeastRedPack_Pray, # ½ÚÈÕºì°ü - Æíµ»x´Î 135 SuccType_FeastRedPack_KillSpecificNPC, # ½ÚÈÕºì°ü - »÷É±ÌØ¶¨NPC x´Î 136 SuccType_FeastRedPack_KillBoss, # ½ÚÈÕºì°ü - Ö¸¶¨ÀàÐÍboss x´Î 137 SuccType_FeastRedPack_EnterMap, # ½ÚÈÕºì°ü - ½øÈëÖ¸¶¨µØÍ¼ x´Î 138 SuccType_FeastRedPack_TaskCRun, # ½ÚÈÕºì°ü - Íê³Éx´ÎÈÕ³£»·ÈÎÎñ³É¾Í 139 SuccType_FeastRedPack_Dice, # ½ÚÈÕºì°ü - Ìì»úÒ¡÷»×Óx´Î 140 SuccType_FeastRedPack_CrossPK, # ½ÚÈÕºì°ü - ¿ç·þPK x´Î 141 SuccType_FeastRedPack_FBSweep, # ½ÚÈÕºì°ü - ¸±±¾É¨µ´ x´Î 142 ) = range(1, 143) # ½ÚÈÕºì°ü³É¾ÍÀàÐÍ FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) # Á¬ÐøÌì¹æÔòµÄ³É¾ÍÀàÐÍ ContinueSuccessTypeList = [] # ²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ(Ö¸Ïà¶Ô½Ï¸ß³É¾ÍÌõ¼þ²»»áÔö¼Ó½ÏµÍ³É¾ÍÌõ¼þµÄ½ø¶È) UnDownCheckSuccessTypeList = [ SuccType_EquipPlusLV, SuccType_GodWeapon, SuccType_MainTaskNode,SuccType_PassWagicWeapon, SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_Pray,SuccType_PetClassLV, SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin, SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] #´«½øÀ´µÄÌõ¼þÂú×ãÅäÖõÄÌõ¼þÁбíÖеÄÒ»¸ö¾ÍÐеijɾÍÀàÐÍ ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] #´«½øÀ´µÄÌõ¼þÊÇÅäÖÃÌõ¼þµÄÕûÊý±¶µÄ³É¾ÍÀàÐÍ MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill] #Ôö¼Ó½ø¶ÈǰÐèÒªÖØÖõijɾÍÀàÐÍ NeedResetSuccessTypeList = [ SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune, SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus, SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul, ] # ÁÄÌìÀàÐÍ, ´Ó100¿ªÊ¼, ǰ100¸ö¸øc++Óà TalkTypeList = ( Def_TalkType_FBFaction, # ¸±±¾ÕóӪƵµÀ ) = range(100, 100 + 1) Def_MailFormat = "%s[%s]" # ÓʼþÄ£°åÄÚÈݸñʽ DefaultLackSpaceMailType = "DefaultLackSpace" # ±³°ü¿Õ¼ä²»×ãʱ·¢·ÅÎïÆ·µÄĬÈÏÓʼþÄ£°å Def_Space = "" # # ÊÖÓβ»Ê¹ÓÃC++¶¨Òå enum RoleEquipType # ×°±¸Î»¶¨Òå RoleEquipType = ( retWeapon, #1 Ö÷ÊÖ retWeapon2, #2 ¸±ÊÖ retHat, #3 ñ×Ó retClothes, #4 Ò·þ retBelt, #5 Ñü´ø retTrousers, #6 ¿ã×Ó retShoes, #7 Ь×Ó retGlove, #8 ÊÖÌ× retNeck, #9 ÏîÁ´ retFairyCan, #10 ÏÉÆ÷1 retFairyCan2, #11 ÏÉÆ÷2 retJade, #12 ÓñÅå retWing, #13 ³á°ò retGuard1, #14 ÊØ»¤1 retGuard2, #15 ÊØ»¤2 retPeerlessWeapon, #16 ¾øÊÀÎäÆ÷ retPeerlessWeapon2, #17 ¾øÊÀ¸±ÊÖ retXXX18, #18 ÔÝÎÞ retHorse, #19 ×øÆï retWeaponSkin, #20 ʱװÎäÆ÷ retClothesSkin, #21 ʱװÒ·þ retWeapon2Skin, #22 ʱװ¸±ÊÖ retMax, ) = range(1, 24) # ÉñÊÞ×°±¸Î»¶¨Òå DogzEquipPlace = ( dogzetHorn, # ÉñÊÞÊÞ½Ç dogzetEye, # ÉñÊÞħÑÛ dogzetTooth, # ÉñÊÞâ²ÑÀ dogzetClaw, # ÉñÊÞÊÞצ dogzetScute, # ÉñÊÞÁÛ¼× ) = range(101, 101 + 5) # ÖïÏÉ×°±¸Î»¶¨Òå ZhuXianEquipPlace = ( zxetCloak, # ÖïÏÉÅû·ç 121 zxetMask, # ÖïÏÉÃæ¾ß 122 zxetGlove, # ÖïÏÉÊÖÌ× 123 zxetGlove2, # ÖïÏÉÊÖÌ× 124 zxetRuyi, # ÖïÏÉÈçÒâ 125 zxetPendant, # ÖïÏɵõ×¹ 126 zxetRing, # ÖïÏɽäÖ¸ 127 zxetRing2, # ÖïÏɽäÖ¸ 128 zxetWeapon1, # ÖïÏɽ£1 129 zxetWeapon2, # ÖïÏɽ£2 130 zxetWeapon3, # ÖïÏɽ£3 131 zxetWeapon4, # ÖïÏɽ£4 132 ) = range(121, 121 + 12) # ¹²ÏíͨÓÃ×°±¸Î»£¬¿É×°±¸Í¬Ò»ÀàÐÍ×°±¸ ShareEquipPlace = [ [zxetGlove, zxetGlove2], [zxetRing, zxetRing2], ] # ÇëÇó½øÈ븱±¾Í¨Óüì²é½á¹û£¬ÓÅÏÈÌáʾµÄ·ÅÇ°Ãæ(¼´Ë÷ÒýÔ½´ó£¬ÌáʾÓÅÏȼ¶Ô½µÍ) EnterFBAskResult = ( EntFBAskRet_OK, # 0 ¿ÉÒÔ½øÈë EntFBAskRet_FBClose, # 1 먦·Å EntFBAskRet_NoEnterCnt, # 2 ´ÎÊý²»×ã EntFBAskRet_EnterCD, # 3 ½øÈëCDÖÐ EntFBAskRet_LVLimit, # 4 µÈ¼¶²»·û EntFBAskRet_JobRankLimit, # 5 Ö°Òµ½×¼¶²»·û EntFBAskRet_NoTicket, # 6 ÃÅÆ±²»×ã EntFBAskRet_Dead, # 7 ËÀÍö״̬ EntFBAskRet_BossState, # 8 ´òBoss״̬ EntFBAskRet_PKState, # 9 PK״̬ EntFBAskRet_Preparing, # 10 ²É¼¯ÖÐ EntFBAskRet_InFB, # 11 ¸±±¾ÖÐ EntFBAskRet_TJG, # 12 ÍÑ»ú¹ÒÖÐ EntFBAskRet_Sit, # 13 ´ò×øÖÐ EntFBAskRet_CrossPKMatching,# 14 ¿ç·þÆ¥ÅäÖÐ EntFBAskRet_InCrossMap, # 15 ¿ç·þµØÍ¼ÖÐ EntFBAskRet_Other, # xx ÆäËûÏÞÖÆ EntFBAskRet_Max, ) = range(18) #Ôö¼ÓÏÉÃË»îÔ¾µÄ»î¶¯ÀàÐÍ FamilyActiveIDList = ( FamilyActive_Task, #ÏÉÃËÈÎÎñ FamilyActive_Party, #ÏÉÃËÑç»á FamilyActive_BOSS, #ÏÉÃËBOSS FamilyActive_War, #ÏÉÃËÁªÈü FamilyActive_HelpDujie, #ͬÃË»¤·¨ FamilyActive_SWRH, #ÊØÎÀÈË»Ê ) = range(1,6+1) # BOSS ¹¦ÄܱêÊ¶Çø·Ö ¶ÔÓ¦KillBossCntLimit£¬Ö÷Òª¸ù¾Ý»÷ɱÀàÐͲ»Í¬Çø·Ö ( Def_Boss_Func_World, # ÊÀ½çBOSS Def_Boss_Func_Home, # BOSSÖ®¼Ò Def_Boss_Func_Dogz, # ÉñÊÞ¹¦ÄÜBOSS ) = range(3) # ºì°üÀàÐͶ¨Òå RedPackType_GoldPacket = 0 # Ö÷¶¯·¢×êʯºì°ü RedPackType_OpenServer = 5 # ¿ª·þºì°ü RedPackType_FeastSysBig = 31 # ½ÚÈÕϵͳ´óºì°ü RedPackType_FeastSysSmall = 32 # ½ÚÈÕϵͳСºì°ü RedPackType_FeastSucc = 33 # ½ÚÈճɾͺì°ü # ½ÚÈÕºì°üÀàÐÍ FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc] # ÐèÒªÏÞÖÆ·þÎñÆ÷×î´óºì°üÊýµÄºì°üÀàÐÍ {ͳ¼Æ¸öÊý±àºÅ:[ºì°üÀàÐÍ, ...], ...} RedPackMaxCountDict = {1:[RedPackType_OpenServer], 2:[RedPackType_FeastSucc], }