#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.GameSkills.SkillModule_48 # # @todo:¿Û³ýÄ¿±êÑýÆø # @author hxp # @date 2024-03-26 # @version 1.0 # # ÏêϸÃèÊö: ¿Û³ýÑýÆø Ч¹û1£º AÖµ-¿Û³ý°Ù·Ö±È£¬BÖµ-¿Û³ý¹Ì¶¨Öµ # #------------------------------------------------------------------------------- #"""Version = 2024-03-26 19:00""" #------------------------------------------------------------------------------- import GameObj import GameWorld def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): if not defender: return skillEffect = curSkill.GetEffect(0) delPer = skillEffect.GetEffectValue(0) delValue = skillEffect.GetEffectValue(1) maxXP = GameObj.GetMaxXP(defender) curXP = GameObj.GetXP(defender) updXP = max(curXP - int(maxXP * delPer / 10000.0) - delValue, 0) GameObj.SetXP(defender, updXP) GameWorld.DebugLog(" ¿Û³ýÑýÆø: curXP=%s,delPer=%s,delValue=%s,updXP=%s,atkID=%s,curID=%s" % (curXP, delPer, delValue, updXP, attacker.GetID(), defender.GetID())) return True # ²»Í¨ÖªÊ¹Óóɹ¦ #return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)