#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ¹¥»÷ÓÐxx%¼¸Âʸ½¼Óxx%¼¼ÄÜÉ˺¦£¬³ÖÐøxxÃë # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import PassiveBuffEffMng import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID): curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return buffManager = buffTuple[0] buff = buffManager.FindBuff(skillID) if not buff: return return GameWorld.CanHappen(buff.GetValue()) def GetValue(attacker, defender, passiveEffect): return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue