#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package Player_Attack_Truck # Íæ¼Ò¹¥»÷ïÚ³µ # # @author eggxp # @date 2010-4-20 # @version 1.6 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2012-05-31 17:30" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼­ # @change: "2012-06-13 18:00" jiang ¹¥»÷×Ô¼ºïÚ³µÌáʾ´íÎó... # @change: "2014-10-18 16:00" hxp ϵͳÌáʾÐÞ¸Ä # @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­ #------------------------------------------------------------------------------ #"""Version = 2015-04-11 15:30""" #--------------------------------------------------------------------- import NPCCommon import AttackCommon import IPY_GameWorld import SkillShell import PlayerTruck import PlayerControl import SkillCommon import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curPlayer, curTagTruck, skill, tick): curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer: if curPlayer.GetID() == curTagTruck.GetID(): #²»Äܹ¥»÷×Ô¼ºµÄïÚ³µ return False if not PlayerTruck.CanAttackTruck(curPlayer): if PlayerTruck.GetDestroyTruckMaxCnt() > 0: #Truck_hgg_861048 Äã½ñÈÕÒѾ­Ã»ÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷ PlayerControl.NotifyCode(curPlayer, "Truck_hgg_861048") return False if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck): #Truck_hgg_0: ïÚ³µ»õÎïÒѱ»½Ù¹â PlayerControl.NotifyCode(curPlayer, "Truck_hgg_0") return False #ͨÓÃÅÐ¶Ï if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagTruck): return False #ÅжϾàÀë if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagTruck, skill): return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None def GetTagRelation(curPlayer, curTagTruck, skill, tick): return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck) ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks º¯ÊýÏêϸ˵Ã÷. def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick): curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck) #¹¥»÷³É¹¦ hurtType = AttackCommon.GetHurtHP(curPlayer, curTagTruck, skill, skillValue, skillPercent, tick) #ÉËѪÁ¿ hurtHP = hurtType.HurtHP #Ìí¼ÓÉËѪÁбí AttackCommon.NPCAddObjInHurtList(curPlayer, curTagTruck, curTagNPCHPBeforeAtk, hurtHP) #¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ AttackCommon.SummonAddAngryByOwner(curTagTruck, curPlayer, hurtHP) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:Íæ¼Ò # @param curTagPlayer ·ÀÊØ·½:ïÚ³µ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return None def AttackResult(curPlayer, curTagTruck, skill, tick): #»ñÈ¡ïÚ³µÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck) if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 : #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #ïÚ³µËÀÍö if PlayerTruck.IsTruckDestroy(curTagTruck): if not curTagTruck.GetCanAttack(): #ÒѾ­Ö´ÐйýïÚ³µ±»´ò»µ½±Àø return PlayerTruck.DoTruckDestroy(curTagTruck) AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick) return