#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖб»±ê¼ÇµÄ¹¥»÷Õß¹¥»÷±ê¼Ç·½¼õ²ã # # @author: Alee # @date 2019-4-27 ÏÂÎç04:04:41 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import BuffSkill import SkillShell import IPY_GameWorld def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(curSkill.GetSkillTypeID()) if not buff: return False if buff.GetLayer() <= 0: return False if buff.GetOwnerID() != defender.GetID(): return False BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID()) return True