#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.CutTree # # @todo:¿³Ê÷Ïà¹Ø # @author hxp # @date 2024-04-25 # @version 1.0 # # ÏêϸÃèÊö: ¿³Ê÷Ïà¹Ø # #------------------------------------------------------------------------------- #"""Version = 2024-04-25 17:30""" #------------------------------------------------------------------------------- import GameWorld import PlayerCutTree import PlayerControl import ChConfig #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): if not msgList: GameWorld.DebugAnswer(curPlayer, "ÉèÖö¨ÖÆ´ÎÊý: CutTree a ´ÎÊý") GameWorld.DebugAnswer(curPlayer, "Ôö¼Ó¿³Ê÷´ÎÊý: CutTree ´ÎÊý") GameWorld.DebugAnswer(curPlayer, "×¢: ½öÖ´Ðгý×°±¸²ú³öÍâÂß¼­") return value = msgList[0] if value == "a": appointCutCount = msgList[1] if len(msgList) > 1 else 0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AppointCutTreeCount, appointCutCount) GameWorld.DebugAnswer(curPlayer, "ÉèÖÿ³Ê÷¶¨ÖƲú³ö´ÎÊý: %s" % appointCutCount) return if value > 0: addCount = value PlayerCutTree.OnAddCutTreeCnt(curPlayer, addCount) return