#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.PassiveBuff.PassiveSkill_5017 # # @todo:¹¥»÷ʱÌáÉý¹¥»÷Á¦£¬¸½¼Óµ±Ç°ÑªÁ¿ÅÐ¶Ï # @author hxp # @date 2024-04-16 # @version 1.0 # # ÏêϸÃèÊö: ¹¥»÷ʱÌáÉý¹¥»÷Á¦£¬¸½¼Óµ±Ç°ÑªÁ¿ÅÐ¶Ï # #------------------------------------------------------------------------------- #"""Version = 2024-04-16 17:00""" #------------------------------------------------------------------------------- import ChConfig import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): checkType = effect.GetEffectValue(2) if checkType: checkHPPer = effect.GetEffectValue(1) nowHPPer = GameObj.GetHP(attacker) * float(ChConfig.Def_MaxRateValue) / GameObj.GetMaxHP(attacker) # ´óÓÚ if checkType == 1: if nowHPPer <= checkHPPer: return False # СÓÚ elif checkType == 2: if nowHPPer >= checkHPPer: return False return True def GetValue(attacker, defender, effect): return effect.GetEffectValue(0)