#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Player.RemoteQuery.GY_Query_AuctionHouseGiveItem # # @todo:ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ· # @author hxp # @date 2019-10-29 # @version 1.0 # # ÏêϸÃèÊö: ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ· # #------------------------------------------------------------------------------- #"""Version = 2019-10-29 19:00""" #------------------------------------------------------------------------------- import GameWorld import ItemCommon import ItemControler import IPY_GameWorld import PlayerControl import EventShell import ChConfig ## ÇëÇóÂß¼­ # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî [ ] # @param tick µ±Ç°Ê±¼ä # @return resultDisc def DoLogic(query_Type, query_ID, packCMDList, tick): return #--------------------------------------------------------------------- ## Ö´Ðнá¹û # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoResult(curPlayer, callFunName, funResult, tick): playerID = curPlayer.GetPlayerID() try: funResultList = eval(funResult) except: GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s eval Error" % funResult, playerID) return GameWorld.DebugLog("GY_Query_AuctionHouseGiveItem ResultList=%s" % funResult, playerID) itemGUID, itemID, itemCount, userData, mailInfo = funResultList curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount) if not curCreateItem: GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s CreateSingleItem Error" % funResult, playerID) return if userData: curCreateItem.SetUserData(userData, len(userData)) ItemCommon.MakeEquipGS(curCreateItem) if ItemCommon.CheckItemIsEquip(curCreateItem): EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor()) drDict = {"ItemGUID":itemGUID, "ItemID":itemID, "ItemCount":itemCount, "UserData":userData} isOK = ItemControler.DoLogic_PutItemInPack(curPlayer, curCreateItem, event=[ChConfig.ItemGive_BourseItem, True, drDict], packIndexList=[IPY_GameWorld.rptItem]) if not isOK: mailTypeKey, addItemList, paramList, detail = mailInfo PlayerControl.SendMailByKey(mailTypeKey, [playerID], addItemList, paramList, detail=detail) PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemMail") else: PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemOK") return