#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.FamilyWar # # @todo:ÏÉÃËÁªÈü # @author hxp # @date 2018-01-12 # @version 1.0 # # ÏêϸÃèÊö: ÏÉÃËÁªÈü # #------------------------------------------------------------------------------- #"""Version = 2018-01-12 15:00""" #------------------------------------------------------------------------------- import GameWorld import GameWorldFamilyWar import PlayerUniversalGameRec import ShareDefine import ChConfig # µ¼Èë #------------------------------------------------------------------------------ ## Ö´ÐÐÂß¼­ # @param curPlayer µ±Ç°Íæ¼Ò # @param cmdList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, cmdList): if not cmdList: GameWorld.DebugAnswer(curPlayer, "FamilyWar ״̬(²Î¿¼¸±±¾×´Ì¬Ê±¼ä±í)") GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÏÉÃËÁªÈü: FamilyWar 0 ÖØÖÃÍõÕßÏÉÃË(¿ÉÑ¡)") GameWorld.DebugAnswer(curPlayer, "¿ªÊ¼Ê×ÂÖ±ÈÈü: FamilyWar 1 ÖØÖÃÍõÕßÏÉÃË(¿ÉÑ¡)") GameWorld.DebugAnswer(curPlayer, "¿ªÊ¼´ÎÂÖ±ÈÈü: FamilyWar 2") return state = cmdList[0] if state == 0: isDelRec = cmdList[1] if len(cmdList) > 1 else False GameWorld.DebugAnswer(curPlayer, "GMÖØÖÃÏÉÃËÁªÈü!isDelRec=%s" % isDelRec) GameWorldFamilyWar.DoFamilyWarReset(isDelRec) return if state in [GameWorldFamilyWar.FamilyWarState_FirstRoundGroup, GameWorldFamilyWar.FamilyWarState_FirstRoundBattle, GameWorldFamilyWar.FamilyWarState_FirstRoundOver, GameWorldFamilyWar.FamilyWarState_SecondRoundGroup, GameWorldFamilyWar.FamilyWarState_SecondRoundBattle, GameWorldFamilyWar.FamilyWarState_SecondRoundOver, GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank, ]: isDelRec = cmdList[1] if len(cmdList) > 1 else False if state == GameWorldFamilyWar.FamilyWarState_FirstRoundGroup: GameWorldFamilyWar.DoFamilyWarReset(isDelRec) GameWorldFamilyWar.OnFamilyWarStateChange(state) PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle) if state in [GameWorldFamilyWar.FamilyWarState_FirstRoundBattle, GameWorldFamilyWar.FamilyWarState_SecondRoundBattle]: GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_FamilyWar, 1) if isDelRec and state == GameWorldFamilyWar.FamilyWarState_FirstRoundGroup: PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarChampion) GameWorld.DebugAnswer(curPlayer, "Ö´ÐÐÏÉÃËÁªÈü״̬³É¹¦£¡state=%s" % state) return if state == 1: isDelRec = cmdList[1] if len(cmdList) > 1 else False GameWorldFamilyWar.DoFamilyWarReset(isDelRec) GameWorldFamilyWar.OnFamilyWarStateChange(GameWorldFamilyWar.FamilyWarState_FirstRoundGroup) GameWorldFamilyWar.OnFamilyWarStateChange(GameWorldFamilyWar.FamilyWarState_FirstRoundBattle) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_FamilyWar, 1) PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle) if isDelRec: PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarChampion) return if state == 2: GameWorldFamilyWar.OnFamilyWarStateChange(GameWorldFamilyWar.FamilyWarState_SecondRoundGroup) GameWorldFamilyWar.OnFamilyWarStateChange(GameWorldFamilyWar.FamilyWarState_SecondRoundBattle) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_FamilyWar, 1) PlayerUniversalGameRec.SendUniversalGameRecInfo(None, ShareDefine.Def_UniversalGameRecType_FamilyWarBattle) return GameWorldFamilyWar.OnFamilyWarStateChange(cmdList[0]) return